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arXiv:2503.23062

Shape and Texture Recognition in Large Vision-Language Models

Shape and texture recognition is fundamental to visual perception. The ability to identify shapes regardless of orientation, texture, or context, and to recognize textures independently of their associated objects, is essential for general visual understanding of the world. We introduce the Large Shape & Textures dataset (LAS&T), a giant collection of diverse shapes and textures automatically extracted from real-world images. This dataset is used to evaluate how effectively leading Large Vision-Language Models (LVLMs) understand shapes, textures, and materials in both 2D and 3D scenes. For shape recognition, we test models' ability to match identical shapes that differ in orientation, texture, color, or environment. Our results show that LVLMs' shape identification capabilities remain significantly below human performance. Single alterations (orientation, texture) cause minor decreases in matching accuracy, while multiple changes precipitate dramatic drops. LVLMs appear to rely predominantly on high-level and semantic features and struggle with abstract shapes lacking clear class associations. For texture and material recognition, we evaluate models' ability to identify identical textures and materials across different objects and environments. Interestingly, leading LVLMs approach human-level performance in recognizing materials in 3D scenes, yet substantially underperform humans when identifying simpler 2D textures. The LAS&T dataset and benchmark, the largest and most diverse resource for shape and texture evaluation, is freely available with generation and testing scripts.

논문 ID: 7388.36963

Implicit and Parametric Avatar Pose and Shape Estimation From a Single Frontal Image of a Clothed Human

In this paper, we tackle the challenge of three-dimensional estimation of expressive, animatable, and textured human avatars from a single frontal image. Leveraging a Skinned Multi-Person Linear (SMPL) parametric body, we adjust the model parameters to faithfully reflect the shape and pose of the individual, relying on the mesh generated by a Pixel-aligned Implicit Function (PIFu) model. To robustly infer the SMPL parameters, we deploy a multi-step optimization process. Initially, we recover the position of 2D joints using an existing pose estimation tool. Subsequently, we utilize the 3D PIFu mesh together with the 2D pose to estimate the 3D position of joints. In the subsequent step, we adapt the body’s parametric model to the 3D joints through rigid alignment, optimizing for global translation and rotation. This step provides a robust initialization for further refinement of shape and pose parameters. The next step involves optimizing the pose and the first component of the SMPL shape parameters while imposing constraints to enhance model robustness. We then refine the SMPL model pose and shape parameters by adding two new registration loss terms to the optimization cost function: a point-to-surface distance and a Chamfer distance. Finally, we introduce a refinement process utilizing a deformation vector field applied to the SMPL mesh, enabling more faithful modeling of tight to loose clothing geometry. A notable advantage of our approach is the ability to generate detailed avatars with fewer vertices compared to previous research, enhancing computational efficiency while maintaining high fidelity. To complete our model, we design a texture extraction and completion approach. Our entirely automated approach was evaluated against recognized benchmarks, X-Avatar and PeopleSnapshot, showcasing competitive performance against state-of-the-art methods. This approach contributes to advancing 3D modeling techniques, particularly in the realms of interactive applications, animation, and video games. We will make the code accompanying our paper publicly available upon its acceptance.

arXiv:2403.06048

Texture image retrieval using a classification and contourlet-based features

In this paper, we propose a new framework for improving Content Based Image Retrieval (CBIR) for texture images. This is achieved by using a new image representation based on the RCT-Plus transform which is a novel variant of the Redundant Contourlet transform that extracts a richer directional information in the image. Moreover, the process of image search is improved through a learning-based approach where the images of the database are classified using an adapted similarity metric to the statistical modeling of the RCT-Plus transform. A query is then first classified to select the best texture class after which the retained class images are ranked to select top ones. By this, we have achieved significant improvements in the retrieval rates compared to previous CBIR schemes.

arXiv:2008.00910

Color Texture Image Retrieval Based on Copula Multivariate Modeling in the Shearlet Domain

In this paper, a color texture image retrieval framework is proposed based on Shearlet domain modeling using Copula multivariate model. In the proposed framework, Gaussian Copula is used to model the dependencies between different sub-bands of the Non Subsample Shearlet Transform (NSST) and non-Gaussian models are used for marginal modeling of the coefficients. Six different schemes are proposed for modeling NSST coefficients based on the four types of neighboring defined; moreover, Kullback Leibler Divergence(KLD) close form is calculated in different situations for the two Gaussian Copula and non Gaussian functions in order to investigate the similarities in the proposed retrieval framework. The Jeffery divergence (JD) criterion, which is a symmetrical version of KLD, is used for investigating similarities in the proposed framework. We have implemented our experiments on four texture image retrieval benchmark datasets, the results of which show the superiority of the proposed framework over the existing state-of-the-art methods. In addition, the retrieval time of the proposed framework is also analyzed in the two steps of feature extraction and similarity matching, which also shows that the proposed framework enjoys an appropriate retrieval time.

arXiv:1811.01401

Texture Synthesis Guided Deep Hashing for Texture Image Retrieval

With the large-scale explosion of images and videos over the internet, efficient hashing methods have been developed to facilitate memory and time efficient retrieval of similar images. However, none of the existing works uses hashing to address texture image retrieval mostly because of the lack of sufficiently large texture image databases. Our work addresses this problem by developing a novel deep learning architecture that generates binary hash codes for input texture images. For this, we first pre-train a Texture Synthesis Network (TSN) which takes a texture patch as input and outputs an enlarged view of the texture by injecting newer texture content. Thus it signifies that the TSN encodes the learnt texture specific information in its intermediate layers. In the next stage, a second network gathers the multi-scale feature representations from the TSN's intermediate layers using channel-wise attention, combines them in a progressive manner to a dense continuous representation which is finally converted into a binary hash code with the help of individual and pairwise label information. The new enlarged texture patches also help in data augmentation to alleviate the problem of insufficient texture data and are used to train the second stage of the network. Experiments on three public texture image retrieval datasets indicate the superiority of our texture synthesis guided hashing approach over current state-of-the-art methods.