AlphaZero Gomoku
원문 초록
In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the Monte Carlo tree search (MCTS) to surpass earlier top-tier methods. In our study, we broaden the use of AlphaZero to Gomoku, an age-old tactical board game also referred to as "Five in a Row." Intriguingly, Gomoku has innate challenges due to a bias towards the initial player, who has a theoretical advantage. To add value, we strive for a balanced game-play. Our tests demonstrate AlphaZero's versatility in adapting to games other than Go. MCTS has become a predominant algorithm for decision processes in intricate scenarios, especially board games. MCTS creates a search tree by examining potential future actions and uses random sampling to predict possible results. By leveraging the best of both worlds, the AlphaZero technique fuses deep learning from Reinforcement Learning with the balancing act of MCTS, establishing a fresh standard in game-playing AI. Its triumph is notably evident in board games such as Go, chess, and shogi.
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Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games
Are AlphaZero-like Agents Robust to Adversarial Perturbations?
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go
Spatial State-Action Features for General Games
The Go Transformer: Natural Language Modeling for Game Play
Move Evaluation in Go Using Deep Convolutional Neural Networks
토론
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