Non-Stationary Texture Synthesis by Adversarial Expansion
원문 초록
The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Texture Image Synthesis Using Spatial GAN Based on Vision Transformers
DTSGAN: Learning Dynamic Textures via Spatiotemporal Generative Adversarial Network
Generative Latent Kernel Modeling for Blind Motion Deblurring
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details
TexTailor: Customized Text-aligned Texturing via Effective Resampling
UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
토론
이 논문과 연결된 포럼 글이 아직 없습니다.