ScreenProof: Where Is This Screen Wrong? Finding UI Faults Without a Reference
원문 초록
A phone screen can be wrong in ways that need no reference: a label that runs off the screen, letters that touch, a line that breaks one character before its end, one button with sharp corners among round ones. We ask whether a model can box every such fault on a screenshot, given no target design and no reference image. Such a critic could serve as a cheap first pass over generated pages before a designer reviews them, but only if it stays silent on clean pages. ScreenProof poses this target-free critique over three families of faults: general faults, local style faults (one element breaks the style its page sets) and text layout faults (letter spacing, line height, line breaks). A data engine makes each fault in page code and records the changed element's box, and hard negatives change every sibling alike. No frontier judge is reliable: frontier models flag 18-62% of clean real screenshots and 18-82% of clean generated pages, find 47-72% of text layout faults, and rarely find a foreign icon (5-19%). Our small critic ProofJudge (Qwen3.5-9B with LoRA), trained on code-made pages with one to four faults each and keeping a finding only when it is confident, reaches F1 0.48, the highest of all judges (Gemini 4 Argon 0.37; open models at most 0.15; 0.46 even without the confidence cut), and is the only fault-finding judge within 15% false alarms on clean pages (2% real, 9% generated), the property such a first pass needs, at about a hundredth of Argon's cost. It finds the most general faults (59%) but fewer local style faults than Argon (25% against 41%) and fewer text layout faults than the API judges (43%; Gemini 4 Argon 47%). Against a named brand the task is harder still: models know a design language about as well as its public documentation states it.
제출 이력
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- arXiv:2611.10234v1제출 시각 미확인
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