This paper investigates visual analogical reasoning in large multimodal models (LMMs) compared to human adults and children. A "visual analogy" is an abstract rule inferred from one image and applied to another. While benchmarks exist for testing visual reasoning in LMMs, they require advanced skills and omit basic visual analogies that even young children can make. Inspired by developmental psychology, we propose a new benchmark of 1,400 visual transformations of everyday objects to test LMMs on visual analogical reasoning and compare them to children and adults. We structure the evaluation into three stages: identifying what changed (e.g., color, number, etc.), how it changed (e.g., added one object), and applying the rule to new scenarios. Our findings show that while models like GPT-4V, LLaVA-1.5, and MANTIS identify the "what" effectively, they struggle with quantifying the "how" and extrapolating this rule to new objects. In contrast, children and adults exhibit much stronger analogical reasoning at all three stages. Additionally, the strongest tested model, GPT-4V, performs better in tasks involving simple visual attributes like color and size, correlating with quicker human adult response times. Conversely, more complex tasks such as number, rotation, and reflection, which necessitate extensive cognitive processing and understanding of the 3D physical world, present more significant challenges. Altogether, these findings highlight the limitations of training models on data that primarily consists of 2D images and text.
The Abstraction Reasoning Corpus (ARC) is a visual analogical reasoning test designed for humans and machines (Chollet, 2019). We compared human and large language model (LLM) performance on a new child-friendly set of ARC items. Results show that both children and adults outperform most LLMs on these tasks. Error analysis revealed a similar "fallback" solution strategy in LLMs and young children, where part of the analogy is simply copied. In addition, we found two other error types, one based on seemingly grasping key concepts (e.g., Inside-Outside) and the other based on simple combinations of analogy input matrices. On the whole, "concept" errors were more common in humans, and "matrix" errors were more common in LLMs. This study sheds new light on LLM reasoning ability and the extent to which we can use error analyses and comparisons with human development to understand how LLMs solve visual analogies.
Analogical reasoning derives information from known relations and generalizes this information to similar yet unfamiliar situations. One of the first generalized ways in which deep learning models were able to solve verbal analogies was through vector arithmetic of word embeddings, essentially relating words that were mapped to a vector space (e.g., king - man + woman = __?). In comparison, most attempts to solve visual analogies are still predominantly task-specific and less generalizable. This project focuses on visual analogical reasoning and applies the initial generalized mechanism used to solve verbal analogies to the visual realm. Taking the Abstraction and Reasoning Corpus (ARC) as an example to investigate visual analogy solving, we use a variational autoencoder (VAE) to transform ARC items into low-dimensional latent vectors, analogous to the word embeddings used in the verbal approaches. Through simple vector arithmetic, underlying rules of ARC items are discovered and used to solve them. Results indicate that the approach works well on simple items with fewer dimensions (i.e., few colors used, uniform shapes), similar input-to-output examples, and high reconstruction accuracy on the VAE. Predictions on more complex items showed stronger deviations from expected outputs, although, predictions still often approximated parts of the item's rule set. Error patterns indicated that the model works as intended. On the official ARC paradigm, the model achieved a score of 2% (cf. current world record is 21%) and on ConceptARC it scored 8.8%. Although the methodology proposed involves basic dimensionality reduction techniques and standard vector arithmetic, this approach demonstrates promising outcomes on ARC and can easily be generalized to other abstract visual reasoning tasks.
A core process in human cognition is analogical mapping: the ability to identify a similar relational structure between different situations. We introduce a novel task, Visual Analogies of Situation Recognition, adapting the classical word-analogy task into the visual domain. Given a triplet of images, the task is to select an image candidate B' that completes the analogy (A to A' is like B to what?). Unlike previous work on visual analogy that focused on simple image transformations, we tackle complex analogies requiring understanding of scenes. We leverage situation recognition annotations and the CLIP model to generate a large set of 500k candidate analogies. Crowdsourced annotations for a sample of the data indicate that humans agree with the dataset label ~80% of the time (chance level 25%). Furthermore, we use human annotations to create a gold-standard dataset of 3,820 validated analogies. Our experiments demonstrate that state-of-the-art models do well when distractors are chosen randomly (~86%), but struggle with carefully chosen distractors (~53%, compared to 90% human accuracy). We hope our dataset will encourage the development of new analogy-making models. Website: https://vasr-dataset.github.io/
We consider a class of visual analogical reasoning problems that involve discovering the sequence of transformations by which pairs of input/output images are related, so as to analogously transform future inputs. This program synthesis task can be easily solved via symbolic search. Using a variation of the `neural analogical reasoning' approach of (Velickovic and Blundell 2021), we instead search for a sequence of elementary neural network transformations that manipulate distributed representations derived from a symbolic space, to which input images are directly encoded. We evaluate the extent to which our `neural reasoning' approach generalizes for images with unseen shapes and positions.
Is analogical reasoning a task that must be learned to solve from scratch by applying deep learning models to massive numbers of reasoning problems? Or are analogies solved by computing similarities between structured representations of analogs? We address this question by comparing human performance on visual analogies created using images of familiar three-dimensional objects (cars and their subregions) with the performance of alternative computational models. Human reasoners achieved above-chance accuracy for all problem types, but made more errors in several conditions (e.g., when relevant subregions were occluded). We compared human performance to that of two recent deep learning models (Siamese Network and Relation Network) directly trained to solve these analogy problems, as well as to that of a compositional model that assesses relational similarity between part-based representations. The compositional model based on part representations, but not the deep learning models, generated qualitative performance similar to that of human reasoners.
In this work, we ask the following question: Can visual analogies, learned in an unsupervised way, be used in order to transfer knowledge between pairs of games and even play one game using an agent trained for another game? We attempt to answer this research question by creating visual analogies between a pair of games: a source game and a target game. For example, given a video frame in the target game, we map it to an analogous state in the source game and then attempt to play using a trained policy learned for the source game. We demonstrate convincing visual mapping between four pairs of games (eight mappings), which are used to evaluate three transfer learning approaches.
Geospatial analysis lacks methods like the word vector representations and pre-trained networks that significantly boost performance across a wide range of natural language and computer vision tasks. To fill this gap, we introduce Tile2Vec, an unsupervised representation learning algorithm that extends the distributional hypothesis from natural language -- words appearing in similar contexts tend to have similar meanings -- to spatially distributed data. We demonstrate empirically that Tile2Vec learns semantically meaningful representations on three datasets. Our learned representations significantly improve performance in downstream classification tasks and, similar to word vectors, visual analogies can be obtained via simple arithmetic in the latent space.