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arXiv:2506.13642공식 코드 · Papers with Code

Stream-Omni: Simultaneous Multimodal Interactions with Large Language-Vision-Speech Model

The emergence of GPT-4o-like large multimodal models (LMMs) has raised the exploration of integrating text, vision, and speech modalities to support more flexible multimodal interaction. Existing LMMs typically concatenate representation of modalities along the sequence dimension and feed them into a large language model (LLM) backbone. While sequence-dimension concatenation is straightforward for modality integration, it often relies heavily on large-scale data to learn modality alignments. In this paper, we aim to model the relationships between modalities more purposefully, thereby achieving more efficient and flexible modality alignments. To this end, we propose Stream-Omni, a large language-vision-speech model with efficient modality alignments, which can simultaneously support interactions under various modality combinations. Stream-Omni employs LLM as the backbone and aligns the vision and speech to the text based on their relationships. For vision that is semantically complementary to text, Stream-Omni uses sequence-dimension concatenation to achieve vision-text alignment. For speech that is semantically consistent with text, Stream-Omni introduces a CTC-based layer-dimension mapping to achieve speech-text alignment. In this way, Stream-Omni can achieve modality alignments with less data (especially speech), enabling the transfer of text capabilities to other modalities. Experiments on various benchmarks demonstrate that Stream-Omni achieves strong performance on visual understanding, speech interaction, and vision-grounded speech interaction tasks. Owing to the layer-dimensional mapping, Stream-Omni can simultaneously provide intermediate text outputs (such as ASR transcriptions and model responses) during speech interaction, offering users a comprehensive multimodal experience.

arXiv:2506.14170

A multi-stage augmented multimodal interaction network for fish feeding intensity quantification

In recirculating aquaculture systems, accurate and effective assessment of fish feeding intensity is crucial for reducing feed costs and calculating optimal feeding times. However, current studies have limitations in modality selection, feature extraction and fusion, and co-inference for decision making, which restrict further improvement in the accuracy, applicability and reliability of multimodal fusion models. To address this problem, this study proposes a Multi-stage Augmented Multimodal Interaction Network (MAINet) for quantifying fish feeding intensity. Firstly, a general feature extraction framework is proposed to efficiently extract feature information from input image, audio and water wave datas. Second, an Auxiliary-modality Reinforcement Primary-modality Mechanism (ARPM) is designed for inter-modal interaction and generate enhanced features, which consists of a Channel Attention Fusion Network (CAFN) and a Dual-mode Attention Fusion Network (DAFN). Finally, an Evidence Reasoning (ER) rule is introduced to fuse the output results of each modality and make decisions, thereby completing the quantification of fish feeding intensity. The experimental results show that the constructed MAINet reaches 96.76%, 96.78%, 96.79% and 96.79% in accuracy, precision, recall and F1-Score respectively, and its performance is significantly higher than the comparison models. Compared with models that adopt single-modality, dual-modality fusion and different decision-making fusion methods, it also has obvious advantages. Meanwhile, the ablation experiments further verified the key role of the proposed improvement strategy in improving the robustness and feature utilization efficiency of model, which can effectively improve the accuracy of the quantitative results of fish feeding intensity.

arXiv:2506.10004

Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streaming

Extended reality (XR) is rapidly advancing, and poised to revolutionize content creation and consumption. In XR, users integrate various sensory inputs to form a cohesive perception of the virtual environment. This survey reviews the state-of-the-art in XR streaming, focusing on multiple paradigms. To begin, we define XR and introduce various XR headsets along with their multimodal interaction methods to provide a foundational understanding. We then analyze XR traffic characteristics to highlight the unique data transmission requirements. We also explore factors that influence the quality of experience in XR systems, aiming to identify key elements for enhancing user satisfaction. Following this, we present visual attention-based optimization methods for XR streaming to improve efficiency and performance. Finally, we examine current applications and highlight challenges to provide insights into ongoing and future developments of XR.

arXiv:2505.23950

InterMT: Multi-Turn Interleaved Preference Alignment with Human Feedback

As multimodal large models (MLLMs) continue to advance across challenging tasks, a key question emerges: What essential capabilities are still missing? A critical aspect of human learning is continuous interaction with the environment -- not limited to language, but also involving multimodal understanding and generation. To move closer to human-level intelligence, models must similarly support multi-turn, multimodal interaction. In particular, they should comprehend interleaved multimodal contexts and respond coherently in ongoing exchanges. In this work, we present an initial exploration through the InterMT -- the first preference dataset for multi-turn multimodal interaction, grounded in real human feedback. In this exploration, we particularly emphasize the importance of human oversight, introducing expert annotations to guide the process, motivated by the fact that current MLLMs lack such complex interactive capabilities. InterMT captures human preferences at both global and local levels into nine sub-dimensions, consists of 15.6k prompts, 52.6k multi-turn dialogue instances, and 32.4k human-labeled preference pairs. To compensate for the lack of capability for multi-modal understanding and generation, we introduce an agentic workflow that leverages tool-augmented MLLMs to construct multi-turn QA instances. To further this goal, we introduce InterMT-Bench to assess the ability of MLLMs in assisting judges with multi-turn, multimodal tasks. We demonstrate the utility of \InterMT through applications such as judge moderation and further reveal the multi-turn scaling law of judge model. We hope the open-source of our data can help facilitate further research on aligning current MLLMs to the next step. Our project website can be found at https://pku-intermt.github.io .

arXiv:2505.19190공식 코드 · Papers with Code

I2MoE: Interpretable Multimodal Interaction-aware Mixture-of-Experts

Modality fusion is a cornerstone of multimodal learning, enabling information integration from diverse data sources. However, vanilla fusion methods are limited by (1) inability to account for heterogeneous interactions between modalities and (2) lack of interpretability in uncovering the multimodal interactions inherent in the data. To this end, we propose I2MoE (Interpretable Multimodal Interaction-aware Mixture of Experts), an end-to-end MoE framework designed to enhance modality fusion by explicitly modeling diverse multimodal interactions, as well as providing interpretation on a local and global level. First, I2MoE utilizes different interaction experts with weakly supervised interaction losses to learn multimodal interactions in a data-driven way. Second, I2MoE deploys a reweighting model that assigns importance scores for the output of each interaction expert, which offers sample-level and dataset-level interpretation. Extensive evaluation of medical and general multimodal datasets shows that I2MoE is flexible enough to be combined with different fusion techniques, consistently improves task performance, and provides interpretation across various real-world scenarios. Code is available at https://github.com/Raina-Xin/I2MoE.

arXiv:2505.19076공식 코드 · Papers with Code

ChartSketcher: Reasoning with Multimodal Feedback and Reflection for Chart Understanding

Charts are high-density visualization carriers for complex data, serving as a crucial medium for information extraction and analysis. Automated chart understanding poses significant challenges to existing multimodal large language models (MLLMs) due to the need for precise and complex visual reasoning. Current step-by-step reasoning models primarily focus on text-based logical reasoning for chart understanding. However, they struggle to refine or correct their reasoning when errors stem from flawed visual understanding, as they lack the ability to leverage multimodal interaction for deeper comprehension. Inspired by human cognitive behavior, we propose ChartSketcher, a multimodal feedback-driven step-by-step reasoning method designed to address these limitations. ChartSketcher is a chart understanding model that employs Sketch-CoT, enabling MLLMs to annotate intermediate reasoning steps directly onto charts using a programmatic sketching library, iteratively feeding these visual annotations back into the reasoning process. This mechanism enables the model to visually ground its reasoning and refine its understanding over multiple steps. We employ a two-stage training strategy: a cold start phase to learn sketch-based reasoning patterns, followed by off-policy reinforcement learning to enhance reflection and generalization. Experiments demonstrate that ChartSketcher achieves promising performance on chart understanding benchmarks and general vision tasks, providing an interactive and interpretable approach to chart comprehension.

arXiv:2505.07110

DeepSORT-Driven Visual Tracking Approach for Gesture Recognition in Interactive Systems

Based on the DeepSORT algorithm, this study explores the application of visual tracking technology in intelligent human-computer interaction, especially in the field of gesture recognition and tracking. With the rapid development of artificial intelligence and deep learning technology, visual-based interaction has gradually replaced traditional input devices and become an important way for intelligent systems to interact with users. The DeepSORT algorithm can achieve accurate target tracking in dynamic environments by combining Kalman filters and deep learning feature extraction methods. It is especially suitable for complex scenes with multi-target tracking and fast movements. This study experimentally verifies the superior performance of DeepSORT in gesture recognition and tracking. It can accurately capture and track the user's gesture trajectory and is superior to traditional tracking methods in terms of real-time and accuracy. In addition, this study also combines gesture recognition experiments to evaluate the recognition ability and feedback response of the DeepSORT algorithm under different gestures (such as sliding, clicking, and zooming). The experimental results show that DeepSORT can not only effectively deal with target occlusion and motion blur but also can stably track in a multi-target environment, achieving a smooth user interaction experience. Finally, this paper looks forward to the future development direction of intelligent human-computer interaction systems based on visual tracking and proposes future research focuses such as algorithm optimization, data fusion, and multimodal interaction in order to promote a more intelligent and personalized interactive experience. Keywords-DeepSORT, visual tracking, gesture recognition, human-computer interaction

arXiv:2504.21853

A Survey of Interactive Generative Video

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines generative capabilities to produce diverse high-quality video content with interactive features that enable user engagement through control signals and responsive feedback. We survey the current landscape of IGV applications, focusing on three major domains: 1) gaming, where IGV enables infinite exploration in virtual worlds; 2) embodied AI, where IGV serves as a physics-aware environment synthesizer for training agents in multimodal interaction with dynamically evolving scenes; and 3) autonomous driving, where IGV provides closed-loop simulation capabilities for safety-critical testing and validation. To guide future development, we propose a comprehensive framework that decomposes an ideal IGV system into five essential modules: Generation, Control, Memory, Dynamics, and Intelligence. Furthermore, we systematically analyze the technical challenges and future directions in realizing each component for an ideal IGV system, such as achieving real-time generation, enabling open-domain control, maintaining long-term coherence, simulating accurate physics, and integrating causal reasoning. We believe that this systematic analysis will facilitate future research and development in the field of IGV, ultimately advancing the technology toward more sophisticated and practical applications.

arXiv:2505.02471공식 코드 · Papers with Code

Ming-Lite-Uni: Advancements in Unified Architecture for Natural Multimodal Interaction

We introduce Ming-Lite-Uni, an open-source multimodal framework featuring a newly designed unified visual generator and a native multimodal autoregressive model tailored for unifying vision and language. Specifically, this project provides an open-source implementation of the integrated MetaQueries and M2-omni framework, while introducing the novel multi-scale learnable tokens and multi-scale representation alignment strategy. By leveraging a fixed MLLM and a learnable diffusion model, Ming-Lite-Uni enables native multimodal AR models to perform both text-to-image generation and instruction based image editing tasks, expanding their capabilities beyond pure visual understanding. Our experimental results demonstrate the strong performance of Ming-Lite-Uni and illustrate the impressive fluid nature of its interactive process. All code and model weights are open-sourced to foster further exploration within the community. Notably, this work aligns with concurrent multimodal AI milestones - such as ChatGPT-4o with native image generation updated in March 25, 2025 - underscoring the broader significance of unified models like Ming-Lite-Uni on the path toward AGI. Ming-Lite-Uni is in alpha stage and will soon be further refined.

arXiv:2503.16434

Interactive Sketchpad: A Multimodal Tutoring System for Collaborative, Visual Problem-Solving

Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many tutoring systems remain text-based, providing feedback only through natural language. Leveraging recent advances in Large Multimodal Models (LMMs), this paper introduces Interactive Sketchpad, a tutoring system that combines language-based explanations with interactive visualizations to enhance learning. Built on a pre-trained LMM, Interactive Sketchpad is fine-tuned to provide step-by-step guidance in both text and visuals, enabling natural multimodal interaction with the student. Accurate and robust diagrams are generated by incorporating code execution into the reasoning process. User studies conducted on math problems such as geometry, calculus, and trigonometry demonstrate that Interactive Sketchpad leads to improved task comprehension, problem-solving accuracy, and engagement levels, highlighting its potential for transforming educational technologies. All code is available at: https://stevenshinechen.github.io/interactivesketchpad/.

arXiv:2503.10616공식 코드 · Papers with Code

OVTR: End-to-End Open-Vocabulary Multiple Object Tracking with Transformer

Open-vocabulary multiple object tracking aims to generalize trackers to unseen categories during training, enabling their application across a variety of real-world scenarios. However, the existing open-vocabulary tracker is constrained by its framework structure, isolated frame-level perception, and insufficient modal interactions, which hinder its performance in open-vocabulary classification and tracking. In this paper, we propose OVTR (End-to-End Open-Vocabulary Multiple Object Tracking with TRansformer), the first end-to-end open-vocabulary tracker that models motion, appearance, and category simultaneously. To achieve stable classification and continuous tracking, we design the CIP (Category Information Propagation) strategy, which establishes multiple high-level category information priors for subsequent frames. Additionally, we introduce a dual-branch structure for generalization capability and deep multimodal interaction, and incorporate protective strategies in the decoder to enhance performance. Experimental results show that our method surpasses previous trackers on the open-vocabulary MOT benchmark while also achieving faster inference speeds and significantly reducing preprocessing requirements. Moreover, the experiment transferring the model to another dataset demonstrates its strong adaptability. Models and code are released at https://github.com/jinyanglii/OVTR.

arXiv:2502.14780

ReVision: A Dataset and Baseline VLM for Privacy-Preserving Task-Oriented Visual Instruction Rewriting

Efficient and privacy-preserving multimodal interaction is essential as AR, VR, and modern smartphones with powerful cameras become primary interfaces for human-computer communication. Existing powerful large vision-language models (VLMs) enabling multimodal interaction often rely on cloud-based processing, raising significant concerns about (1) visual privacy by transmitting sensitive vision data to servers, and (2) their limited real-time, on-device usability. This paper explores Visual Instruction Rewriting, a novel approach that transforms multimodal instructions into text-only commands, allowing seamless integration of lightweight on-device instruction rewriter VLMs (250M parameters) with existing conversational AI systems, enhancing vision data privacy. To achieve this, we present a dataset of over 39,000 examples across 14 domains and develop a compact VLM, pretrained on image captioning datasets and fine-tuned for instruction rewriting. Experimental results, evaluated through NLG metrics such as BLEU, METEOR, and ROUGE, along with semantic parsing analysis, demonstrate that even a quantized version of the model (<500MB storage footprint) can achieve effective instruction rewriting, thus enabling privacy-focused, multimodal AI applications.

arXiv:2501.16106공식 코드 · Papers with Code

Towards Explainable Multimodal Depression Recognition for Clinical Interviews

Recently, multimodal depression recognition for clinical interviews (MDRC) has recently attracted considerable attention. Existing MDRC studies mainly focus on improving task performance and have achieved significant development. However, for clinical applications, model transparency is critical, and previous works ignore the interpretability of decision-making processes. To address this issue, we propose an Explainable Multimodal Depression Recognition for Clinical Interviews (EMDRC) task, which aims to provide evidence for depression recognition by summarizing symptoms and uncovering underlying causes. Given an interviewer-participant interaction scenario, the goal of EMDRC is to structured summarize participant's symptoms based on the eight-item Patient Health Questionnaire depression scale (PHQ-8), and predict their depression severity. To tackle the EMDRC task, we construct a new dataset based on an existing MDRC dataset. Moreover, we utilize the PHQ-8 and propose a PHQ-aware multimodal multi-task learning framework, which captures the utterance-level symptom-related semantic information to help generate dialogue-level summary. Experiment results on our annotated dataset demonstrate the superiority of our proposed methods over baseline systems on the EMDRC task.

arXiv:2501.04373

FGU3R: Fine-Grained Fusion via Unified 3D Representation for Multimodal 3D Object Detection

Multimodal 3D object detection has garnered considerable interest in autonomous driving. However, multimodal detectors suffer from dimension mismatches that derive from fusing 3D points with 2D pixels coarsely, which leads to sub-optimal fusion performance. In this paper, we propose a multimodal framework FGU3R to tackle the issue mentioned above via unified 3D representation and fine-grained fusion, which consists of two important components. First, we propose an efficient feature extractor for raw and pseudo points, termed Pseudo-Raw Convolution (PRConv), which modulates multimodal features synchronously and aggregates the features from different types of points on key points based on multimodal interaction. Second, a Cross-Attention Adaptive Fusion (CAAF) is designed to fuse homogeneous 3D RoI (Region of Interest) features adaptively via a cross-attention variant in a fine-grained manner. Together they make fine-grained fusion on unified 3D representation. The experiments conducted on the KITTI and nuScenes show the effectiveness of our proposed method.

arXiv:2412.18321

Computer Vision-Driven Gesture Recognition: Toward Natural and Intuitive Human-Computer

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition technology. In the fields of virtual reality, augmented reality and smart home, traditional input methods have gradually failed to meet the needs of users for interactive experience. As an intuitive and convenient interaction method, gestures have received more and more attention. This paper proposes a gesture recognition method based on a three-dimensional hand skeleton model. By simulating the three-dimensional spatial distribution of hand joints, a simplified hand skeleton structure is constructed. By connecting the palm and each finger joint, a dynamic and static gesture model of the hand is formed, which further improves the accuracy and efficiency of gesture recognition. Experimental results show that this method can effectively recognize various gestures and maintain high recognition accuracy and real-time response capabilities in different environments. In addition, combined with multimodal technologies such as eye tracking, the intelligence level of the gesture recognition system can be further improved, bringing a richer and more intuitive user experience. In the future, with the continuous development of computer vision, deep learning and multimodal interaction technology, natural interaction based on gestures will play an important role in a wider range of application scenarios and promote revolutionary progress in human-computer interaction.

arXiv:2411.10060

CMATH: Cross-Modality Augmented Transformer with Hierarchical Variational Distillation for Multimodal Emotion Recognition in Conversation

Multimodal emotion recognition in conversation (MER) aims to accurately identify emotions in conversational utterances by integrating multimodal information. Previous methods usually treat multimodal information as equal quality and employ symmetric architectures to conduct multimodal fusion. However, in reality, the quality of different modalities usually varies considerably, and utilizing a symmetric architecture is difficult to accurately recognize conversational emotions when dealing with uneven modal information. Furthermore, fusing multi-modality information in a single granularity may fail to adequately integrate modal information, exacerbating the inaccuracy in emotion recognition. In this paper, we propose a novel Cross-Modality Augmented Transformer with Hierarchical Variational Distillation, called CMATH, which consists of two major components, i.e., Multimodal Interaction Fusion and Hierarchical Variational Distillation. The former is comprised of two submodules, including Modality Reconstruction and Cross-Modality Augmented Transformer (CMA-Transformer), where Modality Reconstruction focuses on obtaining high-quality compressed representation of each modality, and CMA-Transformer adopts an asymmetric fusion strategy which treats one modality as the central modality and takes others as auxiliary modalities. The latter first designs a variational fusion network to fuse the fine-grained representations learned by CMA- Transformer into a coarse-grained representations. Then, it introduces a hierarchical distillation framework to maintain the consistency between modality representations with different granularities. Experiments on the IEMOCAP and MELD datasets demonstrate that our proposed model outperforms previous state-of-the-art baselines. Implementation codes can be available at https://github.com/ cjw-MER/CMATH.

arXiv:2411.10234

Generative AI in Multimodal User Interfaces: Trends, Challenges, and Cross-Platform Adaptability

As the boundaries of human computer interaction expand, Generative AI emerges as a key driver in reshaping user interfaces, introducing new possibilities for personalized, multimodal and cross-platform interactions. This integration reflects a growing demand for more adaptive and intuitive user interfaces that can accommodate diverse input types such as text, voice and video, and deliver seamless experiences across devices. This paper explores the integration of generative AI in modern user interfaces, examining historical developments and focusing on multimodal interaction, cross-platform adaptability and dynamic personalization. A central theme is the interface dilemma, which addresses the challenge of designing effective interactions for multimodal large language models, assessing the trade-offs between graphical, voice-based and immersive interfaces. The paper further evaluates lightweight frameworks tailored for mobile platforms, spotlighting the role of mobile hardware in enabling scalable multimodal AI. Technical and ethical challenges, including context retention, privacy concerns and balancing cloud and on-device processing are thoroughly examined. Finally, the paper outlines future directions such as emotionally adaptive interfaces, predictive AI driven user interfaces and real-time collaborative systems, underscoring generative AI's potential to redefine adaptive user-centric interfaces across platforms.

arXiv:2411.09439공식 코드 · Papers with Code

Spider: Any-to-Many Multimodal LLM

Multimodal LLMs (MLLMs) have emerged as an extension of Large Language Models (LLMs), enabling the integration of various modalities. However, Any-to-Any MLLMs are limited to generating pairwise modalities 'Text + X' within a single response, such as Text + {Image or Audio or Video}. To address this limitation, we introduce Spider, a novel efficient Any-to-Many Modalities Generation (AMMG) framework, which can generate an arbitrary combination of modalities 'Text + Xs', such as Text + {Image and Audio and Video}. To achieve efficient AMMG, our Spider integrates three core components: a Base Model for basic X-to-X (i.e., Any-to-Any) modality processing, a novel Efficient Decoders-Controller for controlling multimodal Decoders to generate Xs (many-modal) contents, and an Any-to-Many Instruction Template designed for producing Xs signal prompts. To train Spider, we constructed a novel Text-formatted Many-Modal (TMM) dataset, which facilitates the learning of the X-to-Xs (i.e., Any-to-Many) capability necessary for AMMG. Ultimately, the well-trained Spider generates a pseudo X-to-Xs dataset, the first-ever X-to-Xs many-modal dataset, enhancing the potential for AMMG task in future research. Overall, this work not only pushes the boundary of multimodal interaction but also provides rich data support for advancing the field.

arXiv:2411.08334공식 코드 · Papers with Code

MIRe: Enhancing Multimodal Queries Representation via Fusion-Free Modality Interaction for Multimodal Retrieval

Recent multimodal retrieval methods have endowed text-based retrievers with multimodal capabilities by utilizing pre-training strategies for visual-text alignment. They often directly fuse the two modalities for cross-reference during the alignment to understand multimodal queries. However, existing methods often overlook crucial visual information due to a text-dominant issue, which overly depends on text-driven signals. In this paper, we introduce MIRe, a retrieval framework that achieves modality interaction without fusing textual features during the alignment. Our method allows the textual query to attend to visual embeddings while not feeding text-driven signals back into the visual representations. Additionally, we construct a pre-training dataset for multimodal query retrieval by transforming concise question-answer pairs into extended passages. Our experiments demonstrate that our pre-training strategy significantly enhances the understanding of multimodal queries, resulting in strong performance across four multimodal retrieval benchmarks under zero-shot settings. Moreover, our ablation studies and analyses explicitly verify the effectiveness of our framework in mitigating the text-dominant issue. Our code is publicly available: https://github.com/yeongjoonJu/MIRe

arXiv:2411.00646

Phase Diagram of Vision Large Language Models Inference: A Perspective from Interaction across Image and Instruction

Vision Large Language Models (VLLMs) usually take input as a concatenation of image token embeddings and text token embeddings and conduct causal modeling. However, their internal behaviors remain underexplored, raising the question of interaction among two types of tokens. To investigate such multimodal interaction during model inference, in this paper, we measure the contextualization among the hidden state vectors of tokens from different modalities. Our experiments uncover a four-phase inference dynamics of VLLMs against the depth of Transformer-based LMs, including (I) Alignment: In very early layers, contextualization emerges between modalities, suggesting a feature space alignment. (II) Intra-modal Encoding: In early layers, intra-modal contextualization is enhanced while inter-modal interaction is suppressed, suggesting a local encoding within modalities. (III) Inter-modal Encoding: In later layers, contextualization across modalities is enhanced, suggesting a deeper fusion across modalities. (IV) Output Preparation: In very late layers, contextualization is reduced globally, and hidden states are aligned towards the unembedding space.