A Differentiable Loss Function for Learning Heuristics in A*
원문 초록
Optimization of heuristic functions for the A* algorithm, realized by deep neural networks, is usually done by minimizing square root loss of estimate of the cost to goal values. This paper argues that this does not necessarily lead to a faster search of A* algorithm since its execution relies on relative values instead of absolute ones. As a mitigation, we propose a L* loss, which upper-bounds the number of excessively expanded states inside the A* search. The L* loss, when used in the optimization of state-of-the-art deep neural networks for automated planning in maze domains like Sokoban and maze with teleports, significantly improves the fraction of solved problems, the quality of founded plans, and reduces the number of expanded states to approximately 50%
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Solving Sokoban using Hierarchical Reinforcement Learning with Landmarks
MageBench: Bridging Large Multimodal Models to Agents
Planning in a recurrent neural network that plays Sokoban
A Training Data Recipe to Accelerate A* Search with Language Models
3D Building Generation in Minecraft via Large Language Models
Beyond A*: Better Planning with Transformers via Search Dynamics Bootstrapping
토론
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