3D Action Recognition
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Image: Rahmani et al
코드
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
https://github.com/johnnychanv/JailbreakEdit
공식 코드Injecting Universal Jailbreak Backdoors into LLMs in Minutes
https://github.com/jometeorie/multihopshortcuts
공식 코드Investigating Multi-Hop Factual Shortcuts in Knowledge Editing of Large Language Models
https://github.com/jx-zhong-for-academic-purpose/kinet
공식 코드https://github.com/kaai520/PGFA
공식 코드Zero-shot Skeleton-based Action Recognition with Prototype-guided Feature Alignment
https://github.com/kakashiz/nedb-net
공식 코드Noise and Edge Based Dual Branch Image Manipulation Detection
https://github.com/kalpitthakkar/pb-gcn
공식 코드Part-based Graph Convolutional Network for Action Recognition
https://github.com/kathpra/lshr_lsht
공식 코드Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition
https://github.com/kawakera-lab/crossmodeltransfer
공식 코드Cross-Model Transfer of Task Vectors via Few-Shot Orthogonal Alignment
https://github.com/kebii/r2et
공식 코드Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry
https://github.com/keltin13/concept-rot
공식 코드Concept-ROT: Poisoning Concepts in Large Language Models with Model Editing
https://github.com/kennymckormick/pyskl
공식 코드PYSKL: Towards Good Practices for Skeleton Action Recognition
https://github.com/kenziyuliu/ms-g3d
공식 코드Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition
https://github.com/kmeng01/rome
공식 코드https://github.com/kpeng9510/os-sar
공식 코드Navigating Open Set Scenarios for Skeleton-based Action Recognition
https://github.com/kpeng9510/proformer
공식 코드Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions
https://github.com/kpeng9510/trans4soar
공식 코드Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions
https://github.com/krystalan/bi_zsre
공식 코드https://github.com/leiwangr/video-ar
공식 코드https://github.com/leo-liuzy/propmend
공식 코드https://github.com/levigty/acl
공식 코드Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
https://github.com/levigty/aimclr
공식 코드https://github.com/limaosen0/AS-GCN
공식 코드Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition
https://github.com/lingo-iitgn/xme
공식 코드https://github.com/lins-lab/collabedit
공식 코드CollabEdit: Towards Non-destructive Collaborative Knowledge Editing
https://github.com/liujf69/MMCL-Action
공식 코드Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
https://github.com/liujf69/icmew2024-track10
공식 코드HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition
https://github.com/lizaowo/hpi-gcn
공식 코드High-Performance Inference Graph Convolutional Networks for Skeleton-Based Action Recognition
https://github.com/lliutianc/roselora
공식 코드https://github.com/llm-editing/HalluEditBench
공식 코드https://github.com/lqinfdim/editingevaluation
공식 코드Should We Really Edit Language Models? On the Evaluation of Edited Language Models
https://github.com/lshiwjx/2s-AGCN
공식 코드Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks
https://github.com/lshiwjx/DSTA-Net
공식 코드Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognition
https://github.com/lukashedegaard/continual-skeletons
공식 코드https://github.com/machelreid/editpro
공식 코드https://github.com/maclong01/STEP-CATFormer
공식 코드출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.