Although great progress has been made in the research of unbiased scene graph generation, issues still hinder improving the predictive performance of both head and tail classes. An unbiased scene graph generation (TA-HDG) is proposed to address these issues. For modeling interactive and non-interactive relations, the Interactive Graph Construction is proposed to model the dependence of relations on objects by combining heterogeneous and dual graph, when modeling relations between multiple objects. It also implements a subject-object pair selection strategy to reduce meaningless edges. Moreover, the Type-Aware Message Passing enhances the understanding of complex interactions by capturing intra- and inter-type context in the Intra-Type and Inter-Type stages. The Intra-Type stage captures the semantic context of inter-relaitons and inter-objects. On this basis, the Inter-Type stage captures the context between objects and relations for interactive and non-interactive relations, respectively. Experiments on two datasets show that TA-HDG achieves improvements in the metrics of R@K and mR@K, which proves that TA-HDG can accurately predict the tail class while maintaining the competitive performance of the head class.
Scene Graph Generation (SGG) aims to generate a comprehensive graphical representation that accurately captures the semantic information of a given scenario. However, the SGG model's performance in predicting more fine-grained predicates is hindered by a significant predicate bias. According to existing works, the long-tail distribution of predicates in training data results in the biased scene graph. However, the semantic overlap between predicate categories makes predicate prediction difficult, and there is a significant difference in the sample size of semantically similar predicates, making the predicate prediction more difficult. Therefore, higher requirements are placed on the discriminative ability of the model. In order to address this problem, this paper proposes Ensemble Predicate Decoding (EPD), which employs multiple decoders to attain unbiased scene graph generation. Two auxiliary decoders trained on lower-frequency predicates are used to improve the discriminative ability of the model. Extensive experiments are conducted on the VG, and the experiment results show that EPD enhances the model's representation capability for predicates. In addition, we find that our approach ensures a relatively superior predictive capability for more frequent predicates compared to previous unbiased SGG methods.
The scene graph generation (SGG) task involves detecting objects within an image and predicting predicates that represent the relationships between the objects. However, in SGG benchmark datasets, each subject-object pair is annotated with a single predicate even though a single predicate may exhibit diverse semantics (i.e., semantic diversity), existing SGG models are trained to predict the one and only predicate for each pair. This in turn results in the SGG models to overlook the semantic diversity that may exist in a predicate, thus leading to biased predictions. In this paper, we propose a novel model-agnostic Semantic Diversity-aware Prototype-based Learning (DPL) framework that enables unbiased predictions based on the understanding of the semantic diversity of predicates. Specifically, DPL learns the regions in the semantic space covered by each predicate to distinguish among the various different semantics that a single predicate can represent. Extensive experiments demonstrate that our proposed model-agnostic DPL framework brings significant performance improvement on existing SGG models, and also effectively understands the semantic diversity of predicates.
Scene Graph Generation (SGG) endeavors to predict the relationships between subjects and objects in a given image. Nevertheless, the long-tail distribution of relations often leads to biased prediction on coarse labels, presenting a substantial hurdle in SGG. To address this issue, researchers focus on unbiased SGG and introduce data transfer methods to transfer coarse-grained predicates into fine-grained ones across the entire dataset. However, these methods encounter two primary challenges: 1) They overlook the inherent context constraints imposed by subject-object pairs, leading to erroneous relations transfer. 2) Additional retraining process are required after the data transfer, which incurs substantial computational costs. To overcome these limitations, we introduce the first plug-and-play one-stage data transfer pipeline in SGG, termed Adaptive Label Finetuning (ALF), which eliminates the need for extra retraining sessions and meanwhile significantly enhance models' relation recognition capability across various SGG benchmark approaches. Specifically, ALF consists of two components: Adaptive Label Construction (ALC) and Adaptive Iterative Learning (AIL). By imposing Predicate-Context Constraints within relation space, ALC adaptively re-ranks and selects candidate relations in reference to model's predictive logits utilizing the Restriction-Based Judgment techniques, achieving robust relation transfer. Supervised with labels transferred by ALC, AIL iteratively finetunes the SGG models in an auto-regressive manner, which mitigates the substantial computational costs arising from the retraining process. Extensive experiments demonstrate that ALF achieves a 16% improvement in mR@100 compared to the typical SGG method Motif, with only a 6% increase in calculation costs compared to the state-of-the-art method IETrans.
Dynamic scene graph generation (SGG) from videos requires not only a comprehensive understanding of objects across scenes but also a method to capture the temporal motions and interactions with different objects. Moreover, the long-tailed distribution of visual relationships is a crucial bottleneck for most dynamic SGG methods. This is because many of them focus on capturing spatio-temporal context using complex architectures, leading to the generation of biased scene graphs. To address these challenges, we propose FloCoDe: Flow-aware Temporal Consistency and Correlation Debiasing with uncertainty attenuation for unbiased dynamic scene graphs. FloCoDe employs feature warping using flow to detect temporally consistent objects across frames. To address the long-tail issue of visual relationships, we propose correlation debiasing and a label correlation-based loss to learn unbiased relation representations for long-tailed classes. Specifically, we propose to incorporate label correlations using contrastive loss to capture commonly co-occurring relations, which aids in learning robust representations for long-tailed classes. Further, we adopt the uncertainty attenuation-based classifier framework to handle noisy annotations in the SGG data. Extensive experimental evaluation shows a performance gain as high as 4.1%, demonstrating the superiority of generating more unbiased scene graphs.
Scene Graph Generation (SGG) as a critical task in image understanding, facing the challenge of head-biased prediction caused by the long-tail distribution of predicates. However, current unbiased SGG methods can easily prioritize improving the prediction of tail predicates while ignoring the substantial sacrifice in the prediction of head predicates, leading to a shift from head bias to tail bias. To address this issue, we propose a model-agnostic Head-Tail Collaborative Learning (HTCL) network that includes head-prefer and tail-prefer feature representation branches that collaborate to achieve accurate recognition of both head and tail predicates. We also propose a self-supervised learning approach to enhance the prediction ability of the tail-prefer feature representation branch by constraining tail-prefer predicate features. Specifically, self-supervised learning converges head predicate features to their class centers while dispersing tail predicate features as much as possible through contrast learning and head center loss. We demonstrate the effectiveness of our HTCL by applying it to various SGG models on VG150, Open Images V6 and GQA200 datasets. The results show that our method achieves higher mean Recall with a minimal sacrifice in Recall and achieves a new state-of-the-art overall performance. Our code is available at https://github.com/wanglei0618/HTCL.
Recent years have seen a growing interest in Scene Graph Generation (SGG), a comprehensive visual scene understanding task that aims to predict entity relationships using a relation encoder-decoder pipeline stacked on top of an object encoder-decoder backbone. Unfortunately, current SGG methods suffer from an information loss regarding the entities local-level cues during the relation encoding process. To mitigate this, we introduce the Vision rElation TransfOrmer (VETO), consisting of a novel local-level entity relation encoder. We further observe that many existing SGG methods claim to be unbiased, but are still biased towards either head or tail classes. To overcome this bias, we introduce a Mutually Exclusive ExperT (MEET) learning strategy that captures important relation features without bias towards head or tail classes. Experimental results on the VG and GQA datasets demonstrate that VETO + MEET boosts the predictive performance by up to 47 percentage over the state of the art while being 10 times smaller.
Scene Graph Generation (SGG) aims to detect all the visual relation triplets <sub, pred, obj> in a given image. With the emergence of various advanced techniques for better utilizing both the intrinsic and extrinsic information in each relation triplet, SGG has achieved great progress over the recent years. However, due to the ubiquitous long-tailed predicate distributions, today's SGG models are still easily biased to the head predicates. Currently, the most prevalent debiasing solutions for SGG are re-balancing methods, e.g., changing the distributions of original training samples. In this paper, we argue that all existing re-balancing strategies fail to increase the diversity of the relation triplet features of each predicate, which is critical for robust SGG. To this end, we propose a novel Compositional Feature Augmentation (CFA) strategy, which is the first unbiased SGG work to mitigate the bias issue from the perspective of increasing the diversity of triplet features. Specifically, we first decompose each relation triplet feature into two components: intrinsic feature and extrinsic feature, which correspond to the intrinsic characteristics and extrinsic contexts of a relation triplet, respectively. Then, we design two different feature augmentation modules to enrich the feature diversity of original relation triplets by replacing or mixing up either their intrinsic or extrinsic features from other samples. Due to its model-agnostic nature, CFA can be seamlessly incorporated into various SGG frameworks. Extensive ablations have shown that CFA achieves a new state-of-the-art performance on the trade-off between different metrics.
Existing Unbiased Scene Graph Generation (USGG) methods only focus on addressing the predicate-level imbalance that high-frequency classes dominate predictions of rare ones, while overlooking the concept-level imbalance. Actually, even if predicates themselves are balanced, there is still a significant concept-imbalance within them due to the long-tailed distribution of contexts (i.e., subject-object combinations). This concept-level imbalance poses a more pervasive and challenging issue compared to the predicate-level imbalance since subject-object pairs are inherently complex in combinations. Hence, we introduce a novel research problem: Generalized Unbiased Scene Graph Generation (G-USGG), which takes into account both predicate-level and concept-level imbalance. To the end, we propose the Multi-Concept Learning (MCL) framework, which ensures a balanced learning process across rare/ uncommon/ common concepts. MCL first quantifies the concept-level imbalance across predicates in terms of different amounts of concepts, representing as multiple concept-prototypes within the same class. It then effectively learns concept-prototypes by applying the Concept Regularization (CR) technique. Furthermore, to achieve balanced learning over different concepts, we introduce the Balanced Prototypical Memory (BPM), which guides SGG models to generate balanced representations for concept-prototypes. Extensive experiments demonstrate the remarkable efficacy of our model-agnostic strategy in enhancing the performance of benchmark models on both VG-SGG and OI-SGG datasets, leading to new state-of-the-art achievements in two key aspects: predicate-level unbiased relation recognition and concept-level compositional generability.
Despite the impressive performance of recent unbiased Scene Graph Generation (SGG) methods, the current debiasing literature mainly focuses on the long-tailed distribution problem, whereas it overlooks another source of bias, i.e., semantic confusion, which makes the SGG model prone to yield false predictions for similar relationships. In this paper, we explore a debiasing procedure for the SGG task leveraging causal inference. Our central insight is that the Sparse Mechanism Shift (SMS) in causality allows independent intervention on multiple biases, thereby potentially preserving head category performance while pursuing the prediction of high-informative tail relationships. However, the noisy datasets lead to unobserved confounders for the SGG task, and thus the constructed causal models are always causal-insufficient to benefit from SMS. To remedy this, we propose Two-stage Causal Modeling (TsCM) for the SGG task, which takes the long-tailed distribution and semantic confusion as confounders to the Structural Causal Model (SCM) and then decouples the causal intervention into two stages. The first stage is causal representation learning, where we use a novel Population Loss (P-Loss) to intervene in the semantic confusion confounder. The second stage introduces the Adaptive Logit Adjustment (AL-Adjustment) to eliminate the long-tailed distribution confounder to complete causal calibration learning. These two stages are model agnostic and thus can be used in any SGG model that seeks unbiased predictions. Comprehensive experiments conducted on the popular SGG backbones and benchmarks show that our TsCM can achieve state-of-the-art performance in terms of mean recall rate. Furthermore, TsCM can maintain a higher recall rate than other debiasing methods, which indicates that our method can achieve a better tradeoff between head and tail relationships.
This paper investigates the problem of scene graph generation in videos with the aim of capturing semantic relations between subjects and objects in the form of $\langle$subject, predicate, object$\rangle$ triplets. Recognizing the predicate between subject and object pairs is imbalanced and multi-label in nature, ranging from ubiquitous interactions such as spatial relationships (\eg \emph{in front of}) to rare interactions such as \emph{twisting}. In widely-used benchmarks such as Action Genome and VidOR, the imbalance ratio between the most and least frequent predicates reaches 3,218 and 3,408, respectively, surpassing even benchmarks specifically designed for long-tailed recognition. Due to the long-tailed distributions and label co-occurrences, recent state-of-the-art methods predominantly focus on the most frequently occurring predicate classes, ignoring those in the long tail. In this paper, we analyze the limitations of current approaches for scene graph generation in videos and identify a one-to-one correspondence between predicate frequency and recall performance. To make the step towards unbiased scene graph generation in videos, we introduce a multi-label meta-learning framework to deal with the biased predicate distribution. Our meta-learning framework learns a meta-weight network for each training sample over all possible label losses. We evaluate our approach on the Action Genome and VidOR benchmarks by building upon two current state-of-the-art methods for each benchmark. The experiments demonstrate that the multi-label meta-weight network improves the performance for predicates in the long tail without compromising performance for head classes, resulting in better overall performance and favorable generalizability. Code: \url{https://github.com/shanshuo/ML-MWN}.
The task of dynamic scene graph generation (SGG) from videos is complicated and challenging due to the inherent dynamics of a scene, temporal fluctuation of model predictions, and the long-tailed distribution of the visual relationships in addition to the already existing challenges in image-based SGG. Existing methods for dynamic SGG have primarily focused on capturing spatio-temporal context using complex architectures without addressing the challenges mentioned above, especially the long-tailed distribution of relationships. This often leads to the generation of biased scene graphs. To address these challenges, we introduce a new framework called TEMPURA: TEmporal consistency and Memory Prototype guided UnceRtainty Attenuation for unbiased dynamic SGG. TEMPURA employs object-level temporal consistencies via transformer-based sequence modeling, learns to synthesize unbiased relationship representations using memory-guided training, and attenuates the predictive uncertainty of visual relations using a Gaussian Mixture Model (GMM). Extensive experiments demonstrate that our method achieves significant (up to 10% in some cases) performance gain over existing methods highlighting its superiority in generating more unbiased scene graphs.
An unbiased scene graph generation (SGG) algorithm referred to as Skew Class-balanced Re-weighting (SCR) is proposed for considering the unbiased predicate prediction caused by the long-tailed distribution. The prior works focus mainly on alleviating the deteriorating performances of the minority predicate predictions, showing drastic dropping recall scores, i.e., losing the majority predicate performances. It has not yet correctly analyzed the trade-off between majority and minority predicate performances in the limited SGG datasets. In this paper, to alleviate the issue, the Skew Class-balanced Re-weighting (SCR) loss function is considered for the unbiased SGG models. Leveraged by the skewness of biased predicate predictions, the SCR estimates the target predicate weight coefficient and then re-weights more to the biased predicates for better trading-off between the majority predicates and the minority ones. Extensive experiments conducted on the standard Visual Genome dataset and Open Image V4 \& V6 show the performances and generality of the SCR with the traditional SGG models.
Unbiased scene graph generation (USGG) is a challenging task that requires predicting diverse and heavily imbalanced predicates between objects in an image. To address this, we propose a novel framework peer learning that uses predicate sampling and consensus voting (PSCV) to encourage multiple peers to learn from each other. Predicate sampling divides the predicate classes into sub-distributions based on frequency, and assigns different peers to handle each sub-distribution or combinations of them. Consensus voting ensembles the peers' complementary predicate knowledge by emphasizing majority opinion and diminishing minority opinion. Experiments on Visual Genome show that PSCV outperforms previous methods and achieves a new state-of-the-art on SGCls task with 31.6 mean.
Scene Graphs are widely applied in computer vision as a graphical representation of relationships between objects shown in images. However, these applications have not yet reached a practical stage of development owing to biased training caused by long-tailed predicate distributions. In recent years, many studies have tackled this problem. In contrast, relatively few works have considered predicate similarities as a unique dataset feature which also leads to the biased prediction. Due to the feature, infrequent predicates (e.g., parked on, covered in) are easily misclassified as closely-related frequent predicates (e.g., on, in). Utilizing predicate similarities, we propose a new classification scheme that branches the process to several fine-grained classifiers for similar predicate groups. The classifiers aim to capture the differences among similar predicates in detail. We also introduce the idea of transfer learning to enhance the features for the predicates which lack sufficient training samples to learn the descriptive representations. The results of extensive experiments on the Visual Genome dataset show that the combination of our method and an existing debiasing approach greatly improves performance on tail predicates in challenging SGCls/SGDet tasks. Nonetheless, the overall performance of the proposed approach does not reach that of the current state of the art, so further analysis remains necessary as future work.
Scene graph generation (SGG) has gained tremendous progress in recent years. However, its underlying long-tailed distribution of predicate classes is a challenging problem. For extremely unbalanced predicate distributions, existing approaches usually construct complicated context encoders to extract the intrinsic relevance of scene context to predicates and complex networks to improve the learning ability of network models for highly imbalanced predicate distributions. To address the unbiased SGG problem, we introduce a simple yet effective method dubbed Context-Aware Mixture-of-Experts (CAME) to improve model diversity and mitigate biased SGG without complicated design. Specifically, we propose to integrate the mixture of experts with a divide and ensemble strategy to remedy the severely long-tailed distribution of predicate classes, which is applicable to the majority of unbiased scene graph generators. The biased SGG is thereby reduced, and the model tends to anticipate more evenly distributed predicate predictions. To differentiate between various predicate distribution levels, experts with the same weights are not sufficiently diverse. In order to enable the network dynamically exploit the rich scene context and further boost the diversity of model, we simply use the built-in module to create a context encoder. The importance of each expert to scene context and each predicate to each expert is dynamically associated with expert weighting (EW) and predicate weighting (PW) strategy. We have conducted extensive experiments on three tasks using the Visual Genome dataset, showing that CAME outperforms recent methods and achieves state-of-the-art performance. Our code will be available publicly.
The Scene Graph Generation (SGG) task aims to detect all the objects and their pairwise visual relationships in a given image. Although SGG has achieved remarkable progress over the last few years, almost all existing SGG models follow the same training paradigm: they treat both object and predicate classification in SGG as a single-label classification problem, and the ground-truths are one-hot target labels. However, this prevalent training paradigm has overlooked two characteristics of current SGG datasets: 1) For positive samples, some specific subject-object instances may have multiple reasonable predicates. 2) For negative samples, there are numerous missing annotations. Regardless of the two characteristics, SGG models are easy to be confused and make wrong predictions. To this end, we propose a novel model-agnostic Label Semantic Knowledge Distillation (LS-KD) for unbiased SGG. Specifically, LS-KD dynamically generates a soft label for each subject-object instance by fusing a predicted Label Semantic Distribution (LSD) with its original one-hot target label. LSD reflects the correlations between this instance and multiple predicate categories. Meanwhile, we propose two different strategies to predict LSD: iterative self-KD and synchronous self-KD. Extensive ablations and results on three SGG tasks have attested to the superiority and generality of our proposed LS-KD, which can consistently achieve decent trade-off performance between different predicate categories.
Current Scene Graph Generation (SGG) methods tend to predict frequent predicate categories and fail to recognize rare ones due to the severe imbalanced distribution of predicates. To improve the robustness of SGG models on different predicate categories, recent research has focused on unbiased SGG and adopted mean Recall@K (mR@K) as the main evaluation metric. However, we discovered two overlooked issues about this de facto standard metric, which makes current unbiased SGG evaluation vulnerable and unfair: 1) mR@K neglects the correlations among predicates and unintentionally breaks category independence when ranking all the triplet predictions together regardless of the predicate categories. 2) mR@K neglects the compositional diversity of different predicates and assigns excessively high weights to some oversimple category samples with limited composable relation triplet types. In addition, we investigate the under-explored correlation between objects and predicates, which can serve as a simple but strong baseline for unbiased SGG. In this paper, we refine mR@K and propose two complementary evaluation metrics for unbiased SGG: Independent Mean Recall (MR) and weighted IMR (wIMR). These two metrics are designed by considering the category independence and diversity of composable relation triplets, respectively. We compare the proposed metrics with the de facto standard metrics through extensive experiments and discuss the solutions to evaluate unbiased SGG in a more trustworthy way.
The current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods overemphasize the tail predicates and underestimate head ones throughout training, thereby wrecking the representation ability of head predicate features. Furthermore, these impaired features from head predicates harm the learning of tail predicates. In fact, the inference of tail predicates heavily depends on the general patterns learned from head ones, e.g., "standing on" depends on "on". Thus, these de-biasing SGG methods can neither achieve excellent performance on tail predicates nor satisfying behaviors on head ones. To address this issue, we propose a Dual-branch Hybrid Learning network (DHL) to take care of both head predicates and tail ones for SGG, including a Coarse-grained Learning Branch (CLB) and a Fine-grained Learning Branch (FLB). Specifically, the CLB is responsible for learning expertise and robust features of head predicates, while the FLB is expected to predict informative tail predicates. Furthermore, DHL is equipped with a Branch Curriculum Schedule (BCS) to make the two branches work well together. Experiments show that our approach achieves a new state-of-the-art performance on VG and GQA datasets and makes a trade-off between the performance of tail predicates and head ones. Moreover, extensive experiments on two downstream tasks (i.e., Image Captioning and Sentence-to-Graph Retrieval) further verify the generalization and practicability of our method.
As the intermediate-level representations bridging the two levels, structured representations of visual scenes, such as visual relationships between pairwise objects, have been shown to not only benefit compositional models in learning to reason along with the structures but provide higher interpretability for model decisions. Nevertheless, these representations receive much less attention than traditional recognition tasks, leaving numerous open challenges unsolved. In the thesis, we study how machines can describe the content of the individual image or video with visual relationships as the structured representations. Specifically, we explore how structured representations of visual scenes can be effectively constructed and learned in both the static-image and video settings, with improvements resulting from external knowledge incorporation, bias-reducing mechanism, and enhanced representation models. At the end of this thesis, we also discuss some open challenges and limitations to shed light on future directions of structured representation learning for visual scenes.