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arXiv:2411.12981

GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting

Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, a high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. By leveraging the unstructured nature of 3DGS, we develop a novel eye representation for rigid eye rotation based on the target gaze direction. To enhance synthesis generalization across various subjects, we integrate an expression-conditional module to guide the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. We also demonstrate that existing gaze estimation methods can leverage GazeGaussian to improve their generalization performance. The code will be available at: https://ucwxb.github.io/GazeGaussian/.

arXiv:2405.20643공식 코드 · Papers with Code

Learning Gaze-aware Compositional GAN

Gaze-annotated facial data is crucial for training deep neural networks (DNNs) for gaze estimation. However, obtaining these data is labor-intensive and requires specialized equipment due to the challenge of accurately annotating the gaze direction of a subject. In this work, we present a generative framework to create annotated gaze data by leveraging the benefits of labeled and unlabeled data sources. We propose a Gaze-aware Compositional GAN that learns to generate annotated facial images from a limited labeled dataset. Then we transfer this model to an unlabeled data domain to take advantage of the diversity it provides. Experiments demonstrate our approach's effectiveness in generating within-domain image augmentations in the ETH-XGaze dataset and cross-domain augmentations in the CelebAMask-HQ dataset domain for gaze estimation DNN training. We also show additional applications of our work, which include facial image editing and gaze redirection.

arXiv:2306.17391

EyeBAG: Accurate Control of Eye Blink and Gaze Based on Data Augmentation Leveraging Style Mixing

Recent developments in generative models have enabled the generation of photo-realistic human face images, and downstream tasks utilizing face generation technology have advanced accordingly. However, models for downstream tasks are yet substandard at eye control (e.g. eye blink, gaze redirection). To overcome such eye control problems, we introduce a novel framework consisting of two distinct modules: a blink control module and a gaze redirection module. We also propose a novel data augmentation method to train each module, leveraging style mixing to obtain images with desired features. We show that our framework produces eye-controlled images of high quality, and demonstrate how it can be used to improve the performance of downstream tasks.

arXiv:2212.04823공식 코드 · Papers with Code

GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields

We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection methods operate on 2D images and struggle to generate 3D consistent results. Instead, we build on the intuition that the face region and eyeballs are separate 3D structures that move in a coordinated yet independent fashion. Our method leverages recent advancements in conditional image-based neural radiance fields and proposes a two-stream architecture that predicts volumetric features for the face and eye regions separately. Rigidly transforming the eye features via a 3D rotation matrix provides fine-grained control over the desired gaze angle. The final, redirected image is then attained via differentiable volume compositing. Our experiments show that this architecture outperforms naively conditioned NeRF baselines as well as previous state-of-the-art 2D gaze redirection methods in terms of redirection accuracy and identity preservation.

arXiv:2106.10852공식 코드 · Papers with Code

CUDA-GHR: Controllable Unsupervised Domain Adaptation for Gaze and Head Redirection

The robustness of gaze and head pose estimation models is highly dependent on the amount of labeled data. Recently, generative modeling has shown excellent results in generating photo-realistic images, which can alleviate the need for annotations. However, adopting such generative models to new domains while maintaining their ability to provide fine-grained control over different image attributes, \eg, gaze and head pose directions, has been a challenging problem. This paper proposes CUDA-GHR, an unsupervised domain adaptation framework that enables fine-grained control over gaze and head pose directions while preserving the appearance-related factors of the person. Our framework simultaneously learns to adapt to new domains and disentangle visual attributes such as appearance, gaze direction, and head orientation by utilizing a label-rich source domain and an unlabeled target domain. Extensive experiments on the benchmarking datasets show that the proposed method can outperform state-of-the-art techniques on both quantitative and qualitative evaluations. Furthermore, we demonstrate the effectiveness of generated image-label pairs in the target domain for pretraining networks for the downstream task of gaze and head pose estimation. The source code and pre-trained models are available at https://github.com/jswati31/cuda-ghr.

arXiv:2010.04513공식 코드 · Papers with Code

Controllable Continuous Gaze Redirection

In this work, we present interpGaze, a novel framework for controllable gaze redirection that achieves both precise redirection and continuous interpolation. Given two gaze images with different attributes, our goal is to redirect the eye gaze of one person into any gaze direction depicted in the reference image or to generate continuous intermediate results. To accomplish this, we design a model including three cooperative components: an encoder, a controller and a decoder. The encoder maps images into a well-disentangled and hierarchically-organized latent space. The controller adjusts the magnitudes of latent vectors to the desired strength of corresponding attributes by altering a control vector. The decoder converts the desired representations from the attribute space to the image space. To facilitate covering the full space of gaze directions, we introduce a high-quality gaze image dataset with a large range of directions, which also benefits researchers in related areas. Extensive experimental validation and comparisons to several baseline methods show that the proposed interpGaze outperforms state-of-the-art methods in terms of image quality and redirection precision.

arXiv:2004.03064공식 코드 · Papers with Code

Coarse-to-Fine Gaze Redirection with Numerical and Pictorial Guidance

Gaze redirection aims at manipulating the gaze of a given face image with respect to a desired direction (i.e., a reference angle) and it can be applied to many real life scenarios, such as video-conferencing or taking group photos. However, previous work on this topic mainly suffers of two limitations: (1) Low-quality image generation and (2) Low redirection precision. In this paper, we propose to alleviate these problems by means of a novel gaze redirection framework which exploits both a numerical and a pictorial direction guidance, jointly with a coarse-to-fine learning strategy. Specifically, the coarse branch learns the spatial transformation which warps input image according to desired gaze. On the other hand, the fine-grained branch consists of a generator network with conditional residual image learning and a multi-task discriminator. This second branch reduces the gap between the previously warped image and the ground-truth image and recovers finer texture details. Moreover, we propose a numerical and pictorial guidance module~(NPG) which uses a pictorial gazemap description and numerical angles as an extra guide to further improve the precision of gaze redirection. Extensive experiments on a benchmark dataset show that the proposed method outperforms the state-of-the-art approaches in terms of both image quality and redirection precision. The code is available at https://github.com/jingjingchen777/CFGR

arXiv:1911.06939

Unsupervised Representation Learning for Gaze Estimation

Although automatic gaze estimation is very important to a large variety of application areas, it is difficult to train accurate and robust gaze models, in great part due to the difficulty in collecting large and diverse data (annotating 3D gaze is expensive and existing datasets use different setups). To address this issue, our main contribution in this paper is to propose an effective approach to learn a low dimensional gaze representation without gaze annotations, which to the best of our best knowledge, is the first work to do so. The main idea is to rely on a gaze redirection network and use the gaze representation difference of the input and target images (of the redirection network) as the redirection variable. A redirection loss in image domain allows the joint training of both the redirection network and the gaze representation network. In addition, we propose a warping field regularization which not only provides an explicit physical meaning to the gaze representations but also avoids redirection distortions. Promising results on few-shot gaze estimation (competitive results can be achieved with as few as <= 100 calibration samples), cross-dataset gaze estimation, gaze network pretraining, and another task (head pose estimation) demonstrate the validity of our framework.

arXiv:1904.10638

Improving Few-Shot User-Specific Gaze Adaptation via Gaze Redirection Synthesis

As an indicator of human attention gaze is a subtle behavioral cue which can be exploited in many applications. However, inferring 3D gaze direction is challenging even for deep neural networks given the lack of large amount of data (groundtruthing gaze is expensive and existing datasets use different setups) and the inherent presence of gaze biases due to person-specific difference. In this work, we address the problem of person-specific gaze model adaptation from only a few reference training samples. The main and novel idea is to improve gaze adaptation by generating additional training samples through the synthesis of gaze-redirected eye images from existing reference samples. In doing so, our contributions are threefold: (i) we design our gaze redirection framework from synthetic data, allowing us to benefit from aligned training sample pairs to predict accurate inverse mapping fields; (ii) we proposed a self-supervised approach for domain adaptation; (iii) we exploit the gaze redirection to improve the performance of person-specific gaze estimation. Extensive experiments on two public datasets demonstrate the validity of our gaze retargeting and gaze estimation framework.

arXiv:1903.12530공식 코드 · Papers with Code

Photo-Realistic Monocular Gaze Redirection Using Generative Adversarial Networks

Gaze redirection is the task of changing the gaze to a desired direction for a given monocular eye patch image. Many applications such as videoconferencing, films, games, and generation of training data for gaze estimation require redirecting the gaze, without distorting the appearance of the area surrounding the eye and while producing photo-realistic images. Existing methods lack the ability to generate perceptually plausible images. In this work, we present a novel method to alleviate this problem by leveraging generative adversarial training to synthesize an eye image conditioned on a target gaze direction. Our method ensures perceptual similarity and consistency of synthesized images to the real images. Furthermore, a gaze estimation loss is used to control the gaze direction accurately. To attain high-quality images, we incorporate perceptual and cycle consistency losses into our architecture. In extensive evaluations we show that the proposed method outperforms state-of-the-art approaches in terms of both image quality and redirection precision. Finally, we show that generated images can bring significant improvement for the gaze estimation task if used to augment real training data.

arXiv:1704.08763

GazeDirector: Fully Articulated Eye Gaze Redirection in Video

We present GazeDirector, a new approach for eye gaze redirection that uses model-fitting. Our method first tracks the eyes by fitting a multi-part eye region model to video frames using analysis-by-synthesis, thereby recovering eye region shape, texture, pose, and gaze simultaneously. It then redirects gaze by 1) warping the eyelids from the original image using a model-derived flow field, and 2) rendering and compositing synthesized 3D eyeballs onto the output image in a photorealistic manner. GazeDirector allows us to change where people are looking without person-specific training data, and with full articulation, i.e. we can precisely specify new gaze directions in 3D. Quantitatively, we evaluate both model-fitting and gaze synthesis, with experiments for gaze estimation and redirection on the Columbia gaze dataset. Qualitatively, we compare GazeDirector against recent work on gaze redirection, showing better results especially for large redirection angles. Finally, we demonstrate gaze redirection on YouTube videos by introducing new 3D gaze targets and by manipulating visual behavior.