A Survey of Embodied AI: From Simulators to Research Tasks
원문 초록
There has been an emerging paradigm shift from the era of "internet AI" to "embodied AI", where AI algorithms and agents no longer learn from datasets of images, videos or text curated primarily from the internet. Instead, they learn through interactions with their environments from an egocentric perception similar to humans. Consequently, there has been substantial growth in the demand for embodied AI simulators to support various embodied AI research tasks. This growing interest in embodied AI is beneficial to the greater pursuit of Artificial General Intelligence (AGI), but there has not been a contemporary and comprehensive survey of this field. This paper aims to provide an encyclopedic survey for the field of embodied AI, from its simulators to its research. By evaluating nine current embodied AI simulators with our proposed seven features, this paper aims to understand the simulators in their provision for use in embodied AI research and their limitations. Lastly, this paper surveys the three main research tasks in embodied AI -- visual exploration, visual navigation and embodied question answering (QA), covering the state-of-the-art approaches, evaluation metrics and datasets. Finally, with the new insights revealed through surveying the field, the paper will provide suggestions for simulator-for-task selections and recommendations for the future directions of the field.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Large Language Models Meet Knowledge Graphs for Question Answering: Synthesis and Opportunities
Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering
ToSA: Token Merging with Spatial Awareness
General-Purpose Robotic Navigation via LVLM-Orchestrated Perception, Reasoning, and Acting
EQA-RM: A Generative Embodied Reward Model with Test-time Scaling
From Roots to Rewards: Dynamic Tree Reasoning with RL
토론
이 논문과 연결된 포럼 글이 아직 없습니다.