Neural Ray-Tracing: Learning Surfaces and Reflectance for Relighting and View Synthesis
원문 초록
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes, existing methods implicitly bake the complete scene light transport into a single neural network for a given scene, including surface modeling, bidirectional scattering distribution functions, and indirect lighting effects. In contrast to traditional rendering pipelines, this prohibits changing surface reflectance, illumination, or composing other objects in the scene. In this work, we explicitly model the light transport between scene surfaces and we rely on traditional integration schemes and the rendering equation to reconstruct a scene. The proposed method allows BSDF recovery with unknown light conditions and classic light transports such as pathtracing. By learning decomposed transport with surface representations established in conventional rendering methods, the method naturally facilitates editing shape, reflectance, lighting and scene composition. The method outperforms NeRV for relighting under known lighting conditions, and produces realistic reconstructions for relit and edited scenes. We validate the proposed approach for scene editing, relighting and reflectance estimation learned from synthetic and captured views on a subset of NeRV's datasets.
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R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis
RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
토론
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