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arXiv:2506.02351

DIAMOND: An LLM-Driven Agent for Context-Aware Baseball Highlight Summarization

Traditional approaches -- such as Win Probability Added (WPA)-based ranking or computer vision-driven event detection -- can identify scoring plays but often miss strategic depth, momentum shifts, and storyline progression. Manual curation remains the gold standard but is resource-intensive and not scalable. We introduce DIAMOND, an LLM-driven agent for context-aware baseball highlight summarization that integrates structured sports analytics with natural language reasoning. DIAMOND leverages sabermetric features -- Win Expectancy, WPA, and Leverage Index -- to quantify play importance, while an LLM module enhances selection based on contextual narrative value. This hybrid approach ensures both quantitative rigor and qualitative richness, surpassing the limitations of purely statistical or vision-based systems. Evaluated on five diverse Korean Baseball Organization League games, DIAMOND improves F1-score from 42.9% (WPA-only) to 84.8%, outperforming both commercial and statistical baselines. Though limited in scale, our results highlight the potential of modular, interpretable agent-based frameworks for event-level summarization in sports and beyond.

arXiv:2506.11399

Time-Varying Home Field Advantage in Football: Learning from a Non-Stationary Causal Process

In sports analytics, home field advantage is a robust phenomenon where the home team wins more games than the away team. However, discovering the causal factors behind home field advantage presents unique challenges due to the non-stationary, time-varying environment of sports matches. In response, we propose a novel causal discovery method, DYnamic Non-stAtionary local M-estimatOrs (DYNAMO), to learn the time-varying causal structures of home field advantage. DYNAMO offers flexibility by integrating various loss functions, making it practical for learning linear and non-linear causal structures from a general class of non-stationary causal processes. By leveraging local information, we provide theoretical guarantees for the identifiability and estimation consistency of non-stationary causal structures without imposing additional assumptions. Simulation studies validate the efficacy of DYNAMO in recovering time-varying causal structures. We apply our method to high-resolution event data from the 2020-2021 and 2021-2022 English Premier League seasons, during which the former season had no audience presence. Our results reveal intriguing, time-varying, team-specific field advantages influenced by referee bias, which differ significantly with and without crowd support. Furthermore, the time-varying causal structures learned by our method improve goal prediction accuracy compared to existing methods.

arXiv:2505.16630

SoccerChat: Integrating Multimodal Data for Enhanced Soccer Game Understanding

The integration of artificial intelligence in sports analytics has transformed soccer video understanding, enabling real-time, automated insights into complex game dynamics. Traditional approaches rely on isolated data streams, limiting their effectiveness in capturing the full context of a match. To address this, we introduce SoccerChat, a multimodal conversational AI framework that integrates visual and textual data for enhanced soccer video comprehension. Leveraging the extensive SoccerNet dataset, enriched with jersey color annotations and automatic speech recognition (ASR) transcripts, SoccerChat is fine-tuned on a structured video instruction dataset to facilitate accurate game understanding, event classification, and referee decision making. We benchmark SoccerChat on action classification and referee decision-making tasks, demonstrating its performance in general soccer event comprehension while maintaining competitive accuracy in referee decision making. Our findings highlight the importance of multimodal integration in advancing soccer analytics, paving the way for more interactive and explainable AI-driven sports analysis. https://github.com/simula/SoccerChat

arXiv:2505.03991

Action Spotting and Precise Event Detection in Sports: Datasets, Methods, and Challenges

Video event detection has become an essential component of sports analytics, enabling automated identification of key moments and enhancing performance analysis, viewer engagement, and broadcast efficiency. Recent advancements in deep learning, particularly Convolutional Neural Networks (CNNs) and Transformers, have significantly improved accuracy and efficiency in Temporal Action Localization (TAL), Action Spotting (AS), and Precise Event Spotting (PES). This survey provides a comprehensive overview of these three key tasks, emphasizing their differences, applications, and the evolution of methodological approaches. We thoroughly review and categorize existing datasets and evaluation metrics specifically tailored for sports contexts, highlighting the strengths and limitations of each. Furthermore, we analyze state-of-the-art techniques, including multi-modal approaches that integrate audio and visual information, methods utilizing self-supervised learning and knowledge distillation, and approaches aimed at generalizing across multiple sports. Finally, we discuss critical open challenges and outline promising research directions toward developing more generalized, efficient, and robust event detection frameworks applicable to diverse sports. This survey serves as a foundation for future research on efficient, generalizable, and multi-modal sports event detection.

arXiv:2505.01902

From Players to Champions: A Generalizable Machine Learning Approach for Match Outcome Prediction with Insights from the FIFA World Cup

Accurate prediction of FIFA World Cup match outcomes holds significant value for analysts, coaches, bettors, and fans. This paper presents a machine learning framework specifically designed to forecast match winners in FIFA World Cup. By integrating both team-level historical data and player-specific performance metrics such as goals, assists, passing accuracy, and tackles, we capture nuanced interactions often overlooked by traditional aggregate models. Our methodology processes multi-year data to create year-specific team profiles that account for evolving rosters and player development. We employ classification techniques complemented by dimensionality reduction and hyperparameter optimization, to yield robust predictive models. Experimental results on data from the FIFA 2022 World Cup demonstrate our approach's superior accuracy compared to baseline method. Our findings highlight the importance of incorporating individual player attributes and team-level composition to enhance predictive performance, offering new insights into player synergy, strategic match-ups, and tournament progression scenarios. This work underscores the transformative potential of rich, player-centric data in sports analytics, setting a foundation for future exploration of advanced learning architectures such as graph neural networks to model complex team interactions.

arXiv:2504.19863공식 코드 · Papers with Code

Towards Ball Spin and Trajectory Analysis in Table Tennis Broadcast Videos via Physically Grounded Synthetic-to-Real Transfer

Analyzing a player's technique in table tennis requires knowledge of the ball's 3D trajectory and spin. While, the spin is not directly observable in standard broadcasting videos, we show that it can be inferred from the ball's trajectory in the video. We present a novel method to infer the initial spin and 3D trajectory from the corresponding 2D trajectory in a video. Without ground truth labels for broadcast videos, we train a neural network solely on synthetic data. Due to the choice of our input data representation, physically correct synthetic training data, and using targeted augmentations, the network naturally generalizes to real data. Notably, these simple techniques are sufficient to achieve generalization. No real data at all is required for training. To the best of our knowledge, we are the first to present a method for spin and trajectory prediction in simple monocular broadcast videos, achieving an accuracy of 92.0% in spin classification and a 2D reprojection error of 0.19% of the image diagonal.

arXiv:2504.08747

GridMind: A Multi-Agent NLP Framework for Unified, Cross-Modal NFL Data Insights

The rapid growth of big data and advancements in computational techniques have significantly transformed sports analytics. However, the diverse range of data sources -- including structured statistics, semi-structured formats like sensor data, and unstructured media such as written articles, audio, and video -- creates substantial challenges in extracting actionable insights. These various formats, often referred to as multimodal data, require integration to fully leverage their potential. Conventional systems, which typically prioritize structured data, face limitations when processing and combining these diverse content types, reducing their effectiveness in real-time sports analysis. To address these challenges, recent research highlights the importance of multimodal data integration for capturing the complexity of real-world sports environments. Building on this foundation, this paper introduces GridMind, a multi-agent framework that unifies structured, semi-structured, and unstructured data through Retrieval-Augmented Generation (RAG) and large language models (LLMs) to facilitate natural language querying of NFL data. This approach aligns with the evolving field of multimodal representation learning, where unified models are increasingly essential for real-time, cross-modal interactions. GridMind's distributed architecture includes specialized agents that autonomously manage each stage of a prompt -- from interpretation and data retrieval to response synthesis. This modular design enables flexible, scalable handling of multimodal data, allowing users to pose complex, context-rich questions and receive comprehensive, intuitive responses via a conversational interface.

arXiv:2504.12021

Action Anticipation from SoccerNet Football Video Broadcasts

Artificial intelligence has revolutionized the way we analyze sports videos, whether to understand the actions of games in long untrimmed videos or to anticipate the player's motion in future frames. Despite these efforts, little attention has been given to anticipating game actions before they occur. In this work, we introduce the task of action anticipation for football broadcast videos, which consists in predicting future actions in unobserved future frames, within a five- or ten-second anticipation window. To benchmark this task, we release a new dataset, namely the SoccerNet Ball Action Anticipation dataset, based on SoccerNet Ball Action Spotting. Additionally, we propose a Football Action ANticipation TRAnsformer (FAANTRA), a baseline method that adapts FUTR, a state-of-the-art action anticipation model, to predict ball-related actions. To evaluate action anticipation, we introduce new metrics, including mAP@$\delta$, which evaluates the temporal precision of predicted future actions, as well as mAP@$\infty$, which evaluates their occurrence within the anticipation window. We also conduct extensive ablation studies to examine the impact of various task settings, input configurations, and model architectures. Experimental results highlight both the feasibility and challenges of action anticipation in football videos, providing valuable insights into the design of predictive models for sports analytics. By forecasting actions before they unfold, our work will enable applications in automated broadcasting, tactical analysis, and player decision-making. Our dataset and code are publicly available at https://github.com/MohamadDalal/FAANTRA.

arXiv:2504.10106공식 코드 · Papers with Code

SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.

arXiv:2504.08110

Towards Unconstrained 2D Pose Estimation of the Human Spine

We present SpineTrack, the first comprehensive dataset for 2D spine pose estimation in unconstrained settings, addressing a crucial need in sports analytics, healthcare, and realistic animation. Existing pose datasets often simplify the spine to a single rigid segment, overlooking the nuanced articulation required for accurate motion analysis. In contrast, SpineTrack annotates nine detailed spinal keypoints across two complementary subsets: a synthetic set comprising 25k annotations created using Unreal Engine with biomechanical alignment through OpenSim, and a real-world set comprising over 33k annotations curated via an active learning pipeline that iteratively refines automated annotations with human feedback. This integrated approach ensures anatomically consistent labels at scale, even for challenging, in-the-wild images. We further introduce SpinePose, extending state-of-the-art body pose estimators using knowledge distillation and an anatomical regularization strategy to jointly predict body and spine keypoints. Our experiments in both general and sports-specific contexts validate the effectiveness of SpineTrack for precise spine pose estimation, establishing a robust foundation for future research in advanced biomechanical analysis and 3D spine reconstruction in the wild.

arXiv:2504.06163

Action Valuation in Sports: A Survey

Action Valuation (AV) has emerged as a key topic in Sports Analytics, offering valuable insights by assigning scores to individual actions based on their contribution to desired outcomes. Despite a few surveys addressing related concepts such as Player Valuation, there is no comprehensive review dedicated to an in-depth analysis of AV across different sports. In this survey, we introduce a taxonomy with nine dimensions related to the AV task, encompassing data, methodological approaches, evaluation techniques, and practical applications. Through this analysis, we aim to identify the essential characteristics of effective AV methods, highlight existing gaps in research, and propose future directions for advancing the field.

arXiv:2503.19809공식 코드 · Papers with Code

Simulating Tracking Data to Advance Sports Analytics Research

Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and restricted access to high-resolution game tracking data. In this demo, we present a method to collect and utilize simulated soccer tracking data from the Google Research Football environment to support the development of models designed for continuous tracking data. The data is stored in a schema that is representative of real tracking data and we provide processes that extract high-level features and events. We include examples of established tracking data models to showcase the efficacy of the simulated data. We address the scarcity of publicly available tracking data, providing support for research at the intersection of artificial intelligence and sports analytics.

arXiv:2503.19355

ST-VLM: Kinematic Instruction Tuning for Spatio-Temporal Reasoning in Vision-Language Models

Spatio-temporal reasoning is essential in understanding real-world environments in various fields, eg, autonomous driving and sports analytics. Recent advances have improved the spatial reasoning ability of Vision-Language Models (VLMs) by introducing large-scale data, but these models still struggle to analyze kinematic elements like traveled distance and speed of moving objects. To bridge this gap, we construct a spatio-temporal reasoning dataset and benchmark involving kinematic instruction tuning, referred to as STKit and STKit-Bench. They consist of real-world videos with 3D annotations, detailing object motion dynamics: traveled distance, speed, movement direction, inter-object distance comparisons, and relative movement direction. To further scale such data construction to videos without 3D labels, we propose an automatic pipeline to generate pseudo-labels using 4D reconstruction in real-world scale. With our kinematic instruction tuning data for spatio-temporal reasoning, we present ST-VLM, a VLM enhanced for spatio-temporal reasoning, which exhibits outstanding performance on STKit-Bench. Furthermore, we show that ST-VLM generalizes robustly across diverse domains and tasks, outperforming baselines on other spatio-temporal benchmarks (eg, ActivityNet, TVQA+). Finally, by integrating learned spatio-temporal reasoning with existing abilities, ST-VLM enables complex multi-step reasoning. Project page: https://ikodoh.github.io/ST-VLM.

arXiv:2503.18282공식 코드 · Papers with Code

TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videos

Multi-object tracking, player identification, and pose estimation are fundamental components of sports analytics, essential for analyzing player movements, performance, and tactical strategies. However, existing datasets and methodologies primarily target mainstream team sports such as soccer and conventional 5-on-5 basketball, often overlooking scenarios involving fixed-camera setups commonly used at amateur levels, less mainstream sports, or datasets that explicitly incorporate pose annotations. In this paper, we propose the TrackID3x3 dataset, the first publicly available comprehensive dataset specifically designed for multi-player tracking, player identification, and pose estimation in 3x3 basketball scenarios. The dataset comprises three distinct subsets (Indoor fixed-camera, Outdoor fixed-camera, and Drone camera footage), capturing diverse full-court camera perspectives and environments. We also introduce the Track-ID task, a simplified variant of the game state reconstruction task that excludes field detection and focuses exclusively on fixed-camera scenarios. To evaluate performance, we propose a baseline algorithm called Track-ID algorithm, tailored to assess tracking and identification quality. Furthermore, our benchmark experiments, utilizing recent multi-object tracking algorithms (e.g., BoT-SORT-ReID) and top-down pose estimation methods (HRNet, RTMPose, and SwinPose), demonstrate robust results and highlight remaining challenges. Our dataset and evaluation benchmarks provide a solid foundation for advancing automated analytics in 3x3 basketball. Dataset and code will be available at https://github.com/open-starlab/TrackID3x3.

arXiv:2503.11181

Multi-Stage Generative Upscaler: Reconstructing Football Broadcast Images via Diffusion Models

The reconstruction of low-resolution football broadcast images presents a significant challenge in sports broadcasting, where detailed visuals are essential for analysis and audience engagement. This study introduces a multi-stage generative upscaling framework leveraging Diffusion Models to enhance degraded images, transforming inputs as small as $64 \times 64$ pixels into high-fidelity $1024 \times 1024$ outputs. By integrating an image-to-image pipeline, ControlNet conditioning, and LoRA fine-tuning, our approach surpasses traditional upscaling methods in restoring intricate textures and domain-specific elements such as player details and jersey logos. The custom LoRA is trained on a custom football dataset, ensuring adaptability to sports broadcast needs. Experimental results demonstrate substantial improvements over conventional models, with ControlNet refining fine details and LoRA enhancing task-specific elements. These findings highlight the potential of diffusion-based image reconstruction in sports media, paving the way for future applications in automated video enhancement and real-time sports analytics.

arXiv:2502.09460

Metamorphic Testing for Pose Estimation Systems

Pose estimation systems are used in a variety of fields, from sports analytics to livestock care. Given their potential impact, it is paramount to systematically test their behaviour and potential for failure. This is a complex task due to the oracle problem and the high cost of manual labelling necessary to build ground truth keypoints. This problem is exacerbated by the fact that different applications require systems to focus on different subjects (e.g., human versus animal) or landmarks (e.g., only extremities versus whole body and face), which makes labelled test data rarely reusable. To combat these problems we propose MET-POSE, a metamorphic testing framework for pose estimation systems that bypasses the need for manual annotation while assessing the performance of these systems under different circumstances. MET-POSE thus allows users of pose estimation systems to assess the systems in conditions that more closely relate to their application without having to label an ad-hoc test dataset or rely only on available datasets, which may not be adapted to their application domain. While we define MET-POSE in general terms, we also present a non-exhaustive list of metamorphic rules that represent common challenges in computer vision applications, as well as a specific way to evaluate these rules. We then experimentally show the effectiveness of MET-POSE by applying it to Mediapipe Holistic, a state of the art human pose estimation system, with the FLIC and PHOENIX datasets. With these experiments, we outline numerous ways in which the outputs of MET-POSE can uncover faults in pose estimation systems at a similar or higher rate than classic testing using hand labelled data, and show that users can tailor the rule set they use to the faults and level of accuracy relevant to their application.

arXiv:2502.02785공식 코드 · Papers with Code

OpenSTARLab: Open Approach for Spatio-Temporal Agent Data Analysis in Soccer

Sports analytics has become both more professional and sophisticated, driven by the growing availability of detailed performance data. This progress enables applications such as match outcome prediction, player scouting, and tactical analysis. In soccer, the effective utilization of event and tracking data is fundamental for capturing and analyzing the dynamics of the game. However, there are two primary challenges: the limited availability of event data, primarily restricted to top-tier teams and leagues, and the scarcity and high cost of tracking data, which complicates its integration with event data for comprehensive analysis. Here we propose OpenSTARLab, an open-source framework designed to democratize spatio-temporal agent data analysis in sports by addressing these key challenges. OpenSTARLab includes the Pre-processing Package that standardizes event and tracking data through Unified and Integrated Event Data and State-Action-Reward formats, the Event Modeling Package that implements deep learning-based event prediction, alongside the RLearn Package for reinforcement learning tasks. These technical components facilitate the handling of diverse data sources and support advanced analytical tasks, thereby enhancing the overall functionality and usability of the framework. To assess OpenSTARLab's effectiveness, we conducted several experimental evaluations. These demonstrate the superior performance of the specific event prediction model in terms of action and time prediction accuracies and maintained its robust event simulation performance. Furthermore, reinforcement learning experiments reveal a trade-off between action accuracy and temporal difference loss and show comprehensive visualization. Overall, OpenSTARLab serves as a robust platform for researchers and practitioners, enhancing innovation and collaboration in the field of soccer data analytics.

arXiv:2412.16454

FACTS: Fine-Grained Action Classification for Tactical Sports

Classifying fine-grained actions in fast-paced, close-combat sports such as fencing and boxing presents unique challenges due to the complexity, speed, and nuance of movements. Traditional methods reliant on pose estimation or fancy sensor data often struggle to capture these dynamics accurately. We introduce FACTS, a novel transformer-based approach for fine-grained action recognition that processes raw video data directly, eliminating the need for pose estimation and the use of cumbersome body markers and sensors. FACTS achieves state-of-the-art performance, with 90% accuracy on fencing actions and 83.25% on boxing actions. Additionally, we present a new publicly available dataset featuring 8 detailed fencing actions, addressing critical gaps in sports analytics resources. Our findings enhance training, performance analysis, and spectator engagement, setting a new benchmark for action classification in tactical sports.

arXiv:2412.12990

Future Aspects in Human Action Recognition: Exploring Emerging Techniques and Ethical Influences

Visual-based human action recognition can be found in various application fields, e.g., surveillance systems, sports analytics, medical assistive technologies, or human-robot interaction frameworks, and it concerns the identification and classification of individuals' activities within a video. Since actions typically occur over a sequence of consecutive images, it is particularly challenging due to the inclusion of temporal analysis, which introduces an extra layer of complexity. However, although multiple approaches try to handle temporal analysis, there are still difficulties because of their computational cost and lack of adaptability. Therefore, different types of vision data, containing transition information between consecutive images, provided by next-generation hardware sensors will guide the robotics community in tackling the problem of human action recognition. On the other hand, while there is a plethora of still-image datasets, that researchers can adopt to train new artificial intelligence models, videos representing human activities are of limited capabilities, e.g., small and unbalanced datasets or selected without control from multiple sources. To this end, generating new and realistic synthetic videos is possible since labeling is performed throughout the data creation process, while reinforcement learning techniques can permit the avoidance of considerable dataset dependence. At the same time, human factors' involvement raises ethical issues for the research community, as doubts and concerns about new technologies already exist.

arXiv:2411.16805

Human Motion Instruction Tuning

This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning approaches that convert non-linguistic inputs, such as video or motion sequences, into language tokens, LLaMo retains motion in its native form for instruction tuning. This method preserves motion-specific details that are often diminished in tokenization, thereby improving the model's ability to interpret complex human behaviors. By processing both video and motion data alongside textual inputs, LLaMo enables a flexible, human-centric analysis. Experimental evaluations across high-complexity domains, including human behaviors and professional activities, indicate that LLaMo effectively captures domain-specific knowledge, enhancing comprehension and prediction in motion-intensive scenarios. We hope LLaMo offers a foundation for future multimodal AI systems with broad applications, from sports analytics to behavioral prediction. Our code and models are available on the project website: https://github.com/ILGLJ/LLaMo.