Transparent objects are widely used in industrial automation and daily life. However, robust visual recognition and perception of transparent objects have always been a major challenge. Currently, most commercial-grade depth cameras are still not good at sensing the surfaces of transparent objects due to the refraction and reflection of light. In this work, we present a transformer-based transparent object depth estimation approach from a single RGB-D input. We observe that the global characteristics of the transformer make it easier to extract contextual information to perform depth estimation of transparent areas. In addition, to better enhance the fine-grained features, a feature fusion module (FFM) is designed to assist coherent prediction. Our empirical evidence demonstrates that our model delivers significant improvements in recent popular datasets, e.g., 25% gain on RMSE and 21% gain on REL compared to previous state-of-the-art convolutional-based counterparts in ClearGrasp dataset. Extensive results show that our transformer-based model enables better aggregation of the object's RGB and inaccurate depth information to obtain a better depth representation. Our code and the pre-trained model will be available at https://github.com/yuchendoudou/TODE.
Transparent objects are common in our daily life and frequently handled in the automated production line. Robust vision-based robotic grasping and manipulation for these objects would be beneficial for automation. However, the majority of current grasping algorithms would fail in this case since they heavily rely on the depth image, while ordinary depth sensors usually fail to produce accurate depth information for transparent objects owing to the reflection and refraction of light. In this work, we address this issue by contributing a large-scale real-world dataset for transparent object depth completion, which contains 57,715 RGB-D images from 130 different scenes. Our dataset is the first large-scale, real-world dataset that provides ground truth depth, surface normals, transparent masks in diverse and cluttered scenes. Cross-domain experiments show that our dataset is more general and can enable better generalization ability for models. Moreover, we propose an end-to-end depth completion network, which takes the RGB image and the inaccurate depth map as inputs and outputs a refined depth map. Experiments demonstrate superior efficacy, efficiency and robustness of our method over previous works, and it is able to process images of high resolutions under limited hardware resources. Real robot experiments show that our method can also be applied to novel transparent object grasping robustly. The full dataset and our method are publicly available at www.graspnet.net/transcg
Transparent objects are a very challenging problem in computer vision. They are hard to segment or classify due to their lack of precise boundaries, and there is limited data available for training deep neural networks. As such, current solutions for this problem employ rigid synthetic datasets, which lack flexibility and lead to severe performance degradation when deployed on real-world scenarios. In particular, these synthetic datasets omit features such as refraction, dispersion and caustics due to limitations in the rendering pipeline. To address this issue, we present SuperCaustics, a real-time, open-source simulation of transparent objects designed for deep learning applications. SuperCaustics features extensive modules for stochastic environment creation; uses hardware ray-tracing to support caustics, dispersion, and refraction; and enables generating massive datasets with multi-modal, pixel-perfect ground truth annotations. To validate our proposed system, we trained a deep neural network from scratch to segment transparent objects in difficult lighting scenarios. Our neural network achieved performance comparable to the state-of-the-art on a real-world dataset using only 10% of the training data and in a fraction of the training time. Further experiments show that a model trained with SuperCaustics can segment different types of caustics, even in images with multiple overlapping transparent objects. To the best of our knowledge, this is the first such result for a model trained on synthetic data. Both our open-source code and experimental data are freely available online.
Transparent objects are a common part of everyday life, yet they possess unique visual properties that make them incredibly difficult for standard 3D sensors to produce accurate depth estimates for. In many cases, they often appear as noisy or distorted approximations of the surfaces that lie behind them. To address these challenges, we present ClearGrasp -- a deep learning approach for estimating accurate 3D geometry of transparent objects from a single RGB-D image for robotic manipulation. Given a single RGB-D image of transparent objects, ClearGrasp uses deep convolutional networks to infer surface normals, masks of transparent surfaces, and occlusion boundaries. It then uses these outputs to refine the initial depth estimates for all transparent surfaces in the scene. To train and test ClearGrasp, we construct a large-scale synthetic dataset of over 50,000 RGB-D images, as well as a real-world test benchmark with 286 RGB-D images of transparent objects and their ground truth geometries. The experiments demonstrate that ClearGrasp is substantially better than monocular depth estimation baselines and is capable of generalizing to real-world images and novel objects. We also demonstrate that ClearGrasp can be applied out-of-the-box to improve grasping algorithms' performance on transparent objects. Code, data, and benchmarks will be released. Supplementary materials available on the project website: https://sites.google.com/view/cleargrasp