When a Reinforcement Learning Agent Encounters Unknown Unknowns
원문 초록
An AI agent might surprisingly find she has reached an unknown state which she has never been aware of -- an unknown unknown. We mathematically ground this scenario in reinforcement learning: an agent, after taking an action calculated from value functions $Q$ and $V$ defined on the {\it {aware domain}}, reaches a state out of the domain. To enable the agent to handle this scenario, we propose an {\it episodic Markov decision {process} with growing awareness} (EMDP-GA) model, taking a new {\it noninformative value expansion} (NIVE) approach to expand value functions to newly aware areas: when an agent arrives at an unknown unknown, value functions $Q$ and $V$ whereon are initialised by noninformative beliefs -- the averaged values on the aware domain. This design is out of respect for the complete absence of knowledge in the newly discovered state. The upper confidence bound momentum Q-learning is then adapted to the growing awareness for training the EMDP-GA model. We prove that (1) the regret of our approach is asymptotically consistent with the state of the art (SOTA) without exposure to unknown unknowns in an extremely uncertain environment, and (2) our computational complexity and space complexity are comparable with the SOTA -- these collectively suggest that though an unknown unknown is surprising, it will be asymptotically properly discovered with decent speed and an affordable cost.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Reinforcement Learning-Based Policy Optimisation For Heterogeneous Radio Access
Reinforcement Learning for Hanabi
Investigating the Performance and Reliability, of the Q-Learning Algorithm in Various Unknown Environments
Task Independent Capsule-Based Agents for Deep Q-Learning
Variation-resistant Q-learning: Controlling and Utilizing Estimation Bias in Reinforcement Learning for Better Performance
Robust Multi-Agent Reinforcement Learning with Model Uncertainty
토론
이 논문과 연결된 포럼 글이 아직 없습니다.