Occlusion poses a significant challenge in pedestrian detection from a single view. To address this, multi-view detection systems have been utilized to aggregate information from multiple perspectives. Recent advances in multi-view detection utilized an early-fusion strategy that strategically projects the features onto the ground plane, where detection analysis is performed. A promising approach in this context is the use of 3D feature-pulling technique, which constructs a 3D feature volume of the scene by sampling the corresponding 2D features for each voxel. However, it creates a 3D feature volume of the whole scene without considering the potential locations of pedestrians. In this paper, we introduce a novel model that efficiently leverages traditional 3D reconstruction techniques to enhance deep multi-view pedestrian detection. This is accomplished by complementing the 3D feature volume with probabilistic occupancy volume, which is constructed using the visual hull technique. The probabilistic occupancy volume focuses the model's attention on regions occupied by pedestrians and improves detection accuracy. Our model outperforms state-of-the-art models on the MultiviewX dataset, with an MODA of 97.3%, while achieving competitive performance on the Wildtrack dataset.
Taking advantage of multi-view aggregation presents a promising solution to tackle challenges such as occlusion and missed detection in multi-object tracking and detection. Recent advancements in multi-view detection and 3D object recognition have significantly improved performance by strategically projecting all views onto the ground plane and conducting detection analysis from a Bird's Eye View. In this paper, we compare modern lifting methods, both parameter-free and parameterized, to multi-view aggregation. Additionally, we present an architecture that aggregates the features of multiple times steps to learn robust detection and combines appearance- and motion-based cues for tracking. Most current tracking approaches either focus on pedestrians or vehicles. In our work, we combine both branches and add new challenges to multi-view detection with cross-scene setups. Our method generalizes to three public datasets across two domains: (1) pedestrian: Wildtrack and MultiviewX, and (2) roadside perception: Synthehicle, achieving state-of-the-art performance in detection and tracking. https://github.com/tteepe/TrackTacular
Multi-view aggregation promises to overcome the occlusion and missed detection challenge in multi-object detection and tracking. Recent approaches in multi-view detection and 3D object detection made a huge performance leap by projecting all views to the ground plane and performing the detection in the Bird's Eye View (BEV). In this paper, we investigate if tracking in the BEV can also bring the next performance breakthrough in Multi-Target Multi-Camera (MTMC) tracking. Most current approaches in multi-view tracking perform the detection and tracking task in each view and use graph-based approaches to perform the association of the pedestrian across each view. This spatial association is already solved by detecting each pedestrian once in the BEV, leaving only the problem of temporal association. For the temporal association, we show how to learn strong Re-Identification (re-ID) features for each detection. The results show that early-fusion in the BEV achieves high accuracy for both detection and tracking. EarlyBird outperforms the state-of-the-art methods and improves the current state-of-the-art on Wildtrack by +4.6 MOTA and +5.6 IDF1.
Data augmentation has proven its usefulness to improve model generalization and performance. While it is commonly applied in computer vision application when it comes to multi-view systems, it is rarely used. Indeed geometric data augmentation can break the alignment among views. This is problematic since multi-view data tend to be scarce and it is expensive to annotate. In this work we propose to solve this issue by introducing a new multi-view data augmentation pipeline that preserves alignment among views. Additionally to traditional augmentation of the input image we also propose a second level of augmentation applied directly at the scene level. When combined with our simple multi-view detection model, our two-level augmentation pipeline outperforms all existing baselines by a significant margin on the two main multi-view multi-person detection datasets WILDTRACK and MultiviewX.
Multi-view detection incorporates multiple camera views to alleviate occlusion in crowded scenes, where the state-of-the-art approaches adopt homography transformations to project multi-view features to the ground plane. However, we find that these 2D transformations do not take into account the object's height, and with this neglection features along the vertical direction of same object are likely not projected onto the same ground plane point, leading to impure ground-plane features. To solve this problem, we propose VFA, voxelized 3D feature aggregation, for feature transformation and aggregation in multi-view detection. Specifically, we voxelize the 3D space, project the voxels onto each camera view, and associate 2D features with these projected voxels. This allows us to identify and then aggregate 2D features along the same vertical line, alleviating projection distortions to a large extent. Additionally, because different kinds of objects (human vs. cattle) have different shapes on the ground plane, we introduce the oriented Gaussian encoding to match such shapes, leading to increased accuracy and efficiency. We perform experiments on multiview 2D detection and multiview 3D detection problems. Results on four datasets (including a newly introduced MultiviewC dataset) show that our system is very competitive compared with the state-of-the-art approaches. %Our code and data will be open-sourced.Code and MultiviewC are released at https://github.com/Robert-Mar/VFA.
Multi-view Detection (MVD) is highly effective for occlusion reasoning in a crowded environment. While recent works using deep learning have made significant advances in the field, they have overlooked the generalization aspect, which makes them impractical for real-world deployment. The key novelty of our work is to formalize three critical forms of generalization and propose experiments to evaluate them: generalization with i) a varying number of cameras, ii) varying camera positions, and finally, iii) to new scenes. We find that existing state-of-the-art models show poor generalization by overfitting to a single scene and camera configuration. To address the concerns: (a) we propose a novel Generalized MVD (GMVD) dataset, assimilating diverse scenes with changing daytime, camera configurations, varying number of cameras, and (b) we discuss the properties essential to bring generalization to MVD and propose a barebones model to incorporate them. We perform a comprehensive set of experiments on the WildTrack, MultiViewX, and the GMVD datasets to motivate the necessity to evaluate the generalization abilities of MVD methods and to demonstrate the efficacy of the proposed approach. The code and the proposed dataset can be found at https://github.com/jeetv/GMVD
We propose to jointly learn multi-view geometry and warping between views of the same object instances for robust cross-view object detection. What makes multi-view object instance detection difficult are strong changes in viewpoint, lighting conditions, high similarity of neighbouring objects, and strong variability in scale. By turning object detection and instance re-identification in different views into a joint learning task, we are able to incorporate both image appearance and geometric soft constraints into a single, multi-view detection process that is learnable end-to-end. We validate our method on a new, large data set of street-level panoramas of urban objects and show superior performance compared to various baselines. Our contribution is threefold: a large-scale, publicly available data set for multi-view instance detection and re-identification; an annotation tool custom-tailored for multi-view instance detection; and a novel, holistic multi-view instance detection and re-identification method that jointly models geometry and appearance across views.
Motivated by the detection of prohibited objects in carry-on luggage as a part of avionic security screening, we develop a CNN-based object detection approach for multi-view X-ray image data. Our contributions are two-fold. First, we introduce a novel multi-view pooling layer to perform a 3D aggregation of 2D CNN-features extracted from each view. To that end, our pooling layer exploits the known geometry of the imaging system to ensure geometric consistency of the feature aggregation. Second, we introduce an end-to-end trainable multi-view detection pipeline based on Faster R-CNN, which derives the region proposals and performs the final classification in 3D using these aggregated multi-view features. Our approach shows significant accuracy gains compared to single-view detection while even being more efficient than performing single-view detection in each view.
We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game), while most advanced tools and techniques are based on detection of highlights via visual analysis of game footage. We argue that in the context of game streaming, events that may constitute highlights are not only dependent on game footage, but also on social signals that are conveyed by the streamer during the play session (e.g., when interacting with viewers, or when commenting and reacting to the game). In this light, we present a multi-view unsupervised deep learning methodology for novelty-based highlight detection. The method jointly analyses both game footage and social signals such as the players facial expressions and speech, and shows promising results for generating highlights on streams of popular games such as Player Unknown's Battlegrounds.
Face detection has drawn much attention in recent decades since the seminal work by Viola and Jones. While many subsequences have improved the work with more powerful learning algorithms, the feature representation used for face detection still can't meet the demand for effectively and efficiently handling faces with large appearance variance in the wild. To solve this bottleneck, we borrow the concept of channel features to the face detection domain, which extends the image channel to diverse types like gradient magnitude and oriented gradient histograms and therefore encodes rich information in a simple form. We adopt a novel variant called aggregate channel features, make a full exploration of feature design, and discover a multi-scale version of features with better performance. To deal with poses of faces in the wild, we propose a multi-view detection approach featuring score re-ranking and detection adjustment. Following the learning pipelines in Viola-Jones framework, the multi-view face detector using aggregate channel features shows competitive performance against state-of-the-art algorithms on AFW and FDDB testsets, while runs at 42 FPS on VGA images.