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arXiv:2507.13145

DINO-VO: A Feature-based Visual Odometry Leveraging a Visual Foundation Model

Learning-based monocular visual odometry (VO) poses robustness, generalization, and efficiency challenges in robotics. Recent advances in visual foundation models, such as DINOv2, have improved robustness and generalization in various vision tasks, yet their integration in VO remains limited due to coarse feature granularity. In this paper, we present DINO-VO, a feature-based VO system leveraging DINOv2 visual foundation model for its sparse feature matching. To address the integration challenge, we propose a salient keypoints detector tailored to DINOv2's coarse features. Furthermore, we complement DINOv2's robust-semantic features with fine-grained geometric features, resulting in more localizable representations. Finally, a transformer-based matcher and differentiable pose estimation layer enable precise camera motion estimation by learning good matches. Against prior detector-descriptor networks like SuperPoint, DINO-VO demonstrates greater robustness in challenging environments. Furthermore, we show superior accuracy and generalization of the proposed feature descriptors against standalone DINOv2 coarse features. DINO-VO outperforms prior frame-to-frame VO methods on the TartanAir and KITTI datasets and is competitive on EuRoC dataset, while running efficiently at 72 FPS with less than 1GB of memory usage on a single GPU. Moreover, it performs competitively against Visual SLAM systems on outdoor driving scenarios, showcasing its generalization capabilities.

arXiv:2506.09278

UFM: A Simple Path towards Unified Dense Correspondence with Flow

Dense image correspondence is central to many applications, such as visual odometry, 3D reconstruction, object association, and re-identification. Historically, dense correspondence has been tackled separately for wide-baseline scenarios and optical flow estimation, despite the common goal of matching content between two images. In this paper, we develop a Unified Flow & Matching model (UFM), which is trained on unified data for pixels that are co-visible in both source and target images. UFM uses a simple, generic transformer architecture that directly regresses the (u,v) flow. It is easier to train and more accurate for large flows compared to the typical coarse-to-fine cost volumes in prior work. UFM is 28% more accurate than state-of-the-art flow methods (Unimatch), while also having 62% less error and 6.7x faster than dense wide-baseline matchers (RoMa). UFM is the first to demonstrate that unified training can outperform specialized approaches across both domains. This result enables fast, general-purpose correspondence and opens new directions for multi-modal, long-range, and real-time correspondence tasks.

arXiv:2506.08005

ZeroVO: Visual Odometry with Minimal Assumptions

We introduce ZeroVO, a novel visual odometry (VO) algorithm that achieves zero-shot generalization across diverse cameras and environments, overcoming limitations in existing methods that depend on predefined or static camera calibration setups. Our approach incorporates three main innovations. First, we design a calibration-free, geometry-aware network structure capable of handling noise in estimated depth and camera parameters. Second, we introduce a language-based prior that infuses semantic information to enhance robust feature extraction and generalization to previously unseen domains. Third, we develop a flexible, semi-supervised training paradigm that iteratively adapts to new scenes using unlabeled data, further boosting the models' ability to generalize across diverse real-world scenarios. We analyze complex autonomous driving contexts, demonstrating over 30% improvement against prior methods on three standard benchmarks, KITTI, nuScenes, and Argoverse 2, as well as a newly introduced, high-fidelity synthetic dataset derived from Grand Theft Auto (GTA). By not requiring fine-tuning or camera calibration, our work broadens the applicability of VO, providing a versatile solution for real-world deployment at scale.

arXiv:2506.04359

cuVSLAM: CUDA accelerated visual odometry and mapping

Accurate and robust pose estimation is a key requirement for any autonomous robot. We present cuVSLAM, a state-of-the-art solution for visual simultaneous localization and mapping, which can operate with a variety of visual-inertial sensor suites, including multiple RGB and depth cameras, and inertial measurement units. cuVSLAM supports operation with as few as one RGB camera to as many as 32 cameras, in arbitrary geometric configurations, thus supporting a wide range of robotic setups. cuVSLAM is specifically optimized using CUDA to deploy in real-time applications with minimal computational overhead on edge-computing devices such as the NVIDIA Jetson. We present the design and implementation of cuVSLAM, example use cases, and empirical results on several state-of-the-art benchmarks demonstrating the best-in-class performance of cuVSLAM.

arXiv:2505.12337

Structureless VIO

Visual odometry (VO) is typically considered as a chicken-and-egg problem, as the localization and mapping modules are tightly-coupled. The estimation of a visual map relies on accurate localization information. Meanwhile, localization requires precise map points to provide motion constraints. This classical design principle is naturally inherited by visual-inertial odometry (VIO). Efficient localization solutions that do not require a map have not been fully investigated. To this end, we propose a novel structureless VIO, where the visual map is removed from the odometry framework. Experimental results demonstrated that, compared to the structure-based VIO baseline, our structureless VIO not only substantially improves computational efficiency but also has advantages in accuracy.

arXiv:2505.13309

eStonefish-scenes: A synthetically generated dataset for underwater event-based optical flow prediction tasks

The combined use of event-based vision and Spiking Neural Networks (SNNs) is expected to significantly impact robotics, particularly in tasks like visual odometry and obstacle avoidance. While existing real-world event-based datasets for optical flow prediction, typically captured with Unmanned Aerial Vehicles (UAVs), offer valuable insights, they are limited in diversity, scalability, and are challenging to collect. Moreover, there is a notable lack of labelled datasets for underwater applications, which hinders the integration of event-based vision with Autonomous Underwater Vehicles (AUVs). To address this, synthetic datasets could provide a scalable solution while bridging the gap between simulation and reality. In this work, we introduce eStonefish-scenes, a synthetic event-based optical flow dataset based on the Stonefish simulator. Along with the dataset, we present a data generation pipeline that enables the creation of customizable underwater environments. This pipeline allows for simulating dynamic scenarios, such as biologically inspired schools of fish exhibiting realistic motion patterns, including obstacle avoidance and reactive navigation around corals. Additionally, we introduce a scene generator that can build realistic reef seabeds by randomly distributing coral across the terrain. To streamline data accessibility, we present eWiz, a comprehensive library designed for processing event-based data, offering tools for data loading, augmentation, visualization, encoding, and training data generation, along with loss functions and performance metrics.

arXiv:2504.20496

Large-scale visual SLAM for in-the-wild videos

Accurate and robust 3D scene reconstruction from casual, in-the-wild videos can significantly simplify robot deployment to new environments. However, reliable camera pose estimation and scene reconstruction from such unconstrained videos remains an open challenge. Existing visual-only SLAM methods perform well on benchmark datasets but struggle with real-world footage which often exhibits uncontrolled motion including rapid rotations and pure forward movements, textureless regions, and dynamic objects. We analyze the limitations of current methods and introduce a robust pipeline designed to improve 3D reconstruction from casual videos. We build upon recent deep visual odometry methods but increase robustness in several ways. Camera intrinsics are automatically recovered from the first few frames using structure-from-motion. Dynamic objects and less-constrained areas are masked with a predictive model. Additionally, we leverage monocular depth estimates to regularize bundle adjustment, mitigating errors in low-parallax situations. Finally, we integrate place recognition and loop closure to reduce long-term drift and refine both intrinsics and pose estimates through global bundle adjustment. We demonstrate large-scale contiguous 3D models from several online videos in various environments. In contrast, baseline methods typically produce locally inconsistent results at several points, producing separate segments or distorted maps. In lieu of ground-truth pose data, we evaluate map consistency, execution time and visual accuracy of re-rendered NeRF models. Our proposed system establishes a new baseline for visual reconstruction from casual uncontrolled videos found online, demonstrating more consistent reconstructions over longer sequences of in-the-wild videos than previously achieved.

arXiv:2505.01956

SafeNav: Safe Path Navigation using Landmark Based Localization in a GPS-denied Environment

In battlefield environments, adversaries frequently disrupt GPS signals, requiring alternative localization and navigation methods. Traditional vision-based approaches like Simultaneous Localization and Mapping (SLAM) and Visual Odometry (VO) involve complex sensor fusion and high computational demand, whereas range-free methods like DV-HOP face accuracy and stability challenges in sparse, dynamic networks. This paper proposes LanBLoc-BMM, a navigation approach using landmark-based localization (LanBLoc) combined with a battlefield-specific motion model (BMM) and Extended Kalman Filter (EKF). Its performance is benchmarked against three state-of-the-art visual localization algorithms integrated with BMM and Bayesian filters, evaluated on synthetic and real-imitated trajectory datasets using metrics including Average Displacement Error (ADE), Final Displacement Error (FDE), and a newly introduced Average Weighted Risk Score (AWRS). LanBLoc-BMM (with EKF) demonstrates superior performance in ADE, FDE, and AWRS on real-imitated datasets. Additionally, two safe navigation methods, SafeNav-CHull and SafeNav-Centroid, are introduced by integrating LanBLoc-BMM(EKF) with a novel Risk-Aware RRT* (RAw-RRT*) algorithm for obstacle avoidance and risk exposure minimization. Simulation results in battlefield scenarios indicate SafeNav-Centroid excels in accuracy, risk exposure, and trajectory efficiency, while SafeNav-CHull provides superior computational speed.

arXiv:2504.11698공식 코드 · Papers with Code

An Online Adaptation Method for Robust Depth Estimation and Visual Odometry in the Open World

Recently, learning-based robotic navigation systems have gained extensive research attention and made significant progress. However, the diversity of open-world scenarios poses a major challenge for the generalization of such systems to practical scenarios. Specifically, learned systems for scene measurement and state estimation tend to degrade when the application scenarios deviate from the training data, resulting to unreliable depth and pose estimation. Toward addressing this problem, this work aims to develop a visual odometry system that can fast adapt to diverse novel environments in an online manner. To this end, we construct a self-supervised online adaptation framework for monocular visual odometry aided by an online-updated depth estimation module. Firstly, we design a monocular depth estimation network with lightweight refiner modules, which enables efficient online adaptation. Then, we construct an objective for self-supervised learning of the depth estimation module based on the output of the visual odometry system and the contextual semantic information of the scene. Specifically, a sparse depth densification module and a dynamic consistency enhancement module are proposed to leverage camera poses and contextual semantics to generate pseudo-depths and valid masks for the online adaptation. Finally, we demonstrate the robustness and generalization capability of the proposed method in comparison with state-of-the-art learning-based approaches on urban, in-house datasets and a robot platform. Code is publicly available at: https://github.com/jixingwu/SOL-SLAM.

arXiv:2504.02437

MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM

We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely depended on depth sensors, our approach reduces the hardware dependency and only requires RGB input, leveraging online visual odometry (VO) to generate sparse point clouds in real-time. To reduce redundancy and enhance the quality of 3D scene reconstruction, we implemented a series of methodological enhancements in 3D Gaussian mapping. Firstly, we introduced dynamic 3D Gaussian insertion to avoid adding redundant Gaussians in previously well-reconstructed areas. Secondly, we introduced clarity-enhancing Gaussian densification module and planar regularization to handle texture-less areas and flat surfaces better. We achieved precise camera tracking results both on the synthetic Replica and real-world TUM-RGBD datasets, comparable to those of the state-of-the-art. Additionally, our method realized a significant 5.57x improvement in frames per second (fps) over the previous state-of-the-art, MonoGS.

arXiv:2504.01261공식 코드 · Papers with Code

ForestVO: Enhancing Visual Odometry in Forest Environments through ForestGlue

Recent advancements in visual odometry systems have improved autonomous navigation; however, challenges persist in complex environments like forests, where dense foliage, variable lighting, and repetitive textures compromise feature correspondence accuracy. To address these challenges, we introduce ForestGlue, enhancing the SuperPoint feature detector through four configurations - grayscale, RGB, RGB-D, and stereo-vision - optimised for various sensing modalities. For feature matching, we employ LightGlue or SuperGlue, retrained with synthetic forest data. ForestGlue achieves comparable pose estimation accuracy to baseline models but requires only 512 keypoints - just 25% of the baseline's 2048 - to reach an LO-RANSAC AUC score of 0.745 at a 10{\deg} threshold. With only a quarter of keypoints needed, ForestGlue significantly reduces computational overhead, demonstrating effectiveness in dynamic forest environments, and making it suitable for real-time deployment on resource-constrained platforms. By combining ForestGlue with a transformer-based pose estimation model, we propose ForestVO, which estimates relative camera poses using matched 2D pixel coordinates between frames. On challenging TartanAir forest sequences, ForestVO achieves an average relative pose error (RPE) of 1.09 m and a kitti_score of 2.33%, outperforming direct-based methods like DSO by 40% in dynamic scenes. Despite using only 10% of the dataset for training, ForestVO maintains competitive performance with TartanVO while being a significantly lighter model. This work establishes an end-to-end deep learning pipeline specifically tailored for visual odometry in forested environments, leveraging forest-specific training data to optimise feature correspondence and pose estimation, thereby enhancing the accuracy and robustness of autonomous navigation systems.

arXiv:2503.22943

Towards Mobile Sensing with Event Cameras on High-agility Resource-constrained Devices: A Survey

With the increasing complexity of mobile device applications, these devices are evolving toward high agility. This shift imposes new demands on mobile sensing, particularly in terms of achieving high accuracy and low latency. Event-based vision has emerged as a disruptive paradigm, offering high temporal resolution, low latency, and energy efficiency, making it well-suited for high-accuracy and low-latency sensing tasks on high-agility platforms. However, the presence of substantial noisy events, the lack of inherent semantic information, and the large data volume pose significant challenges for event-based data processing on resource-constrained mobile devices. This paper surveys the literature over the period 2014-2024, provides a comprehensive overview of event-based mobile sensing systems, covering fundamental principles, event abstraction methods, algorithmic advancements, hardware and software acceleration strategies. We also discuss key applications of event cameras in mobile sensing, including visual odometry, object tracking, optical flow estimation, and 3D reconstruction, while highlighting the challenges associated with event data processing, sensor fusion, and real-time deployment. Furthermore, we outline future research directions, such as improving event camera hardware with advanced optics, leveraging neuromorphic computing for efficient processing, and integrating bio-inspired algorithms to enhance perception. To support ongoing research, we provide an open-source \textit{Online Sheet} with curated resources and recent developments. We hope this survey serves as a valuable reference, facilitating the adoption of event-based vision across diverse applications.

arXiv:2503.23199

Incorporating GNSS Information with LIDAR-Inertial Odometry for Accurate Land-Vehicle Localization

Currently, visual odometry and LIDAR odometry are performing well in pose estimation in some typical environments, but they still cannot recover the localization state at high speed or reduce accumulated drifts. In order to solve these problems, we propose a novel LIDAR-based localization framework, which achieves high accuracy and provides robust localization in 3D pointcloud maps with information of multi-sensors. The system integrates global information with LIDAR-based odometry to optimize the localization state. To improve robustness and enable fast resumption of localization, this paper uses offline pointcloud maps for prior knowledge and presents a novel registration method to speed up the convergence rate. The algorithm is tested on various maps of different data sets and has higher robustness and accuracy than other localization algorithms.

arXiv:2503.19543

Scene-agnostic Pose Regression for Visual Localization

Absolute Pose Regression (APR) predicts 6D camera poses but lacks the adaptability to unknown environments without retraining, while Relative Pose Regression (RPR) generalizes better yet requires a large image retrieval database. Visual Odometry (VO) generalizes well in unseen environments but suffers from accumulated error in open trajectories. To address this dilemma, we introduce a new task, Scene-agnostic Pose Regression (SPR), which can achieve accurate pose regression in a flexible way while eliminating the need for retraining or databases. To benchmark SPR, we created a large-scale dataset, 360SPR, with over 200K photorealistic panoramas, 3.6M pinhole images and camera poses in 270 scenes at three different sensor heights. Furthermore, a SPR-Mamba model is initially proposed to address SPR in a dual-branch manner. Extensive experiments and studies demonstrate the effectiveness of our SPR paradigm, dataset, and model. In the unknown scenes of both 360SPR and 360Loc datasets, our method consistently outperforms APR, RPR and VO. The dataset and code are available at https://junweizheng93.github.io/publications/SPR/SPR.html.

arXiv:2503.04235

Geometry-Constrained Monocular Scale Estimation Using Semantic Segmentation for Dynamic Scenes

Monocular visual localization plays a pivotal role in advanced driver assistance systems and autonomous driving by estimating a vehicle's ego-motion from a single pinhole camera. Nevertheless, conventional monocular visual odometry encoun-ters challenges in scale estimation due to the absence of depth information during projection. Previous methodologies, whether rooted in physical constraints or deep learning paradigms, con-tend with issues related to computational complexity and the management of dynamic objects. This study extends our prior research, presenting innovative strategies for ego-motion estima-tion and the selection of ground points. Striving for a nuanced equilibrium between computational efficiency and precision, we propose a hybrid method that leverages the SegNeXt model for real-time applications, encompassing both ego-motion estimation and ground point selection. Our methodology incorporates dy-namic object masks to eliminate unstable features and employs ground plane masks for meticulous triangulation. Furthermore, we exploit Geometry-constraint to delineate road regions for scale recovery. The integration of this approach with the mo-nocular version of ORB-SLAM3 culminates in the accurate esti-mation of a road model, a pivotal component in our scale recov-ery process. Rigorous experiments, conducted on the KITTI da-taset, systematically compare our method with existing monocu-lar visual odometry algorithms and contemporary scale recovery methodologies. The results undeniably confirm the superior ef-fectiveness of our approach, surpassing state-of-the-art visual odometry algorithms. Our source code is available at https://git hub.com/bFr0zNq/MVOSegScale.

arXiv:2503.04944

MarsLGPR: Mars Rover Localization with Ground Penetrating Radar

In this work, we propose the use of Ground Penetrating Radar (GPR) for rover localization on Mars. Precise pose estimation is an important task for mobile robots exploring planetary surfaces, as they operate in GPS-denied environments. Although visual odometry provides accurate localization, it is computationally expensive and can fail in dim or high-contrast lighting. Wheel encoders can also provide odometry estimation, but are prone to slipping on the sandy terrain encountered on Mars. Although traditionally a scientific surveying sensor, GPR has been used on Earth for terrain classification and localization through subsurface feature matching. The Perseverance rover and the upcoming ExoMars rover have GPR sensors already equipped to aid in the search of water and mineral resources. We propose to leverage GPR to aid in Mars rover localization. Specifically, we develop a novel GPR-based deep learning model that predicts 1D relative pose translation. We fuse our GPR pose prediction method with inertial and wheel encoder data in a filtering framework to output rover localization. We perform experiments in a Mars analog environment and demonstrate that our GPR-based displacement predictions both outperform wheel encoders and improve multi-modal filtering estimates in high-slip environments. Lastly, we present the first dataset aimed at GPR-based localization in Mars analog environments, which will be made publicly available upon publication.

arXiv:2503.01661공식 코드 · Papers with Code

MUSt3R: Multi-view Network for Stereo 3D Reconstruction

DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.

arXiv:2502.18932

SLAM in the Dark: Self-Supervised Learning of Pose, Depth and Loop-Closure from Thermal Images

Visual SLAM is essential for mobile robots, drone navigation, and VR/AR, but traditional RGB camera systems struggle in low-light conditions, driving interest in thermal SLAM, which excels in such environments. However, thermal imaging faces challenges like low contrast, high noise, and limited large-scale annotated datasets, restricting the use of deep learning in outdoor scenarios. We present DarkSLAM, a noval deep learning-based monocular thermal SLAM system designed for large-scale localization and reconstruction in complex lighting conditions.Our approach incorporates the Efficient Channel Attention (ECA) mechanism in visual odometry and the Selective Kernel Attention (SKA) mechanism in depth estimation to enhance pose accuracy and mitigate thermal depth degradation. Additionally, the system includes thermal depth-based loop closure detection and pose optimization, ensuring robust performance in low-texture thermal scenes. Extensive outdoor experiments demonstrate that DarkSLAM significantly outperforms existing methods like SC-Sfm-Learner and Shin et al., delivering precise localization and 3D dense mapping even in challenging nighttime environments.

arXiv:2502.09795

Vision-based Geo-Localization of Future Mars Rotorcraft in Challenging Illumination Conditions

Planetary exploration using aerial assets has the potential for unprecedented scientific discoveries on Mars. While NASA's Mars helicopter Ingenuity proved flight in Martian atmosphere is possible, future Mars rotocrafts will require advanced navigation capabilities for long-range flights. One such critical capability is Map-based Localization (MbL) which registers an onboard image to a reference map during flight in order to mitigate cumulative drift from visual odometry. However, significant illumination differences between rotocraft observations and a reference map prove challenging for traditional MbL systems, restricting the operational window of the vehicle. In this work, we investigate a new MbL system and propose Geo-LoFTR, a geometry-aided deep learning model for image registration that is more robust under large illumination differences than prior models. The system is supported by a custom simulation framework that uses real orbital maps to produce large amounts of realistic images of the Martian terrain. Comprehensive evaluations show that our proposed system outperforms prior MbL efforts in terms of localization accuracy under significant lighting and scale variations. Furthermore, we demonstrate the validity of our approach across a simulated Martian day.

arXiv:2502.11955공식 코드 · Papers with Code

pySLAM: An Open-Source, Modular, and Extensible Framework for SLAM

pySLAM is an open-source Python framework for Visual SLAM, supporting monocular, stereo, and RGB-D cameras. It provides a flexible interface for integrating both classical and modern local features, making it adaptable to various SLAM tasks. The framework includes different loop closure methods, a volumetric reconstruction pipeline, and support for depth prediction models. Additionally, it offers a suite of tools for visual odometry and SLAM applications. Designed for both beginners and experienced researchers, pySLAM encourages community contributions, fostering collaborative development in the field of Visual SLAM.