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arXiv:2507.05385공식 코드 · Papers with Code

EduCoder: An Open-Source Annotation System for Education Transcript Data

We introduce EduCoder, a domain-specialized tool designed to support utterance-level annotation of educational dialogue. While general-purpose text annotation tools for NLP and qualitative research abound, few address the complexities of coding education dialogue transcripts -- with diverse teacher-student and peer interactions. Common challenges include defining codebooks for complex pedagogical features, supporting both open-ended and categorical coding, and contextualizing utterances with external features, such as the lesson's purpose and the pedagogical value of the instruction. EduCoder is designed to address these challenges by providing a platform for researchers and domain experts to collaboratively define complex codebooks based on observed data. It incorporates both categorical and open-ended annotation types along with contextual materials. Additionally, it offers a side-by-side comparison of multiple annotators' responses, allowing comparison and calibration of annotations with others to improve data reliability. The system is open-source, with a demo video available.

arXiv:2506.10908공식 코드 · Papers with Code

Probably Approximately Correct Labels

Obtaining high-quality labeled datasets is often costly, requiring either extensive human annotation or expensive experiments. We propose a method that supplements such "expert" labels with AI predictions from pre-trained models to construct labeled datasets more cost-effectively. Our approach results in probably approximately correct labels: with high probability, the overall labeling error is small. This solution enables rigorous yet efficient dataset curation using modern AI models. We demonstrate the benefits of the methodology through text annotation with large language models, image labeling with pre-trained vision models, and protein folding analysis with AlphaFold.

arXiv:2505.15173

AvatarShield: Visual Reinforcement Learning for Human-Centric Video Forgery Detection

The rapid advancement of Artificial Intelligence Generated Content (AIGC) technologies, particularly in video generation, has led to unprecedented creative capabilities but also increased threats to information integrity, identity security, and public trust. Existing detection methods, while effective in general scenarios, lack robust solutions for human-centric videos, which pose greater risks due to their realism and potential for legal and ethical misuse. Moreover, current detection approaches often suffer from poor generalization, limited scalability, and reliance on labor-intensive supervised fine-tuning. To address these challenges, we propose AvatarShield, the first interpretable MLLM-based framework for detecting human-centric fake videos, enhanced via Group Relative Policy Optimization (GRPO). Through our carefully designed accuracy detection reward and temporal compensation reward, it effectively avoids the use of high-cost text annotation data, enabling precise temporal modeling and forgery detection. Meanwhile, we design a dual-encoder architecture, combining high-level semantic reasoning and low-level artifact amplification to guide MLLMs in effective forgery detection. We further collect FakeHumanVid, a large-scale human-centric video benchmark that includes synthesis methods guided by pose, audio, and text inputs, enabling rigorous evaluation of detection methods in real-world scenes. Extensive experiments show that AvatarShield significantly outperforms existing approaches in both in-domain and cross-domain detection, setting a new standard for human-centric video forensics.

arXiv:2505.10260공식 코드 · Papers with Code

Comparing LLM Text Annotation Skills: A Study on Human Rights Violations in Social Media Data

In the era of increasingly sophisticated natural language processing (NLP) systems, large language models (LLMs) have demonstrated remarkable potential for diverse applications, including tasks requiring nuanced textual understanding and contextual reasoning. This study investigates the capabilities of multiple state-of-the-art LLMs - GPT-3.5, GPT-4, LLAMA3, Mistral 7B, and Claude-2 - for zero-shot and few-shot annotation of a complex textual dataset comprising social media posts in Russian and Ukrainian. Specifically, the focus is on the binary classification task of identifying references to human rights violations within the dataset. To evaluate the effectiveness of these models, their annotations are compared against a gold standard set of human double-annotated labels across 1000 samples. The analysis includes assessing annotation performance under different prompting conditions, with prompts provided in both English and Russian. Additionally, the study explores the unique patterns of errors and disagreements exhibited by each model, offering insights into their strengths, limitations, and cross-linguistic adaptability. By juxtaposing LLM outputs with human annotations, this research contributes to understanding the reliability and applicability of LLMs for sensitive, domain-specific tasks in multilingual contexts. It also sheds light on how language models handle inherently subjective and context-dependent judgments, a critical consideration for their deployment in real-world scenarios.

arXiv:2503.24129공식 코드 · Papers with Code

It's a (Blind) Match! Towards Vision-Language Correspondence without Parallel Data

The platonic representation hypothesis suggests that vision and language embeddings become more homogeneous as model and dataset sizes increase. In particular, pairwise distances within each modality become more similar. This suggests that as foundation models mature, it may become possible to match vision and language embeddings in a fully unsupervised fashion, i.e. without parallel data. We present the first feasibility study, and investigate conformity of existing vision and language foundation models in the context of unsupervised, or "blind", matching. First, we formulate unsupervised matching as a quadratic assignment problem and introduce a novel heuristic that outperforms previous solvers. We also develop a technique to find optimal matching problems, for which a non-trivial match is very likely. Second, we conduct an extensive study deploying a range of vision and language models on four datasets. Our analysis reveals that for many problem instances, vision and language representations can be indeed matched without supervision. This finding opens up the exciting possibility of embedding semantic knowledge into other modalities virtually annotation-free. As a proof of concept, we showcase an unsupervised classifier, which achieves non-trivial classification accuracy without any image-text annotation.

arXiv:2503.22040

The Risks of Using Large Language Models for Text Annotation in Social Science Research

Generative artificial intelligence (GenAI) or large language models (LLMs) have the potential to revolutionize computational social science, particularly in automated textual analysis. In this paper, we conduct a systematic evaluation of the promises and risks of using LLMs for diverse coding tasks, with social movement studies serving as a case example. We propose a framework for social scientists to incorporate LLMs into text annotation, either as the primary coding decision-maker or as a coding assistant. This framework provides tools for researchers to develop the optimal prompt, and to examine and report the validity and reliability of LLMs as a methodological tool. Additionally, we discuss the associated epistemic risks related to validity, reliability, replicability, and transparency. We conclude with several practical guidelines for using LLMs in text annotation tasks, and how we can better communicate the epistemic risks in research.

arXiv:2503.19881

Mask$^2$DiT: Dual Mask-based Diffusion Transformer for Multi-Scene Long Video Generation

Sora has unveiled the immense potential of the Diffusion Transformer (DiT) architecture in single-scene video generation. However, the more challenging task of multi-scene video generation, which offers broader applications, remains relatively underexplored. To bridge this gap, we propose Mask$^2$DiT, a novel approach that establishes fine-grained, one-to-one alignment between video segments and their corresponding text annotations. Specifically, we introduce a symmetric binary mask at each attention layer within the DiT architecture, ensuring that each text annotation applies exclusively to its respective video segment while preserving temporal coherence across visual tokens. This attention mechanism enables precise segment-level textual-to-visual alignment, allowing the DiT architecture to effectively handle video generation tasks with a fixed number of scenes. To further equip the DiT architecture with the ability to generate additional scenes based on existing ones, we incorporate a segment-level conditional mask, which conditions each newly generated segment on the preceding video segments, thereby enabling auto-regressive scene extension. Both qualitative and quantitative experiments confirm that Mask$^2$DiT excels in maintaining visual consistency across segments while ensuring semantic alignment between each segment and its corresponding text description. Our project page is https://tianhao-qi.github.io/Mask2DiTProject.

arXiv:2503.04874

Memory Is All You Need: Testing How Model Memory Affects LLM Performance in Annotation Tasks

Generative Large Language Models (LLMs) have shown promising results in text annotation using zero-shot and few-shot learning. Yet these approaches do not allow the model to retain information from previous annotations, making each response independent from the preceding ones. This raises the question of whether model memory -- the LLM having knowledge about its own previous annotations in the same task -- affects performance. In this article, using OpenAI's GPT-4o and Meta's Llama 3.1 on two political science datasets, we demonstrate that allowing the model to retain information about its own previous classifications yields significant performance improvements: between 5 and 25\% when compared to zero-shot and few-shot learning. Moreover, memory reinforcement, a novel approach we propose that combines model memory and reinforcement learning, yields additional performance gains in three out of our four tests. These findings have important implications for applied researchers looking to improve performance and efficiency in LLM annotation tasks.

arXiv:2503.06497

Evaluation of Safety Cognition Capability in Vision-Language Models for Autonomous Driving

Assessing the safety of vision-language models (VLMs) in autonomous driving is particularly important; however, existing work mainly focuses on traditional benchmark evaluations. As interactive components within autonomous driving systems, VLMs must maintain strong safety cognition during interactions. From this perspective, we propose a novel evaluation method: Safety Cognitive Driving Benchmark (SCD-Bench) . To address the large-scale annotation challenge for SCD-Bench, we develop the Autonomous Driving Image-Text Annotation System (ADA) . Additionally, to ensure data quality in SCD-Bench, our dataset undergoes manual refinement by experts with professional knowledge in autonomous driving. We further develop an automated evaluation method based on large language models (LLMs). To verify its effectiveness, we compare its evaluation results with those of expert human evaluations, achieving a consistency rate of 99.74%. Preliminary experimental results indicate that existing open-source models still lack sufficient safety cognition, showing a significant gap compared to GPT-4o. Notably, lightweight models (1B-4B) demonstrate minimal safety cognition. However, since lightweight models are crucial for autonomous driving systems, this presents a significant challenge for integrating VLMs into the field.

arXiv:2502.14893

NOTA: Multimodal Music Notation Understanding for Visual Large Language Model

Symbolic music is represented in two distinct forms: two-dimensional, visually intuitive score images, and one-dimensional, standardized text annotation sequences. While large language models have shown extraordinary potential in music, current research has primarily focused on unimodal symbol sequence text. Existing general-domain visual language models still lack the ability of music notation understanding. Recognizing this gap, we propose NOTA, the first large-scale comprehensive multimodal music notation dataset. It consists of 1,019,237 records, from 3 regions of the world, and contains 3 tasks. Based on the dataset, we trained NotaGPT, a music notation visual large language model. Specifically, we involve a pre-alignment training phase for cross-modal alignment between the musical notes depicted in music score images and their textual representation in ABC notation. Subsequent training phases focus on foundational music information extraction, followed by training on music notation analysis. Experimental results demonstrate that our NotaGPT-7B achieves significant improvement on music understanding, showcasing the effectiveness of NOTA and the training pipeline. Our datasets are open-sourced at https://huggingface.co/datasets/MYTH-Lab/NOTA-dataset.

arXiv:2502.06387

How Humans Help LLMs: Assessing and Incentivizing Human Preference Annotators

Human-annotated preference data play an important role in aligning large language models (LLMs). In this paper, we investigate the questions of assessing the performance of human annotators and incentivizing them to provide high-quality annotations. The quality assessment of language/text annotation faces two challenges: (i) the intrinsic heterogeneity among annotators, which prevents the classic methods that assume the underlying existence of a true label; and (ii) the unclear relationship between the annotation quality and the performance of downstream tasks, which excludes the possibility of inferring the annotators' behavior based on the model performance trained from the annotation data. Then we formulate a principal-agent model to characterize the behaviors of and the interactions between the company and the human annotators. The model rationalizes a practical mechanism of a bonus scheme to incentivize annotators which benefits both parties and it underscores the importance of the joint presence of an assessment system and a proper contract scheme. From a technical perspective, our analysis extends the existing literature on the principal-agent model by considering a continuous action space for the agent. We show the gap between the first-best and the second-best solutions (under the continuous action space) is of $\Theta(1/\sqrt{n \log n})$ for the binary contracts and $\Theta(1/n)$ for the linear contracts, where $n$ is the number of samples used for performance assessment; this contrasts with the known result of $\exp(-\Theta(n))$ for the binary contracts when the action space is discrete. Throughout the paper, we use real preference annotation data to accompany our discussions.

arXiv:2501.01428공식 코드 · Papers with Code

GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models

In recent years, 2D Vision-Language Models (VLMs) have made significant strides in image-text understanding tasks. However, their performance in 3D spatial comprehension, which is critical for embodied intelligence, remains limited. Recent advances have leveraged 3D point clouds and multi-view images as inputs, yielding promising results. However, we propose exploring a purely vision-based solution inspired by human perception, which merely relies on visual cues for 3D spatial understanding. This paper empirically investigates the limitations of VLMs in 3D spatial knowledge, revealing that their primary shortcoming lies in the lack of global-local correspondence between the scene and individual frames. To address this, we introduce GPT4Scene, a novel visual prompting paradigm in VLM training and inference that helps build the global-local relationship, significantly improving the 3D spatial understanding of indoor scenes. Specifically, GPT4Scene constructs a 3D Bird's Eye View (BEV) image from the video and marks consistent object IDs across both frames and the BEV image. The model then inputs the concatenated BEV image and video frames with markers. In zero-shot evaluations, GPT4Scene improves performance over closed-source VLMs like GPT-4o. Additionally, we prepare a processed video dataset consisting of 165K text annotation to fine-tune open-source VLMs, achieving state-of-the-art performance on all 3D understanding tasks. Surprisingly, after training with the GPT4Scene paradigm, VLMs consistently improve during inference, even without visual prompting and BEV image as explicit correspondence. It demonstrates that the proposed paradigm helps VLMs develop an intrinsic ability to understand 3D scenes, which paves the way for a noninvasive approach to extending pre-trained VLMs for 3D scene understanding.

arXiv:2412.14461

From Human Annotation to LLMs: SILICON Annotation Workflow for Management Research

Unstructured text data annotation and analysis are fundamental to management research, often relying on human annotators through crowdsourcing platforms. While Large Language Models (LLMs) promise to provide a cost-effective and efficient alternative to human annotation, there lacks a systematic workflow that evaluate when LLMs are suitable or how to proceed with LLM-based text annotation in a reproducible manner. This paper addresses this methodological gap by introducing the ``SILICON" (\textbf{S}ystematic \textbf{I}nference with \textbf{L}LMs for \textbf{I}nformation \textbf{C}lassificati\textbf{o}n and \textbf{N}otation) workflow. The workflow integrates established principles of human annotation with systematic prompt optimization and model selection, addressing challenges such as developing robust annotation guidelines, establishing high-quality human baselines, optimizing prompts, and ensuring reproducibility across LLMs. We validate the SILICON workflow through seven case studies covering common management research tasks, including business proposal evaluation, dialog intent and breakdown analysis, review attribute detection. Our findings highlight the importance of validating annotation guideline agreement, the superiority of expert-developed human baselines over crowdsourced ones, the iterative nature of prompt optimization, and the necessity of testing multiple LLMs. Notably, we propose a regression-based methodology to empirically compare LLM outputs across prompts and models. Our workflow advances management research by establishing reproducible processes for LLM-based annotation that maintain scientific rigor. We provide practical guidance for researchers to effectively navigate the evolving landscape of generative AI tools effectively while maintaining transparency and reproducibility.

arXiv:2412.07906

Rethinking Emotion Annotations in the Era of Large Language Models

Modern affective computing systems rely heavily on datasets with human-annotated emotion labels, for training and evaluation. However, human annotations are expensive to obtain, sensitive to study design, and difficult to quality control, because of the subjective nature of emotions. Meanwhile, Large Language Models (LLMs) have shown remarkable performance on many Natural Language Understanding tasks, emerging as a promising tool for text annotation. In this work, we analyze the complexities of emotion annotation in the context of LLMs, focusing on GPT-4 as a leading model. In our experiments, GPT-4 achieves high ratings in a human evaluation study, painting a more positive picture than previous work, in which human labels served as the only ground truth. On the other hand, we observe differences between human and GPT-4 emotion perception, underscoring the importance of human input in annotation studies. To harness GPT-4's strength while preserving human perspective, we explore two ways of integrating GPT-4 into emotion annotation pipelines, showing its potential to flag low-quality labels, reduce the workload of human annotators, and improve downstream model learning performance and efficiency. Together, our findings highlight opportunities for new emotion labeling practices and suggest the use of LLMs as a promising tool to aid human annotation.

arXiv:2412.06171공식 코드 · Papers with Code

Holmes-VAU: Towards Long-term Video Anomaly Understanding at Any Granularity

How can we enable models to comprehend video anomalies occurring over varying temporal scales and contexts? Traditional Video Anomaly Understanding (VAU) methods focus on frame-level anomaly prediction, often missing the interpretability of complex and diverse real-world anomalies. Recent multimodal approaches leverage visual and textual data but lack hierarchical annotations that capture both short-term and long-term anomalies. To address this challenge, we introduce HIVAU-70k, a large-scale benchmark for hierarchical video anomaly understanding across any granularity. We develop a semi-automated annotation engine that efficiently scales high-quality annotations by combining manual video segmentation with recursive free-text annotation using large language models (LLMs). This results in over 70,000 multi-granular annotations organized at clip-level, event-level, and video-level segments. For efficient anomaly detection in long videos, we propose the Anomaly-focused Temporal Sampler (ATS). ATS integrates an anomaly scorer with a density-aware sampler to adaptively select frames based on anomaly scores, ensuring that the multimodal LLM concentrates on anomaly-rich regions, which significantly enhances both efficiency and accuracy. Extensive experiments demonstrate that our hierarchical instruction data markedly improves anomaly comprehension. The integrated ATS and visual-language model outperform traditional methods in processing long videos. Our benchmark and model are publicly available at https://github.com/pipixin321/HolmesVAU.

arXiv:2412.04244

GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities

Understanding bimanual human hand activities is a critical problem in AI and robotics. We cannot build large models of bimanual activities because existing datasets lack the scale, coverage of diverse hand activities, and detailed annotations. We introduce GigaHands, a massive annotated dataset capturing 34 hours of bimanual hand activities from 56 subjects and 417 objects, totaling 14k motion clips derived from 183 million frames paired with 84k text annotations. Our markerless capture setup and data acquisition protocol enable fully automatic 3D hand and object estimation while minimizing the effort required for text annotation. The scale and diversity of GigaHands enable broad applications, including text-driven action synthesis, hand motion captioning, and dynamic radiance field reconstruction. Our website are avaliable at https://ivl.cs.brown.edu/research/gigahands.html .

arXiv:2412.02531

Multimodal Remote Sensing Scene Classification Using VLMs and Dual-Cross Attention Networks

Remote sensing scene classification (RSSC) is a critical task with diverse applications in land use and resource management. While unimodal image-based approaches show promise, they often struggle with limitations such as high intra-class variance and inter-class similarity. Incorporating textual information can enhance classification by providing additional context and semantic understanding, but manual text annotation is labor-intensive and costly. In this work, we propose a novel RSSC framework that integrates text descriptions generated by large vision-language models (VLMs) as an auxiliary modality without incurring expensive manual annotation costs. To fully leverage the latent complementarities between visual and textual data, we propose a dual cross-attention-based network to fuse these modalities into a unified representation. Extensive experiments with both quantitative and qualitative evaluation across five RSSC datasets demonstrate that our framework consistently outperforms baseline models. We also verify the effectiveness of VLM-generated text descriptions compared to human-annotated descriptions. Additionally, we design a zero-shot classification scenario to show that the learned multimodal representation can be effectively utilized for unseen class classification. This research opens new opportunities for leveraging textual information in RSSC tasks and provides a promising multimodal fusion structure, offering insights and inspiration for future studies. Code is available at: https://github.com/CJR7/MultiAtt-RSSC

arXiv:2411.05854

Harmful YouTube Video Detection: A Taxonomy of Online Harm and MLLMs as Alternative Annotators

Short video platforms, such as YouTube, Instagram, or TikTok, are used by billions of users globally. These platforms expose users to harmful content, ranging from clickbait or physical harms to misinformation or online hate. Yet, detecting harmful videos remains challenging due to an inconsistent understanding of what constitutes harm and limited resources and mental tolls involved in human annotation. As such, this study advances measures and methods to detect harm in video content. First, we develop a comprehensive taxonomy for online harm on video platforms, categorizing it into six categories: Information, Hate and harassment, Addictive, Clickbait, Sexual, and Physical harms. Next, we establish multimodal large language models as reliable annotators of harmful videos. We analyze 19,422 YouTube videos using 14 image frames, 1 thumbnail, and text metadata, comparing the accuracy of crowdworkers (Mturk) and GPT-4-Turbo with domain expert annotations serving as the gold standard. Our results demonstrate that GPT-4-Turbo outperforms crowdworkers in both binary classification (harmful vs. harmless) and multi-label harm categorization tasks. Methodologically, this study extends the application of LLMs to multi-label and multi-modal contexts beyond text annotation and binary classification. Practically, our study contributes to online harm mitigation by guiding the definitions and identification of harmful content on video platforms.

arXiv:2410.08820

Which Demographics do LLMs Default to During Annotation?

Demographics and cultural background of annotators influence the labels they assign in text annotation -- for instance, an elderly woman might find it offensive to read a message addressed to a "bro", but a male teenager might find it appropriate. It is therefore important to acknowledge label variations to not under-represent members of a society. Two research directions developed out of this observation in the context of using large language models (LLM) for data annotations, namely (1) studying biases and inherent knowledge of LLMs and (2) injecting diversity in the output by manipulating the prompt with demographic information. We combine these two strands of research and ask the question to which demographics an LLM resorts to when no demographics is given. To answer this question, we evaluate which attributes of human annotators LLMs inherently mimic. Furthermore, we compare non-demographic conditioned prompts and placebo-conditioned prompts (e.g., "you are an annotator who lives in house number 5") to demographics-conditioned prompts ("You are a 45 year old man and an expert on politeness annotation. How do you rate {instance}"). We study these questions for politeness and offensiveness annotations on the POPQUORN data set, a corpus created in a controlled manner to investigate human label variations based on demographics which has not been used for LLM-based analyses so far. We observe notable influences related to gender, race, and age in demographic prompting, which contrasts with previous studies that found no such effects.

arXiv:2410.08593공식 코드 · Papers with Code

VERIFIED: A Video Corpus Moment Retrieval Benchmark for Fine-Grained Video Understanding

Existing Video Corpus Moment Retrieval (VCMR) is limited to coarse-grained understanding, which hinders precise video moment localization when given fine-grained queries. In this paper, we propose a more challenging fine-grained VCMR benchmark requiring methods to localize the best-matched moment from the corpus with other partially matched candidates. To improve the dataset construction efficiency and guarantee high-quality data annotations, we propose VERIFIED, an automatic \underline{V}id\underline{E}o-text annotation pipeline to generate captions with \underline{R}el\underline{I}able \underline{FI}n\underline{E}-grained statics and \underline{D}ynamics. Specifically, we resort to large language models (LLM) and large multimodal models (LMM) with our proposed Statics and Dynamics Enhanced Captioning modules to generate diverse fine-grained captions for each video. To filter out the inaccurate annotations caused by the LLM hallucination, we propose a Fine-Granularity Aware Noise Evaluator where we fine-tune a video foundation model with disturbed hard-negatives augmented contrastive and matching losses. With VERIFIED, we construct a more challenging fine-grained VCMR benchmark containing Charades-FIG, DiDeMo-FIG, and ActivityNet-FIG which demonstrate a high level of annotation quality. We evaluate several state-of-the-art VCMR models on the proposed dataset, revealing that there is still significant scope for fine-grained video understanding in VCMR. Code and Datasets are in \href{https://github.com/hlchen23/VERIFIED}{https://github.com/hlchen23/VERIFIED}.