Implicit neural representations for video have been recognized as a novel and promising form of video representation. Existing works pay more attention to improving video reconstruction quality but little attention to the decoding speed. However, the high computation of convolutional network used in existing methods leads to low decoding speed. Moreover, these convolution-based video representation methods also suffer from long training time, about 14 seconds per frame to achieve 35+ PSNR on Bunny. To solve the above problems, we propose GSVR, a novel 2D Gaussian-based video representation, which achieves 800+ FPS and 35+ PSNR on Bunny, only needing a training time of $2$ seconds per frame. Specifically, we propose a hybrid deformation field to model the dynamics of the video, which combines two motion patterns, namely the tri-plane motion and the polynomial motion, to deal with the coupling of camera motion and object motion in the video. Furthermore, we propose a Dynamic-aware Time Slicing strategy to adaptively divide the video into multiple groups of pictures(GOP) based on the dynamic level of the video in order to handle large camera motion and non-rigid movements. Finally, we propose quantization-aware fine-tuning to avoid performance reduction after quantization and utilize image codecs to compress Gaussians to achieve a compact representation. Experiments on the Bunny and UVG datasets confirm that our method converges much faster than existing methods and also has 10x faster decoding speed compared to other methods. Our method has comparable performance in the video interpolation task to SOTA and attains better video compression performance than NeRV.
We present Quanta Diffusion (QuDi), a powerful generative video reconstruction method for single-photon imaging. QuDi is an algorithm supporting the latest Quanta Image Sensors (QIS) and Single Photon Avalanche Diodes (SPADs) for extremely low-light imaging conditions. Compared to existing methods, QuDi overcomes the difficulties of simultaneously managing the motion and the strong shot noise. The core innovation of QuDi is to inject a physics-based forward model into the diffusion algorithm, while keeping the motion estimation in the loop. QuDi demonstrates an average of 2.4 dB PSNR improvement over the best existing methods.
Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager, a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion: A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration: An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine: A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications.
We propose AdapTok, an adaptive temporal causal video tokenizer that can flexibly allocate tokens for different frames based on video content. AdapTok is equipped with a block-wise masking strategy that randomly drops tail tokens of each block during training, and a block causal scorer to predict the reconstruction quality of video frames using different numbers of tokens. During inference, an adaptive token allocation strategy based on integer linear programming is further proposed to adjust token usage given predicted scores. Such design allows for sample-wise, content-aware, and temporally dynamic token allocation under a controllable overall budget. Extensive experiments for video reconstruction and generation on UCF-101 and Kinetics-600 demonstrate the effectiveness of our approach. Without additional image data, AdapTok consistently improves reconstruction quality and generation performance under different token budgets, allowing for more scalable and token-efficient generative video modeling.
Event-based cameras offer unique advantages such as high temporal resolution, high dynamic range, and low power consumption. However, the massive storage requirements and I/O burdens of existing synthetic data generation pipelines and the scarcity of real data prevent event-based training datasets from scaling up, limiting the development and generalization capabilities of event vision models. To address this challenge, we introduce Video-to-Voxel (V2V), an approach that directly converts conventional video frames into event-based voxel grid representations, bypassing the storage-intensive event stream generation entirely. V2V enables a 150 times reduction in storage requirements while supporting on-the-fly parameter randomization for enhanced model robustness. Leveraging this efficiency, we train several video reconstruction and optical flow estimation model architectures on 10,000 diverse videos totaling 52 hours--an order of magnitude larger than existing event datasets, yielding substantial improvements.
3D Gaussian Splatting (3DGS) has emerged as a high-fidelity and efficient paradigm for online free-viewpoint video (FVV) reconstruction, offering viewers rapid responsiveness and immersive experiences. However, existing online methods face challenge in prohibitive storage requirements primarily due to point-wise modeling that fails to exploit the motion properties. To address this limitation, we propose a novel Compact Gaussian Streaming (ComGS) framework, leveraging the locality and consistency of motion in dynamic scene, that models object-consistent Gaussian point motion through keypoint-driven motion representation. By transmitting only the keypoint attributes, this framework provides a more storage-efficient solution. Specifically, we first identify a sparse set of motion-sensitive keypoints localized within motion regions using a viewspace gradient difference strategy. Equipped with these keypoints, we propose an adaptive motion-driven mechanism that predicts a spatial influence field for propagating keypoint motion to neighboring Gaussian points with similar motion. Moreover, ComGS adopts an error-aware correction strategy for key frame reconstruction that selectively refines erroneous regions and mitigates error accumulation without unnecessary overhead. Overall, ComGS achieves a remarkable storage reduction of over 159 X compared to 3DGStream and 14 X compared to the SOTA method QUEEN, while maintaining competitive visual fidelity and rendering speed. Our code will be released.
In this paper, we propose to compress human body video with interactive semantics, which can facilitate video coding to be interactive and controllable by manipulating semantic-level representations embedded in the coded bitstream. In particular, the proposed encoder employs a 3D human model to disentangle nonlinear dynamics and complex motion of human body signal into a series of configurable embeddings, which are controllably edited, compactly compressed, and efficiently transmitted. Moreover, the proposed decoder can evolve the mesh-based motion fields from these decoded semantics to realize the high-quality human body video reconstruction. Experimental results illustrate that the proposed framework can achieve promising compression performance for human body videos at ultra-low bitrate ranges compared with the state-of-the-art video coding standard Versatile Video Coding (VVC) and the latest generative compression schemes. Furthermore, the proposed framework enables interactive human body video coding without any additional pre-/post-manipulation processes, which is expected to shed light on metaverse-related digital human communication in the future.
With the continuous increase in the number and resolution of video surveillance cameras, the burden of transmitting and storing surveillance video is growing. Traditional communication methods based on Shannon's theory are facing optimization bottlenecks. Semantic communication, as an emerging communication method, is expected to break through this bottleneck and reduce the storage and transmission consumption of video. Existing semantic decoding methods often require many samples to train the neural network for each scene, which is time-consuming and labor-intensive. In this study, a semantic encoding and decoding method for surveillance video is proposed. First, the sketch was extracted as semantic information, and a sketch compression method was proposed to reduce the bit rate of semantic information. Then, an image translation network was proposed to translate the sketch into a video frame with a reference frame. Finally, a few-shot sketch decoding network was proposed to reconstruct video from sketch. Experimental results showed that the proposed method achieved significantly better video reconstruction performance than baseline methods. The sketch compression method could effectively reduce the storage and transmission consumption of semantic information with little compromise on video quality. The proposed method provides a novel semantic encoding and decoding method that only needs a few training samples for each surveillance scene, thus improving the practicality of the semantic communication system.
Neural Fields (NF) have gained prominence as a versatile framework for complex data representation. This work unveils a new problem setting termed \emph{Meta-Continual Learning of Neural Fields} (MCL-NF) and introduces a novel strategy that employs a modular architecture combined with optimization-based meta-learning. Focused on overcoming the limitations of existing methods for continual learning of neural fields, such as catastrophic forgetting and slow convergence, our strategy achieves high-quality reconstruction with significantly improved learning speed. We further introduce Fisher Information Maximization loss for neural radiance fields (FIM-NeRF), which maximizes information gains at the sample level to enhance learning generalization, with proved convergence guarantee and generalization bound. We perform extensive evaluations across image, audio, video reconstruction, and view synthesis tasks on six diverse datasets, demonstrating our method's superiority in reconstruction quality and speed over existing MCL and CL-NF approaches. Notably, our approach attains rapid adaptation of neural fields for city-scale NeRF rendering with reduced parameter requirement.
Events offer a novel paradigm for capturing scene dynamics via asynchronous sensing, but their inherent randomness often leads to degraded signal quality. Event signal filtering is thus essential for enhancing fidelity by reducing this internal randomness and ensuring consistent outputs across diverse acquisition conditions. Unlike traditional time series that rely on fixed temporal sampling to capture steady-state behaviors, events encode transient dynamics through polarity and event intervals, making signal modeling significantly more complex. To address this, the theoretical foundation of event generation is revisited through the lens of diffusion processes. The state and process information within events is modeled as continuous probability flux at threshold boundaries of the underlying irradiance diffusion. Building on this insight, a generative, online filtering framework called Event Density Flow Filter (EDFilter) is introduced. EDFilter estimates event correlation by reconstructing the continuous probability flux from discrete events using nonparametric kernel smoothing, and then resamples filtered events from this flux. To optimize fidelity over time, spatial and temporal kernels are employed in a time-varying optimization framework. A fast recursive solver with O(1) complexity is proposed, leveraging state-space models and lookup tables for efficient likelihood computation. Furthermore, a new real-world benchmark Rotary Event Dataset (RED) is released, offering microsecond-level ground truth irradiance for full-reference event filtering evaluation. Extensive experiments validate EDFilter's performance across tasks like event filtering, super-resolution, and direct event-based blob tracking. Significant gains in downstream applications such as SLAM and video reconstruction underscore its robustness and effectiveness.
Leveraging its robust linear global modeling capability, Mamba has notably excelled in computer vision. Despite its success, existing Mamba-based vision models have overlooked the nuances of event-driven tasks, especially in video reconstruction. Event-based video reconstruction (EBVR) demands spatial translation invariance and close attention to local event relationships in the spatio-temporal domain. Unfortunately, conventional Mamba algorithms apply static window partitions and standard reshape scanning methods, leading to significant losses in local connectivity. To overcome these limitations, we introduce EventMamba--a specialized model designed for EBVR tasks. EventMamba innovates by incorporating random window offset (RWO) in the spatial domain, moving away from the restrictive fixed partitioning. Additionally, it features a new consistent traversal serialization approach in the spatio-temporal domain, which maintains the proximity of adjacent events both spatially and temporally. These enhancements enable EventMamba to retain Mamba's robust modeling capabilities while significantly preserving the spatio-temporal locality of event data. Comprehensive testing on multiple datasets shows that EventMamba markedly enhances video reconstruction, drastically improving computation speed while delivering superior visual quality compared to Transformer-based methods.
Recent advances in Latent Video Diffusion Models (LVDMs) have revolutionized video generation by leveraging Video Variational Autoencoders (Video VAEs) to compress intricate video data into a compact latent space. However, as LVDM training scales, the computational overhead of Video VAEs becomes a critical bottleneck, particularly for encoding high-resolution videos. To address this, we propose LeanVAE, a novel and ultra-efficient Video VAE framework that introduces two key innovations: (1) a lightweight architecture based on a Neighborhood-Aware Feedforward (NAF) module and non-overlapping patch operations, drastically reducing computational cost, and (2) the integration of wavelet transforms and compressed sensing techniques to enhance reconstruction quality. Extensive experiments validate LeanVAE's superiority in video reconstruction and generation, particularly in enhancing efficiency over existing Video VAEs. Our model offers up to 50x fewer FLOPs and 44x faster inference speed while maintaining competitive reconstruction quality, providing insights for scalable, efficient video generation. Our models and code are available at https://github.com/westlake-repl/LeanVAE
Decoding visual stimuli from neural activity is essential for understanding the human brain. While fMRI methods have successfully reconstructed static images, fMRI-to-video reconstruction faces challenges due to the need for capturing spatiotemporal dynamics like motion and scene transitions. Recent approaches have improved semantic and perceptual alignment but struggle to integrate coarse fMRI data with detailed visual features. Inspired by the hierarchical organization of the visual system, we propose NEURONS, a novel framework that decouples learning into four correlated sub-tasks: key object segmentation, concept recognition, scene description, and blurry video reconstruction. This approach simulates the visual cortex's functional specialization, allowing the model to capture diverse video content. In the inference stage, NEURONS generates robust conditioning signals for a pre-trained text-to-video diffusion model to reconstruct the videos. Extensive experiments demonstrate that NEURONS outperforms state-of-the-art baselines, achieving solid improvements in video consistency (26.6%) and semantic-level accuracy (19.1%). Notably, NEURONS shows a strong functional correlation with the visual cortex, highlighting its potential for brain-computer interfaces and clinical applications. Code and model weights will be available at: https://github.com/xmed-lab/NEURONS.
Existing deep facial animation coding techniques efficiently compress talking head videos by applying deep generative models. Instead of compressing the entire video sequence, these methods focus on compressing only the keyframe and the keypoints of non-keyframes (target frames). The target frames are then reconstructed by utilizing a single keyframe, and the keypoints of the target frame. Although these unidirectional methods can reduce the bitrate, they rely on a single keyframe and often struggle to capture large head movements accurately, resulting in distortions in the facial region. In this paper, we propose a novel bidirectional learned animation codec that generates natural facial videos using past and future keyframes. First, in the Bidirectional Reference-Guided Auxiliary Stream Enhancement (BRG-ASE) process, we introduce a compact auxiliary stream for non-keyframes, which is enhanced by adaptively selecting one of two keyframes (past and future). This stream improves video quality with a slight increase in bitrate. Then, in the Bidirectional Reference-Guided Video Reconstruction (BRG-VRec) process, we animate the adaptively selected keyframe and reconstruct the target frame using both the animated keyframe and the auxiliary frame. Extensive experiments demonstrate a 55% bitrate reduction compared to the latest animation based video codec, and a 35% bitrate reduction compared to the latest video coding standard, Versatile Video Coding (VVC) on a talking head video dataset. It showcases the efficiency of our approach in improving video quality while simultaneously decreasing bitrate.
Dexterous telemanipulation critically relies on the continuous and stable tracking of the human operator's commands to ensure robust operation. Vison-based tracking methods are widely used but have low stability due to anomalies such as occlusions, inadequate lighting, and loss of sight. Traditional filtering, regression, and interpolation methods are commonly used to compensate for explicit information such as angles and positions. These approaches are restricted to low-dimensional data and often result in information loss compared to the original high-dimensional image and video data. Recent advances in diffusion-based approaches, which can operate on high-dimensional data, have achieved remarkable success in video reconstruction and generation. However, these methods have not been fully explored in continuous control tasks in robotics. This work introduces the Diffusion-Enhanced Telemanipulation (DET) framework, which incorporates the Frame-Difference Detection (FDD) technique to identify and segment anomalies in video streams. These anomalous clips are replaced after reconstruction using diffusion models, ensuring robust telemanipulation performance under challenging visual conditions. We validated this approach in various anomaly scenarios and compared it with the baseline methods. Experiments show that DET achieves an average RMSE reduction of 17.2% compared to the cubic spline and 51.1% compared to FFT-based interpolation for different occlusion durations.
In this paper, we introduce CineBrain, the first large-scale dataset featuring simultaneous EEG and fMRI recordings during dynamic audiovisual stimulation. Recognizing the complementary strengths of EEG's high temporal resolution and fMRI's deep-brain spatial coverage, CineBrain provides approximately six hours of narrative-driven content from the popular television series The Big Bang Theory for each of six participants. Building upon this unique dataset, we propose CineSync, an innovative multimodal decoding framework integrates a Multi-Modal Fusion Encoder with a diffusion-based Neural Latent Decoder. Our approach effectively fuses EEG and fMRI signals, significantly improving the reconstruction quality of complex audiovisual stimuli. To facilitate rigorous evaluation, we introduce Cine-Benchmark, a comprehensive evaluation protocol that assesses reconstructions across semantic and perceptual dimensions. Experimental results demonstrate that CineSync achieves state-of-the-art video reconstruction performance and highlight our initial success in combining fMRI and EEG for reconstructing both video and audio stimuli. Project Page: https://jianxgao.github.io/CineBrain.
Existing video tokenizers typically use the traditional Variational Autoencoder (VAE) architecture for video compression and reconstruction. However, to achieve good performance, its training process often relies on complex multi-stage training tricks that go beyond basic reconstruction loss and KL regularization. Among these tricks, the most challenging is the precise tuning of adversarial training with additional Generative Adversarial Networks (GANs) in the final stage, which can hinder stable convergence. In contrast to GANs, diffusion models offer more stable training processes and can generate higher-quality results. Inspired by these advantages, we propose CDT, a novel Conditioned Diffusion-based video Tokenizer, that replaces the GAN-based decoder with a conditional causal diffusion model. The encoder compresses spatio-temporal information into compact latents, while the decoder reconstructs videos through a reverse diffusion process conditioned on these latents. During inference, we incorporate a feature cache mechanism to generate videos of arbitrary length while maintaining temporal continuity and adopt sampling acceleration technique to enhance efficiency. Trained using only a basic MSE diffusion loss for reconstruction, along with KL term and LPIPS perceptual loss from scratch, extensive experiments demonstrate that CDT achieves state-of-the-art performance in video reconstruction tasks with just a single-step sampling. Even a scaled-down version of CDT (3$\times$ inference speedup) still performs comparably with top baselines. Moreover, the latent video generation model trained with CDT also exhibits superior performance. The source code and pretrained weights are available at https://github.com/ali-vilab/CDT.
With the popularity of 3D volumetric video applications, such as Autonomous Driving, Virtual Reality, and Mixed Reality, current developers have turned to deep learning for compressing volumetric video frames, i.e., point clouds for video upstreaming. The latest deep learning-based solutions offer higher efficiency, lower distortion, and better hardware support compared to traditional ones like MPEG and JPEG. However, privacy threats arise, especially reconstruction attacks targeting to recover the original input point cloud from the intermediate results. In this paper, we design VVRec, to the best of our knowledge, which is the first targeting DL-based Volumetric Video Reconstruction attack scheme. VVRec demonstrates the ability to reconstruct high-quality point clouds from intercepted transmission intermediate results using four well-trained neural network modules we design. Leveraging the latest latent diffusion models with Gamma distribution and a refinement algorithm, VVRec excels in reconstruction quality, color recovery, and surpasses existing defenses. We evaluate VVRec using three volumetric video datasets. The results demonstrate that VVRec achieves 64.70dB reconstruction accuracy, with an impressive 46.39% reduction of distortion over baselines.
Despite significant advancements in traditional syntactic communications based on Shannon's theory, these methods struggle to meet the requirements of 6G immersive communications, especially under challenging transmission conditions. With the development of generative artificial intelligence (GenAI), progress has been made in reconstructing videos using high-level semantic information. In this paper, we propose a scalable generative video semantic communication framework that extracts and transmits semantic information to achieve high-quality video reconstruction. Specifically, at the transmitter, description and other condition signals (e.g., first frame, sketches, etc.) are extracted from the source video, functioning as text and structural semantics, respectively. At the receiver, the diffusion-based GenAI large models are utilized to fuse the semantics of the multiple modalities for reconstructing the video. Simulation results demonstrate that, at an ultra-low channel bandwidth ratio (CBR), our scheme effectively captures semantic information to reconstruct videos aligned with human perception under different signal-to-noise ratios. Notably, the proposed ``First Frame+Desc." scheme consistently achieves CLIP score exceeding 0.92 at CBR = 0.0057 for SNR > 0 dB. This demonstrates its robust performance even under low SNR conditions.
We present Step-Video-T2V, a state-of-the-art text-to-video pre-trained model with 30B parameters and the ability to generate videos up to 204 frames in length. A deep compression Variational Autoencoder, Video-VAE, is designed for video generation tasks, achieving 16x16 spatial and 8x temporal compression ratios, while maintaining exceptional video reconstruction quality. User prompts are encoded using two bilingual text encoders to handle both English and Chinese. A DiT with 3D full attention is trained using Flow Matching and is employed to denoise input noise into latent frames. A video-based DPO approach, Video-DPO, is applied to reduce artifacts and improve the visual quality of the generated videos. We also detail our training strategies and share key observations and insights. Step-Video-T2V's performance is evaluated on a novel video generation benchmark, Step-Video-T2V-Eval, demonstrating its state-of-the-art text-to-video quality when compared with both open-source and commercial engines. Additionally, we discuss the limitations of current diffusion-based model paradigm and outline future directions for video foundation models. We make both Step-Video-T2V and Step-Video-T2V-Eval available at https://github.com/stepfun-ai/Step-Video-T2V. The online version can be accessed from https://yuewen.cn/videos as well. Our goal is to accelerate the innovation of video foundation models and empower video content creators.