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arXiv:2505.20793

Rendering-Aware Reinforcement Learning for Vector Graphics Generation

Scalable Vector Graphics (SVG) offer a powerful format for representing visual designs as interpretable code. Recent advances in vision-language models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce RLRF(Reinforcement Learning from Rendering Feedback), an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward. This visual fidelity feedback guides the model toward producing more accurate, efficient, and semantically coherent SVGs. RLRF significantly outperforms supervised fine-tuning, addressing common failure modes and enabling precise, high-quality SVG generation with strong structural understanding and generalization.

arXiv:2506.10774

Stroke-based Cyclic Amplifier: Image Super-Resolution at Arbitrary Ultra-Large Scales

Prior Arbitrary-Scale Image Super-Resolution (ASISR) methods often experience a significant performance decline when the upsampling factor exceeds the range covered by the training data, introducing substantial blurring. To address this issue, we propose a unified model, Stroke-based Cyclic Amplifier (SbCA), for ultra-large upsampling tasks. The key of SbCA is the stroke vector amplifier, which decomposes the image into a series of strokes represented as vector graphics for magnification. Then, the detail completion module also restores missing details, ensuring high-fidelity image reconstruction. Our cyclic strategy achieves ultra-large upsampling by iteratively refining details with this unified SbCA model, trained only once for all, while keeping sub-scales within the training range. Our approach effectively addresses the distribution drift issue and eliminates artifacts, noise and blurring, producing high-quality, high-resolution super-resolved images. Experimental validations on both synthetic and real-world datasets demonstrate that our approach significantly outperforms existing methods in ultra-large upsampling tasks (e.g. $\times100$), delivering visual quality far superior to state-of-the-art techniques.

arXiv:2506.03139

SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generation

Large Language Models (LLMs) and Multimodal LLMs have shown promising capabilities for SVG processing, yet existing benchmarks suffer from limited real-world coverage, lack of complexity stratification, and fragmented evaluation paradigms. We introduce SVGenius, a comprehensive benchmark comprising 2,377 queries across three progressive dimensions: understanding, editing, and generation. Built on real-world data from 24 application domains with systematic complexity stratification, SVGenius evaluates models through 8 task categories and 18 metrics. We assess 22 mainstream models spanning different scales, architectures, training paradigms, and accessibility levels. Our analysis reveals that while proprietary models significantly outperform open-source counterparts, all models exhibit systematic performance degradation with increasing complexity, indicating fundamental limitations in current approaches; however, reasoning-enhanced training proves more effective than pure scaling for overcoming these limitations, though style transfer remains the most challenging capability across all model types. SVGenius establishes the first systematic evaluation framework for SVG processing, providing crucial insights for developing more capable vector graphics models and advancing automated graphic design applications. Appendix and supplementary materials (including all data and code) are available at https://zju-real.github.io/SVGenius.

arXiv:2505.21377공식 코드 · Papers with Code

Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility

This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization framework, consisting of an auxiliary 3D Gaussian Splatting optimization branch and a 3D vector graphics optimization branch. The introduced 3DGS branch can bridge the domain gaps between text prompts and vector graphics with more consistent guidance. Moreover, 3DGS allows for progressive detail control by scheduling classifier-free guidance, facilitating guiding vector graphics with coarse shapes at the initial stages and finer details at later stages. We also improve the view-dependent occlusions by devising a visibility-awareness rendering module. Extensive results on 3D sketches and 3D iconographies, demonstrate the superiority of the method on different abstraction levels of details, cross-view consistency, and occlusion-aware stroke culling.

arXiv:2505.24499

Reason-SVG: Hybrid Reward RL for Aha-Moments in Vector Graphics Generation

Generating high-quality Scalable Vector Graphics (SVGs) is challenging for Large Language Models (LLMs), as it requires advanced reasoning for structural validity, semantic faithfulness, and visual coherence -- capabilities in which current LLMs often fall short. In this work, we introduce Reason-SVG, a novel framework designed to enhance LLM reasoning for SVG generation. Reason-SVG pioneers the "Drawing-with-Thought" (DwT) paradigm, in which models generate both SVG code and explicit design rationales, mimicking the human creative process. Reason-SVG adopts a two-stage training strategy: First, Supervised Fine-Tuning (SFT) trains the LLM on the DwT paradigm to activate foundational reasoning abilities. Second, Reinforcement Learning (RL), utilizing Group Relative Policy Optimization (GRPO), empowers the model to generate both DwT and SVGs rationales through refined, reward-driven reasoning. To facilitate reasoning-driven SVG generation, we design a Hybrid Reward function that evaluates the presence and utility of DwT reasoning, along with structural validity, semantic alignment, and visual quality. We also introduce the SVGX-DwT-10k dataset, a high-quality corpus of 10,000 SVG-DwT pairs, where each SVG code is generated based on explicit DwT reasoning. By integrating DwT, SFT, and Hybrid Reward-guided RL, Reason-SVG significantly improves LLM performance in generating accurate and visually compelling SVGs, potentially fostering "Aha moments" in design.

arXiv:2505.23740

LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization

Image vectorization is a powerful technique that converts raster images into vector graphics, enabling enhanced flexibility and interactivity. However, popular image vectorization tools struggle with occluded regions, producing incomplete or fragmented shapes that hinder editability. While recent advancements have explored rule-based and data-driven layer-wise image vectorization, these methods face limitations in vectorization quality and flexibility. In this paper, we introduce LayerPeeler, a novel layer-wise image vectorization approach that addresses these challenges through a progressive simplification paradigm. The key to LayerPeeler's success lies in its autoregressive peeling strategy: by identifying and removing the topmost non-occluded layers while recovering underlying content, we generate vector graphics with complete paths and coherent layer structures. Our method leverages vision-language models to construct a layer graph that captures occlusion relationships among elements, enabling precise detection and description for non-occluded layers. These descriptive captions are used as editing instructions for a finetuned image diffusion model to remove the identified layers. To ensure accurate removal, we employ localized attention control that precisely guides the model to target regions while faithfully preserving the surrounding content. To support this, we contribute a large-scale dataset specifically designed for layer peeling tasks. Extensive quantitative and qualitative experiments demonstrate that LayerPeeler significantly outperforms existing techniques, producing vectorization results with superior path semantics, geometric regularity, and visual fidelity.

arXiv:2505.19492

ViewCraft3D: High-Fidelity and View-Consistent 3D Vector Graphics Synthesis

3D vector graphics play a crucial role in various applications including 3D shape retrieval, conceptual design, and virtual reality interactions due to their ability to capture essential structural information with minimal representation. While recent approaches have shown promise in generating 3D vector graphics, they often suffer from lengthy processing times and struggle to maintain view consistency. To address these limitations, we propose ViewCraft3D (VC3D), an efficient method that leverages 3D priors to generate 3D vector graphics. Specifically, our approach begins with 3D object analysis, employs a geometric extraction algorithm to fit 3D vector graphics to the underlying structure, and applies view-consistent refinement process to enhance visual quality. Our comprehensive experiments demonstrate that VC3D outperforms previous methods in both qualitative and quantitative evaluations, while significantly reducing computational overhead. The resulting 3D sketches maintain view consistency and effectively capture the essential characteristics of the original objects.

arXiv:2505.10558

Style Customization of Text-to-Vector Generation with Image Diffusion Priors

Scalable Vector Graphics (SVGs) are highly favored by designers due to their resolution independence and well-organized layer structure. Although existing text-to-vector (T2V) generation methods can create SVGs from text prompts, they often overlook an important need in practical applications: style customization, which is vital for producing a collection of vector graphics with consistent visual appearance and coherent aesthetics. Extending existing T2V methods for style customization poses certain challenges. Optimization-based T2V models can utilize the priors of text-to-image (T2I) models for customization, but struggle with maintaining structural regularity. On the other hand, feed-forward T2V models can ensure structural regularity, yet they encounter difficulties in disentangling content and style due to limited SVG training data. To address these challenges, we propose a novel two-stage style customization pipeline for SVG generation, making use of the advantages of both feed-forward T2V models and T2I image priors. In the first stage, we train a T2V diffusion model with a path-level representation to ensure the structural regularity of SVGs while preserving diverse expressive capabilities. In the second stage, we customize the T2V diffusion model to different styles by distilling customized T2I models. By integrating these techniques, our pipeline can generate high-quality and diverse SVGs in custom styles based on text prompts in an efficient feed-forward manner. The effectiveness of our method has been validated through extensive experiments. The project page is https://customsvg.github.io.

arXiv:2504.06263

OmniSVG: A Unified Scalable Vector Graphics Generation Model

Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows.

arXiv:2503.16424

Bézier Splatting for Fast and Differentiable Vector Graphics Rendering

Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This work introduces a new differentiable VG representation, dubbed B\'ezier Splatting, that enables fast yet high-fidelity VG rasterization. B\'ezier Splatting samples 2D Gaussians along B\'ezier curves, which naturally provide positional gradients at object boundaries. Thanks to the efficient splatting-based differentiable rasterizer, B\'ezier Splatting achieves 30x and 150x faster per forward and backward rasterization step for open curves compared to DiffVG. Additionally, we introduce an adaptive pruning and densification strategy that dynamically adjusts the spatial distribution of curves to escape local minima, further improving VG quality. Furthermore, our new VG representation supports conversion to standard XML-based SVG format, enhancing interoperability with existing VG tools and pipelines. Experimental results show that B\'ezier Splatting significantly outperforms existing methods with better visual fidelity and significant optimization speedup.

arXiv:2503.13961

BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering

Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure differentiability, existing solutions approximate or re-formulate traditional rendering operations using smooth, probabilistic proxies such as volumes or Gaussian primitives. Consequently, they struggle to preserve sharp edges due to the lack of explicit boundary definitions. We present a novel hybrid representation, B\'ezier Gaussian Triangle (BG-Triangle), that combines B\'ezier triangle-based vector graphics primitives with Gaussian-based probabilistic models, to maintain accurate shape modeling while conducting resolution-independent differentiable rendering. We present a robust and effective discontinuity-aware rendering technique to reduce uncertainties at object boundaries. We also employ an adaptive densification and pruning scheme for efficient training while reliably handling level-of-detail (LoD) variations. Experiments show that BG-Triangle achieves comparable rendering quality as 3DGS but with superior boundary preservation. More importantly, BG-Triangle uses a much smaller number of primitives than its alternatives, showcasing the benefits of vectorized graphics primitives and the potential to bridge the gap between classic and emerging representations.

arXiv:2503.04983

Leveraging Large Language Models For Scalable Vector Graphics Processing: A Review

In recent years, rapid advances in computer vision have significantly improved the processing and generation of raster images. However, vector graphics, which is essential in digital design, due to its scalability and ease of editing, have been relatively understudied. Traditional vectorization techniques, which are often used in vector generation, suffer from long processing times and excessive output complexity, limiting their usability in practical applications. The advent of large language models (LLMs) has opened new possibilities for the generation, editing, and analysis of vector graphics, particularly in the SVG format, which is inherently text-based and well-suited for integration with LLMs. This paper provides a systematic review of existing LLM-based approaches for SVG processing, categorizing them into three main tasks: generation, editing, and understanding. We observe notable models such as IconShop, StrokeNUWA, and StarVector, highlighting their strengths and limitations. Furthermore, we analyze benchmark datasets designed for assessing SVG-related tasks, including SVGEditBench, VGBench, and SGP-Bench, and conduct a series of experiments to evaluate various LLMs in these domains. Our results demonstrate that for vector graphics reasoning-enhanced models outperform standard LLMs, particularly in generation and understanding tasks. Furthermore, our findings underscore the need to develop more diverse and richly annotated datasets to further improve LLM capabilities in vector graphics tasks.

arXiv:2503.07429

From Text to Visuals: Using LLMs to Generate Math Diagrams with Vector Graphics

Advances in large language models (LLMs) offer new possibilities for enhancing math education by automating support for both teachers and students. While prior work has focused on generating math problems and high-quality distractors, the role of visualization in math learning remains under-explored. Diagrams are essential for mathematical thinking and problem-solving, yet manually creating them is time-consuming and requires domain-specific expertise, limiting scalability. Recent research on using LLMs to generate Scalable Vector Graphics (SVG) presents a promising approach to automating diagram creation. Unlike pixel-based images, SVGs represent geometric figures using XML, allowing seamless scaling and adaptability. Educational platforms such as Khan Academy and IXL already use SVGs to display math problems and hints. In this paper, we explore the use of LLMs to generate math-related diagrams that accompany textual hints via intermediate SVG representations. We address three research questions: (1) how to automatically generate math diagrams in problem-solving hints and evaluate their quality, (2) whether SVG is an effective intermediate representation for math diagrams, and (3) what prompting strategies and formats are required for LLMs to generate accurate SVG-based diagrams. Our contributions include defining the task of automatically generating SVG-based diagrams for math hints, developing an LLM prompting-based pipeline, and identifying key strategies for improving diagram generation. Additionally, we introduce a Visual Question Answering-based evaluation setup and conduct ablation studies to assess different pipeline variations. By automating the math diagram creation, we aim to provide students and teachers with accurate, conceptually relevant visual aids that enhance problem-solving and learning experiences.

arXiv:2501.18189

Neural Network Modeling of Microstructure Complexity Using Digital Libraries

Microstructure evolution in matter is often modeled numerically using field or level-set solvers, mirroring the dual representation of spatiotemporal complexity in terms of pixel or voxel data, and geometrical forms in vector graphics. Motivated by this analog, as well as the structural and event-driven nature of artificial and spiking neural networks, respectively, we evaluate their performance in learning and predicting fatigue crack growth and Turing pattern development. Predictions are made based on digital libraries constructed from computer simulations, which can be replaced by experimental data to lift the mathematical overconstraints of physics. Our assessment suggests that the leaky integrate-and-fire neuron model offers superior predictive accuracy with fewer parameters and less memory usage, alleviating the accuracy-cost tradeoff in contrast to the common practices in computer vision tasks. Examination of network architectures shows that these benefits arise from its reduced weight range and sparser connections. The study highlights the capability of event-driven models in tackling problems with evolutionary bulk-phase and interface behaviors using the digital library approach.

arXiv:2501.03992

NeuralSVG: An Implicit Representation for Text-to-Vector Generation

Vector graphics are essential in design, providing artists with a versatile medium for creating resolution-independent and highly editable visual content. Recent advancements in vision-language and diffusion models have fueled interest in text-to-vector graphics generation. However, existing approaches often suffer from over-parameterized outputs or treat the layered structure - a core feature of vector graphics - as a secondary goal, diminishing their practical use. Recognizing the importance of layered SVG representations, we propose NeuralSVG, an implicit neural representation for generating vector graphics from text prompts. Inspired by Neural Radiance Fields (NeRFs), NeuralSVG encodes the entire scene into the weights of a small MLP network, optimized using Score Distillation Sampling (SDS). To encourage a layered structure in the generated SVG, we introduce a dropout-based regularization technique that strengthens the standalone meaning of each shape. We additionally demonstrate that utilizing a neural representation provides an added benefit of inference-time control, enabling users to dynamically adapt the generated SVG based on user-provided inputs, all with a single learned representation. Through extensive qualitative and quantitative evaluations, we demonstrate that NeuralSVG outperforms existing methods in generating structured and flexible SVG.

arXiv:2412.10437

SVGFusion: Scalable Text-to-SVG Generation via Vector Space Diffusion

In this work, we introduce SVGFusion, a Text-to-SVG model capable of scaling to real-world SVG data without relying on text-based discrete language models or prolonged Score Distillation Sampling (SDS) optimization. The core idea of SVGFusion is to utilize a popular Text-to-Image framework to learn a continuous latent space for vector graphics. Specifically, SVGFusion comprises two key modules: a Vector-Pixel Fusion Variational Autoencoder (VP-VAE) and a Vector Space Diffusion Transformer (VS-DiT). The VP-VAE processes both SVG codes and their corresponding rasterizations to learn a continuous latent space, while the VS-DiT generates latent codes within this space based on the input text prompt. Building on the VP-VAE, we propose a novel rendering sequence modeling strategy which enables the learned latent space to capture the inherent creation logic of SVGs. This allows the model to generate SVGs with higher visual quality and more logical construction, while systematically avoiding occlusion in complex graphic compositions. Additionally, the scalability of SVGFusion can be continuously enhanced by adding more VS-DiT blocks. To effectively train and evaluate SVGFusion, we construct SVGX-Dataset, a large-scale, high-quality SVG dataset that addresses the scarcity of high-quality vector data. Extensive experiments demonstrate the superiority of SVGFusion over existing SVG generation methods, establishing a new framework for SVG content creation. Code, model, and data will be released at: https://ximinng.github.io/SVGFusionProject/

arXiv:2412.11102

Empowering LLMs to Understand and Generate Complex Vector Graphics

The unprecedented advancements in Large Language Models (LLMs) have profoundly impacted natural language processing but have yet to fully embrace the realm of scalable vector graphics (SVG) generation. While LLMs encode partial knowledge of SVG data from web pages during training, recent findings suggest that semantically ambiguous and tokenized representations within LLMs may result in hallucinations in vector primitive predictions. Additionally, LLM training typically lacks modeling and understanding of the rendering sequence of vector paths, which can lead to occlusion between output vector primitives. In this paper, we present LLM4SVG, an initial yet substantial step toward bridging this gap by enabling LLMs to better understand and generate vector graphics. LLM4SVG facilitates a deeper understanding of SVG components through learnable semantic tokens, which precisely encode these tokens and their corresponding properties to generate semantically aligned SVG outputs. Using a series of learnable semantic tokens, a structured dataset for instruction following is developed to support comprehension and generation across two primary tasks. Our method introduces a modular architecture to existing large language models, integrating semantic tags, vector instruction encoders, fine-tuned commands, and powerful LLMs to tightly combine geometric, appearance, and language information. To overcome the scarcity of SVG-text instruction data, we developed an automated data generation pipeline that collected our SVGX-SFT Dataset, consisting of high-quality human-designed SVGs and 580k SVG instruction following data specifically crafted for LLM training, which facilitated the adoption of the supervised fine-tuning strategy popular in LLM development.

arXiv:2412.11892

From 2D CAD Drawings to 3D Parametric Models: A Vision-Language Approach

In this paper, we present CAD2Program, a new method for reconstructing 3D parametric models from 2D CAD drawings. Our proposed method is inspired by recent successes in vision-language models (VLMs), and departs from traditional methods which rely on task-specific data representations and/or algorithms. Specifically, on the input side, we simply treat the 2D CAD drawing as a raster image, regardless of its original format, and encode the image with a standard ViT model. We show that such an encoding scheme achieves competitive performance against existing methods that operate on vector-graphics inputs, while imposing substantially fewer restrictions on the 2D drawings. On the output side, our method auto-regressively predicts a general-purpose language describing 3D parametric models in text form. Compared to other sequence modeling methods for CAD which use domain-specific sequence representations with fixed-size slots, our text-based representation is more flexible, and can be easily extended to arbitrary geometric entities and semantic or functional properties. Experimental results on a large-scale dataset of cabinet models demonstrate the effectiveness of our method.

arXiv:2412.10488

SVGBuilder: Component-Based Colored SVG Generation with Text-Guided Autoregressive Transformers

Scalable Vector Graphics (SVG) are essential XML-based formats for versatile graphics, offering resolution independence and scalability. Unlike raster images, SVGs use geometric shapes and support interactivity, animation, and manipulation via CSS and JavaScript. Current SVG generation methods face challenges related to high computational costs and complexity. In contrast, human designers use component-based tools for efficient SVG creation. Inspired by this, SVGBuilder introduces a component-based, autoregressive model for generating high-quality colored SVGs from textual input. It significantly reduces computational overhead and improves efficiency compared to traditional methods. Our model generates SVGs up to 604 times faster than optimization-based approaches. To address the limitations of existing SVG datasets and support our research, we introduce ColorSVG-100K, the first large-scale dataset of colored SVGs, comprising 100,000 graphics. This dataset fills the gap in color information for SVG generation models and enhances diversity in model training. Evaluation against state-of-the-art models demonstrates SVGBuilder's superior performance in practical applications, highlighting its efficiency and quality in generating complex SVG graphics.

arXiv:2411.17832

SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation

Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Code and demo will be released at: http://ximinng.github.io/SVGDreamerV2Project/