SurfConv: Bridging 3D and 2D Convolution for RGBD Images
원문 초록
We tackle the problem of using 3D information in convolutional neural networks for down-stream recognition tasks. Using depth as an additional channel alongside the RGB input has the scale variance problem present in image convolution based approaches. On the other hand, 3D convolution wastes a large amount of memory on mostly unoccupied 3D space, which consists of only the surface visible to the sensor. Instead, we propose SurfConv, which "slides" compact 2D filters along the visible 3D surface. SurfConv is formulated as a simple depth-aware multi-scale 2D convolution, through a new Data-Driven Depth Discretization (D4) scheme. We demonstrate the effectiveness of our method on indoor and outdoor 3D semantic segmentation datasets. Our method achieves state-of-the-art performance with less than 30% parameters used by the 3D convolution-based approaches.
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LogoSP: Local-global Grouping of Superpoints for Unsupervised Semantic Segmentation of 3D Point Clouds
GS4: Generalizable Sparse Splatting Semantic SLAM
Point-MoE: Towards Cross-Domain Generalization in 3D Semantic Segmentation via Mixture-of-Experts
Fully Automated Scan-to-BIM Via Point Cloud Instance Segmentation
Point-LGMask: Local and Global Contexts Embedding for Point Cloud Pre-training with Multi-Ratio Masking
Cross-Domain Few-Shot Semantic Segmentation
토론
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