The Go Transformer: Natural Language Modeling for Game Play
원문 초록
This work applies natural language modeling to generate plausible strategic moves in the ancient game of Go. We train the Generative Pretrained Transformer (GPT-2) to mimic the style of Go champions as archived in Smart Game Format (SGF), which offers a text description of move sequences. The trained model further generates valid but previously unseen strategies for Go. Because GPT-2 preserves punctuation and spacing, the raw output of the text generator provides inputs to game visualization and creative patterns, such as the Sabaki project's game engine using auto-replays. Results demonstrate that language modeling can capture both the sequencing format of championship Go games and their strategic formations. Compared to random game boards, the GPT-2 fine-tuning shows efficient opening move sequences favoring corner play over less advantageous center and side play. Game generation as a language modeling task offers novel approaches to more than 40 other board games where historical text annotation provides training data (e.g., Amazons & Connect 4/6).
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Specification-based Security Evaluation of Real-World Agents Tool-Calling under Long-Horizon Context Tasks
Making Language Model a Hierarchical Classifier and Generator
InstructFLIP: Exploring Unified Vision-Language Model for Face Anti-spoofing
Describe Anything Model for Visual Question Answering on Text-rich Images
Assay2Mol: large language model-based drug design using BioAssay context
Kodezi Chronos: A Debugging-First Language Model for Repository-Scale, Memory-Driven Code Understanding
토론
이 논문과 연결된 포럼 글이 아직 없습니다.