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arXiv:2504.13297

Weak Cube R-CNN: Weakly Supervised 3D Detection using only 2D Bounding Boxes

Monocular 3D object detection is an essential task in computer vision, and it has several applications in robotics and virtual reality. However, 3D object detectors are typically trained in a fully supervised way, relying extensively on 3D labeled data, which is labor-intensive and costly to annotate. This work focuses on weakly-supervised 3D detection to reduce data needs using a monocular method that leverages a singlecamera system over expensive LiDAR sensors or multi-camera setups. We propose a general model Weak Cube R-CNN, which can predict objects in 3D at inference time, requiring only 2D box annotations for training by exploiting the relationship between 2D projections of 3D cubes. Our proposed method utilizes pre-trained frozen foundation 2D models to estimate depth and orientation information on a training set. We use these estimated values as pseudo-ground truths during training. We design loss functions that avoid 3D labels by incorporating information from the external models into the loss. In this way, we aim to implicitly transfer knowledge from these large foundation 2D models without having access to 3D bounding box annotations. Experimental results on the SUN RGB-D dataset show increased performance in accuracy compared to an annotation time equalized Cube R-CNN baseline. While not precise for centimetre-level measurements, this method provides a strong foundation for further research.

arXiv:2408.08092

SC3D: Label-Efficient Outdoor 3D Object Detection via Single Click Annotation

LiDAR-based outdoor 3D object detection has received widespread attention. However, training 3D detectors from the LiDAR point cloud typically relies on expensive bounding box annotations. This paper presents SC3D, an innovative label-efficient method requiring only a single coarse click on the bird's eye view of the 3D point cloud for each frame. A key challenge here is the absence of complete geometric descriptions of the target objects from such simple click annotations. To address this issue, our proposed SC3D adopts a progressive pipeline. Initially, we design a mixed pseudo-label generation module that expands limited click annotations into a mixture of bounding box and semantic mask supervision. Next, we propose a mix-supervised teacher model, enabling the detector to learn mixed supervision information. Finally, we introduce a mixed-supervised student network that leverages the teacher model's generalization ability to learn unclicked instances.Experimental results on the widely used nuScenes and KITTI datasets demonstrate that our SC3D with only coarse clicks, which requires only 0.2% annotation cost, achieves state-of-the-art performance compared to weakly-supervised 3D detection methods.The code will be made publicly available.

arXiv:2407.21581

InScope: A New Real-world 3D Infrastructure-side Collaborative Perception Dataset for Open Traffic Scenarios

Perception systems of autonomous vehicles are susceptible to occlusion, especially when examined from a vehicle-centric perspective. Such occlusion can lead to overlooked object detections, e.g., larger vehicles such as trucks or buses may create blind spots where cyclists or pedestrians could be obscured, accentuating the safety concerns associated with such perception system limitations. To mitigate these challenges, the vehicle-to-everything (V2X) paradigm suggests employing an infrastructure-side perception system (IPS) to complement autonomous vehicles with a broader perceptual scope. Nevertheless, the scarcity of real-world 3D infrastructure-side datasets constrains the advancement of V2X technologies. To bridge these gaps, this paper introduces a new 3D infrastructure-side collaborative perception dataset, abbreviated as inscope. Notably, InScope is the first dataset dedicated to addressing occlusion challenges by strategically deploying multiple-position Light Detection and Ranging (LiDAR) systems on the infrastructure side. Specifically, InScope encapsulates a 20-day capture duration with 303 tracking trajectories and 187,787 3D bounding boxes annotated by experts. Through analysis of benchmarks, four different benchmarks are presented for open traffic scenarios, including collaborative 3D object detection, multisource data fusion, data domain transfer, and 3D multiobject tracking tasks. Additionally, a new metric is designed to quantify the impact of occlusion, facilitating the evaluation of detection degradation ratios among various algorithms. The Experimental findings showcase the enhanced performance of leveraging InScope to assist in detecting and tracking 3D multiobjects in real-world scenarios, particularly in tracking obscured, small, and distant objects. The dataset and benchmarks are available at https://github.com/xf-zh/InScope.

arXiv:2404.00149공식 코드 · Papers with Code

VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection

Monocular 3D object detection poses a significant challenge in 3D scene understanding due to its inherently ill-posed nature in monocular depth estimation. Existing methods heavily rely on supervised learning using abundant 3D labels, typically obtained through expensive and labor-intensive annotation on LiDAR point clouds. To tackle this problem, we propose a novel weakly supervised 3D object detection framework named VSRD (Volumetric Silhouette Rendering for Detection) to train 3D object detectors without any 3D supervision but only weak 2D supervision. VSRD consists of multi-view 3D auto-labeling and subsequent training of monocular 3D object detectors using the pseudo labels generated in the auto-labeling stage. In the auto-labeling stage, we represent the surface of each instance as a signed distance field (SDF) and render its silhouette as an instance mask through our proposed instance-aware volumetric silhouette rendering. To directly optimize the 3D bounding boxes through rendering, we decompose the SDF of each instance into the SDF of a cuboid and the residual distance field (RDF) that represents the residual from the cuboid. This mechanism enables us to optimize the 3D bounding boxes in an end-to-end manner by comparing the rendered instance masks with the ground truth instance masks. The optimized 3D bounding boxes serve as effective training data for 3D object detection. We conduct extensive experiments on the KITTI-360 dataset, demonstrating that our method outperforms the existing weakly supervised 3D object detection methods. The code is available at https://github.com/skmhrk1209/VSRD.

arXiv:2203.08332공식 코드 · Papers with Code

WeakM3D: Towards Weakly Supervised Monocular 3D Object Detection

Monocular 3D object detection is one of the most challenging tasks in 3D scene understanding. Due to the ill-posed nature of monocular imagery, existing monocular 3D detection methods highly rely on training with the manually annotated 3D box labels on the LiDAR point clouds. This annotation process is very laborious and expensive. To dispense with the reliance on 3D box labels, in this paper we explore the weakly supervised monocular 3D detection. Specifically, we first detect 2D boxes on the image. Then, we adopt the generated 2D boxes to select corresponding RoI LiDAR points as the weak supervision. Eventually, we adopt a network to predict 3D boxes which can tightly align with associated RoI LiDAR points. This network is learned by minimizing our newly-proposed 3D alignment loss between the 3D box estimates and the corresponding RoI LiDAR points. We will illustrate the potential challenges of the above learning problem and resolve these challenges by introducing several effective designs into our method. Codes will be available at https://github.com/SPengLiang/WeakM3D.

arXiv:1911.11288공식 코드 · Papers with Code

Autolabeling 3D Objects with Differentiable Rendering of SDF Shape Priors

We present an automatic annotation pipeline to recover 9D cuboids and 3D shapes from pre-trained off-the-shelf 2D detectors and sparse LIDAR data. Our autolabeling method solves an ill-posed inverse problem by considering learned shape priors and optimizing geometric and physical parameters. To address this challenging problem, we apply a novel differentiable shape renderer to signed distance fields (SDF), leveraged together with normalized object coordinate spaces (NOCS). Initially trained on synthetic data to predict shape and coordinates, our method uses these predictions for projective and geometric alignment over real samples. Moreover, we also propose a curriculum learning strategy, iteratively retraining on samples of increasing difficulty in subsequent self-improving annotation rounds. Our experiments on the KITTI3D dataset show that we can recover a substantial amount of accurate cuboids, and that these autolabels can be used to train 3D vehicle detectors with state-of-the-art results.