VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal
원문 초록
Recent advances in Novel View Synthesis (NVS) and 3D generation have significantly improved editing tasks, with a primary emphasis on maintaining cross-view consistency throughout the generative process. Contemporary methods typically address this challenge using a dual-strategy framework: performing consistent 2D inpainting across all views guided by embedded priors either explicitly in pixel space or implicitly in latent space; and conducting 3D reconstruction with additional consistency guidance. Previous strategies, in particular, often require an initial 3D reconstruction phase to establish geometric structure, introducing considerable computational overhead. Even with the added cost, the resulting reconstruction quality often remains suboptimal. In this paper, we present VEIGAR, a computationally efficient framework that outperforms existing methods without relying on an initial reconstruction phase. VEIGAR leverages a lightweight foundation model to reliably align priors explicitly in the pixel space. In addition, we introduce a novel supervision strategy based on scale-invariant depth loss, which removes the need for traditional scale-and-shift operations in monocular depth regularization. Through extensive experimentation, VEIGAR establishes a new state-of-the-art benchmark in reconstruction quality and cross-view consistency, while achieving a threefold reduction in training time compared to the fastest existing method, highlighting its superior balance of efficiency and effectiveness.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Geometry and Perception Guided Gaussians for Multiview-consistent 3D Generation from a Single Image
R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
AutoPartGen: Autogressive 3D Part Generation and Discovery
EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
토론
이 논문과 연결된 포럼 글이 아직 없습니다.