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arXiv:2503.06364

Generative Video Bi-flow

We propose a novel generative video model by robustly learning temporal change as a neural Ordinary Differential Equation (ODE) flow with a bilinear objective of combining two aspects: The first is to map from the past into future video frames directly. Previous work has mapped the noise to new frames, a more computationally expensive process. Unfortunately, starting from the previous frame, instead of noise, is more prone to drifting errors. Hence, second, we additionally learn how to remove the accumulated errors as the joint objective by adding noise during training. We demonstrate unconditional video generation in a streaming manner for various video datasets, all at competitive quality compared to a baseline conditional diffusion but with higher speed, i.e., fewer ODE solver steps.

arXiv:2503.03355

Rethinking Video Super-Resolution: Towards Diffusion-Based Methods without Motion Alignment

In this work, we rethink the approach to video super-resolution by introducing a method based on the Diffusion Posterior Sampling framework, combined with an unconditional video diffusion transformer operating in latent space. The video generation model, a diffusion transformer, functions as a space-time model. We argue that a powerful model, which learns the physics of the real world, can easily handle various kinds of motion patterns as prior knowledge, thus eliminating the need for explicit estimation of optical flows or motion parameters for pixel alignment. Furthermore, a single instance of the proposed video diffusion transformer model can adapt to different sampling conditions without re-training. Empirical results on synthetic and real-world datasets illustrate the feasibility of diffusion-based, alignment-free video super-resolution.

arXiv:2410.07151

FaceVid-1K: A Large-Scale High-Quality Multiracial Human Face Video Dataset

Generating talking face videos from various conditions has recently become a highly popular research area within generative tasks. However, building a high-quality face video generation model requires a well-performing pre-trained backbone, a key obstacle that universal models fail to adequately address. Most existing works rely on universal video or image generation models and optimize control mechanisms, but they neglect the evident upper bound in video quality due to the limited capabilities of the backbones, which is a result of the lack of high-quality human face video datasets. In this work, we investigate the unsatisfactory results from related studies, gather and trim existing public talking face video datasets, and additionally collect and annotate a large-scale dataset, resulting in a comprehensive, high-quality multiracial face collection named \textbf{FaceVid-1K}. Using this dataset, we craft several effective pre-trained backbone models for face video generation. Specifically, we conduct experiments with several well-established video generation models, including text-to-video, image-to-video, and unconditional video generation, under various settings. We obtain the corresponding performance benchmarks and compared them with those trained on public datasets to demonstrate the superiority of our dataset. These experiments also allow us to investigate empirical strategies for crafting domain-specific video generation tasks with cost-effective settings. We will make our curated dataset, along with the pre-trained talking face video generation models, publicly available as a resource contribution to hopefully advance the research field.

arXiv:2403.14186공식 코드 · Papers with Code

StyleCineGAN: Landscape Cinemagraph Generation using a Pre-trained StyleGAN

We propose a method that can generate cinemagraphs automatically from a still landscape image using a pre-trained StyleGAN. Inspired by the success of recent unconditional video generation, we leverage a powerful pre-trained image generator to synthesize high-quality cinemagraphs. Unlike previous approaches that mainly utilize the latent space of a pre-trained StyleGAN, our approach utilizes its deep feature space for both GAN inversion and cinemagraph generation. Specifically, we propose multi-scale deep feature warping (MSDFW), which warps the intermediate features of a pre-trained StyleGAN at different resolutions. By using MSDFW, the generated cinemagraphs are of high resolution and exhibit plausible looping animation. We demonstrate the superiority of our method through user studies and quantitative comparisons with state-of-the-art cinemagraph generation methods and a video generation method that uses a pre-trained StyleGAN.

arXiv:2402.04499

0-1 laws for pattern occurrences in phylogenetic trees and networks

In a recent paper, the question of determining the fraction of binary trees that contain a fixed pattern known as the snowflake was posed. We show that this fraction goes to 1, providing two very different proofs: a purely combinatorial one that is quantitative and specific to this problem; and a proof using branching process techniques that is less explicit, but also much more general, as it applies to any fixed patterns and can be extended to other trees and networks. In particular, it follows immediately from our second proof that the fraction of $d$-ary trees (resp. level-$k$ networks) that contain a fixed $d$-ary tree (resp. level-$k$ network) tends to $1$ as the number of leaves grows.

arXiv:2308.16909공식 코드 · Papers with Code

StyleInV: A Temporal Style Modulated Inversion Network for Unconditional Video Generation

Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for high-quality frame synthesis and focused on motion generator design. The motion generator is trained in an autoregressive manner using heavy 3D convolutional discriminators to ensure motion coherence during video generation. In this paper, we introduce a novel motion generator design that uses a learning-based inversion network for GAN. The encoder in our method captures rich and smooth priors from encoding images to latents, and given the latent of an initially generated frame as guidance, our method can generate smooth future latent by modulating the inversion encoder temporally. Our method enjoys the advantage of sparse training and naturally constrains the generation space of our motion generator with the inversion network guided by the initial frame, eliminating the need for heavy discriminators. Moreover, our method supports style transfer with simple fine-tuning when the encoder is paired with a pretrained StyleGAN generator. Extensive experiments conducted on various benchmarks demonstrate the superiority of our method in generating long and high-resolution videos with decent single-frame quality and temporal consistency.

arXiv:2306.05957공식 코드 · Papers with Code

DDLP: Unsupervised Object-Centric Video Prediction with Deep Dynamic Latent Particles

We propose a new object-centric video prediction algorithm based on the deep latent particle (DLP) representation. In comparison to existing slot- or patch-based representations, DLPs model the scene using a set of keypoints with learned parameters for properties such as position and size, and are both efficient and interpretable. Our method, deep dynamic latent particles (DDLP), yields state-of-the-art object-centric video prediction results on several challenging datasets. The interpretable nature of DDLP allows us to perform ``what-if'' generation -- predict the consequence of changing properties of objects in the initial frames, and DLP's compact structure enables efficient diffusion-based unconditional video generation. Videos, code and pre-trained models are available: https://taldatech.github.io/ddlp-web

arXiv:2306.02562공식 코드 · Papers with Code

Video Diffusion Models with Local-Global Context Guidance

Diffusion models have emerged as a powerful paradigm in video synthesis tasks including prediction, generation, and interpolation. Due to the limitation of the computational budget, existing methods usually implement conditional diffusion models with an autoregressive inference pipeline, in which the future fragment is predicted based on the distribution of adjacent past frames. However, only the conditions from a few previous frames can't capture the global temporal coherence, leading to inconsistent or even outrageous results in long-term video prediction. In this paper, we propose a Local-Global Context guided Video Diffusion model (LGC-VD) to capture multi-perception conditions for producing high-quality videos in both conditional/unconditional settings. In LGC-VD, the UNet is implemented with stacked residual blocks with self-attention units, avoiding the undesirable computational cost in 3D Conv. We construct a local-global context guidance strategy to capture the multi-perceptual embedding of the past fragment to boost the consistency of future prediction. Furthermore, we propose a two-stage training strategy to alleviate the effect of noisy frames for more stable predictions. Our experiments demonstrate that the proposed method achieves favorable performance on video prediction, interpolation, and unconditional video generation. We release code at https://github.com/exisas/LGC-VD.

arXiv:2303.03684공식 코드 · Papers with Code

MOSO: Decomposing MOtion, Scene and Object for Video Prediction

Motion, scene and object are three primary visual components of a video. In particular, objects represent the foreground, scenes represent the background, and motion traces their dynamics. Based on this insight, we propose a two-stage MOtion, Scene and Object decomposition framework (MOSO) for video prediction, consisting of MOSO-VQVAE and MOSO-Transformer. In the first stage, MOSO-VQVAE decomposes a previous video clip into the motion, scene and object components, and represents them as distinct groups of discrete tokens. Then, in the second stage, MOSO-Transformer predicts the object and scene tokens of the subsequent video clip based on the previous tokens and adds dynamic motion at the token level to the generated object and scene tokens. Our framework can be easily extended to unconditional video generation and video frame interpolation tasks. Experimental results demonstrate that our method achieves new state-of-the-art performance on five challenging benchmarks for video prediction and unconditional video generation: BAIR, RoboNet, KTH, KITTI and UCF101. In addition, MOSO can produce realistic videos by combining objects and scenes from different videos.

arXiv:2303.02906공식 코드 · Papers with Code

MotionVideoGAN: A Novel Video Generator Based on the Motion Space Learned from Image Pairs

Video generation has achieved rapid progress benefiting from high-quality renderings provided by powerful image generators. We regard the video synthesis task as generating a sequence of images sharing the same contents but varying in motions. However, most previous video synthesis frameworks based on pre-trained image generators treat content and motion generation separately, leading to unrealistic generated videos. Therefore, we design a novel framework to build the motion space, aiming to achieve content consistency and fast convergence for video generation. We present MotionVideoGAN, a novel video generator synthesizing videos based on the motion space learned by pre-trained image pair generators. Firstly, we propose an image pair generator named MotionStyleGAN to generate image pairs sharing the same contents and producing various motions. Then we manage to acquire motion codes to edit one image in the generated image pairs and keep the other unchanged. The motion codes help us edit images within the motion space since the edited image shares the same contents with the other unchanged one in image pairs. Finally, we introduce a latent code generator to produce latent code sequences using motion codes for video generation. Our approach achieves state-of-the-art performance on the most complex video dataset ever used for unconditional video generation evaluation, UCF101.

arXiv:2207.12393공식 코드 · Papers with Code

CelebV-HQ: A Large-Scale Video Facial Attributes Dataset

Large-scale datasets have played indispensable roles in the recent success of face generation/editing and significantly facilitated the advances of emerging research fields. However, the academic community still lacks a video dataset with diverse facial attribute annotations, which is crucial for the research on face-related videos. In this work, we propose a large-scale, high-quality, and diverse video dataset with rich facial attribute annotations, named the High-Quality Celebrity Video Dataset (CelebV-HQ). CelebV-HQ contains 35,666 video clips with the resolution of 512x512 at least, involving 15,653 identities. All clips are labeled manually with 83 facial attributes, covering appearance, action, and emotion. We conduct a comprehensive analysis in terms of age, ethnicity, brightness stability, motion smoothness, head pose diversity, and data quality to demonstrate the diversity and temporal coherence of CelebV-HQ. Besides, its versatility and potential are validated on two representative tasks, i.e., unconditional video generation and video facial attribute editing. Furthermore, we envision the future potential of CelebV-HQ, as well as the new opportunities and challenges it would bring to related research directions. Data, code, and models are publicly available. Project page: https://celebv-hq.github.io.

arXiv:2204.03458

Video Diffusion Models

Generating temporally coherent high fidelity video is an important milestone in generative modeling research. We make progress towards this milestone by proposing a diffusion model for video generation that shows very promising initial results. Our model is a natural extension of the standard image diffusion architecture, and it enables jointly training from image and video data, which we find to reduce the variance of minibatch gradients and speed up optimization. To generate long and higher resolution videos we introduce a new conditional sampling technique for spatial and temporal video extension that performs better than previously proposed methods. We present the first results on a large text-conditioned video generation task, as well as state-of-the-art results on established benchmarks for video prediction and unconditional video generation. Supplementary material is available at https://video-diffusion.github.io/

arXiv:2112.10960

Continuous-Time Video Generation via Learning Motion Dynamics with Neural ODE

In order to perform unconditional video generation, we must learn the distribution of the real-world videos. In an effort to synthesize high-quality videos, various studies attempted to learn a mapping function between noise and videos, including recent efforts to separate motion distribution and appearance distribution. Previous methods, however, learn motion dynamics in discretized, fixed-interval timesteps, which is contrary to the continuous nature of motion of a physical body. In this paper, we propose a novel video generation approach that learns separate distributions for motion and appearance, the former modeled by neural ODE to learn natural motion dynamics. Specifically, we employ a two-stage approach where the first stage converts a noise vector to a sequence of keypoints in arbitrary frame rates, and the second stage synthesizes videos based on the given keypoints sequence and the appearance noise vector. Our model not only quantitatively outperforms recent baselines for video generation, but also demonstrates versatile functionality such as dynamic frame rate manipulation and motion transfer between two datasets, thus opening new doors to diverse video generation applications.

arXiv:2101.07496

Disentangled Recurrent Wasserstein Autoencoder

Learning disentangled representations leads to interpretable models and facilitates data generation with style transfer, which has been extensively studied on static data such as images in an unsupervised learning framework. However, only a few works have explored unsupervised disentangled sequential representation learning due to challenges of generating sequential data. In this paper, we propose recurrent Wasserstein Autoencoder (R-WAE), a new framework for generative modeling of sequential data. R-WAE disentangles the representation of an input sequence into static and dynamic factors (i.e., time-invariant and time-varying parts). Our theoretical analysis shows that, R-WAE minimizes an upper bound of a penalized form of the Wasserstein distance between model distribution and sequential data distribution, and simultaneously maximizes the mutual information between input data and different disentangled latent factors, respectively. This is superior to (recurrent) VAE which does not explicitly enforce mutual information maximization between input data and disentangled latent representations. When the number of actions in sequential data is available as weak supervision information, R-WAE is extended to learn a categorical latent representation of actions to improve its disentanglement. Experiments on a variety of datasets show that our models outperform other baselines with the same settings in terms of disentanglement and unconditional video generation both quantitatively and qualitatively.

arXiv:2011.03864공식 코드 · Papers with Code

Latent Neural Differential Equations for Video Generation

Generative Adversarial Networks have recently shown promise for video generation, building off of the success of image generation while also addressing a new challenge: time. Although time was analyzed in some early work, the literature has not adequately grown with temporal modeling developments. We study the effects of Neural Differential Equations to model the temporal dynamics of video generation. The paradigm of Neural Differential Equations presents many theoretical strengths including the first continuous representation of time within video generation. In order to address the effects of Neural Differential Equations, we investigate how changes in temporal models affect generated video quality. Our results give support to the usage of Neural Differential Equations as a simple replacement for older temporal generators. While keeping run times similar and decreasing parameter count, we produce a new state-of-the-art model in 64$\times$64 pixel unconditional video generation, with an Inception Score of 15.20.