We present See360, which is a versatile and efficient framework for 360 panoramic view interpolation using latent space viewpoint estimation. Most of the existing view rendering approaches only focus on indoor or synthetic 3D environments and render new views of small objects. In contrast, we suggest to tackle camera-centered view synthesis as a 2D affine transformation without using point clouds or depth maps, which enables an effective 360? panoramic scene exploration. Given a pair of reference images, the See360 model learns to render novel views by a proposed novel Multi-Scale Affine Transformer (MSAT), enabling the coarse-to-fine feature rendering. We also propose a Conditional Latent space AutoEncoder (C-LAE) to achieve view interpolation at any arbitrary angle. To show the versatility of our method, we introduce four training datasets, namely UrbanCity360, Archinterior360, HungHom360 and Lab360, which are collected from indoor and outdoor environments for both real and synthetic rendering. Experimental results show that the proposed method is generic enough to achieve real-time rendering of arbitrary views for all four datasets. In addition, our See360 model can be applied to view synthesis in the wild: with only a short extra training time (approximately 10 mins), and is able to render unknown real-world scenes. The superior performance of See360 opens up a promising direction for camera-centered view rendering and 360 panoramic view interpolation.
We introduce ViewNeRF, a Neural Radiance Field-based viewpoint estimation method that learns to predict category-level viewpoints directly from images during training. While NeRF is usually trained with ground-truth camera poses, multiple extensions have been proposed to reduce the need for this expensive supervision. Nonetheless, most of these methods still struggle in complex settings with large camera movements, and are restricted to single scenes, i.e. they cannot be trained on a collection of scenes depicting the same object category. To address these issues, our method uses an analysis by synthesis approach, combining a conditional NeRF with a viewpoint predictor and a scene encoder in order to produce self-supervised reconstructions for whole object categories. Rather than focusing on high fidelity reconstruction, we target efficient and accurate viewpoint prediction in complex scenarios, e.g. 360{\deg} rotation on real data. Our model shows competitive results on synthetic and real datasets, both for single scenes and multi-instance collections.
Understanding the 3D world without supervision is currently a major challenge in computer vision as the annotations required to supervise deep networks for tasks in this domain are expensive to obtain on a large scale. In this paper, we address the problem of unsupervised viewpoint estimation. We formulate this as a self-supervised learning task, where image reconstruction provides the supervision needed to predict the camera viewpoint. Specifically, we make use of pairs of images of the same object at training time, from unknown viewpoints, to self-supervise training by combining the viewpoint information from one image with the appearance information from the other. We demonstrate that using a perspective spatial transformer allows efficient viewpoint learning, outperforming existing unsupervised approaches on synthetic data, and obtains competitive results on the challenging PASCAL3D+ dataset.
We consider the problem of predicting the 3D shape, articulation, viewpoint, texture, and lighting of an articulated animal like a horse given a single test image as input. We present a new method, dubbed MagicPony, that learns this predictor purely from in-the-wild single-view images of the object category, with minimal assumptions about the topology of deformation. At its core is an implicit-explicit representation of articulated shape and appearance, combining the strengths of neural fields and meshes. In order to help the model understand an object's shape and pose, we distil the knowledge captured by an off-the-shelf self-supervised vision transformer and fuse it into the 3D model. To overcome local optima in viewpoint estimation, we further introduce a new viewpoint sampling scheme that comes at no additional training cost. MagicPony outperforms prior work on this challenging task and demonstrates excellent generalisation in reconstructing art, despite the fact that it is only trained on real images.
Motivated by the need for estimating the 3D pose of arbitrary objects, we consider the challenging problem of class-agnostic object viewpoint estimation from images only, without CAD model knowledge. The idea is to leverage features learned on seen classes to estimate the pose for classes that are unseen, yet that share similar geometries and canonical frames with seen classes. We train a direct pose estimator in a class-agnostic way by sharing weights across all object classes, and we introduce a contrastive learning method that has three main ingredients: (i) the use of pre-trained, self-supervised, contrast-based features; (ii) pose-aware data augmentations; (iii) a pose-aware contrastive loss. We experimented on Pascal3D+, ObjectNet3D and Pix3D in a cross-dataset fashion, with both seen and unseen classes. We report state-of-the-art results, including against methods that additionally use CAD models as input.
There is a growing interest in developing computer vision methods that can learn from limited supervision. In this paper, we consider the problem of learning to predict camera viewpoints, where obtaining ground-truth annotations are expensive and require special equipment, from a limited number of labeled images. We propose a semi-supervised viewpoint estimation method that can learn to infer viewpoint information from unlabeled image pairs, where two images differ by a viewpoint change. In particular our method learns to synthesize the second image by combining the appearance from the first one and viewpoint from the second one. We demonstrate that our method significantly improves the supervised techniques, especially in the low-label regime and outperforms the state-of-the-art semi-supervised methods.
Many vision tasks use secondary information at inference time -- a seed -- to assist a computer vision model in solving a problem. For example, an initial bounding box is needed to initialize visual object tracking. To date, all such work makes the assumption that the seed is a good one. However, in practice, from crowdsourcing to noisy automated seeds, this is often not the case. We hence propose the problem of seed rejection -- determining whether to reject a seed based on the expected performance degradation when it is provided in place of a gold-standard seed. We provide a formal definition to this problem, and focus on two meaningful subgoals: understanding causes of error and understanding the model's response to noisy seeds conditioned on the primary input. With these goals in mind, we propose a novel training method and evaluation metrics for the seed rejection problem. We then use seeded versions of the viewpoint estimation and fine-grained classification tasks to evaluate these contributions. In these experiments, we show our method can reduce the number of seeds that need to be reviewed for a target performance by over 23% compared to strong baselines.
Detecting objects and estimating their viewpoints in images are key tasks of 3D scene understanding. Recent approaches have achieved excellent results on very large benchmarks for object detection and viewpoint estimation. However, performances are still lagging behind for novel object categories with few samples. In this paper, we tackle the problems of few-shot object detection and few-shot viewpoint estimation. We demonstrate on both tasks the benefits of guiding the network prediction with class-representative features extracted from data in different modalities: image patches for object detection, and aligned 3D models for viewpoint estimation. Despite its simplicity, our method outperforms state-of-the-art methods by a large margin on a range of datasets, including PASCAL and COCO for few-shot object detection, and Pascal3D+ and ObjectNet3D for few-shot viewpoint estimation. Furthermore, when the 3D model is not available, we introduce a simple category-agnostic viewpoint estimation method by exploiting geometrical similarities and consistent pose labelling across different classes. While it moderately reduces performance, this approach still obtains better results than previous methods in this setting. Last, for the first time, we tackle the combination of both few-shot tasks, on three challenging benchmarks for viewpoint estimation in the wild, ObjectNet3D, Pascal3D+ and Pix3D, showing very promising results.
Object recognition and viewpoint estimation lie at the heart of visual understanding. Recent works suggest that convolutional neural networks (CNNs) fail to generalize to out-of-distribution (OOD) category-viewpoint combinations, ie. combinations not seen during training. In this paper, we investigate when and how such OOD generalization may be possible by evaluating CNNs trained to classify both object category and 3D viewpoint on OOD combinations, and identifying the neural mechanisms that facilitate such OOD generalization. We show that increasing the number of in-distribution combinations (ie. data diversity) substantially improves generalization to OOD combinations, even with the same amount of training data. We compare learning category and viewpoint in separate and shared network architectures, and observe starkly different trends on in-distribution and OOD combinations, ie. while shared networks are helpful in-distribution, separate networks significantly outperform shared ones at OOD combinations. Finally, we demonstrate that such OOD generalization is facilitated by the neural mechanism of specialization, ie. the emergence of two types of neurons -- neurons selective to category and invariant to viewpoint, and vice versa.
The goal of this paper is to estimate the viewpoint for a novel object. Standard viewpoint estimation approaches generally fail on this task due to their reliance on a 3D model for alignment or large amounts of class-specific training data and their corresponding canonical pose. We overcome those limitations by learning a reconstruct and align approach. Our key insight is that although we do not have an explicit 3D model or a predefined canonical pose, we can still learn to estimate the object's shape in the viewer's frame and then use an image to provide our reference model or canonical pose. In particular, we propose learning two networks: the first maps images to a 3D geometry-aware feature bottleneck and is trained via an image-to-image translation loss; the second learns whether two instances of features are aligned. At test time, our model finds the relative transformation that best aligns the bottleneck features of our test image to a reference image. We evaluate our method on novel object viewpoint estimation by generalizing across different datasets, analyzing the impact of our different modules, and providing a qualitative analysis of the learned features to identify what representations are being learnt for alignment.
Training deep neural networks to estimate the viewpoint of objects requires large labeled training datasets. However, manually labeling viewpoints is notoriously hard, error-prone, and time-consuming. On the other hand, it is relatively easy to mine many unlabelled images of an object category from the internet, e.g., of cars or faces. We seek to answer the research question of whether such unlabeled collections of in-the-wild images can be successfully utilized to train viewpoint estimation networks for general object categories purely via self-supervision. Self-supervision here refers to the fact that the only true supervisory signal that the network has is the input image itself. We propose a novel learning framework which incorporates an analysis-by-synthesis paradigm to reconstruct images in a viewpoint aware manner with a generative network, along with symmetry and adversarial constraints to successfully supervise our viewpoint estimation network. We show that our approach performs competitively to fully-supervised approaches for several object categories like human faces, cars, buses, and trains. Our work opens up further research in self-supervised viewpoint learning and serves as a robust baseline for it. We open-source our code at https://github.com/NVlabs/SSV.
Existing techniques to encode spatial invariance within deep convolutional neural networks only model 2D transformation fields. This does not account for the fact that objects in a 2D space are a projection of 3D ones, and thus they have limited ability to severe object viewpoint changes. To overcome this limitation, we introduce a learnable module, cylindrical convolutional networks (CCNs), that exploit cylindrical representation of a convolutional kernel defined in the 3D space. CCNs extract a view-specific feature through a view-specific convolutional kernel to predict object category scores at each viewpoint. With the view-specific feature, we simultaneously determine objective category and viewpoints using the proposed sinusoidal soft-argmax module. Our experiments demonstrate the effectiveness of the cylindrical convolutional networks on joint object detection and viewpoint estimation.
Deep convolutional neural networks (DCNNs) trained for face identification develop representations that generalize over variable images, while retaining subject (e.g., gender) and image (e.g., viewpoint) information. Identity, gender, and viewpoint codes were studied at the "neural unit" and ensemble levels of a face-identification network. At the unit level, identification, gender classification, and viewpoint estimation were measured by deleting units to create variably-sized, randomly-sampled subspaces at the top network layer. Identification of 3,531 identities remained high (area under the ROC approximately 1.0) as dimensionality decreased from 512 units to 16 (0.95), 4 (0.80), and 2 (0.72) units. Individual identities separated statistically on every top-layer unit. Cross-unit responses were minimally correlated, indicating that units code non-redundant identity cues. This "distributed" code requires only a sparse, random sample of units to identify faces accurately. Gender classification declined gradually and viewpoint estimation fell steeply as dimensionality decreased. Individual units were weakly predictive of gender and viewpoint, but ensembles proved effective predictors. Therefore, distributed and sparse codes co-exist in the network units to represent different face attributes. At the ensemble level, principal component analysis of face representations showed that identity, gender, and viewpoint information separated into high-dimensional subspaces, ordered by explained variance. Identity, gender, and viewpoint information contributed to all individual unit responses, undercutting a neural tuning analogy for face attributes. Interpretation of neural-like codes from DCNNs, and by analogy, high-level visual codes, cannot be inferred from single unit responses. Instead, "meaning" is encoded by directions in the high-dimensional space.
We present a convolutional neural network for joint 3D shape prediction and viewpoint estimation from a single input image. During training, our network gets the learning signal from a silhouette of an object in the input image - a form of self-supervision. It does not require ground truth data for 3D shapes and the viewpoints. Because it relies on such a weak form of supervision, our approach can easily be applied to real-world data. We demonstrate that our method produces reasonable qualitative and quantitative results on natural images for both shape estimation and viewpoint prediction. Unlike previous approaches, our method does not require multiple views of the same object instance in the dataset, which significantly expands the applicability in practical robotics scenarios. We showcase it by using the hallucinated shapes to improve the performance on the task of grasping real-world objects both in simulation and with a PR2 robot.
Most deep pose estimation methods need to be trained for specific object instances or categories. In this work we propose a completely generic deep pose estimation approach, which does not require the network to have been trained on relevant categories, nor objects in a category to have a canonical pose. We believe this is a crucial step to design robotic systems that can interact with new objects in the wild not belonging to a predefined category. Our main insight is to dynamically condition pose estimation with a representation of the 3D shape of the target object. More precisely, we train a Convolutional Neural Network that takes as input both a test image and a 3D model, and outputs the relative 3D pose of the object in the input image with respect to the 3D model. We demonstrate that our method boosts performances for supervised category pose estimation on standard benchmarks, namely Pascal3D+, ObjectNet3D and Pix3D, on which we provide results superior to the state of the art. More importantly, we show that our network trained on everyday man-made objects from ShapeNet generalizes without any additional training to completely new types of 3D objects by providing results on the LINEMOD dataset as well as on natural entities such as animals from ImageNet.
Viewpoint estimation for known categories of objects has been improved significantly thanks to deep networks and large datasets, but generalization to unknown categories is still very challenging. With an aim towards improving performance on unknown categories, we introduce the problem of category-level few-shot viewpoint estimation. We design a novel framework to successfully train viewpoint networks for new categories with few examples (10 or less). We formulate the problem as one of learning to estimate category-specific 3D canonical shapes, their associated depth estimates, and semantic 2D keypoints. We apply meta-learning to learn weights for our network that are amenable to category-specific few-shot fine-tuning. Furthermore, we design a flexible meta-Siamese network that maximizes information sharing during meta-learning. Through extensive experimentation on the ObjectNet3D and Pascal3D+ benchmark datasets, we demonstrate that our framework, which we call MetaView, significantly outperforms fine-tuning the state-of-the-art models with few examples, and that the specific architectural innovations of our method are crucial to achieving good performance.
Many computer vision challenges require continuous outputs, but tend to be solved by discrete classification. The reason is classification's natural containment within a probability $n$-simplex, as defined by the popular softmax activation function. Regular regression lacks such a closed geometry, leading to unstable training and convergence to suboptimal local minima. Starting from this insight we revisit regression in convolutional neural networks. We observe many continuous output problems in computer vision are naturally contained in closed geometrical manifolds, like the Euler angles in viewpoint estimation or the normals in surface normal estimation. A natural framework for posing such continuous output problems are $n$-spheres, which are naturally closed geometric manifolds defined in the $\mathbb{R}^{(n+1)}$ space. By introducing a spherical exponential mapping on $n$-spheres at the regression output, we obtain well-behaved gradients, leading to stable training. We show how our spherical regression can be utilized for several computer vision challenges, specifically viewpoint estimation, surface normal estimation and 3D rotation estimation. For all these problems our experiments demonstrate the benefit of spherical regression. All paper resources are available at https://github.com/leoshine/Spherical_Regression.
Understanding the geometry and pose of objects in 2D images is a fundamental necessity for a wide range of real world applications. Driven by deep neural networks, recent methods have brought significant improvements to object pose estimation. However, they suffer due to scarcity of keypoint/pose-annotated real images and hence can not exploit the object's 3D structural information effectively. In this work, we propose a data-efficient method which utilizes the geometric regularity of intraclass objects for pose estimation. First, we learn pose-invariant local descriptors of object parts from simple 2D RGB images. These descriptors, along with keypoints obtained from renders of a fixed 3D template model are then used to generate keypoint correspondence maps for a given monocular real image. Finally, a pose estimation network predicts 3D pose of the object using these correspondence maps. This pipeline is further extended to a multi-view approach, which assimilates keypoint information from correspondence sets generated from multiple views of the 3D template model. Fusion of multi-view information significantly improves geometric comprehension of the system which in turn enhances the pose estimation performance. Furthermore, use of correspondence framework responsible for the learning of pose invariant keypoint descriptor also allows us to effectively alleviate the data-scarcity problem. This enables our method to achieve state-of-the-art performance on multiple real-image viewpoint estimation datasets, such as Pascal3D+ and ObjectNet3D. To encourage reproducible research, we have released the codes for our proposed approach.
Understanding and extracting 3D information of objects from monocular 2D images is a fundamental problem in computer vision. In the task of 3D object pose estimation, recent data driven deep neural network based approaches suffer from scarcity of real images with 3D keypoint and pose annotations. Drawing inspiration from human cognition, where the annotators use a 3D CAD model as structural reference to acquire ground-truth viewpoints for real images; we propose an iterative Semantic Pose Alignment Network, called iSPA-Net. Our approach focuses on exploiting semantic 3D structural regularity to solve the task of fine-grained pose estimation by predicting viewpoint difference between a given pair of images. Such image comparison based approach also alleviates the problem of data scarcity and hence enhances scalability of the proposed approach for novel object categories with minimal annotation. The fine-grained object pose estimator is also aided by correspondence of learned spatial descriptor of the input image pair. The proposed pose alignment framework enjoys the faculty to refine its initial pose estimation in consecutive iterations by utilizing an online rendering setup along with effectiveness of a non-uniform bin classification of pose-difference. This enables iSPA-Net to achieve state-of-the-art performance on various real image viewpoint estimation datasets. Further, we demonstrate effectiveness of the approach for multiple applications. First, we show results for active object viewpoint localization to capture images from similar pose considering only a single image as pose reference. Second, we demonstrate the ability of the learned semantic correspondence to perform unsupervised part-segmentation transfer using only a single part-annotated 3D template model per object class. To encourage reproducible research, we have released the codes for our proposed algorithm.
This paper addresses the problem of viewpoint estimation of an object in a given image. It presents five key insights that should be taken into consideration when designing a CNN that solves the problem. Based on these insights, the paper proposes a network in which (i) The architecture jointly solves detection, classification, and viewpoint estimation. (ii) New types of data are added and trained on. (iii) A novel loss function, which takes into account both the geometry of the problem and the new types of data, is propose. Our network improves the state-of-the-art results for this problem by 9.8%.