Papers with Code 아카이브

3D Face Reconstruction

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
9
보존된 평가 기록
94

3D Face Reconstruction is a computer vision task that involves creating a 3D model of a human face from a 2D image or a set of images. The goal of 3D face reconstruction is to reconstruct a digital 3D representation of a person's face, which can be used for various applications such as animation, virtual reality, and biometric identification.

<span style="color:grey; opacity: 0.6">( Image credit: 3DDFA_V2 )</span>

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

FaceScape

FaceScape dataset provides 3D face models, parametric models and multi-view images in large-scale and high-quality. The camera parameters, the age and gender of the subjects are also included. The data have been released to public for non-commercial research purpose. Source: FaceScape

Florence

The Florence 3D faces dataset consists of: * High-resolution 3D scans of human faces from many subjects. * Several video sequences of varying resolution, conditions and zoom level for each subject. Each subject is recorded in the following situations: * In a controlled setting in HD video. * In a less-constrained (but still indoor) setting using a standard, PTZ surveillance camera. * In an unconstrained, outdoor environment under challenging recording conditions. Source: https://www.micc.unifi.it/resources/datasets/florence-3d-faces/ Image Source: https://www.micc.unifi.it/resources/datasets/florence-3d-faces/

ExPose

Curates a dataset of SMPL-X fits on in-the-wild images. Source: Monocular Expressive Body Regression through Body-Driven Attention

NoW Benchmark

The goal of this benchmark is to introduce a standard evaluation metric to measure the accuracy and robustness of 3D face reconstruction methods under variations in viewing angle, lighting, and common occlusions. The dataset contains 2054 2D images of 100 subjects, captured with an iPhone X, and a separate 3D head scan for each subject. This head scan serves as ground truth for the evaluation. The subjects are selected to contain variations in age, BMI, and sex (55 female, 45 male).

REALY

The REALY benchmark aims to introduce a region-aware evaluation pipeline to measure the fine-grained normalized mean square error (NMSE) of 3D face reconstruction methods from under-controlled image sets. Given the reconstructed mesh from the 2D image in REALY by a specific method, the REALY benchmark calculates the similarity of ground-truth scans on four regions (nose, mouth, forehead, cheek) with the predicted mesh.

FFHQ-UV

FFHQ-UV is a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from FFHQ and preserves the most variations in FFHQ. Source: FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction Image Source: https://arxiv.org/pdf/2211.13874v1.pdf

DAD-3DHeads

DAD-3DHeads dataset consists of 44,898 images collected from various sources (37,840 in the training set, 4,312 in the validation set, and 2,746 in the test set). The dataset is well-balanced over a wide range of poses, face expressions, and occlusions. The attribute labels are a valuable signal for subgroup analysis and for generalisation to in-the-wild deployment conditions.

FaMoS

FaMoS is a dynamic 3D head dataset from 95 subjects, each performing 28 motion sequences. The sequences comprise of six prototypical expressions (i.e., Anger, Disgust, Fear, Happiness, Sadness, and Surprise), two head rotations (left/right and up/down), and diverse facial motions, including extreme and asymmetric expressions. Each sequence is recorded at 60 fps. In total, FaMoS contains around 600K 3D head meshes (i.e., ~225 frames per sequence). For each frame, registrations in FLAME meshes are publicly available.

HEADSET

The volumetric representation of human interactions is one of the fundamental domains in the development of immersive media productions and telecommunication applications. Particularly in the context of the rapid advancement of Extended Reality (XR) applications, this volumetric data has proven to be an essential technology for future XR elaboration. In this work, we present a new multimodal database to help advance the development of immersive technologies. Our proposed database provides ethically compliant and diverse volumetric data, in particular 27 participants displaying posed facial expressions and subtle body movements while speaking, plus 11 participants wearing head-mounted displays (HMDs). The recording system consists of a volumetric capture (VoCap) studio, including 31 synchronized modules with 62 RGB cameras and 31 depth cameras. In addition to textured meshes, point clouds, and multi-view RGB-D data, we use one Lytro Illum camera for providing light field (LF) data simultaneously. Finally, we also provide an evaluation of our dataset employment with regard to the tasks of facial expression classification, HMDs removal, and point cloud reconstruction. The dataset can be helpful in the evaluation and performance testing of various XR algorithms, including but not limited to facial expression recognition and reconstruction, facial reenactment, and volumetric video. HEADSET and its all associated raw data and license agreement will be publicly available for research purposes.

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