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arXiv:2506.21011

Bridging Video Quality Scoring and Justification via Large Multimodal Models

Classical video quality assessment (VQA) methods generate a numerical score to judge a video's perceived visual fidelity and clarity. Yet, a score fails to describe the video's complex quality dimensions, restricting its applicability. Benefiting from the linguistic output, adapting video large multimodal models (LMMs) to VQA via instruction tuning has the potential to address this issue. The core of the approach lies in the video quality-centric instruction data. Previous explorations mainly focus on the image domain, and their data generation processes heavily rely on human quality annotations and proprietary systems, limiting data scalability and effectiveness. To address these challenges, we propose the Score-based Instruction Generation (SIG) pipeline. Specifically, SIG first scores multiple quality dimensions of an unlabeled video and maps scores to text-defined levels. It then explicitly incorporates a hierarchical Chain-of-Thought (CoT) to model the correlation between specific dimensions and overall quality, mimicking the human visual system's reasoning process. The automated pipeline eliminates the reliance on expert-written quality descriptions and proprietary systems, ensuring data scalability and generation efficiency. To this end, the resulting Score2Instruct (S2I) dataset contains over 320K diverse instruction-response pairs, laying the basis for instruction tuning. Moreover, to advance video LMMs' quality scoring and justification abilities simultaneously, we devise a progressive tuning strategy to fully unleash the power of S2I. Built upon SIG, we further curate a benchmark termed S2I-Bench with 400 open-ended questions to better evaluate the quality justification capacity of video LMMs. Experimental results on the S2I-Bench and existing benchmarks indicate that our method consistently improves quality scoring and justification capabilities across multiple video LMMs.

arXiv:2506.11549

EyeSim-VQA: A Free-Energy-Guided Eye Simulation Framework for Video Quality Assessment

Free-energy-guided self-repair mechanisms have shown promising results in image quality assessment (IQA), but remain under-explored in video quality assessment (VQA), where temporal dynamics and model constraints pose unique challenges. Unlike static images, video content exhibits richer spatiotemporal complexity, making perceptual restoration more difficult. Moreover, VQA systems often rely on pre-trained backbones, which limits the direct integration of enhancement modules without affecting model stability. To address these issues, we propose EyeSimVQA, a novel VQA framework that incorporates free-energy-based self-repair. It adopts a dual-branch architecture, with an aesthetic branch for global perceptual evaluation and a technical branch for fine-grained structural and semantic analysis. Each branch integrates specialized enhancement modules tailored to distinct visual inputs-resized full-frame images and patch-based fragments-to simulate adaptive repair behaviors. We also explore a principled strategy for incorporating high-level visual features without disrupting the original backbone. In addition, we design a biologically inspired prediction head that models sweeping gaze dynamics to better fuse global and local representations for quality prediction. Experiments on five public VQA benchmarks demonstrate that EyeSimVQA achieves competitive or superior performance compared to state-of-the-art methods, while offering improved interpretability through its biologically grounded design.

arXiv:2505.19535

TDVE-Assessor: Benchmarking and Evaluating the Quality of Text-Driven Video Editing with LMMs

Text-driven video editing is rapidly advancing, yet its rigorous evaluation remains challenging due to the absence of dedicated video quality assessment (VQA) models capable of discerning the nuances of editing quality. To address this critical gap, we introduce TDVE-DB, a large-scale benchmark dataset for text-driven video editing. TDVE-DB consists of 3,857 edited videos generated from 12 diverse models across 8 editing categories, and is annotated with 173,565 human subjective ratings along three crucial dimensions, i.e., edited video quality, editing alignment, and structural consistency. Based on TDVE-DB, we first conduct a comprehensive evaluation for the 12 state-of-the-art editing models revealing the strengths and weaknesses of current video techniques, and then benchmark existing VQA methods in the context of text-driven video editing evaluation. Building on these insights, we propose TDVE-Assessor, a novel VQA model specifically designed for text-driven video editing assessment. TDVE-Assessor integrates both spatial and temporal video features into a large language model (LLM) for rich contextual understanding to provide comprehensive quality assessment. Extensive experiments demonstrate that TDVE-Assessor substantially outperforms existing VQA models on TDVE-DB across all three evaluation dimensions, setting a new state-of-the-art. Both TDVE-DB and TDVE-Assessor will be released upon the publication.

arXiv:2505.18988공식 코드 · Papers with Code

NTIRE 2025 Challenge on Video Quality Enhancement for Video Conferencing: Datasets, Methods and Results

This paper presents a comprehensive review of the 1st Challenge on Video Quality Enhancement for Video Conferencing held at the NTIRE workshop at CVPR 2025, and highlights the problem statement, datasets, proposed solutions, and results. The aim of this challenge was to design a Video Quality Enhancement (VQE) model to enhance video quality in video conferencing scenarios by (a) improving lighting, (b) enhancing colors, (c) reducing noise, and (d) enhancing sharpness - giving a professional studio-like effect. Participants were given a differentiable Video Quality Assessment (VQA) model, training, and test videos. A total of 91 participants registered for the challenge. We received 10 valid submissions that were evaluated in a crowdsourced framework.

arXiv:2505.16025

CP-LLM: Context and Pixel Aware Large Language Model for Video Quality Assessment

Video quality assessment (VQA) is a challenging research topic with broad applications. Effective VQA necessitates sensitivity to pixel-level distortions and a comprehensive understanding of video context to accurately determine the perceptual impact of distortions. Traditional hand-crafted and learning-based VQA models mainly focus on pixel-level distortions and lack contextual understanding, while recent LLM-based models struggle with sensitivity to small distortions or handle quality scoring and description as separate tasks. To address these shortcomings, we introduce CP-LLM: a Context and Pixel aware Large Language Model. CP-LLM is a novel multimodal LLM architecture featuring dual vision encoders designed to independently analyze perceptual quality at both high-level (video context) and low-level (pixel distortion) granularity, along with a language decoder subsequently reasons about the interplay between these aspects. This design enables CP-LLM to simultaneously produce robust quality scores and interpretable quality descriptions, with enhanced sensitivity to pixel distortions (e.g. compression artifacts). The model is trained via a multi-task pipeline optimizing for score prediction, description generation, and pairwise comparisons. Experiment results demonstrate that CP-LLM achieves state-of-the-art cross-dataset performance on established VQA benchmarks and superior robustness to pixel distortions, confirming its efficacy for comprehensive and practical video quality assessment in real-world scenarios.

arXiv:2505.11724

Semantically-Aware Game Image Quality Assessment

Assessing the visual quality of video game graphics presents unique challenges due to the absence of reference images and the distinct types of distortions, such as aliasing, texture blur, and geometry level of detail (LOD) issues, which differ from those in natural images or user-generated content. Existing no-reference image and video quality assessment (NR-IQA/VQA) methods fail to generalize to gaming environments as they are primarily designed for distortions like compression artifacts. This study introduces a semantically-aware NR-IQA model tailored to gaming. The model employs a knowledge-distilled Game distortion feature extractor (GDFE) to detect and quantify game-specific distortions, while integrating semantic gating via CLIP embeddings to dynamically weight feature importance based on scene content. Training on gameplay data recorded across graphical quality presets enables the model to produce quality scores that align with human perception. Our results demonstrate that the GDFE, trained through knowledge distillation from binary classifiers, generalizes effectively to intermediate distortion levels unseen during training. Semantic gating further improves contextual relevance and reduces prediction variance. In the absence of in-domain NR-IQA baselines, our model outperforms out-of-domain methods and exhibits robust, monotonic quality trends across unseen games in the same genre. This work establishes a foundation for automated graphical quality assessment in gaming, advancing NR-IQA methods in this domain.

arXiv:2505.03261

DiffVQA: Video Quality Assessment Using Diffusion Feature Extractor

Video Quality Assessment (VQA) aims to evaluate video quality based on perceptual distortions and human preferences. Despite the promising performance of existing methods using Convolutional Neural Networks (CNNs) and Vision Transformers (ViTs), they often struggle to align closely with human perceptions, particularly in diverse real-world scenarios. This challenge is exacerbated by the limited scale and diversity of available datasets. To address this limitation, we introduce a novel VQA framework, DiffVQA, which harnesses the robust generalization capabilities of diffusion models pre-trained on extensive datasets. Our framework adapts these models to reconstruct identical input frames through a control module. The adapted diffusion model is then used to extract semantic and distortion features from a resizing branch and a cropping branch, respectively. To enhance the model's ability to handle long-term temporal dynamics, a parallel Mamba module is introduced, which extracts temporal coherence augmented features that are merged with the diffusion features to predict the final score. Experiments across multiple datasets demonstrate DiffVQA's superior performance on intra-dataset evaluations and its exceptional generalization across datasets. These results confirm that leveraging a diffusion model as a feature extractor can offer enhanced VQA performance compared to CNN and ViT backbones.

arXiv:2505.03631공식 코드 · Papers with Code

Breaking Annotation Barriers: Generalized Video Quality Assessment via Ranking-based Self-Supervision

Video quality assessment (VQA) is essential for quantifying perceptual quality in various video processing workflows, spanning from camera capture systems to over-the-top streaming platforms. While recent supervised VQA models have made substantial progress, the reliance on manually annotated datasets -- a process that is labor-intensive, costly, and difficult to scale up -- has hindered further optimization of their generalization to unseen video content and distortions. To bridge this gap, we introduce a self-supervised learning framework for VQA to learn quality assessment capabilities from large-scale, unlabeled web videos. Our approach leverages a \textbf{learning-to-rank} paradigm to train a large multimodal model (LMM) on video pairs automatically labeled via two manners, including quality pseudo-labeling by existing VQA models and relative quality ranking based on synthetic distortion simulations. Furthermore, we introduce a novel \textbf{iterative self-improvement training strategy}, where the trained model acts an improved annotator to iteratively refine the annotation quality of training data. By training on a dataset $10\times$ larger than the existing VQA benchmarks, our model: (1) achieves zero-shot performance on in-domain VQA benchmarks that matches or surpasses supervised models; (2) demonstrates superior out-of-distribution (OOD) generalization across diverse video content and distortions; and (3) sets a new state-of-the-art when fine-tuned on human-labeled datasets. Extensive experimental results validate the effectiveness of our self-supervised approach in training generalized VQA models. The datasets and code will be publicly released to facilitate future research.

arXiv:2504.15003

NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement: KwaiSR Dataset and Study

In this work, we build the first benchmark dataset for short-form UGC Image Super-resolution in the wild, termed KwaiSR, intending to advance the research on developing image super-resolution algorithms for short-form UGC platforms. This dataset is collected from the Kwai Platform, which is composed of two parts, i.e., synthetic and wild parts. Among them, the synthetic dataset, including 1,900 image pairs, is produced by simulating the degradation following the distribution of real-world low-quality short-form UGC images, aiming to provide the ground truth for training and objective comparison in the validation/testing. The wild dataset contains low-quality images collected directly from the Kwai Platform, which are filtered using the quality assessment method KVQ from the Kwai Platform. As a result, the KwaiSR dataset contains 1800 synthetic image pairs and 1900 wild images, which are divided into training, validation, and testing parts with a ratio of 8:1:1. Based on the KwaiSR dataset, we organize the NTIRE 2025 challenge on a second short-form UGC Video quality assessment and enhancement, which attracts lots of researchers to develop the algorithm for it. The results of this competition have revealed that our KwaiSR dataset is pretty challenging for existing Image SR methods, which is expected to lead to a new direction in the image super-resolution field. The dataset can be found from https://lixinustc.github.io/NTIRE2025-KVQE-KwaSR-KVQ.github.io/.

arXiv:2504.09255공식 코드 · Papers with Code

FVQ: A Large-Scale Dataset and A LMM-based Method for Face Video Quality Assessment

Face video quality assessment (FVQA) deserves to be explored in addition to general video quality assessment (VQA), as face videos are the primary content on social media platforms and human visual system (HVS) is particularly sensitive to human faces. However, FVQA is rarely explored due to the lack of large-scale FVQA datasets. To fill this gap, we present the first large-scale in-the-wild FVQA dataset, FVQ-20K, which contains 20,000 in-the-wild face videos together with corresponding mean opinion score (MOS) annotations. Along with the FVQ-20K dataset, we further propose a specialized FVQA method named FVQ-Rater to achieve human-like rating and scoring for face video, which is the first attempt to explore the potential of large multimodal models (LMMs) for the FVQA task. Concretely, we elaborately extract multi-dimensional features including spatial features, temporal features, and face-specific features (i.e., portrait features and face embeddings) to provide comprehensive visual information, and take advantage of the LoRA-based instruction tuning technique to achieve quality-specific fine-tuning, which shows superior performance on both FVQ-20K and CFVQA datasets. Extensive experiments and comprehensive analysis demonstrate the significant potential of the FVQ-20K dataset and FVQ-Rater method in promoting the development of FVQA.

arXiv:2504.11733

DVLTA-VQA: Decoupled Vision-Language Modeling with Text-Guided Adaptation for Blind Video Quality Assessment

Inspired by the dual-stream theory of the human visual system (HVS) - where the ventral stream is responsible for object recognition and detail analysis, while the dorsal stream focuses on spatial relationships and motion perception - an increasing number of video quality assessment (VQA) works built upon this framework are proposed. Recent advancements in large multi-modal models, notably Contrastive Language-Image Pretraining (CLIP), have motivated researchers to incorporate CLIP into dual-stream-based VQA methods. This integration aims to harness the model's superior semantic understanding capabilities to replicate the object recognition and detail analysis in ventral stream, as well as spatial relationship analysis in dorsal stream. However, CLIP is originally designed for images and lacks the ability to capture temporal and motion information inherent in videos. To address the limitation, this paper propose a Decoupled Vision-Language Modeling with Text-Guided Adaptation for Blind Video Quality Assessment (DVLTA-VQA), which decouples CLIP's visual and textual components, and integrates them into different stages of the NR-VQA pipeline. Specifically, a Video-Based Temporal CLIP module is proposed to explicitly model temporal dynamics and enhance motion perception, aligning with the dorsal stream. Additionally, a Temporal Context Module is developed to refine inter-frame dependencies, further improving motion modeling. On the ventral stream side, a Basic Visual Feature Extraction Module is employed to strengthen detail analysis. Finally, a text-guided adaptive fusion strategy is proposed to enable dynamic weighting of features, facilitating more effective integration of spatial and temporal information.

arXiv:2504.13131공식 코드 · Papers with Code

NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement: Methods and Results

This paper presents a review for the NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement. The challenge comprises two tracks: (i) Efficient Video Quality Assessment (KVQ), and (ii) Diffusion-based Image Super-Resolution (KwaiSR). Track 1 aims to advance the development of lightweight and efficient video quality assessment (VQA) models, with an emphasis on eliminating reliance on model ensembles, redundant weights, and other computationally expensive components in the previous IQA/VQA competitions. Track 2 introduces a new short-form UGC dataset tailored for single image super-resolution, i.e., the KwaiSR dataset. It consists of 1,800 synthetically generated S-UGC image pairs and 1,900 real-world S-UGC images, which are split into training, validation, and test sets using a ratio of 8:1:1. The primary objective of the challenge is to drive research that benefits the user experience of short-form UGC platforms such as Kwai and TikTok. This challenge attracted 266 participants and received 18 valid final submissions with corresponding fact sheets, significantly contributing to the progress of short-form UGC VQA and image superresolution. The project is publicly available at https://github.com/lixinustc/KVQE- ChallengeCVPR-NTIRE2025.

arXiv:2503.18559공식 코드 · Papers with Code

AMD-Hummingbird: Towards an Efficient Text-to-Video Model

Text-to-Video (T2V) generation has attracted significant attention for its ability to synthesize realistic videos from textual descriptions. However, existing models struggle to balance computational efficiency and high visual quality, particularly on resource-limited devices, e.g.,iGPUs and mobile phones. Most prior work prioritizes visual fidelity while overlooking the need for smaller, more efficient models suitable for real-world deployment. To address this challenge, we propose a lightweight T2V framework, termed Hummingbird, which prunes existing models and enhances visual quality through visual feedback learning. Our approach reduces the size of the U-Net from 1.4 billion to 0.7 billion parameters, significantly improving efficiency while preserving high-quality video generation. Additionally, we introduce a novel data processing pipeline that leverages Large Language Models (LLMs) and Video Quality Assessment (VQA) models to enhance the quality of both text prompts and video data. To support user-driven training and style customization, we publicly release the full training code, including data processing and model training. Extensive experiments show that our method achieves a 31X speedup compared to state-of-the-art models such as VideoCrafter2, while also attaining the highest overall score on VBench. Moreover, our method supports the generation of videos with up to 26 frames, addressing the limitations of existing U-Net-based methods in long video generation. Notably, the entire training process requires only four GPUs, yet delivers performance competitive with existing leading methods. Hummingbird presents a practical and efficient solution for T2V generation, combining high performance, scalability, and flexibility for real-world applications.

arXiv:2503.10259공식 코드 · Papers with Code

KVQ: Boosting Video Quality Assessment via Saliency-guided Local Perception

Video Quality Assessment (VQA), which intends to predict the perceptual quality of videos, has attracted increasing attention. Due to factors like motion blur or specific distortions, the quality of different regions in a video varies. Recognizing the region-wise local quality within a video is beneficial for assessing global quality and can guide us in adopting fine-grained enhancement or transcoding strategies. Due to the heavy cost of annotating region-wise quality, the lack of ground truth constraints from relevant datasets further complicates the utilization of local perception. Inspired by the Human Visual System (HVS) that links global quality to the local texture of different regions and their visual saliency, we propose a Kaleidoscope Video Quality Assessment (KVQ) framework, which aims to effectively assess both saliency and local texture, thereby facilitating the assessment of global quality. Our framework extracts visual saliency and allocates attention using Fusion-Window Attention (FWA) while incorporating a Local Perception Constraint (LPC) to mitigate the reliance of regional texture perception on neighboring areas. KVQ obtains significant improvements across multiple scenarios on five VQA benchmarks compared to SOTA methods. Furthermore, to assess local perception, we establish a new Local Perception Visual Quality (LPVQ) dataset with region-wise annotations. Experimental results demonstrate the capability of KVQ in perceiving local distortions. KVQ models and the LPVQ dataset will be available at https://github.com/qyp2000/KVQ.

arXiv:2503.06141

Next Token Is Enough: Realistic Image Quality and Aesthetic Scoring with Multimodal Large Language Model

The rapid expansion of mobile internet has resulted in a substantial increase in user-generated content (UGC) images, thereby making the thorough assessment of UGC images both urgent and essential. Recently, multimodal large language models (MLLMs) have shown great potential in image quality assessment (IQA) and image aesthetic assessment (IAA). Despite this progress, effectively scoring the quality and aesthetics of UGC images still faces two main challenges: 1) A single score is inadequate to capture the hierarchical human perception. 2) How to use MLLMs to output numerical scores, such as mean opinion scores (MOS), remains an open question. To address these challenges, we introduce a novel dataset, named Realistic image Quality and Aesthetic (RealQA), including 14,715 UGC images, each of which is annoted with 10 fine-grained attributes. These attributes span three levels: low level (e.g., image clarity), middle level (e.g., subject integrity) and high level (e.g., composition). Besides, we conduct a series of in-depth and comprehensive investigations into how to effectively predict numerical scores using MLLMs. Surprisingly, by predicting just two extra significant digits, the next token paradigm can achieve SOTA performance. Furthermore, with the help of chain of thought (CoT) combined with the learnt fine-grained attributes, the proposed method can outperform SOTA methods on five public datasets for IQA and IAA with superior interpretability and show strong zero-shot generalization for video quality assessment (VQA). The code and dataset will be released.

arXiv:2502.19644공식 코드 · Papers with Code

Adaptive Score Alignment Learning for Continual Perceptual Quality Assessment of 360-Degree Videos in Virtual Reality

Virtual Reality Video Quality Assessment (VR-VQA) aims to evaluate the perceptual quality of 360-degree videos, which is crucial for ensuring a distortion-free user experience. Traditional VR-VQA methods trained on static datasets with limited distortion diversity struggle to balance correlation and precision. This becomes particularly critical when generalizing to diverse VR content and continually adapting to dynamic and evolving video distribution variations. To address these challenges, we propose a novel approach for assessing the perceptual quality of VR videos, Adaptive Score Alignment Learning (ASAL). ASAL integrates correlation loss with error loss to enhance alignment with human subjective ratings and precision in predicting perceptual quality. In particular, ASAL can naturally adapt to continually changing distributions through a feature space smoothing process that enhances generalization to unseen content. To further improve continual adaptation to dynamic VR environments, we extend ASAL with adaptive memory replay as a novel Continul Learning (CL) framework. Unlike traditional CL models, ASAL utilizes key frame extraction and feature adaptation to address the unique challenges of non-stationary variations with both the computation and storage restrictions of VR devices. We establish a comprehensive benchmark for VR-VQA and its CL counterpart, introducing new data splits and evaluation metrics. Our experiments demonstrate that ASAL outperforms recent strong baseline models, achieving overall correlation gains of up to 4.78\% in the static joint training setting and 12.19\% in the dynamic CL setting on various datasets. This validates the effectiveness of ASAL in addressing the inherent challenges of VR-VQA.Our code is available at https://github.com/ZhouKanglei/ASAL_CVQA.

arXiv:2502.19026

InternVQA: Advancing Compressed Video Quality Assessment with Distilling Large Foundation Model

Video quality assessment tasks rely heavily on the rich features required for video understanding, such as semantic information, texture, and temporal motion. The existing video foundational model, InternVideo2, has demonstrated strong potential in video understanding tasks due to its large parameter size and large-scale multimodal data pertaining. Building on this, we explored the transferability of InternVideo2 to video quality assessment under compression scenarios. To design a lightweight model suitable for this task, we proposed a distillation method to equip the smaller model with rich compression quality priors. Additionally, we examined the performance of different backbones during the distillation process. The results showed that, compared to other methods, our lightweight model distilled from InternVideo2 achieved excellent performance in compression video quality assessment.

arXiv:2502.04076공식 코드 · Papers with Code

Content-Rich AIGC Video Quality Assessment via Intricate Text Alignment and Motion-Aware Consistency

The advent of next-generation video generation models like \textit{Sora} poses challenges for AI-generated content (AIGC) video quality assessment (VQA). These models substantially mitigate flickering artifacts prevalent in prior models, enable longer and complex text prompts and generate longer videos with intricate, diverse motion patterns. Conventional VQA methods designed for simple text and basic motion patterns struggle to evaluate these content-rich videos. To this end, we propose \textbf{CRAVE} (\underline{C}ontent-\underline{R}ich \underline{A}IGC \underline{V}ideo \underline{E}valuator), specifically for the evaluation of Sora-era AIGC videos. CRAVE proposes the multi-granularity text-temporal fusion that aligns long-form complex textual semantics with video dynamics. Additionally, CRAVE leverages the hybrid motion-fidelity modeling to assess temporal artifacts. Furthermore, given the straightforward prompts and content in current AIGC VQA datasets, we introduce \textbf{CRAVE-DB}, a benchmark featuring content-rich videos from next-generation models paired with elaborate prompts. Extensive experiments have shown that the proposed CRAVE achieves excellent results on multiple AIGC VQA benchmarks, demonstrating a high degree of alignment with human perception. All data and code will be publicly available at https://github.com/littlespray/CRAVE.

arXiv:2501.12082

A Multi-annotated and Multi-modal Dataset for Wide-angle Video Quality Assessment

Wide-angle video is favored for its wide viewing angle and ability to capture a large area of scenery, making it an ideal choice for sports and adventure recording. However, wide-angle video is prone to deformation, exposure and other distortions, resulting in poor video quality and affecting the perception and experience, which may seriously hinder its application in fields such as competitive sports. Up to now, few explorations focus on the quality assessment issue of wide-angle video. This deficiency primarily stems from the absence of a specialized dataset for wide-angle videos. To bridge this gap, we construct the first Multi-annotated and multi-modal Wide-angle Video quality assessment (MWV) dataset. Then, the performances of state-of-the-art video quality methods on the MWV dataset are investigated by inter-dataset testing and intra-dataset testing. Experimental results show that these methods impose significant limitations on their applicability.

arXiv:2501.08415공식 코드 · Papers with Code

Cross-Modal Transferable Image-to-Video Attack on Video Quality Metrics

Recent studies have revealed that modern image and video quality assessment (IQA/VQA) metrics are vulnerable to adversarial attacks. An attacker can manipulate a video through preprocessing to artificially increase its quality score according to a certain metric, despite no actual improvement in visual quality. Most of the attacks studied in the literature are white-box attacks, while black-box attacks in the context of VQA have received less attention. Moreover, some research indicates a lack of transferability of adversarial examples generated for one model to another when applied to VQA. In this paper, we propose a cross-modal attack method, IC2VQA, aimed at exploring the vulnerabilities of modern VQA models. This approach is motivated by the observation that the low-level feature spaces of images and videos are similar. We investigate the transferability of adversarial perturbations across different modalities; specifically, we analyze how adversarial perturbations generated on a white-box IQA model with an additional CLIP module can effectively target a VQA model. The addition of the CLIP module serves as a valuable aid in increasing transferability, as the CLIP model is known for its effective capture of low-level semantics. Extensive experiments demonstrate that IC2VQA achieves a high success rate in attacking three black-box VQA models. We compare our method with existing black-box attack strategies, highlighting its superiority in terms of attack success within the same number of iterations and levels of attack strength. We believe that the proposed method will contribute to the deeper analysis of robust VQA metrics.