Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models
원문 초록
We propose a 3D generation pipeline that uses diffusion models to generate realistic human digital avatars. Due to the wide variety of human identities, poses, and stochastic details, the generation of 3D human meshes has been a challenging problem. To address this, we decompose the problem into 2D normal map generation and normal map-based 3D reconstruction. Specifically, we first simultaneously generate realistic normal maps for the front and backside of a clothed human, dubbed dual normal maps, using a pose-conditional diffusion model. For 3D reconstruction, we "carve" the prior SMPL-X mesh to a detailed 3D mesh according to the normal maps through mesh optimization. To further enhance the high-frequency details, we present a diffusion resampling scheme on both body and facial regions, thus encouraging the generation of realistic digital avatars. We also seamlessly incorporate a recent text-to-image diffusion model to support text-based human identity control. Our method, namely, Chupa, is capable of generating realistic 3D clothed humans with better perceptual quality and identity variety.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation
AutoPartGen: Autogressive 3D Part Generation and Discovery
Geometry and Perception Guided Gaussians for Multiview-consistent 3D Generation from a Single Image
VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal
Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention
Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling
토론
이 논문과 연결된 포럼 글이 아직 없습니다.