Solving Sokoban using Hierarchical Reinforcement Learning with Landmarks
원문 초록
We introduce a novel hierarchical reinforcement learning (HRL) framework that performs top-down recursive planning via learned subgoals, successfully applied to the complex combinatorial puzzle game Sokoban. Our approach constructs a six-level policy hierarchy, where each higher-level policy generates subgoals for the level below. All subgoals and policies are learned end-to-end from scratch, without any domain knowledge. Our results show that the agent can generate long action sequences from a single high-level call. While prior work has explored 2-3 level hierarchies and subgoal-based planning heuristics, we demonstrate that deep recursive goal decomposition can emerge purely from learning, and that such hierarchies can scale effectively to hard puzzle domains.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotion
HiLight: A Hierarchical Reinforcement Learning Framework with Global Adversarial Guidance for Large-Scale Traffic Signal Control
Discovering Temporal Structure: An Overview of Hierarchical Reinforcement Learning
Discounting and Drug Seeking in Biological Hierarchical Reinforcement Learning
Hierarchical Reinforcement Learning with the MAXQ Value Function Decomposition
Fully Offline Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.