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arXiv:2506.11545

FCA2: Frame Compression-Aware Autoencoder for Modular and Fast Compressed Video Super-Resolution

State-of-the-art (SOTA) compressed video super-resolution (CVSR) models face persistent challenges, including prolonged inference time, complex training pipelines, and reliance on auxiliary information. As video frame rates continue to increase, the diminishing inter-frame differences further expose the limitations of traditional frame-to-frame information exploitation methods, which are inadequate for addressing current video super-resolution (VSR) demands. To overcome these challenges, we propose an efficient and scalable solution inspired by the structural and statistical similarities between hyperspectral images (HSI) and video data. Our approach introduces a compression-driven dimensionality reduction strategy that reduces computational complexity, accelerates inference, and enhances the extraction of temporal information across frames. The proposed modular architecture is designed for seamless integration with existing VSR frameworks, ensuring strong adaptability and transferability across diverse applications. Experimental results demonstrate that our method achieves performance on par with, or surpassing, the current SOTA models, while significantly reducing inference time. By addressing key bottlenecks in CVSR, our work offers a practical and efficient pathway for advancing VSR technology. Our code will be publicly available at https://github.com/handsomewzy/FCA2.

arXiv:2506.14803

Omnidirectional Video Super-Resolution using Deep Learning

Omnidirectional Videos (or 360{\deg} videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360{\deg} videos does not allow for each degree of view to be represented with adequate pixels, limiting the visual quality offered in the immersive experience. Deep learning Video Super-Resolution (VSR) techniques used for conventional videos could provide a promising software-based solution; however, these techniques do not tackle the distortion present in equirectangular projections of 360{\deg} video signals. An additional obstacle is the limited availability of 360{\deg} video datasets for study. To address these issues, this paper creates a novel 360{\deg} Video Dataset (360VDS) with a study of the extensibility of conventional VSR models to 360{\deg} videos. This paper further proposes a novel deep learning model for 360{\deg} Video Super-Resolution (360{\deg} VSR), called Spherical Signal Super-resolution with a Proportioned Optimisation (S3PO). S3PO adopts recurrent modelling with an attention mechanism, unbound from conventional VSR techniques like alignment. With a purpose-built feature extractor and a novel loss function addressing spherical distortion, S3PO outperforms most state-of-the-art conventional VSR models and 360{\deg}~specific super-resolution models on 360{\deg} video datasets. A step-wise ablation study is presented to understand and demonstrate the impact of the chosen architectural sub-components, targeted training and optimisation.

arXiv:2506.14381

Compressed Video Super-Resolution based on Hierarchical Encoding

This paper presents a general-purpose video super-resolution (VSR) method, dubbed VSR-HE, specifically designed to enhance the perceptual quality of compressed content. Targeting scenarios characterized by heavy compression, the method upscales low-resolution videos by a ratio of four, from 180p to 720p or from 270p to 1080p. VSR-HE adopts hierarchical encoding transformer blocks and has been sophisticatedly optimized to eliminate a wide range of compression artifacts commonly introduced by H.265/HEVC encoding across various quantization parameter (QP) levels. To ensure robustness and generalization, the model is trained and evaluated under diverse compression settings, allowing it to effectively restore fine-grained details and preserve visual fidelity. The proposed VSR-HE has been officially submitted to the ICME 2025 Grand Challenge on VSR for Video Conferencing (Team BVI-VSR), under both the Track 1 (General-Purpose Real-World Video Content) and Track 2 (Talking Head Videos).

arXiv:2506.12269공식 코드 · Papers with Code

ICME 2025 Grand Challenge on Video Super-Resolution for Video Conferencing

Super-Resolution (SR) is a critical task in computer vision, focusing on reconstructing high-resolution (HR) images from low-resolution (LR) inputs. The field has seen significant progress through various challenges, particularly in single-image SR. Video Super-Resolution (VSR) extends this to the temporal domain, aiming to enhance video quality using methods like local, uni-, bi-directional propagation, or traditional upscaling followed by restoration. This challenge addresses VSR for conferencing, where LR videos are encoded with H.265 at fixed QPs. The goal is to upscale videos by a specific factor, providing HR outputs with enhanced perceptual quality under a low-delay scenario using causal models. The challenge included three tracks: general-purpose videos, talking head videos, and screen content videos, with separate datasets provided by the organizers for training, validation, and testing. We open-sourced a new screen content dataset for the SR task in this challenge. Submissions were evaluated through subjective tests using a crowdsourced implementation of the ITU-T Rec P.910.

arXiv:2506.06710공식 코드 · Papers with Code

A Systematic Investigation on Deep Learning-Based Omnidirectional Image and Video Super-Resolution

Omnidirectional image and video super-resolution is a crucial research topic in low-level vision, playing an essential role in virtual reality and augmented reality applications. Its goal is to reconstruct high-resolution images or video frames from low-resolution inputs, thereby enhancing detail preservation and enabling more accurate scene analysis and interpretation. In recent years, numerous innovative and effective approaches have been proposed, predominantly based on deep learning techniques, involving diverse network architectures, loss functions, projection strategies, and training datasets. This paper presents a systematic review of recent progress in omnidirectional image and video super-resolution, focusing on deep learning-based methods. Given that existing datasets predominantly rely on synthetic degradation and fall short in capturing real-world distortions, we introduce a new dataset, 360Insta, that comprises authentically degraded omnidirectional images and videos collected under diverse conditions, including varying lighting, motion, and exposure settings. This dataset addresses a critical gap in current omnidirectional benchmarks and enables more robust evaluation of the generalization capabilities of omnidirectional super-resolution methods. We conduct comprehensive qualitative and quantitative evaluations of existing methods on both public datasets and our proposed dataset. Furthermore, we provide a systematic overview of the current status of research and discuss promising directions for future exploration. All datasets, methods, and evaluation metrics introduced in this work are publicly available and will be regularly updated. Project page: https://github.com/nqian1/Survey-on-ODISR-and-ODVSR.

arXiv:2506.08529

LiftVSR: Lifting Image Diffusion to Video Super-Resolution via Hybrid Temporal Modeling with Only 4$\times$RTX 4090s

Diffusion models have significantly advanced video super-resolution (VSR) by enhancing perceptual quality, largely through elaborately designed temporal modeling to ensure inter-frame consistency. However, existing methods usually suffer from limited temporal coherence and prohibitively high computational costs (e.g., typically requiring over 8 NVIDIA A100-80G GPUs), especially for long videos. In this work, we propose LiftVSR, an efficient VSR framework that leverages and elevates the image-wise diffusion prior from PixArt-$\alpha$, achieving state-of-the-art results using only 4$\times$RTX 4090 GPUs. To balance long-term consistency and efficiency, we introduce a hybrid temporal modeling mechanism that decomposes temporal learning into two complementary components: (i) Dynamic Temporal Attention (DTA) for fine-grained temporal modeling within short frame segment ($\textit{i.e.}$, low complexity), and (ii) Attention Memory Cache (AMC) for long-term temporal modeling across segments ($\textit{i.e.}$, consistency). Specifically, DTA identifies multiple token flows across frames within multi-head query and key tokens to warp inter-frame contexts in the value tokens. AMC adaptively aggregates historical segment information via a cache unit, ensuring long-term coherence with minimal overhead. To further stabilize the cache interaction during inference, we introduce an asymmetric sampling strategy that mitigates feature mismatches arising from different diffusion sampling steps. Extensive experiments on several typical VSR benchmarks have demonstrated that LiftVSR achieves impressive performance with significantly lower computational costs.

arXiv:2506.03216

A Survey of Deep Learning Video Super-Resolution

Video super-resolution (VSR) is a prominent research topic in low-level computer vision, where deep learning technologies have played a significant role. The rapid progress in deep learning and its applications in VSR has led to a proliferation of tools and techniques in the literature. However, the usage of these methods is often not adequately explained, and decisions are primarily driven by quantitative improvements. Given the significance of VSR's potential influence across multiple domains, it is imperative to conduct a comprehensive analysis of the elements and deep learning methodologies employed in VSR research. This methodical analysis will facilitate the informed development of models tailored to specific application needs. In this paper, we present an overarching overview of deep learning-based video super-resolution models, investigating each component and discussing its implications. Furthermore, we provide a synopsis of key components and technologies employed by state-of-the-art and earlier VSR models. By elucidating the underlying methodologies and categorising them systematically, we identified trends, requirements, and challenges in the domain. As a first-of-its-kind survey of deep learning-based VSR models, this work also establishes a multi-level taxonomy to guide current and future VSR research, enhancing the maturation and interpretation of VSR practices for various practical applications.

arXiv:2506.04830

DualX-VSR: Dual Axial Spatial$\times$Temporal Transformer for Real-World Video Super-Resolution without Motion Compensation

Transformer-based models like ViViT and TimeSformer have advanced video understanding by effectively modeling spatiotemporal dependencies. Recent video generation models, such as Sora and Vidu, further highlight the power of transformers in long-range feature extraction and holistic spatiotemporal modeling. However, directly applying these models to real-world video super-resolution (VSR) is challenging, as VSR demands pixel-level precision, which can be compromised by tokenization and sequential attention mechanisms. While recent transformer-based VSR models attempt to address these issues using smaller patches and local attention, they still face limitations such as restricted receptive fields and dependence on optical flow-based alignment, which can introduce inaccuracies in real-world settings. To overcome these issues, we propose Dual Axial Spatial$\times$Temporal Transformer for Real-World Video Super-Resolution (DualX-VSR), which introduces a novel dual axial spatial$\times$temporal attention mechanism that integrates spatial and temporal information along orthogonal directions. DualX-VSR eliminates the need for motion compensation, offering a simplified structure that provides a cohesive representation of spatiotemporal information. As a result, DualX-VSR achieves high fidelity and superior performance in real-world VSR task.

arXiv:2505.19958

UltraVSR: Achieving Ultra-Realistic Video Super-Resolution with Efficient One-Step Diffusion Space

Diffusion models have shown great potential in generating realistic image detail. However, adapting these models to video super-resolution (VSR) remains challenging due to their inherent stochasticity and lack of temporal modeling. In this paper, we propose UltraVSR, a novel framework that enables ultra-realistic and temporal-coherent VSR through an efficient one-step diffusion space. A central component of UltraVSR is the Degradation-aware Restoration Schedule (DRS), which estimates a degradation factor from the low-resolution input and transforms iterative denoising process into a single-step reconstruction from from low-resolution to high-resolution videos. This design eliminates randomness from diffusion noise and significantly speeds up inference. To ensure temporal consistency, we propose a lightweight yet effective Recurrent Temporal Shift (RTS) module, composed of an RTS-convolution unit and an RTS-attention unit. By partially shifting feature components along the temporal dimension, these two units collaboratively facilitate effective feature propagation, fusion, and alignment across neighboring frames, without relying on explicit temporal layers. The RTS module is integrated into a pretrained text-to-image diffusion model and is further enhanced through Spatio-temporal Joint Distillation (SJD), which improves temporal coherence while preserving realistic details. Additionally, we introduce a Temporally Asynchronous Inference (TAI) strategy to capture long-range temporal dependencies under limited memory constraints. Extensive experiments show that UltraVSR achieves state-of-the-art performance, both qualitatively and quantitatively, in a single sampling step.

arXiv:2505.16239공식 코드 · Papers with Code

DOVE: Efficient One-Step Diffusion Model for Real-World Video Super-Resolution

Diffusion models have demonstrated promising performance in real-world video super-resolution (VSR). However, the dozens of sampling steps they require, make inference extremely slow. Sampling acceleration techniques, particularly single-step, provide a potential solution. Nonetheless, achieving one step in VSR remains challenging, due to the high training overhead on video data and stringent fidelity demands. To tackle the above issues, we propose DOVE, an efficient one-step diffusion model for real-world VSR. DOVE is obtained by fine-tuning a pretrained video diffusion model (*i.e.*, CogVideoX). To effectively train DOVE, we introduce the latent-pixel training strategy. The strategy employs a two-stage scheme to gradually adapt the model to the video super-resolution task. Meanwhile, we design a video processing pipeline to construct a high-quality dataset tailored for VSR, termed HQ-VSR. Fine-tuning on this dataset further enhances the restoration capability of DOVE. Extensive experiments show that DOVE exhibits comparable or superior performance to multi-step diffusion-based VSR methods. It also offers outstanding inference efficiency, achieving up to a **28$\times$** speed-up over existing methods such as MGLD-VSR. Code is available at: https://github.com/zhengchen1999/DOVE.

arXiv:2505.14135

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

arXiv:2505.13915

Blind Restoration of High-Resolution Ultrasound Video

Ultrasound imaging is widely applied in clinical practice, yet ultrasound videos often suffer from low signal-to-noise ratios (SNR) and limited resolutions, posing challenges for diagnosis and analysis. Variations in equipment and acquisition settings can further exacerbate differences in data distribution and noise levels, reducing the generalizability of pre-trained models. This work presents a self-supervised ultrasound video super-resolution algorithm called Deep Ultrasound Prior (DUP). DUP employs a video-adaptive optimization process of a neural network that enhances the resolution of given ultrasound videos without requiring paired training data while simultaneously removing noise. Quantitative and visual evaluations demonstrate that DUP outperforms existing super-resolution algorithms, leading to substantial improvements for downstream applications.

arXiv:2505.10577

GRNN:Recurrent Neural Network based on Ghost Features for Video Super-Resolution

Modern video super-resolution (VSR) systems based on convolutional neural networks (CNNs) require huge computational costs. The problem of feature redundancy is present in most models in many domains, but is rarely discussed in VSR. We experimentally observe that many features in VSR models are also similar to each other, so we propose to use "Ghost features" to reduce this redundancy. We also analyze the so-called "gradient disappearance" phenomenon generated by the conventional recurrent convolutional network (RNN) model, and combine the Ghost module with RNN to complete the modeling on time series. The current frame is used as input to the model together with the next frame, the output of the previous frame and the hidden state. Extensive experiments on several benchmark models and datasets show that the PSNR and SSIM of our proposed modality are improved to some extent. Some texture details in the video are also better preserved.

arXiv:2505.10589

Super-Resolution Generative Adversarial Networks based Video Enhancement

This study introduces an enhanced approach to video super-resolution by extending ordinary Single-Image Super-Resolution (SISR) Super-Resolution Generative Adversarial Network (SRGAN) structure to handle spatio-temporal data. While SRGAN has proven effective for single-image enhancement, its design does not account for the temporal continuity required in video processing. To address this, a modified framework that incorporates 3D Non-Local Blocks is proposed, which is enabling the model to capture relationships across both spatial and temporal dimensions. An experimental training pipeline is developed, based on patch-wise learning and advanced data degradation techniques, to simulate real-world video conditions and learn from both local and global structures and details. This helps the model generalize better and maintain stability across varying video content while maintaining the general structure besides the pixel-wise correctness. Two model variants-one larger and one more lightweight-are presented to explore the trade-offs between performance and efficiency. The results demonstrate improved temporal coherence, sharper textures, and fewer visual artifacts compared to traditional single-image methods. This work contributes to the development of practical, learning-based solutions for video enhancement tasks, with potential applications in streaming, gaming, and digital restoration.

arXiv:2505.04657공식 코드 · Papers with Code

EvEnhancer: Empowering Effectiveness, Efficiency and Generalizability for Continuous Space-Time Video Super-Resolution with Events

Continuous space-time video super-resolution (C-STVSR) endeavors to upscale videos simultaneously at arbitrary spatial and temporal scales, which has recently garnered increasing interest. However, prevailing methods struggle to yield satisfactory videos at out-of-distribution spatial and temporal scales. On the other hand, event streams characterized by high temporal resolution and high dynamic range, exhibit compelling promise in vision tasks. This paper presents EvEnhancer, an innovative approach that marries the unique advantages of event streams to elevate effectiveness, efficiency, and generalizability for C-STVSR. Our approach hinges on two pivotal components: 1) Event-adapted synthesis capitalizes on the spatiotemporal correlations between frames and events to discern and learn long-term motion trajectories, enabling the adaptive interpolation and fusion of informative spatiotemporal features; 2) Local implicit video transformer integrates local implicit video neural function with cross-scale spatiotemporal attention to learn continuous video representations utilized to generate plausible videos at arbitrary resolutions and frame rates. Experiments show that EvEnhancer achieves superiority on synthetic and real-world datasets and preferable generalizability on out-of-distribution scales against state-of-the-art methods. Code is available at https://github.com/W-Shuoyan/EvEnhancer.

arXiv:2504.15649

RepNet-VSR: Reparameterizable Architecture for High-Fidelity Video Super-Resolution

As a fundamental challenge in visual computing, video super-resolution (VSR) focuses on reconstructing highdefinition video sequences from their degraded lowresolution counterparts. While deep convolutional neural networks have demonstrated state-of-the-art performance in spatial-temporal super-resolution tasks, their computationally intensive nature poses significant deployment challenges for resource-constrained edge devices, particularly in real-time mobile video processing scenarios where power efficiency and latency constraints coexist. In this work, we propose a Reparameterizable Architecture for High Fidelity Video Super Resolution method, named RepNet-VSR, for real-time 4x video super-resolution. On the REDS validation set, the proposed model achieves 27.79 dB PSNR when processing 180p to 720p frames in 103 ms per 10 frames on a MediaTek Dimensity NPU. The competition results demonstrate an excellent balance between restoration quality and deployment efficiency. The proposed method scores higher than the previous champion algorithm of MAI video super-resolution challenge.

arXiv:2505.02159공식 코드 · Papers with Code

Small Clips, Big Gains: Learning Long-Range Refocused Temporal Information for Video Super-Resolution

Video super-resolution (VSR) can achieve better performance compared to single image super-resolution by additionally leveraging temporal information. In particular, the recurrent-based VSR model exploits long-range temporal information during inference and achieves superior detail restoration. However, effectively learning these long-term dependencies within long videos remains a key challenge. To address this, we propose LRTI-VSR, a novel training framework for recurrent VSR that efficiently leverages Long-Range Refocused Temporal Information. Our framework includes a generic training strategy that utilizes temporal propagation features from long video clips while training on shorter video clips. Additionally, we introduce a refocused intra&inter-frame transformer block which allows the VSR model to selectively prioritize useful temporal information through its attention module while further improving inter-frame information utilization in the FFN module. We evaluate LRTI-VSR on both CNN and transformer-based VSR architectures, conducting extensive ablation studies to validate the contribution of each component. Experiments on long-video test sets demonstrate that LRTI-VSR achieves state-of-the-art performance while maintaining training and computational efficiency.

arXiv:2504.13042공식 코드 · Papers with Code

Event-Enhanced Blurry Video Super-Resolution

In this paper, we tackle the task of blurry video super-resolution (BVSR), aiming to generate high-resolution (HR) videos from low-resolution (LR) and blurry inputs. Current BVSR methods often fail to restore sharp details at high resolutions, resulting in noticeable artifacts and jitter due to insufficient motion information for deconvolution and the lack of high-frequency details in LR frames. To address these challenges, we introduce event signals into BVSR and propose a novel event-enhanced network, Ev-DeblurVSR. To effectively fuse information from frames and events for feature deblurring, we introduce a reciprocal feature deblurring module that leverages motion information from intra-frame events to deblur frame features while reciprocally using global scene context from the frames to enhance event features. Furthermore, to enhance temporal consistency, we propose a hybrid deformable alignment module that fully exploits the complementary motion information from inter-frame events and optical flow to improve motion estimation in the deformable alignment process. Extensive evaluations demonstrate that Ev-DeblurVSR establishes a new state-of-the-art performance on both synthetic and real-world datasets. Notably, on real data, our method is +2.59 dB more accurate and 7.28$\times$ faster than the recent best BVSR baseline FMA-Net. Code: https://github.com/DachunKai/Ev-DeblurVSR.

arXiv:2503.13745공식 코드 · Papers with Code

FedVSR: Towards Model-Agnostic Federated Learning in Video Super-Resolution

Video Super-Resolution (VSR) reconstructs high-resolution videos from low-resolution inputs to restore fine details and improve visual clarity. While deep learning-based VSR methods achieve impressive results, their centralized nature raises serious privacy concerns, particularly in applications with strict privacy requirements. Federated Learning (FL) offers an alternative approach, but existing FL methods struggle with low-level vision tasks, leading to suboptimal reconstructions. To address this, we propose FedVSR1, a novel, architecture-independent, and stateless FL framework for VSR. Our approach introduces a lightweight loss term that improves local optimization and guides global aggregation with minimal computational overhead. To the best of our knowledge, this is the first attempt at federated VSR. Extensive experiments show that FedVSR outperforms general FL methods by an average of 0.85 dB in PSNR, highlighting its effectiveness. The code is available at: https://github.com/alimd94/FedVSR

arXiv:2503.03355

Rethinking Video Super-Resolution: Towards Diffusion-Based Methods without Motion Alignment

In this work, we rethink the approach to video super-resolution by introducing a method based on the Diffusion Posterior Sampling framework, combined with an unconditional video diffusion transformer operating in latent space. The video generation model, a diffusion transformer, functions as a space-time model. We argue that a powerful model, which learns the physics of the real world, can easily handle various kinds of motion patterns as prior knowledge, thus eliminating the need for explicit estimation of optical flows or motion parameters for pixel alignment. Furthermore, a single instance of the proposed video diffusion transformer model can adapt to different sampling conditions without re-training. Empirical results on synthetic and real-world datasets illustrate the feasibility of diffusion-based, alignment-free video super-resolution.