GS4: Generalizable Sparse Splatting Semantic SLAM
원문 초록
Traditional SLAM algorithms are excellent at camera tracking but might generate lower resolution and incomplete 3D maps. Recently, Gaussian Splatting (GS) approaches have emerged as an option for SLAM with accurate, dense 3D map building. However, existing GS-based SLAM methods rely on per-scene optimization which is time-consuming and does not generalize to diverse scenes well. In this work, we introduce the first generalizable GS-based semantic SLAM algorithm that incrementally builds and updates a 3D scene representation from an RGB-D video stream using a learned generalizable network. Our approach starts from an RGB-D image recognition backbone to predict the Gaussian parameters from every downsampled and backprojected image location. Additionally, we seamlessly integrate 3D semantic segmentation into our GS framework, bridging 3D mapping and recognition through a shared backbone. To correct localization drifting and floaters, we propose to optimize the GS for only 1 iteration following global localization. We demonstrate state-of-the-art semantic SLAM performance on the real-world benchmark ScanNet with an order of magnitude fewer Gaussians compared to other recent GS-based methods, and showcase our model's generalization capability through zero-shot transfer to the NYUv2 and TUM RGB-D datasets.
함께 살펴볼 논문
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LogoSP: Local-global Grouping of Superpoints for Unsupervised Semantic Segmentation of 3D Point Clouds
GeneA-SLAM2: Dynamic SLAM with AutoEncoder-Preprocessed Genetic Keypoints Resampling and Depth Variance-Guided Dynamic Region Removal
Point-MoE: Towards Cross-Domain Generalization in 3D Semantic Segmentation via Mixture-of-Experts
Fully Automated Scan-to-BIM Via Point Cloud Instance Segmentation
Point-LGMask: Local and Global Contexts Embedding for Point Cloud Pre-training with Multi-Ratio Masking
Cross-Domain Few-Shot Semantic Segmentation
토론
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