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arXiv:2505.10601

SRMamba: Mamba for Super-Resolution of LiDAR Point Clouds

In recent years, range-view-based LiDAR point cloud super-resolution techniques attract significant attention as a low-cost method for generating higher-resolution point cloud data. However, due to the sparsity and irregular structure of LiDAR point clouds, the point cloud super-resolution problem remains a challenging topic, especially for point cloud upsampling under novel views. In this paper, we propose SRMamba, a novel method for super-resolution of LiDAR point clouds in sparse scenes, addressing the key challenge of recovering the 3D spatial structure of point clouds from novel views. Specifically, we implement projection technique based on Hough Voting and Hole Compensation strategy to eliminate horizontally linear holes in range image. To improve the establishment of long-distance dependencies and to focus on potential geometric features in vertical 3D space, we employ Visual State Space model and Multi-Directional Scanning mechanism to mitigate the loss of 3D spatial structural information due to the range image. Additionally, an asymmetric U-Net network adapts to the input characteristics of LiDARs with different beam counts, enabling super-resolution reconstruction for multi-beam point clouds. We conduct a series of experiments on multiple challenging public LiDAR datasets (SemanticKITTI and nuScenes), and SRMamba demonstrates significant superiority over other algorithms in both qualitative and quantitative evaluations.

arXiv:2504.11701

Non-uniform Point Cloud Upsampling via Local Manifold Distribution

Existing learning-based point cloud upsampling methods often overlook the intrinsic data distribution charac?teristics of point clouds, leading to suboptimal results when handling sparse and non-uniform point clouds. We propose a novel approach to point cloud upsampling by imposing constraints from the perspective of manifold distributions. Leveraging the strong fitting capability of Gaussian functions, our method employs a network to iteratively optimize Gaussian components and their weights, accurately representing local manifolds. By utilizing the probabilistic distribution properties of Gaussian functions, we construct a unified statistical manifold to impose distribution constraints on the point cloud. Experimental results on multiple datasets demonstrate that our method generates higher-quality and more uniformly distributed dense point clouds when processing sparse and non-uniform inputs, outperforming state-of-the-art point cloud upsampling techniques.

arXiv:2502.19452공식 코드 · Papers with Code

SPU-IMR: Self-supervised Arbitrary-scale Point Cloud Upsampling via Iterative Mask-recovery Network

Point cloud upsampling aims to generate dense and uniformly distributed point sets from sparse point clouds. Existing point cloud upsampling methods typically approach the task as an interpolation problem. They achieve upsampling by performing local interpolation between point clouds or in the feature space, then regressing the interpolated points to appropriate positions. By contrast, our proposed method treats point cloud upsampling as a global shape completion problem. Specifically, our method first divides the point cloud into multiple patches. Then, a masking operation is applied to remove some patches, leaving visible point cloud patches. Finally, our custom-designed neural network iterative completes the missing sections of the point cloud through the visible parts. During testing, by selecting different mask sequences, we can restore various complete patches. A sufficiently dense upsampled point cloud can be obtained by merging all the completed patches. We demonstrate the superior performance of our method through both quantitative and qualitative experiments, showing overall superiority against both existing self-supervised and supervised methods.

arXiv:2501.16716

Point Cloud Upsampling as Statistical Shape Model for Pelvic

We propose a novel framework that integrates medical image segmentation and point cloud upsampling for accurate shape reconstruction of pelvic models. Using the SAM-Med3D model for segmentation and a point cloud upsampling network trained on the MedShapeNet dataset, our method transforms sparse medical imaging data into high-resolution 3D bone models. This framework leverages prior knowledge of anatomical shapes, achieving smoother and more complete reconstructions. Quantitative evaluations using metrics such as Chamfer Distance etc, demonstrate the effectiveness of the point cloud upsampling in pelvic model. Our approach offers potential applications in reconstructing other skeletal structures, providing a robust solution for medical image analysis and statistical shape modeling.

arXiv:2501.15286

Efficient Point Clouds Upsampling via Flow Matching

Diffusion models are a powerful framework for tackling ill-posed problems, with recent advancements extending their use to point cloud upsampling. Despite their potential, existing diffusion models struggle with inefficiencies as they map Gaussian noise to real point clouds, overlooking the geometric information inherent in sparse point clouds. To address these inefficiencies, we propose PUFM, a flow matching approach to directly map sparse point clouds to their high-fidelity dense counterparts. Our method first employs midpoint interpolation to sparse point clouds, resolving the density mismatch between sparse and dense point clouds. Since point clouds are unordered representations, we introduce a pre-alignment method based on Earth Mover's Distance (EMD) optimization to ensure coherent interpolation between sparse and dense point clouds, which enables a more stable learning path in flow matching. Experiments on synthetic datasets demonstrate that our method delivers superior upsampling quality but with fewer sampling steps. Further experiments on ScanNet and KITTI also show that our approach generalizes well on RGB-D point clouds and LiDAR point clouds, making it more practical for real-world applications.

arXiv:2501.07076

Representation Learning of Point Cloud Upsampling in Global and Local Inputs

In recent years, point cloud upsampling has been widely applied in fields such as 3D reconstruction. Our study investigates the factors influencing point cloud upsampling on both global and local levels through representation learning. Specifically, the paper inputs global and local information of the same point cloud model object into two encoders to extract these features, fuses them, and then feeds the combined features into an upsampling decoder. The goal is to address issues of sparsity and noise in point clouds by leveraging prior knowledge from both global and local inputs. And the proposed framework can be applied to any state-of-the-art point cloud upsampling neural network. Experiments were conducted on a series of autoencoder-based models utilizing deep learning, yielding interpretability for both global and local inputs, and it has been proven in the results that our proposed framework can further improve the upsampling effect in previous SOTA works. At the same time, the Saliency Map reflects the differences between global and local feature inputs, as well as the effectiveness of training with both inputs in parallel.

arXiv:2412.11680

EGP3D: Edge-guided Geometric Preserving 3D Point Cloud Super-resolution for RGB-D camera

Point clouds or depth images captured by current RGB-D cameras often suffer from low resolution, rendering them insufficient for applications such as 3D reconstruction and robots. Existing point cloud super-resolution (PCSR) methods are either constrained by geometric artifacts or lack attention to edge details. To address these issues, we propose an edge-guided geometric-preserving 3D point cloud super-resolution (EGP3D) method tailored for RGB-D cameras. Our approach innovatively optimizes the point cloud with an edge constraint on a projected 2D space, thereby ensuring high-quality edge preservation in the 3D PCSR task. To tackle geometric optimization challenges in super-resolution point clouds, particularly preserving edge shapes and smoothness, we introduce a multi-faceted loss function that simultaneously optimizes the Chamfer distance, Hausdorff distance, and gradient smoothness. Existing datasets used for point cloud upsampling are predominantly synthetic and inadequately represent real-world scenarios, neglecting noise and stray light effects. To address the scarcity of realistic RGB-D data for PCSR tasks, we built a dataset that captures real-world noise and stray-light effects, offering a more accurate representation of authentic environments. Validated through simulations and real-world experiments, the proposed method exhibited superior performance in preserving edge clarity and geometric details.

arXiv:2411.00432

PLATYPUS: Progressive Local Surface Estimator for Arbitrary-Scale Point Cloud Upsampling

3D point clouds are increasingly vital for applications like autonomous driving and robotics, yet the raw data captured by sensors often suffer from noise and sparsity, creating challenges for downstream tasks. Consequently, point cloud upsampling becomes essential for improving density and uniformity, with recent approaches showing promise by projecting randomly generated query points onto the underlying surface of sparse point clouds. However, these methods often result in outliers, non-uniformity, and difficulties in handling regions with high curvature and intricate structures. In this work, we address these challenges by introducing the Progressive Local Surface Estimator (PLSE), which more effectively captures local features in complex regions through a curvature-based sampling technique that selectively targets high-curvature areas. Additionally, we incorporate a curriculum learning strategy that leverages the curvature distribution within the point cloud to naturally assess the sample difficulty, enabling curriculum learning on point cloud data for the first time. The experimental results demonstrate that our approach significantly outperforms existing methods, achieving high-quality, dense point clouds with superior accuracy and detail.

arXiv:2410.17001공식 코드 · Papers with Code

Joint Point Cloud Upsampling and Cleaning with Octree-based CNNs

Recovering dense and uniformly distributed point clouds from sparse or noisy data remains a significant challenge. Recently, great progress has been made on these tasks, but usually at the cost of increasingly intricate modules or complicated network architectures, leading to long inference time and huge resource consumption. Instead, we embrace simplicity and present a simple yet efficient method for jointly upsampling and cleaning point clouds. Our method leverages an off-the-shelf octree-based 3D U-Net (OUNet) with minor modifications, enabling the upsampling and cleaning tasks within a single network. Our network directly processes each input point cloud as a whole instead of processing each point cloud patch as in previous works, which significantly eases the implementation and brings at least 47 times faster inference. Extensive experiments demonstrate that our method achieves state-of-the-art performances under huge efficiency advantages on a series of benchmarks. We expect our method to serve simple baselines and inspire researchers to rethink the method design on point cloud upsampling and cleaning.

arXiv:2410.15941

MBPU: A Plug-and-Play State Space Model for Point Cloud Upsamping with Fast Point Rendering

The task of point cloud upsampling (PCU) is to generate dense and uniform point clouds from sparse input captured by 3D sensors like LiDAR, holding potential applications in real yet is still a challenging task. Existing deep learning-based methods have shown significant achievements in this field. However, they still face limitations in effectively handling long sequences and addressing the issue of shrinkage artifacts around the surface of the point cloud. Inspired by the newly proposed Mamba, in this paper, we introduce a network named MBPU built on top of the Mamba architecture, which performs well in long sequence modeling, especially for large-scale point cloud upsampling, and achieves fast convergence speed. Moreover, MBPU is an arbitrary-scale upsampling framework as the predictor of point distance in the point refinement phase. At the same time, we simultaneously predict the 3D position shift and 1D point-to-point distance as regression quantities to constrain the global features while ensuring the accuracy of local details. We also introduce a fast differentiable renderer to further enhance the fidelity of the upsampled point cloud and reduce artifacts. It is noted that, by the merits of our fast point rendering, MBPU yields high-quality upsampled point clouds by effectively eliminating surface noise. Extensive experiments have demonstrated that our MBPU outperforms other off-the-shelf methods in terms of point cloud upsampling, especially for large-scale point clouds.

arXiv:2409.02720공식 코드 · Papers with Code

GET-UP: GEomeTric-aware Depth Estimation with Radar Points UPsampling

Depth estimation plays a pivotal role in autonomous driving, facilitating a comprehensive understanding of the vehicle's 3D surroundings. Radar, with its robustness to adverse weather conditions and capability to measure distances, has drawn significant interest for radar-camera depth estimation. However, existing algorithms process the inherently noisy and sparse radar data by projecting 3D points onto the image plane for pixel-level feature extraction, overlooking the valuable geometric information contained within the radar point cloud. To address this gap, we propose GET-UP, leveraging attention-enhanced Graph Neural Networks (GNN) to exchange and aggregate both 2D and 3D information from radar data. This approach effectively enriches the feature representation by incorporating spatial relationships compared to traditional methods that rely only on 2D feature extraction. Furthermore, we incorporate a point cloud upsampling task to densify the radar point cloud, rectify point positions, and derive additional 3D features under the guidance of lidar data. Finally, we fuse radar and camera features during the decoding phase for depth estimation. We benchmark our proposed GET-UP on the nuScenes dataset, achieving state-of-the-art performance with a 15.3% and 14.7% improvement in MAE and RMSE over the previously best-performing model. Code: https://github.com/harborsarah/GET-UP

arXiv:2409.01581

GaussianPU: A Hybrid 2D-3D Upsampling Framework for Enhancing Color Point Clouds via 3D Gaussian Splatting

Dense colored point clouds enhance visual perception and are of significant value in various robotic applications. However, existing learning-based point cloud upsampling methods are constrained by computational resources and batch processing strategies, which often require subdividing point clouds into smaller patches, leading to distortions that degrade perceptual quality. To address this challenge, we propose a novel 2D-3D hybrid colored point cloud upsampling framework (GaussianPU) based on 3D Gaussian Splatting (3DGS) for robotic perception. This approach leverages 3DGS to bridge 3D point clouds with their 2D rendered images in robot vision systems. A dual scale rendered image restoration network transforms sparse point cloud renderings into dense representations, which are then input into 3DGS along with precise robot camera poses and interpolated sparse point clouds to reconstruct dense 3D point clouds. We have made a series of enhancements to the vanilla 3DGS, enabling precise control over the number of points and significantly boosting the quality of the upsampled point cloud for robotic scene understanding. Our framework supports processing entire point clouds on a single consumer-grade GPU, such as the NVIDIA GeForce RTX 3090, eliminating the need for segmentation and thus producing high-quality, dense colored point clouds with millions of points for robot navigation and manipulation tasks. Extensive experimental results on generating million-level point cloud data validate the effectiveness of our method, substantially improving the quality of colored point clouds and demonstrating significant potential for applications involving large-scale point clouds in autonomous robotics and human-robot interaction scenarios.

arXiv:2407.04476

Rethinking Data Input for Point Cloud Upsampling

In recent years, point cloud upsampling has been widely applied in fields such as 3D reconstruction and surface generation. However, existing point cloud upsampling inputs are all patch based, and there is no research discussing the differences and principles between point cloud model full input and patch based input. In order to compare with patch based point cloud input, this article proposes a new data input method, which divides the full point cloud model to ensure shape integrity while training PU-GCN. This article was validated on the PU1K and ABC datasets, but the results showed that Patch based performance is better than model based full input i.e. Average Segment input. Therefore, this article explores the data input factors and model modules that affect the upsampling results of point clouds.

arXiv:2403.05117공식 코드 · Papers with Code

Arbitrary-Scale Point Cloud Upsampling by Voxel-Based Network with Latent Geometric-Consistent Learning

Recently, arbitrary-scale point cloud upsampling mechanism became increasingly popular due to its efficiency and convenience for practical applications. To achieve this, most previous approaches formulate it as a problem of surface approximation and employ point-based networks to learn surface representations. However, learning surfaces from sparse point clouds is more challenging, and thus they often suffer from the low-fidelity geometry approximation. To address it, we propose an arbitrary-scale Point cloud Upsampling framework using Voxel-based Network (\textbf{PU-VoxelNet}). Thanks to the completeness and regularity inherited from the voxel representation, voxel-based networks are capable of providing predefined grid space to approximate 3D surface, and an arbitrary number of points can be reconstructed according to the predicted density distribution within each grid cell. However, we investigate the inaccurate grid sampling caused by imprecise density predictions. To address this issue, a density-guided grid resampling method is developed to generate high-fidelity points while effectively avoiding sampling outliers. Further, to improve the fine-grained details, we present an auxiliary training supervision to enforce the latent geometric consistency among local surface patches. Extensive experiments indicate the proposed approach outperforms the state-of-the-art approaches not only in terms of fixed upsampling rates but also for arbitrary-scale upsampling.

arXiv:2312.15133

Learning Continuous Implicit Field with Local Distance Indicator for Arbitrary-Scale Point Cloud Upsampling

Point cloud upsampling aims to generate dense and uniformly distributed point sets from a sparse point cloud, which plays a critical role in 3D computer vision. Previous methods typically split a sparse point cloud into several local patches, upsample patch points, and merge all upsampled patches. However, these methods often produce holes, outliers or nonuniformity due to the splitting and merging process which does not maintain consistency among local patches. To address these issues, we propose a novel approach that learns an unsigned distance field guided by local priors for point cloud upsampling. Specifically, we train a local distance indicator (LDI) that predicts the unsigned distance from a query point to a local implicit surface. Utilizing the learned LDI, we learn an unsigned distance field to represent the sparse point cloud with patch consistency. At inference time, we randomly sample queries around the sparse point cloud, and project these query points onto the zero-level set of the learned implicit field to generate a dense point cloud. We justify that the implicit field is naturally continuous, which inherently enables the application of arbitrary-scale upsampling without necessarily retraining for various scales. We conduct comprehensive experiments on both synthetic data and real scans, and report state-of-the-art results under widely used benchmarks.

arXiv:2312.02719공식 코드 · Papers with Code

A Conditional Denoising Diffusion Probabilistic Model for Point Cloud Upsampling

Point cloud upsampling (PCU) enriches the representation of raw point clouds, significantly improving the performance in downstream tasks such as classification and reconstruction. Most of the existing point cloud upsampling methods focus on sparse point cloud feature extraction and upsampling module design. In a different way, we dive deeper into directly modelling the gradient of data distribution from dense point clouds. In this paper, we proposed a conditional denoising diffusion probability model (DDPM) for point cloud upsampling, called PUDM. Specifically, PUDM treats the sparse point cloud as a condition, and iteratively learns the transformation relationship between the dense point cloud and the noise. Simultaneously, PUDM aligns with a dual mapping paradigm to further improve the discernment of point features. In this context, PUDM enables learning complex geometry details in the ground truth through the dominant features, while avoiding an additional upsampling module design. Furthermore, to generate high-quality arbitrary-scale point clouds during inference, PUDM exploits the prior knowledge of the scale between sparse point clouds and dense point clouds during training by parameterizing a rate factor. Moreover, PUDM exhibits strong noise robustness in experimental results. In the quantitative and qualitative evaluations on PU1K and PUGAN, PUDM significantly outperformed existing methods in terms of Chamfer Distance (CD) and Hausdorff Distance (HD), achieving state of the art (SOTA) performance.

arXiv:2311.13152

Test-Time Augmentation for 3D Point Cloud Classification and Segmentation

Data augmentation is a powerful technique to enhance the performance of a deep learning task but has received less attention in 3D deep learning. It is well known that when 3D shapes are sparsely represented with low point density, the performance of the downstream tasks drops significantly. This work explores test-time augmentation (TTA) for 3D point clouds. We are inspired by the recent revolution of learning implicit representation and point cloud upsampling, which can produce high-quality 3D surface reconstruction and proximity-to-surface, respectively. Our idea is to leverage the implicit field reconstruction or point cloud upsampling techniques as a systematic way to augment point cloud data. Mainly, we test both strategies by sampling points from the reconstructed results and using the sampled point cloud as test-time augmented data. We show that both strategies are effective in improving accuracy. We observed that point cloud upsampling for test-time augmentation can lead to more significant performance improvement on downstream tasks such as object classification and segmentation on the ModelNet40, ShapeNet, ScanObjectNN, and SemanticKITTI datasets, especially for sparse point clouds.

arXiv:2310.09092공식 코드 · Papers with Code

iPUNet:Iterative Cross Field Guided Point Cloud Upsampling

Point clouds acquired by 3D scanning devices are often sparse, noisy, and non-uniform, causing a loss of geometric features. To facilitate the usability of point clouds in downstream applications, given such input, we present a learning-based point upsampling method, i.e., iPUNet, which generates dense and uniform points at arbitrary ratios and better captures sharp features. To generate feature-aware points, we introduce cross fields that are aligned to sharp geometric features by self-supervision to guide point generation. Given cross field defined frames, we enable arbitrary ratio upsampling by learning at each input point a local parameterized surface. The learned surface consumes the neighboring points and 2D tangent plane coordinates as input, and maps onto a continuous surface in 3D where arbitrary ratios of output points can be sampled. To solve the non-uniformity of input points, on top of the cross field guided upsampling, we further introduce an iterative strategy that refines the point distribution by moving sparse points onto the desired continuous 3D surface in each iteration. Within only a few iterations, the sparse points are evenly distributed and their corresponding dense samples are more uniform and better capture geometric features. Through extensive evaluations on diverse scans of objects and scenes, we demonstrate that iPUNet is robust to handle noisy and non-uniformly distributed inputs, and outperforms state-of-the-art point cloud upsampling methods.

arXiv:2310.08755공식 코드 · Papers with Code

PU-Ray: Domain-Independent Point Cloud Upsampling via Ray Marching on Neural Implicit Surface

While recent advancements in deep-learning point cloud upsampling methods have improved the input to intelligent transportation systems, they still suffer from issues of domain dependency between synthetic and real-scanned point clouds. This paper addresses the above issues by proposing a new ray-based upsampling approach with an arbitrary rate, where a depth prediction is made for each query ray and its corresponding patch. Our novel method simulates the sphere-tracing ray marching algorithm on the neural implicit surface defined with an unsigned distance function (UDF) to achieve more precise and stable ray-depth predictions by training a point-transformer-based network. The rule-based mid-point query sampling method generates more evenly distributed points without requiring an end-to-end model trained using a nearest-neighbor-based reconstruction loss function, which may be biased towards the training dataset. Self-supervised learning becomes possible with accurate ground truths within the input point cloud. The results demonstrate the method's versatility across domains and training scenarios with limited computational resources and training data. Comprehensive analyses of synthetic and real-scanned applications provide empirical evidence for the significance of the upsampling task across the computer vision and graphics domains to real-world applications of ITS.

arXiv:2308.16484

Test-Time Adaptation for Point Cloud Upsampling Using Meta-Learning

Affordable 3D scanners often produce sparse and non-uniform point clouds that negatively impact downstream applications in robotic systems. While existing point cloud upsampling architectures have demonstrated promising results on standard benchmarks, they tend to experience significant performance drops when the test data have different distributions from the training data. To address this issue, this paper proposes a test-time adaption approach to enhance model generality of point cloud upsampling. The proposed approach leverages meta-learning to explicitly learn network parameters for test-time adaption. Our method does not require any prior information about the test data. During meta-training, the model parameters are learned from a collection of instance-level tasks, each of which consists of a sparse-dense pair of point clouds from the training data. During meta-testing, the trained model is fine-tuned with a few gradient updates to produce a unique set of network parameters for each test instance. The updated model is then used for the final prediction. Our framework is generic and can be applied in a plug-and-play manner with existing backbone networks in point cloud upsampling. Extensive experiments demonstrate that our approach improves the performance of state-of-the-art models.