MINC
MINC is a large-scale, open dataset of materials in the wild. Source: Material Recognition in the Wild with the Materials in Context Database Image Source: Bell et al
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Material recognition focuses on identifying classes, types, states, and properties of materials.
출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.
MINC is a large-scale, open dataset of materials in the wild. Source: Material Recognition in the Wild with the Materials in Context Database Image Source: Bell et al
Multimodal material segmentation (MCubeS) dataset contains 500 sets of images from 42 street scenes. Each scene has images for four modalities: RGB, angle of linear polarization (AoLP), degree of linear polarization (DoLP), and near-infrared (NIR). The dataset provides annotated ground truth labels for both material and semantic segmentation for every pixel. The dataset is divided training set with 302 image sets, validation set with 96 image sets, and test set with 102 image sets. Each image has 1224 x 1024 pixels and a total of 20 class labels per pixel.
LabPics Chemistry Dataset Dataset for computer vision for materials segmentation and classification in chemistry labs, medical labs, and any setting where materials are handled inside containers. The Vector-LabPics dataset comprises 7900 images of materials in various phases and processes within mostly transparent vessels in chemistry labs, medical labs and hospitals, and other environments. The images are annotated for both the vessels and the individual material phases inside them, and each instance is assigned one or more classes (liquid, solid, foam, suspension, powder, gel, granular, vapor) . The fill level, labels, corks, and other parts of the vessel are also annotated. The material classes cover the main states of matter, including liquids, solids, vapors, foams, gels, and subcategories like powder, granular, and suspension. Relationships between materials, such as which material is immersed inside other materials, are annotated. The vessel class cover glassware, labware plates, bottles, and any other type of vessel that is used to contain or carry materials. The type of vessel (e.g., syringe, tube, cup, infusion bottle/bag), and the properties of the vessel (transparent, opaque) are annotated. In addition, vessel parts such as corks, labels, spikes, and valves are annotated. Relations and hierarchies between vessels and materials are also annotated, such as which vessel contains which material or which vessels are linked or contain each other. The images were collected from various contributors and covered most aspects of chemistry lab works as well as a variety of other fields where materials are handled in container vessels. Documents specifying annotation formats are available inside the dataset file. Version 1 contain 2200 images with simple instance and semantic annotations, and is relatively simple to use, it is described in the paper "Computer Vision for Recognition of Materials and Vessels in Chemistry Lab Settings and the Vector-LabPics Data Set" Format The dataset contains annotated images for both material and vessels in chemistry labs, medical labs, and any area where liquids and solids are handled within vessels. There are two levels of annotation for each image. One annotation set for vessels and the second for the material phases inside these vessels. Vessels are defined as any container that can carry materials such as Jars, Erlenmayers, Tubes, Funnels, syringes, IV bags, and any other labware or glassware that can contain or carry materials. Material phases are any material contained within or on the vessel. For example, for two-phase separating liquids, each liquid phase is annotated as one instance. If there is foam above the liquid or a chunk of solid inside the liquid, the foam, liquid, and solid will be annotated as different phases. In addition, vessel parts like cork, labels, and valves are annotated as instances. For each instance, there is a list of all the classes it belongs to, and a list of its property. For vessels, the instance classes are the vessel type (Cup, jar, Separatory-funnel…) and the vessel properties (Transparent, Opaque…). For materials, the classes are the material types ( Liquid, solid, suspension, foam, powder…) and their properties (Scattered, On vessel surface…), and for parts, the part type (cork/label). In addition, the relations between instances are annotated. This includes which material instances are inside which vessels, which vessels are linked to each other or are inside each other (for vessels inside other vessels), and which material phase is immersed inside another material phase. In addition to instance segmentation maps, the dataset also includes semantic segmentation maps that give each pixel in the image all the classes to which it belongs. In other words, for each class (Liquid, Solid, Vessel, Foam), there is a map of all the regions in the image belonging to this class. Note that every pixel and every instance can have several classes. In addition, instances often overlap, like in the case of material inside the vessel, vessel inside the vessel, and material phase immersed inside other material (like solid inside liquid).
Large Shape and Texture dataset (LAS&T) is a giant dataset of shapes and textures for tasks of visual shapes and textures identification and retrieval from single image. LAS&T is the largest and most diverse dataset for shape, texture and material recognition and retrieval in 2D and 3D with 650,000 images, based on real world shapes and textures ## Overview The LAS&T Dataset aims to test the most basic aspect of vision in the most general way. Mainly the ability to identify any shape, texture, and material in any setting and environment, without being limited to specific types or classes of objects, materials, and environments. For shapes, this means identifying and retrieving any shape in 2D or 3D with every element of the shape changed between images, including the shape material and texture, orientation, size, and environment. For textures and materials, the goal is to recognize the same texture or material when appearing on different objects, environments, and light conditions. The dataset relies on shapes, textures, and materials extracted from real-world images, leading to an almost unlimited quantity and diversity of real-world natural patterns. Each section of the dataset (shapes, and textures), contains 3D parts that rely on physics-based scenes with realistic light materials and object simulation and abstract 2D parts. In addition, the real-world benchmark for 3D shapes. ## The dataset divided to several parts 3D shape recognition and retrieval. 2D shape recognition and retrieval. 3D Materials recognition and retrieval. 2D Texture recognition and retrieval. Each can be used independently for training and testing. Additional assets are a set of 350,000 natural 2D shapes extracted from real-world images 3D shape recognition real-world images benchmark
The Matador dataset is a material image dataset with hierarchical labels. The hierarchical labels are derived from a new taxonomy. For each sample of a material, we collect a local appearance image, local surface structure LiDAR scan, global context image, and record any camera motion that takes place during the capture sequence. The dataset is intended to grow over time. To date, Matador contains 57 different material categories and a total of ~7,200 images, averaging 126 samples of intraclass variance.
MatSeg Dataset for Zero-Shot Material States Segmentation: The dataset contains large-scale synthetic images for training data and highly diverse real-world image benchmarks for testing. Focusing on zero-shot class-agnostic segmentation of materials and their states. This means finding the region of materials states without pre-training on the specific material classes or states. The benchmark contains a wide range of real-world materials and states. For example: wet regions of the surface, scattered dust, minerals of rocks, the sediment of soils, rotten parts of fruits, degraded and corrosive surface regions, food and liquid states, and many others. The focus is on scattered and fragmented materials, as well as soft boundaries partial transition, and partial similarity between regions. It contains both hard segmentation maps and soft and partial similarity annotations for similar but not identical materials.
MatSim is a synthetic dataset, and natural image benchmark for computer vision-based recognition of similarities and transitions between materials and textures, focusing on identifying any material under any conditions using one or a few examples (one-shot learning), including materials states and subclasses. Source: One-shot recognition of any material anywhere using contrastive learning with physics-based rendering Image Source: https://arxiv.org/pdf/2212.00648v1.pdf
SpectroVision is a dataset of 14,400 high resolution texture images and spectral measurements collected from a PR2 mobile manipulator that interacted with 144 household objects from eight material categories. Source: https://github.com/Healthcare-Robotics/spectrovision Image Source: https://github.com/Healthcare-Robotics/spectrovision
The dataset contains procedurally generated images of transparent vessels containing liquid and objects . The data for each image includes segmentation maps, 3d depth maps, and normal maps of of the liquid or object inside the transparent vessel, and the vessel. In addition, the properties of the materials inside the containers are given(color/transparency/roughness/metalness). In addition, a natural image benchmark for the 3d/depth estimation of objects inside transparent containers is supplied. 3d models of the objects (GTLF) are also supplied.
The Dense Material Segmentation Dataset (DMS) consists of 3 million polygon labels of material categories (metal, wood, glass, etc) for 44 thousand RGB images. The dataset is described in the research paper, A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsing.
OpenSurfaces is a large database of annotated surfaces created from real-world consumer photographs. The framework used for the annotation process draws on crowdsourcing to segment surfaces from photos, and then annotate them with rich surface properties, including material, texture and contextual information.
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