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arXiv:2506.21191

Prompt-Guided Turn-Taking Prediction

Turn-taking prediction models are essential components in spoken dialogue systems and conversational robots. Recent approaches leverage transformer-based architectures to predict speech activity continuously and in real-time. In this study, we propose a novel model that enables turn-taking prediction to be dynamically controlled via textual prompts. This approach allows intuitive and explicit control through instructions such as "faster" or "calmer" adapting dynamically to conversational partners and contexts. The proposed model builds upon a transformer-based voice activity projection (VAP) model, incorporating textual prompt embeddings into both channel-wise transformers and a cross-channel transformer. We evaluated the feasibility of our approach using over 950 hours of human-human spoken dialogue data. Since textual prompt data for the proposed approach was not available in existing datasets, we utilized a large language model (LLM) to generate synthetic prompt sentences. Experimental results demonstrated that the proposed model improved prediction accuracy and effectively varied turn-taking timing behaviors according to the textual prompts.

arXiv:2506.02979

Towards a Japanese Full-duplex Spoken Dialogue System

Full-duplex spoken dialogue systems, which can model simultaneous bidirectional features of human conversations such as speech overlaps and backchannels, have attracted significant attention recently. However, the study of full-duplex spoken dialogue systems for the Japanese language has been limited, and the research on their development in Japanese remains scarce. In this paper, we present the first publicly available full-duplex spoken dialogue model in Japanese, which is built upon Moshi, a full-duplex dialogue model in English. Our model is trained through a two-stage process: pre-training on a large-scale spoken dialogue data in Japanese, followed by fine-tuning on high-quality stereo spoken dialogue data. We further enhance the model's performance by incorporating synthetic dialogue data generated by a multi-stream text-to-speech system. Evaluation experiments demonstrate that the trained model outperforms Japanese baseline models in both naturalness and meaningfulness.

arXiv:2506.04518

Towards Efficient Speech-Text Jointly Decoding within One Speech Language Model

Speech language models (Speech LMs) enable end-to-end speech-text modelling within a single model, offering a promising direction for spoken dialogue systems. The choice of speech-text jointly decoding paradigm plays a critical role in performance, efficiency, and alignment quality. In this work, we systematically compare representative joint speech-text decoding strategies-including the interleaved, and parallel generation paradigms-under a controlled experimental setup using the same base language model, speech tokenizer and training data. Our results show that the interleaved approach achieves the best alignment. However it suffers from slow inference due to long token sequence length. To address this, we propose a novel early-stop interleaved (ESI) pattern that not only significantly accelerates decoding but also yields slightly better performance. Additionally, we curate high-quality question answering (QA) datasets to further improve speech QA performance.

arXiv:2506.00722

Chain-of-Thought Training for Open E2E Spoken Dialogue Systems

Unlike traditional cascaded pipelines, end-to-end (E2E) spoken dialogue systems preserve full differentiability and capture non-phonemic information, making them well-suited for modeling spoken interactions. However, existing E2E approaches often require large-scale training data and generates responses lacking semantic coherence. We propose a simple yet effective strategy leveraging a chain-of-thought (CoT) formulation, ensuring that training on conversational data remains closely aligned with the multimodal language model (LM)'s pre-training on speech recognition~(ASR), text-to-speech synthesis (TTS), and text LM tasks. Our method achieves over 1.5 ROUGE-1 improvement over the baseline, successfully training spoken dialogue systems on publicly available human-human conversation datasets, while being compute-efficient enough to train on just 300 hours of public human-human conversation data, such as the Switchboard. We will publicly release our models and training code.

arXiv:2503.16432

Multimodal Transformer Models for Turn-taking Prediction: Effects on Conversational Dynamics of Human-Agent Interaction during Cooperative Gameplay

This study investigates multimodal turn-taking prediction within human-agent interactions (HAI), particularly focusing on cooperative gaming environments. It comprises both model development and subsequent user study, aiming to refine our understanding and improve conversational dynamics in spoken dialogue systems (SDSs). For the modeling phase, we introduce a novel transformer-based deep learning (DL) model that simultaneously integrates multiple modalities - text, vision, audio, and contextual in-game data to predict turn-taking events in real-time. Our model employs a Crossmodal Transformer architecture to effectively fuse information from these diverse modalities, enabling more comprehensive turn-taking predictions. The model demonstrates superior performance compared to baseline models, achieving 87.3% accuracy and 83.0% macro F1 score. A human user study was then conducted to empirically evaluate the turn-taking DL model in an interactive scenario with a virtual avatar while playing the game "Dont Starve Together", comparing a control condition without turn-taking prediction (n=20) to an experimental condition with our model deployed (n=40). Both conditions included a mix of English and Korean speakers, since turn-taking cues are known to vary by culture. We then analyzed the interaction quality, examining aspects such as utterance counts, interruption frequency, and participant perceptions of the avatar. Results from the user study suggest that our multimodal turn-taking model not only enhances the fluidity and naturalness of human-agent conversations, but also maintains a balanced conversational dynamic without significantly altering dialogue frequency. The study provides in-depth insights into the influence of turn-taking abilities on user perceptions and interaction quality, underscoring the potential for more contextually adaptive and responsive conversational agents.

arXiv:2505.09558공식 코드 · Papers with Code

WavReward: Spoken Dialogue Models With Generalist Reward Evaluators

End-to-end spoken dialogue models such as GPT-4o-audio have recently garnered significant attention in the speech domain. However, the evaluation of spoken dialogue models' conversational performance has largely been overlooked. This is primarily due to the intelligent chatbots convey a wealth of non-textual information which cannot be easily measured using text-based language models like ChatGPT. To address this gap, we propose WavReward, a reward feedback model based on audio language models that can evaluate both the IQ and EQ of spoken dialogue systems with speech input. Specifically, 1) based on audio language models, WavReward incorporates the deep reasoning process and the nonlinear reward mechanism for post-training. By utilizing multi-sample feedback via the reinforcement learning algorithm, we construct a specialized evaluator tailored to spoken dialogue models. 2) We introduce ChatReward-30K, a preference dataset used to train WavReward. ChatReward-30K includes both comprehension and generation aspects of spoken dialogue models. These scenarios span various tasks, such as text-based chats, nine acoustic attributes of instruction chats, and implicit chats. WavReward outperforms previous state-of-the-art evaluation models across multiple spoken dialogue scenarios, achieving a substantial improvement about Qwen2.5-Omni in objective accuracy from 55.1$\%$ to 91.5$\%$. In subjective A/B testing, WavReward also leads by a margin of 83$\%$. Comprehensive ablation studies confirm the necessity of each component of WavReward. All data and code will be publicly at https://github.com/jishengpeng/WavReward after the paper is accepted.

arXiv:2503.23439

Speculative End-Turn Detector for Efficient Speech Chatbot Assistant

Spoken dialogue systems powered by large language models have demonstrated remarkable abilities in understanding human speech and generating appropriate spoken responses. However, these systems struggle with end-turn detection (ETD) -- the ability to distinguish between user turn completion and hesitation. This limitation often leads to premature or delayed responses, disrupting the flow of spoken conversations. In this paper, we introduce the ETD Dataset, the first public dataset for end-turn detection. The ETD dataset consists of both synthetic speech data generated with text-to-speech models and real-world speech data collected from web sources. We also propose SpeculativeETD, a novel collaborative inference framework that balances efficiency and accuracy to improve real-time ETD in resource-constrained environments. Our approach jointly employs a lightweight GRU-based model, which rapidly detects the non-speaking units in real-time on local devices, and a high-performance Wav2vec-based model running on the server to make a more challenging classification of distinguishing turn ends from mere pauses. Experiments demonstrate that the proposed SpeculativeETD significantly improves ETD accuracy while keeping the required computations low. Datasets and code will be available after the review.

arXiv:2503.08533

ESPnet-SDS: Unified Toolkit and Demo for Spoken Dialogue Systems

Advancements in audio foundation models (FMs) have fueled interest in end-to-end (E2E) spoken dialogue systems, but different web interfaces for each system makes it challenging to compare and contrast them effectively. Motivated by this, we introduce an open-source, user-friendly toolkit designed to build unified web interfaces for various cascaded and E2E spoken dialogue systems. Our demo further provides users with the option to get on-the-fly automated evaluation metrics such as (1) latency, (2) ability to understand user input, (3) coherence, diversity, and relevance of system response, and (4) intelligibility and audio quality of system output. Using the evaluation metrics, we compare various cascaded and E2E spoken dialogue systems with a human-human conversation dataset as a proxy. Our analysis demonstrates that the toolkit allows researchers to effortlessly compare and contrast different technologies, providing valuable insights such as current E2E systems having poorer audio quality and less diverse responses. An example demo produced using our toolkit is publicly available here: https://huggingface.co/spaces/Siddhant/Voice_Assistant_Demo.

arXiv:2503.01174

Talking Turns: Benchmarking Audio Foundation Models on Turn-Taking Dynamics

The recent wave of audio foundation models (FMs) could provide new capabilities for conversational modeling. However, there have been limited efforts to evaluate these audio FMs comprehensively on their ability to have natural and interactive conversations. To engage in meaningful conversation with the end user, we would want the FMs to additionally perform a fluent succession of turns without too much overlapping speech or long stretches of silence. Inspired by this, we ask whether the recently proposed audio FMs can understand, predict, and perform turn-taking events? To answer this, we propose a novel evaluation protocol that can assess spoken dialog system's turn-taking capabilities using a supervised model as a judge that has been trained to predict turn-taking events in human-human conversations. Using this protocol, we present the first comprehensive user study that evaluates existing spoken dialogue systems on their ability to perform turn-taking events and reveal many interesting insights, such as they sometimes do not understand when to speak up, can interrupt too aggressively and rarely backchannel. We further evaluate multiple open-source and proprietary audio FMs accessible through APIs on carefully curated test benchmarks from Switchboard to measure their ability to understand and predict turn-taking events and identify significant room for improvement. We will open source our evaluation platform to promote the development of advanced conversational AI systems.

arXiv:2502.14145

LLM-Enhanced Dialogue Management for Full-Duplex Spoken Dialogue Systems

Achieving full-duplex communication in spoken dialogue systems (SDS) requires real-time coordination between listening, speaking, and thinking. This paper proposes a semantic voice activity detection (VAD) module as a dialogue manager (DM) to efficiently manage turn-taking in full-duplex SDS. Implemented as a lightweight (0.5B) LLM fine-tuned on full-duplex conversation data, the semantic VAD predicts four control tokens to regulate turn-switching and turn-keeping, distinguishing between intentional and unintentional barge-ins while detecting query completion for handling user pauses and hesitations. By processing input speech in short intervals, the semantic VAD enables real-time decision-making, while the core dialogue engine (CDE) is only activated for response generation, reducing computational overhead. This design allows independent DM optimization without retraining the CDE, balancing interaction accuracy and inference efficiency for scalable, next-generation full-duplex SDS.

arXiv:2502.13472

FlexDuo: A Pluggable System for Enabling Full-Duplex Capabilities in Speech Dialogue Systems

Full-Duplex Speech Dialogue Systems (Full-Duplex SDS) have significantly enhanced the naturalness of human-machine interaction by enabling real-time bidirectional communication. However, existing approaches face challenges such as difficulties in independent module optimization and contextual noise interference due to highly coupled architectural designs and oversimplified binary state modeling. This paper proposes FlexDuo, a flexible full-duplex control module that decouples duplex control from spoken dialogue systems through a plug-and-play architectural design. Furthermore, inspired by human information-filtering mechanisms in conversations, we introduce an explicit Idle state. On one hand, the Idle state filters redundant noise and irrelevant audio to enhance dialogue quality. On the other hand, it establishes a semantic integrity-based buffering mechanism, reducing the risk of mutual interruptions while ensuring accurate response transitions. Experimental results on the Fisher corpus demonstrate that FlexDuo reduces the false interruption rate by 24.9% and improves response accuracy by 7.6% compared to integrated full-duplex dialogue system baselines. It also outperforms voice activity detection (VAD) controlled baseline systems in both Chinese and English dialogue quality. The proposed modular architecture and state-based dialogue model provide a novel technical pathway for building flexible and efficient duplex dialogue systems.

arXiv:2501.16643

An LLM Benchmark for Addressee Recognition in Multi-modal Multi-party Dialogue

Handling multi-party dialogues represents a significant step for advancing spoken dialogue systems, necessitating the development of tasks specific to multi-party interactions. To address this challenge, we are constructing a multi-modal multi-party dialogue corpus of triadic (three-participant) discussions. This paper focuses on the task of addressee recognition, identifying who is being addressed to take the next turn, a critical component unique to multi-party dialogue systems. A subset of the corpus was annotated with addressee information, revealing that explicit addressees are indicated in approximately 20% of conversational turns. To evaluate the task's complexity, we benchmarked the performance of a large language model (GPT-4o) on addressee recognition. The results showed that GPT-4o achieved an accuracy only marginally above chance, underscoring the challenges of addressee recognition in multi-party dialogue. These findings highlight the need for further research to enhance the capabilities of large language models in understanding and navigating the intricacies of multi-party conversational dynamics.

arXiv:2501.04877공식 코드 · Papers with Code

Real-Time Textless Dialogue Generation

Recent advancements in large language models (LLMs) have led to significant progress in text-based dialogue systems. These systems can now generate high-quality responses that are accurate and coherent across a wide range of topics and tasks. However, spoken dialogue systems still lag behind in terms of naturalness. They tend to produce robotic interactions, with issues such as slow response times, overly generic or cautious replies, and a lack of natural rhythm and fluid turn-taking. This shortcoming is largely due to the over-reliance on the traditional cascaded design, which involve separate, sequential components, as well as the use of text as an intermediate representation. This paper propose a real-time, textless spoken dialogue generation model (RTTL-DG) that aims to overcome these challenges. Our system enables fluid turn-taking and generates responses with minimal delay by processing streaming spoken conversation directly. Additionally, our model incorporates backchannels, filters, laughter, and other paralinguistic signals, which are often absent in cascaded dialogue systems, to create more natural and human-like interactions. The implementations and generated samples are available in our repository: https://github.com/mailong25/rts2s-dg

arXiv:2501.01384

OmniChat: Enhancing Spoken Dialogue Systems with Scalable Synthetic Data for Diverse Scenarios

With the rapid development of large language models, researchers have created increasingly advanced spoken dialogue systems that can naturally converse with humans. However, these systems still struggle to handle the full complexity of real-world conversations, including audio events, musical contexts, and emotional expressions, mainly because current dialogue datasets are constrained in both scale and scenario diversity. In this paper, we propose leveraging synthetic data to enhance the dialogue models across diverse scenarios. We introduce ShareChatX, the first comprehensive, large-scale dataset for spoken dialogue that spans diverse scenarios. Based on this dataset, we introduce OmniChat, a multi-turn dialogue system with a heterogeneous feature fusion module, designed to optimize feature selection in different dialogue contexts. In addition, we explored critical aspects of training dialogue systems using synthetic data. Through comprehensive experimentation, we determined the ideal balance between synthetic and real data, achieving state-of-the-art results on the real-world dialogue dataset DailyTalk. We also highlight the crucial importance of synthetic data in tackling diverse, complex dialogue scenarios, especially those involving audio and music. For more details, please visit our demo page at \url{https://sharechatx.github.io/}.

arXiv:2412.15649공식 코드 · Papers with Code

SLAM-Omni: Timbre-Controllable Voice Interaction System with Single-Stage Training

Recent advancements highlight the potential of end-to-end real-time spoken dialogue systems, showcasing their low latency and high quality. In this paper, we introduce SLAM-Omni, a timbre-controllable, end-to-end voice interaction system with single-stage training. SLAM-Omni achieves zero-shot timbre control by modeling spoken language with semantic tokens and decoupling speaker information to a vocoder. By predicting grouped speech semantic tokens at each step, our method significantly reduces the sequence length of audio tokens, accelerating both training and inference. Additionally, we propose historical text prompting to compress dialogue history, facilitating efficient multi-round interactions. Comprehensive evaluations reveal that SLAM-Omni outperforms prior models of similar scale, requiring only 15 hours of training on 4 GPUs with limited data. Notably, it is the first spoken dialogue system to achieve competitive performance with a single-stage training approach, eliminating the need for pre-training on TTS or ASR tasks. Further experiments validate its multilingual and multi-turn dialogue capabilities on larger datasets.

arXiv:2411.13577공식 코드 · Papers with Code

WavChat: A Survey of Spoken Dialogue Models

Recent advancements in spoken dialogue models, exemplified by systems like GPT-4o, have captured significant attention in the speech domain. Compared to traditional three-tier cascaded spoken dialogue models that comprise speech recognition (ASR), large language models (LLMs), and text-to-speech (TTS), modern spoken dialogue models exhibit greater intelligence. These advanced spoken dialogue models not only comprehend audio, music, and other speech-related features, but also capture stylistic and timbral characteristics in speech. Moreover, they generate high-quality, multi-turn speech responses with low latency, enabling real-time interaction through simultaneous listening and speaking capability. Despite the progress in spoken dialogue systems, there is a lack of comprehensive surveys that systematically organize and analyze these systems and the underlying technologies. To address this, we have first compiled existing spoken dialogue systems in the chronological order and categorized them into the cascaded and end-to-end paradigms. We then provide an in-depth overview of the core technologies in spoken dialogue models, covering aspects such as speech representation, training paradigm, streaming, duplex, and interaction capabilities. Each section discusses the limitations of these technologies and outlines considerations for future research. Additionally, we present a thorough review of relevant datasets, evaluation metrics, and benchmarks from the perspectives of training and evaluating spoken dialogue systems. We hope this survey will contribute to advancing both academic research and industrial applications in the field of spoken dialogue systems. The related material is available at https://github.com/jishengpeng/WavChat.

arXiv:2410.17799공식 코드 · Papers with Code

OmniFlatten: An End-to-end GPT Model for Seamless Voice Conversation

Full-duplex spoken dialogue systems significantly surpass traditional turn-based dialogue systems, as they allow simultaneous bidirectional communication, closely mirroring human-human interactions. However, achieving low latency and natural interactions in full-duplex dialogue systems remains a significant challenge, especially considering human conversation dynamics such as interruptions, backchannels, and overlapping speech. In this paper, we introduce a novel End-to-End GPT-based model OmniFlatten for full-duplex conversation, capable of effectively modeling the complex behaviors inherent to natural conversations with low latency. To achieve full-duplex conversation capabilities, we propose a multi-stage post-training scheme that progressively adapts a text large language model (LLM) backbone into a speech-text dialogue LLM, capable of generating text and speech in real time, without modifying the architecture of the backbone LLM. The training process comprises three stages: modality alignment, half-duplex dialogue learning, and full-duplex dialogue learning. In all training stages, we standardize the data using a flattening operation, which enables unifying the training methods and the GPT backbone across different modalities and tasks. Our approach offers a simple modeling technique and a promising research direction for developing efficient and natural end-to-end full-duplex spoken dialogue systems. Audio samples of dialogues generated by OmniFlatten can be found at this web site (https://omniflatten.github.io/).

arXiv:2410.16044

Large Language Models Know What To Say But Not When To Speak

Turn-taking is a fundamental mechanism in human communication that ensures smooth and coherent verbal interactions. Recent advances in Large Language Models (LLMs) have motivated their use in improving the turn-taking capabilities of Spoken Dialogue Systems (SDS), such as their ability to respond at appropriate times. However, existing models often struggle to predict opportunities for speaking -- called Transition Relevance Places (TRPs) -- in natural, unscripted conversations, focusing only on turn-final TRPs and not within-turn TRPs. To address these limitations, we introduce a novel dataset of participant-labeled within-turn TRPs and use it to evaluate the performance of state-of-the-art LLMs in predicting opportunities for speaking. Our experiments reveal the current limitations of LLMs in modeling unscripted spoken interactions, highlighting areas for improvement and paving the way for more naturalistic dialogue systems.

arXiv:2408.10516

Data Augmentation Integrating Dialogue Flow and Style to Adapt Spoken Dialogue Systems to Low-Resource User Groups

This study addresses the interaction challenges encountered by spoken dialogue systems (SDSs) when engaging with users who exhibit distinct conversational behaviors, particularly minors, in scenarios where data are scarce. We propose a novel data augmentation framework to enhance SDS performance for user groups with limited resources. Our approach leverages a large language model (LLM) to extract speaker styles and a pre-trained language model (PLM) to simulate dialogue act history. This method generates enriched and personalized dialogue data, facilitating improved interactions with unique user demographics. Extensive experiments validate the efficacy of our methodology, highlighting its potential to foster the development of more adaptive and inclusive dialogue systems.

arXiv:2408.06858공식 코드 · Papers with Code

SaSLaW: Dialogue Speech Corpus with Audio-visual Egocentric Information Toward Environment-adaptive Dialogue Speech Synthesis

This paper presents SaSLaW, a spontaneous dialogue speech corpus containing synchronous recordings of what speakers speak, listen to, and watch. Humans consider the diverse environmental factors and then control the features of their utterances in face-to-face voice communications. Spoken dialogue systems capable of this adaptation to these audio environments enable natural and seamless communications. SaSLaW was developed to model human-speech adjustment for audio environments via first-person audio-visual perceptions in spontaneous dialogues. We propose the construction methodology of SaSLaW and display the analysis result of the corpus. We additionally conducted an experiment to develop text-to-speech models using SaSLaW and evaluate their performance of adaptations to audio environments. The results indicate that models incorporating hearing-audio data output more plausible speech tailored to diverse audio environments than the vanilla text-to-speech model.