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arXiv:2507.12426공식 코드 · Papers with Code

DVFL-Net: A Lightweight Distilled Video Focal Modulation Network for Spatio-Temporal Action Recognition

The landscape of video recognition has evolved significantly, shifting from traditional Convolutional Neural Networks (CNNs) to Transformer-based architectures for improved accuracy. While 3D CNNs have been effective at capturing spatiotemporal dynamics, recent Transformer models leverage self-attention to model long-range spatial and temporal dependencies. Despite achieving state-of-the-art performance on major benchmarks, Transformers remain computationally expensive, particularly with dense video data. To address this, we propose a lightweight Video Focal Modulation Network, DVFL-Net, which distills spatiotemporal knowledge from a large pre-trained teacher into a compact nano student model, enabling efficient on-device deployment. DVFL-Net utilizes knowledge distillation and spatial-temporal feature modulation to significantly reduce computation while preserving high recognition performance. We employ forward Kullback-Leibler (KL) divergence alongside spatio-temporal focal modulation to effectively transfer both local and global context from the Video-FocalNet Base (teacher) to the proposed VFL-Net (student). We evaluate DVFL-Net on UCF50, UCF101, HMDB51, SSV2, and Kinetics-400, benchmarking it against recent state-of-the-art methods in Human Action Recognition (HAR). Additionally, we conduct a detailed ablation study analyzing the impact of forward KL divergence. The results confirm the superiority of DVFL-Net in achieving an optimal balance between performance and efficiency, demonstrating lower memory usage, reduced GFLOPs, and strong accuracy, making it a practical solution for real-time HAR applications.

arXiv:2505.08455공식 코드 · Papers with Code

VCRBench: Exploring Long-form Causal Reasoning Capabilities of Large Video Language Models

Despite recent advances in video understanding, the capabilities of Large Video Language Models (LVLMs) to perform video-based causal reasoning remains underexplored, largely due to the absence of relevant and dedicated benchmarks for evaluating causal reasoning in visually grounded and goal-driven settings. To fill this gap, we introduce a novel benchmark named Video-based long-form Causal Reasoning (VCRBench). We create VCRBench using procedural videos of simple everyday activities, where the steps are deliberately shuffled with each clip capturing a key causal event, to test whether LVLMs can identify, reason about, and correctly sequence the events needed to accomplish a specific goal. Moreover, the benchmark is carefully designed to prevent LVLMs from exploiting linguistic shortcuts, as seen in multiple-choice or binary QA formats, while also avoiding the challenges associated with evaluating open-ended QA. Our evaluation of state-of-the-art LVLMs on VCRBench suggests that these models struggle with video-based long-form causal reasoning, primarily due to their difficulty in modeling long-range causal dependencies directly from visual observations. As a simple step toward enabling such capabilities, we propose Recognition-Reasoning Decomposition (RRD), a modular approach that breaks video-based causal reasoning into two sub-tasks of video recognition and causal reasoning. Our experiments on VCRBench show that RRD significantly boosts accuracy on VCRBench, with gains of up to 25.2%. Finally, our thorough analysis reveals interesting insights, for instance, that LVLMs primarily rely on language knowledge for complex video-based long-form causal reasoning tasks.

arXiv:2505.07721

Gameplay Highlights Generation

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience engagement. We approach the highlight generation problem by first identifying intervals in the video where interesting events occur and then concatenate them. We developed an in-house gameplay event detection dataset containing interesting events annotated by humans using VIA video annotator. Traditional techniques for highlight detection such as game engine integration requires expensive collaboration with game developers. OCR techniques which detect patches of specific images or texts require expensive per game engineering and may not generalize across game UI and different language. We finetuned a multimodal general purpose video understanding model such as X-CLIP using our dataset which generalizes across multiple games in a genre without per game engineering. Prompt engineering was performed to improve the classification performance of this multimodal model. Our evaluation showed that such a finetuned model can detect interesting events in first person shooting games from unseen gameplay footage with more than 90% accuracy. Moreover, our model performed significantly better on low resource games (small dataset) when trained along with high resource games, showing signs of transfer learning. To make the model production ready, we used ONNX libraries to enable cross platform inference. These libraries also provide post training quantization tools to reduce model size and inference time for deployment. ONNX runtime libraries with DirectML backend were used to perform efficient inference on Windows OS. We show that natural language supervision in the X-CLIP model leads to data efficient and highly performant video recognition models.

arXiv:2504.14921

Fast Adversarial Training with Weak-to-Strong Spatial-Temporal Consistency in the Frequency Domain on Videos

Adversarial Training (AT) has been shown to significantly enhance adversarial robustness via a min-max optimization approach. However, its effectiveness in video recognition tasks is hampered by two main challenges. First, fast adversarial training for video models remains largely unexplored, which severely impedes its practical applications. Specifically, most video adversarial training methods are computationally costly, with long training times and high expenses. Second, existing methods struggle with the trade-off between clean accuracy and adversarial robustness. To address these challenges, we introduce Video Fast Adversarial Training with Weak-to-Strong consistency (VFAT-WS), the first fast adversarial training method for video data. Specifically, VFAT-WS incorporates the following key designs: First, it integrates a straightforward yet effective temporal frequency augmentation (TF-AUG), and its spatial-temporal enhanced form STF-AUG, along with a single-step PGD attack to boost training efficiency and robustness. Second, it devises a weak-to-strong spatial-temporal consistency regularization, which seamlessly integrates the simpler TF-AUG and the more complex STF-AUG. Leveraging the consistency regularization, it steers the learning process from simple to complex augmentations. Both of them work together to achieve a better trade-off between clean accuracy and robustness. Extensive experiments on UCF-101 and HMDB-51 with both CNN and Transformer-based models demonstrate that VFAT-WS achieves great improvements in adversarial robustness and corruption robustness, while accelerating training by nearly 490%.

arXiv:2503.23447

CA^2ST: Cross-Attention in Audio, Space, and Time for Holistic Video Recognition

We propose Cross-Attention in Audio, Space, and Time (CA^2ST), a transformer-based method for holistic video recognition. Recognizing actions in videos requires both spatial and temporal understanding, yet most existing models lack a balanced spatio-temporal understanding of videos. To address this, we propose a novel two-stream architecture, called Cross-Attention in Space and Time (CAST), using only RGB input. In each layer of CAST, Bottleneck Cross-Attention (B-CA) enables spatial and temporal experts to exchange information and make synergistic predictions. For holistic video understanding, we extend CAST by integrating an audio expert, forming Cross-Attention in Visual and Audio (CAVA). We validate the CAST on benchmarks with different characteristics, EPIC-KITCHENS-100, Something-Something-V2, and Kinetics-400, consistently showing balanced performance. We also validate the CAVA on audio-visual action recognition benchmarks, including UCF-101, VGG-Sound, KineticsSound, and EPIC-SOUNDS. With a favorable performance of CAVA across these datasets, we demonstrate the effective information exchange among multiple experts within the B-CA module. In summary, CA^2ST combines CAST and CAVA by employing spatial, temporal, and audio experts through cross-attention, achieving balanced and holistic video understanding.

arXiv:2503.21190

Leveraging LLMs with Iterative Loop Structure for Enhanced Social Intelligence in Video Question Answering

Social intelligence, the ability to interpret emotions, intentions, and behaviors, is essential for effective communication and adaptive responses. As robots and AI systems become more prevalent in caregiving, healthcare, and education, the demand for AI that can interact naturally with humans grows. However, creating AI that seamlessly integrates multiple modalities, such as vision and speech, remains a challenge. Current video-based methods for social intelligence rely on general video recognition or emotion recognition techniques, often overlook the unique elements inherent in human interactions. To address this, we propose the Looped Video Debating (LVD) framework, which integrates Large Language Models (LLMs) with visual information, such as facial expressions and body movements, to enhance the transparency and reliability of question-answering tasks involving human interaction videos. Our results on the Social-IQ 2.0 benchmark show that LVD achieves state-of-the-art performance without fine-tuning. Furthermore, supplementary human annotations on existing datasets provide insights into the model's accuracy, guiding future improvements in AI-driven social intelligence.

arXiv:2503.20781공식 코드 · Papers with Code

BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. BASKET includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that BASKET could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.

arXiv:2503.19794공식 코드 · Papers with Code

PAVE: Patching and Adapting Video Large Language Models

Pre-trained video large language models (Video LLMs) exhibit remarkable reasoning capabilities, yet adapting these models to new tasks involving additional modalities or data types (e.g., audio or 3D information) remains challenging. In this paper, we present PAVE, a flexible framework for adapting pre-trained Video LLMs to downstream tasks with side-channel signals, such as audio, 3D cues, or multi-view videos. PAVE introduces lightweight adapters, referred to as "patches," which add a small number of parameters and operations to a base model without modifying its architecture or pre-trained weights. In doing so, PAVE can effectively adapt the pre-trained base model to support diverse downstream tasks, including audio-visual question answering, 3D reasoning, multi-view video recognition, and high frame rate video understanding. Across these tasks, PAVE significantly enhances the performance of the base model, surpassing state-of-the-art task-specific models while incurring a minor cost of ~0.1% additional FLOPs and parameters. Further, PAVE supports multi-task learning and generalizes well across different Video LLMs. Our code is available at https://github.com/dragonlzm/PAVE.

arXiv:2503.18407

VTD-CLIP: Video-to-Text Discretization via Prompting CLIP

Vision-language models bridge visual and linguistic understanding and have proven to be powerful for video recognition tasks. Existing approaches primarily rely on parameter-efficient fine-tuning of image-text pre-trained models, yet they often suffer from limited interpretability and poor generalization due to inadequate temporal modeling. To address these, we propose a simple yet effective video-to-text discretization framework. Our method repurposes the frozen text encoder to construct a visual codebook from video class labels due to the many-to-one contrastive alignment between visual and textual embeddings in multimodal pretraining. This codebook effectively transforms temporal visual data into textual tokens via feature lookups and offers interpretable video representations through explicit video modeling. Then, to enhance robustness against irrelevant or noisy frames, we introduce a confidence-aware fusion module that dynamically weights keyframes by assessing their semantic relevance via the codebook. Furthermore, our method incorporates learnable text prompts to conduct adaptive codebook updates. Extensive experiments on HMDB-51, UCF-101, SSv2, and Kinetics-400 have validated the superiority of our approach, achieving more competitive improvements over state-of-the-art methods. The code will be publicly available at https://github.com/isxinxin/VTD-CLIP.

arXiv:2503.13724

Towards Scalable Modeling of Compressed Videos for Efficient Action Recognition

Training robust deep video representations has proven to be computationally challenging due to substantial decoding overheads, the enormous size of raw video streams, and their inherent high temporal redundancy. Different from existing schemes, operating exclusively in the compressed video domain and exploiting all freely available modalities, i.e., I-frames, and P-frames (motion vectors and residuals) offers a compute-efficient alternative. Existing methods approach this task as a naive multi-modality problem, ignoring the temporal correlation and implicit sparsity across P-frames for modeling stronger shared representations for videos of the same action, making training and generalization easier. By revisiting the high-level design of dominant video understanding backbones, we increase inference speed by a factor of $56$ while retaining similar performance. For this, we propose a hybrid end-to-end framework that factorizes learning across three key concepts to reduce inference cost by $330\times$ versus prior art: First, a specially designed dual-encoder scheme with efficient Spiking Temporal Modulators to minimize latency while retaining cross-domain feature aggregation. Second, a unified transformer model to capture inter-modal dependencies using global self-attention to enhance I-frame -- P-frame contextual interactions. Third, a Multi-Modal Mixer Block to model rich representations from the joint spatiotemporal token embeddings. Experiments show that our method results in a lightweight architecture achieving state-of-the-art video recognition performance on UCF-101, HMDB-51, K-400, K-600 and SS-v2 datasets with favorable costs ($0.73$J/V) and fast inference ($16$V/s). Our observations bring new insights into practical design choices for efficient next-generation spatiotemporal learners. Code is available.

arXiv:2503.00796

A Simple and Efficient Baseline for Video Action Recognition

There has been huge progress on video action recognition in recent years. However, many works focus on tweaking existing 2D backbones due to the reliance of ImageNet pretraining, which restrains the models from achieving higher efficiency for video recognition. In this work we introduce a simple and very efficient 3D convolutional neural network for video action recognition. The design of the building block consists of a channel-wise convolution, followed by a spatial group convolution, and finally a temporal convolution. We evaluate the performance and efficiency of our proposed network on several video action recognition datasets by directly training on the target dataset without relying on pertaining. On Something-Something-V1&V2, Kinetics-400 and Multi-Moments in Time, our network can match or even surpass the performance of other models which are several times larger. On the fine-grained action recognition dataset FineGym, we beat the previous state-of-the-art accuracy achieved with 2-stream methods by more than 5% using only RGB input.

arXiv:2501.14999공식 코드 · Papers with Code

VideoPure: Diffusion-based Adversarial Purification for Video Recognition

Recent work indicates that video recognition models are vulnerable to adversarial examples, posing a serious security risk to downstream applications. However, current research has primarily focused on adversarial attacks, with limited work exploring defense mechanisms. Furthermore, due to the spatial-temporal complexity of videos, existing video defense methods face issues of high cost, overfitting, and limited defense performance. Recently, diffusion-based adversarial purification methods have achieved robust defense performance in the image domain. However, due to the additional temporal dimension in videos, directly applying these diffusion-based adversarial purification methods to the video domain suffers performance and efficiency degradation. To achieve an efficient and effective video adversarial defense method, we propose the first diffusion-based video purification framework to improve video recognition models' adversarial robustness: VideoPure. Given an adversarial example, we first employ temporal DDIM inversion to transform the input distribution into a temporally consistent and trajectory-defined distribution, covering adversarial noise while preserving more video structure. Then, during DDIM denoising, we leverage intermediate results at each denoising step and conduct guided spatial-temporal optimization, removing adversarial noise while maintaining temporal consistency. Finally, we input the list of optimized intermediate results into the video recognition model for multi-step voting to obtain the predicted class. We investigate the defense performance of our method against black-box, gray-box, and adaptive attacks on benchmark datasets and models. Compared with other adversarial purification methods, our method overall demonstrates better defense performance against different attacks. Our code is available at https://github.com/deep-kaixun/VideoPure.

arXiv:2407.11031

Purification Of Contaminated Convolutional Neural Networks Via Robust Recovery: An Approach with Theoretical Guarantee in One-Hidden-Layer Case

Convolutional neural networks (CNNs), one of the key architectures of deep learning models, have achieved superior performance on many machine learning tasks such as image classification, video recognition, and power systems. Despite their success, CNNs can be easily contaminated by natural noises and artificially injected noises such as backdoor attacks. In this paper, we propose a robust recovery method to remove the noise from the potentially contaminated CNNs and provide an exact recovery guarantee on one-hidden-layer non-overlapping CNNs with the rectified linear unit (ReLU) activation function. Our theoretical results show that both CNNs' weights and biases can be exactly recovered under the overparameterization setting with some mild assumptions. The experimental results demonstrate the correctness of the proofs and the effectiveness of the method in both the synthetic environment and the practical neural network setting. Our results also indicate that the proposed method can be extended to multiple-layer CNNs and potentially serve as a defense strategy against backdoor attacks.

arXiv:2412.20042

DAVE: Diverse Atomic Visual Elements Dataset with High Representation of Vulnerable Road Users in Complex and Unpredictable Environments

Most existing traffic video datasets including Waymo are structured, focusing predominantly on Western traffic, which hinders global applicability. Specifically, most Asian scenarios are far more complex, involving numerous objects with distinct motions and behaviors. Addressing this gap, we present a new dataset, DAVE, designed for evaluating perception methods with high representation of Vulnerable Road Users (VRUs: e.g. pedestrians, animals, motorbikes, and bicycles) in complex and unpredictable environments. DAVE is a manually annotated dataset encompassing 16 diverse actor categories (spanning animals, humans, vehicles, etc.) and 16 action types (complex and rare cases like cut-ins, zigzag movement, U-turn, etc.), which require high reasoning ability. DAVE densely annotates over 13 million bounding boxes (bboxes) actors with identification, and more than 1.6 million boxes are annotated with both actor identification and action/behavior details. The videos within DAVE are collected based on a broad spectrum of factors, such as weather conditions, the time of day, road scenarios, and traffic density. DAVE can benchmark video tasks like Tracking, Detection, Spatiotemporal Action Localization, Language-Visual Moment retrieval, and Multi-label Video Action Recognition. Given the critical importance of accurately identifying VRUs to prevent accidents and ensure road safety, in DAVE, vulnerable road users constitute 41.13% of instances, compared to 23.71% in Waymo. DAVE provides an invaluable resource for the development of more sensitive and accurate visual perception algorithms in the complex real world. Our experiments show that existing methods suffer degradation in performance when evaluated on DAVE, highlighting its benefit for future video recognition research.

arXiv:2412.11228공식 코드 · Papers with Code

Uni-AdaFocus: Spatial-temporal Dynamic Computation for Video Recognition

This paper presents a comprehensive exploration of the phenomenon of data redundancy in video understanding, with the aim to improve computational efficiency. Our investigation commences with an examination of spatial redundancy, which refers to the observation that the most informative region in each video frame usually corresponds to a small image patch, whose shape, size and location shift smoothly across frames. Motivated by this phenomenon, we formulate the patch localization problem as a dynamic decision task, and introduce a spatially adaptive video recognition approach, termed AdaFocus. In specific, a lightweight encoder is first employed to quickly process the full video sequence, whose features are then utilized by a policy network to identify the most task-relevant regions. Subsequently, the selected patches are inferred by a high-capacity deep network for the final prediction. The full model can be trained in end-to-end conveniently. Furthermore, AdaFocus can be extended by further considering temporal and sample-wise redundancies, i.e., allocating the majority of computation to the most task-relevant frames, and minimizing the computation spent on relatively "easier" videos. Our resulting approach, Uni-AdaFocus, establishes a comprehensive framework that seamlessly integrates spatial, temporal, and sample-wise dynamic computation, while it preserves the merits of AdaFocus in terms of efficient end-to-end training and hardware friendliness. In addition, Uni-AdaFocus is general and flexible as it is compatible with off-the-shelf efficient backbones (e.g., TSM and X3D), which can be readily deployed as our feature extractor, yielding a significantly improved computational efficiency. Empirically, extensive experiments based on seven benchmark datasets and three application scenarios substantiate that Uni-AdaFocus is considerably more efficient than the competitive baselines.

arXiv:2410.22151

Standardization Trends on Safety and Trustworthiness Technology for Advanced AI

Artificial Intelligence (AI) has rapidly evolved over the past decade and has advanced in areas such as language comprehension, image and video recognition, programming, and scientific reasoning. Recent AI technologies based on large language models and foundation models are approaching or surpassing artificial general intelligence. These systems demonstrate superior performance in complex problem solving, natural language processing, and multi-domain tasks, and can potentially transform fields such as science, industry, healthcare, and education. However, these advancements have raised concerns regarding the safety and trustworthiness of advanced AI, including risks related to uncontrollability, ethical conflicts, long-term socioeconomic impacts, and safety assurance. Efforts are being expended to develop internationally agreed-upon standards to ensure the safety and reliability of AI. This study analyzes international trends in safety and trustworthiness standardization for advanced AI, identifies key areas for standardization, proposes future directions and strategies, and draws policy implications. The goal is to support the safe and trustworthy development of advanced AI and enhance international competitiveness through effective standardization.

arXiv:2410.10589공식 코드 · Papers with Code

MoTE: Reconciling Generalization with Specialization for Visual-Language to Video Knowledge Transfer

Transferring visual-language knowledge from large-scale foundation models for video recognition has proved to be effective. To bridge the domain gap, additional parametric modules are added to capture the temporal information. However, zero-shot generalization diminishes with the increase in the number of specialized parameters, making existing works a trade-off between zero-shot and close-set performance. In this paper, we present MoTE, a novel framework that enables generalization and specialization to be balanced in one unified model. Our approach tunes a mixture of temporal experts to learn multiple task views with various degrees of data fitting. To maximally preserve the knowledge of each expert, we propose \emph{Weight Merging Regularization}, which regularizes the merging process of experts in weight space. Additionally with temporal feature modulation to regularize the contribution of temporal feature during test. We achieve a sound balance between zero-shot and close-set video recognition tasks and obtain state-of-the-art or competitive results on various datasets, including Kinetics-400 \& 600, UCF, and HMDB. Code is available at \url{https://github.com/ZMHH-H/MoTE}.

arXiv:2410.08049공식 코드 · Papers with Code

Scaling Up Your Kernels: Large Kernel Design in ConvNets towards Universal Representations

This paper proposes the paradigm of large convolutional kernels in designing modern Convolutional Neural Networks (ConvNets). We establish that employing a few large kernels, instead of stacking multiple smaller ones, can be a superior design strategy. Our work introduces a set of architecture design guidelines for large-kernel ConvNets that optimize their efficiency and performance. We propose the UniRepLKNet architecture, which offers systematical architecture design principles specifically crafted for large-kernel ConvNets, emphasizing their unique ability to capture extensive spatial information without deep layer stacking. This results in a model that not only surpasses its predecessors with an ImageNet accuracy of 88.0%, an ADE20K mIoU of 55.6%, and a COCO box AP of 56.4% but also demonstrates impressive scalability and performance on various modalities such as time-series forecasting, audio, point cloud, and video recognition. These results indicate the universal modeling abilities of large-kernel ConvNets with faster inference speed compared with vision transformers. Our findings reveal that large-kernel ConvNets possess larger effective receptive fields and a higher shape bias, moving away from the texture bias typical of smaller-kernel CNNs. All codes and models are publicly available at https://github.com/AILab-CVC/UniRepLKNet promoting further research and development in the community.

arXiv:2409.02243

A Novel Audio-Visual Information Fusion System for Mental Disorders Detection

Mental disorders are among the foremost contributors to the global healthcare challenge. Research indicates that timely diagnosis and intervention are vital in treating various mental disorders. However, the early somatization symptoms of certain mental disorders may not be immediately evident, often resulting in their oversight and misdiagnosis. Additionally, the traditional diagnosis methods incur high time and cost. Deep learning methods based on fMRI and EEG have improved the efficiency of the mental disorder detection process. However, the cost of the equipment and trained staff are generally huge. Moreover, most systems are only trained for a specific mental disorder and are not general-purpose. Recently, physiological studies have shown that there are some speech and facial-related symptoms in a few mental disorders (e.g., depression and ADHD). In this paper, we focus on the emotional expression features of mental disorders and introduce a multimodal mental disorder diagnosis system based on audio-visual information input. Our proposed system is based on spatial-temporal attention networks and innovative uses a less computationally intensive pre-train audio recognition network to fine-tune the video recognition module for better results. We also apply the unified system for multiple mental disorders (ADHD and depression) for the first time. The proposed system achieves over 80\% accuracy on the real multimodal ADHD dataset and achieves state-of-the-art results on the depression dataset AVEC 2014.

arXiv:2408.15241공식 코드 · Papers with Code

GenRec: Unifying Video Generation and Recognition with Diffusion Models

Video diffusion models are able to generate high-quality videos by learning strong spatial-temporal priors on large-scale datasets. In this paper, we aim to investigate whether such priors derived from a generative process are suitable for video recognition, and eventually joint optimization of generation and recognition. Building upon Stable Video Diffusion, we introduce GenRec, the first unified framework trained with a random-frame conditioning process so as to learn generalized spatial-temporal representations. The resulting framework can naturally supports generation and recognition, and more importantly is robust even when visual inputs contain limited information. Extensive experiments demonstrate the efficacy of GenRec for both recognition and generation. In particular, GenRec achieves competitive recognition performance, offering 75.8% and 87.2% accuracy on SSV2 and K400, respectively. GenRec also performs the best on class-conditioned image-to-video generation, achieving 46.5 and 49.3 FVD scores on SSV2 and EK-100 datasets. Furthermore, GenRec demonstrates extraordinary robustness in scenarios that only limited frames can be observed. Code will be available at https://github.com/wengzejia1/GenRec.