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arXiv:2506.20566공식 코드 · Papers with Code

HRIBench: Benchmarking Vision-Language Models for Real-Time Human Perception in Human-Robot Interaction

Real-time human perception is crucial for effective human-robot interaction (HRI). Large vision-language models (VLMs) offer promising generalizable perceptual capabilities but often suffer from high latency, which negatively impacts user experience and limits VLM applicability in real-world scenarios. To systematically study VLM capabilities in human perception for HRI and performance-latency trade-offs, we introduce HRIBench, a visual question-answering (VQA) benchmark designed to evaluate VLMs across a diverse set of human perceptual tasks critical for HRI. HRIBench covers five key domains: (1) non-verbal cue understanding, (2) verbal instruction understanding, (3) human-robot object relationship understanding, (4) social navigation, and (5) person identification. To construct HRIBench, we collected data from real-world HRI environments to curate questions for non-verbal cue understanding, and leveraged publicly available datasets for the remaining four domains. We curated 200 VQA questions for each domain, resulting in a total of 1000 questions for HRIBench. We then conducted a comprehensive evaluation of both state-of-the-art closed-source and open-source VLMs (N=11) on HRIBench. Our results show that, despite their generalizability, current VLMs still struggle with core perceptual capabilities essential for HRI. Moreover, none of the models within our experiments demonstrated a satisfactory performance-latency trade-off suitable for real-time deployment, underscoring the need for future research on developing smaller, low-latency VLMs with improved human perception capabilities. HRIBench and our results can be found in this Github repository: https://github.com/interaction-lab/HRIBench.

arXiv:2505.01881

PhysNav-DG: A Novel Adaptive Framework for Robust VLM-Sensor Fusion in Navigation Applications

Robust navigation in diverse environments and domains requires both accurate state estimation and transparent decision making. We present PhysNav-DG, a novel framework that integrates classical sensor fusion with the semantic power of vision-language models. Our dual-branch architecture predicts navigation actions from multi-sensor inputs while simultaneously generating detailed chain-of-thought explanations. A modified Adaptive Kalman Filter dynamically adjusts its noise parameters based on environmental context. It leverages several streams of raw sensor data along with semantic insights from models such as LLaMA 3.2 11B and BLIP-2. To evaluate our approach, we introduce the MD-NEX Benchmark, a novel multi-domain dataset that unifies indoor navigation, autonomous driving, and social navigation tasks with ground-truth actions and human-validated explanations. Extensive experiments and ablations show that PhysNav-DG improves navigation success rates by over 20% and achieves high efficiency, with explanations that are both highly grounded and clear. This work connects high-level semantic reasoning and geometric planning for safer and more trustworthy autonomous systems.

arXiv:2503.20425공식 코드 · Papers with Code

Perspective-Shifted Neuro-Symbolic World Models: A Framework for Socially-Aware Robot Navigation

Navigating in environments alongside humans requires agents to reason under uncertainty and account for the beliefs and intentions of those around them. Under a sequential decision-making framework, egocentric navigation can naturally be represented as a Markov Decision Process (MDP). However, social navigation additionally requires reasoning about the hidden beliefs of others, inherently leading to a Partially Observable Markov Decision Process (POMDP), where agents lack direct access to others' mental states. Inspired by Theory of Mind and Epistemic Planning, we propose (1) a neuro-symbolic model-based reinforcement learning architecture for social navigation, addressing the challenge of belief tracking in partially observable environments; and (2) a perspective-shift operator for belief estimation, leveraging recent work on Influence-based Abstractions (IBA) in structured multi-agent settings.

arXiv:2503.16441

Safe and Efficient Social Navigation through Explainable Safety Regions Based on Topological Features

The recent adoption of artificial intelligence (AI) in robotics has driven the development of algorithms that enable autonomous systems to adapt to complex social environments. In particular, safe and efficient social navigation is a key challenge, requiring AI not only to avoid collisions and deadlocks but also to interact intuitively and predictably with its surroundings. To date, methods based on probabilistic models and the generation of conformal safety regions have shown promising results in defining safety regions with a controlled margin of error, primarily relying on classification approaches and explicit rules to describe collision-free navigation conditions. This work explores how topological features contribute to explainable safety regions in social navigation. Instead of using behavioral parameters, we leverage topological data analysis to classify and characterize different simulation behaviors. First, we apply global rule-based classification to distinguish between safe (collision-free) and unsafe scenarios based on topological properties. Then, we define safety regions, $S_\varepsilon$, in the topological feature space, ensuring a maximum classification error of $\varepsilon$. These regions are built with adjustable SVM classifiers and order statistics, providing robust decision boundaries. Local rules extracted from these regions enhance interpretability, keeping the decision-making process transparent. Our approach initially separates simulations with and without collisions, outperforming methods that not incorporate topological features. It offers a deeper understanding of robot interactions within a navigable space. We further refine safety regions to ensure deadlock-free simulations and integrate both aspects to define a compliant simulation space that guarantees safe and efficient navigation.

arXiv:2503.12538

EmoBipedNav: Emotion-aware Social Navigation for Bipedal Robots with Deep Reinforcement Learning

This study presents an emotion-aware navigation framework -- EmoBipedNav -- using deep reinforcement learning (DRL) for bipedal robots walking in socially interactive environments. The inherent locomotion constraints of bipedal robots challenge their safe maneuvering capabilities in dynamic environments. When combined with the intricacies of social environments, including pedestrian interactions and social cues, such as emotions, these challenges become even more pronounced. To address these coupled problems, we propose a two-stage pipeline that considers both bipedal locomotion constraints and complex social environments. Specifically, social navigation scenarios are represented using sequential LiDAR grid maps (LGMs), from which we extract latent features, including collision regions, emotion-related discomfort zones, social interactions, and the spatio-temporal dynamics of evolving environments. The extracted features are directly mapped to the actions of reduced-order models (ROMs) through a DRL architecture. Furthermore, the proposed framework incorporates full-order dynamics and locomotion constraints during training, effectively accounting for tracking errors and restrictions of the locomotion controller while planning the trajectory with ROMs. Comprehensive experiments demonstrate that our approach exceeds both model-based planners and DRL-based baselines. The hardware videos and open-source code are available at https://gatech-lidar.github.io/emobipednav.github.io/.

arXiv:2503.13934

COLSON: Controllable Learning-Based Social Navigation via Diffusion-Based Reinforcement Learning

Mobile robot navigation in dynamic environments with pedestrian traffic is a key challenge in the development of autonomous mobile service robots. Recently, deep reinforcement learning-based methods have been actively studied and have outperformed traditional rule-based approaches owing to their optimization capabilities. Among these, methods that assume a continuous action space typically rely on a Gaussian distribution assumption, which limits the flexibility of generated actions. Meanwhile, the application of diffusion models to reinforcement learning has advanced, allowing for more flexible action distributions compared with Gaussian distribution-based approaches. In this study, we applied a diffusion-based reinforcement learning approach to social navigation and validated its effectiveness. Furthermore, by leveraging the characteristics of diffusion models, we propose an extension that enables post-training action smoothing and adaptation to static obstacle scenarios not considered during the training steps.

arXiv:2501.01539

In Search of a Lost Metric: Human Empowerment as a Pillar of Socially Conscious Navigation

In social robot navigation, traditional metrics like proxemics and behavior naturalness emphasize human comfort and adherence to social norms but often fail to capture an agent's autonomy and adaptability in dynamic environments. This paper introduces human empowerment, an information-theoretic concept that measures a human's ability to influence their future states and observe those changes, as a complementary metric for evaluating social compliance. This metric reveals how robot navigation policies can indirectly impact human empowerment. We present a framework that integrates human empowerment into the evaluation of social performance in navigation tasks. Through numerical simulations, we demonstrate that human empowerment as a metric not only aligns with intuitive social behavior, but also shows statistically significant differences across various robot navigation policies. These results provide a deeper understanding of how different policies affect social compliance, highlighting the potential of human empowerment as a complementary metric for future research in social navigation.

arXiv:2412.19595

SocRATES: Towards Automated Scenario-based Testing of Social Navigation Algorithms

Current social navigation methods and benchmarks primarily focus on proxemics and task efficiency. While these factors are important, qualitative aspects such as perceptions of a robot's social competence are equally crucial for successful adoption and integration into human environments. We propose a more comprehensive evaluation of social navigation through scenario-based testing, where specific human-robot interaction scenarios can reveal key robot behaviors. However, creating such scenarios is often labor-intensive and complex. In this work, we address this challenge by introducing a pipeline that automates the generation of context-, and location-appropriate social navigation scenarios, ready for simulation. Our pipeline transforms simple scenario metadata into detailed textual scenarios, infers pedestrian and robot trajectories, and simulates pedestrian behaviors, which enables more controlled evaluation. We leverage the social reasoning and code-generation capabilities of Large Language Models (LLMs) to streamline scenario generation and translation. Our experiments show that our pipeline produces realistic scenarios and significantly improves scenario translation over naive LLM prompting. Additionally, we present initial feedback from a usability study with social navigation experts and a case-study demonstrating a scenario-based evaluation of three navigation algorithms.

arXiv:2412.13729공식 코드 · Papers with Code

THÖR-MAGNI Act: Actions for Human Motion Modeling in Robot-Shared Industrial Spaces

Accurate human activity and trajectory prediction are crucial for ensuring safe and reliable human-robot interactions in dynamic environments, such as industrial settings, with mobile robots. Datasets with fine-grained action labels for moving people in industrial environments with mobile robots are scarce, as most existing datasets focus on social navigation in public spaces. This paper introduces the TH\"OR-MAGNI Act dataset, a substantial extension of the TH\"OR-MAGNI dataset, which captures participant movements alongside robots in diverse semantic and spatial contexts. TH\"OR-MAGNI Act provides 8.3 hours of manually labeled participant actions derived from egocentric videos recorded via eye-tracking glasses. These actions, aligned with the provided TH\"OR-MAGNI motion cues, follow a long-tailed distribution with diversified acceleration, velocity, and navigation distance profiles. We demonstrate the utility of TH\"OR-MAGNI Act for two tasks: action-conditioned trajectory prediction and joint action and trajectory prediction. We propose two efficient transformer-based models that outperform the baselines to address these tasks. These results underscore the potential of TH\"OR-MAGNI Act to develop predictive models for enhanced human-robot interaction in complex environments.

arXiv:2410.10646

DR-MPC: Deep Residual Model Predictive Control for Real-world Social Navigation

How can a robot safely navigate around people with complex motion patterns? Deep Reinforcement Learning (DRL) in simulation holds some promise, but much prior work relies on simulators that fail to capture the nuances of real human motion. Thus, we propose Deep Residual Model Predictive Control (DR-MPC) to enable robots to quickly and safely perform DRL from real-world crowd navigation data. By blending MPC with model-free DRL, DR-MPC overcomes the DRL challenges of large data requirements and unsafe initial behavior. DR-MPC is initialized with MPC-based path tracking, and gradually learns to interact more effectively with humans. To further accelerate learning, a safety component estimates out-of-distribution states to guide the robot away from likely collisions. In simulation, we show that DR-MPC substantially outperforms prior work, including traditional DRL and residual DRL models. Hardware experiments show our approach successfully enables a robot to navigate a variety of crowded situations with few errors using less than 4 hours of training data.

arXiv:2409.13244공식 코드 · Papers with Code

From Cognition to Precognition: A Future-Aware Framework for Social Navigation

To navigate safely and efficiently in crowded spaces, robots should not only perceive the current state of the environment but also anticipate future human movements. In this paper, we propose a reinforcement learning architecture, namely Falcon, to tackle socially-aware navigation by explicitly predicting human trajectories and penalizing actions that block future human paths. To facilitate realistic evaluation, we introduce a novel SocialNav benchmark containing two new datasets, Social-HM3D and Social-MP3D. This benchmark offers large-scale photo-realistic indoor scenes populated with a reasonable amount of human agents based on scene area size, incorporating natural human movements and trajectory patterns. We conduct a detailed experimental analysis with the state-of-the-art learning-based method and two classic rule-based path-planning algorithms on the new benchmark. The results demonstrate the importance of future prediction and our method achieves the best task success rate of 55% while maintaining about 90% personal space compliance. We will release our code and datasets. Videos of demonstrations can be viewed at https://zeying-gong.github.io/projects/falcon/ .

arXiv:2410.06437공식 코드 · Papers with Code

LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Reality

Understanding human locomotion is crucial for AI agents such as robots, particularly in complex indoor home environments. Modeling human trajectories in these spaces requires insight into how individuals maneuver around physical obstacles and manage social navigation dynamics. These dynamics include subtle behaviors influenced by proxemics - the social use of space, such as stepping aside to allow others to pass or choosing longer routes to avoid collisions. Previous research has developed datasets of human motion in indoor scenes, but these are often limited in scale and lack the nuanced social navigation dynamics common in home environments. To address this, we present LocoVR, a dataset of 7000+ two-person trajectories captured in virtual reality from over 130 different indoor home environments. LocoVR provides accurate trajectory data and precise spatial information, along with rich examples of socially-motivated movement behaviors. For example, the dataset captures instances of individuals navigating around each other in narrow spaces, adjusting paths to respect personal boundaries in living areas, and coordinating movements in high-traffic zones like entryways and kitchens. Our evaluation shows that LocoVR significantly enhances model performance in three practical indoor tasks utilizing human trajectories, and demonstrates predicting socially-aware navigation patterns in home environments.

arXiv:2409.18084

GSON: A Group-based Social Navigation Framework with Large Multimodal Model

With the increasing presence of service robots and autonomous vehicles in human environments, navigation systems need to evolve beyond simple destination reach to incorporate social awareness. This paper introduces GSON, a novel group-based social navigation framework that leverages Large Multimodal Models (LMMs) to enhance robots' social perception capabilities. Our approach uses visual prompting to enable zero-shot extraction of social relationships among pedestrians and integrates these results with robust pedestrian detection and tracking pipelines to overcome the inherent inference speed limitations of LMMs. The planning system incorporates a mid-level planner that sits between global path planning and local motion planning, effectively preserving both global context and reactive responsiveness while avoiding disruption of the predicted social group. We validate GSON through extensive real-world mobile robot navigation experiments involving complex social scenarios such as queuing, conversations, and photo sessions. Comparative results show that our system significantly outperforms existing navigation approaches in minimizing social perturbations while maintaining comparable performance on traditional navigation metrics.

arXiv:2409.12471

Arena 4.0: A Comprehensive ROS2 Development and Benchmarking Platform for Human-centric Navigation Using Generative-Model-based Environment Generation

Building on the foundations of our previous work, this paper introduces Arena 4.0, a significant advancement over Arena 3.0, Arena-Bench, Arena 1.0, and Arena 2.0. Arena 4.0 offers three key novel contributions: (1) a generative-model-based world and scenario generation approach that utilizes large language models (LLMs) and diffusion models to dynamically generate complex, human-centric environments from text prompts or 2D floorplans, useful for the development and benchmarking of social navigation strategies; (2) a comprehensive 3D model database, extendable with additional 3D assets that are semantically linked and annotated for dynamic spawning and arrangement within 3D worlds; and (3) a complete migration to ROS 2, enabling compatibility with modern hardware and enhanced functionalities for improved navigation, usability, and easier deployment on real robots. We evaluated the platform's performance through a comprehensive user study, demonstrating significant improvements in usability and efficiency compared to previous versions. Arena 4.0 is openly available at https://github.com/Arena-Rosnav.

arXiv:2409.10655

Disentangling Uncertainty for Safe Social Navigation using Deep Reinforcement Learning

Autonomous mobile robots are increasingly used in pedestrian-rich environments where safe navigation and appropriate human interaction are crucial. While Deep Reinforcement Learning (DRL) enables socially integrated robot behavior, challenges persist in novel or perturbed scenarios to indicate when and why the policy is uncertain. Unknown uncertainty in decision-making can lead to collisions or human discomfort and is one reason why safe and risk-aware navigation is still an open problem. This work introduces a novel approach that integrates aleatoric, epistemic, and predictive uncertainty estimation into a DRL navigation framework for policy distribution uncertainty estimates. We, therefore, incorporate Observation-Dependent Variance (ODV) and dropout into the Proximal Policy Optimization (PPO) algorithm. For different types of perturbations, we compare the ability of deep ensembles and Monte-Carlo dropout (MC-dropout) to estimate the uncertainties of the policy. In uncertain decision-making situations, we propose to change the robot's social behavior to conservative collision avoidance. The results show improved training performance with ODV and dropout in PPO and reveal that the training scenario has an impact on the generalization. In addition, MC-dropout is more sensitive to perturbations and correlates the uncertainty type to the perturbation better. With the safe action selection, the robot can navigate in perturbed environments with fewer collisions.

arXiv:2407.17460

SoNIC: Safe Social Navigation with Adaptive Conformal Inference and Constrained Reinforcement Learning

Reinforcement learning (RL) enables social robots to generate trajectories without relying on human-designed rules or interventions, making it generally more effective than rule-based systems in adapting to complex, dynamic real-world scenarios. However, social navigation is a safety-critical task that requires robots to avoid collisions with pedestrians, whereas existing RL-based solutions often fall short of ensuring safety in complex environments. In this paper, we propose SoNIC, which to the best of our knowledge is the first algorithm that integrates adaptive conformal inference (ACI) with constrained reinforcement learning (CRL) to enable safe policy learning for social navigation. Specifically, our method not only augments RL observations with ACI-generated nonconformity scores, which inform the agent of the quantified uncertainty but also employs these uncertainty estimates to effectively guide the behaviors of RL agents by using constrained reinforcement learning. This integration regulates the behaviors of RL agents and enables them to handle safety-critical situations. On the standard CrowdNav benchmark, our method achieves a success rate of 96.93%, which is 11.67% higher than the previous state-of-the-art RL method and results in 4.5 times fewer collisions and 2.8 times fewer intrusions to ground-truth human future trajectories as well as enhanced robustness in out-of-distribution scenarios. To further validate our approach, we deploy our algorithm on a real robot by developing a ROS2-based navigation system. Our experiments demonstrate that the system can generate robust and socially polite decision-making when interacting with both sparse and dense crowds. The video demos can be found on our project website: https://sonic-social-nav.github.io/.

arXiv:2407.13567공식 코드 · Papers with Code

Hyp2Nav: Hyperbolic Planning and Curiosity for Crowd Navigation

Autonomous robots are increasingly becoming a strong fixture in social environments. Effective crowd navigation requires not only safe yet fast planning, but should also enable interpretability and computational efficiency for working in real-time on embedded devices. In this work, we advocate for hyperbolic learning to enable crowd navigation and we introduce Hyp2Nav. Different from conventional reinforcement learning-based crowd navigation methods, Hyp2Nav leverages the intrinsic properties of hyperbolic geometry to better encode the hierarchical nature of decision-making processes in navigation tasks. We propose a hyperbolic policy model and a hyperbolic curiosity module that results in effective social navigation, best success rates, and returns across multiple simulation settings, using up to 6 times fewer parameters than competitor state-of-the-art models. With our approach, it becomes even possible to obtain policies that work in 2-dimensional embedding spaces, opening up new possibilities for low-resource crowd navigation and model interpretability. Insightfully, the internal hyperbolic representation of Hyp2Nav correlates with how much attention the robot pays to the surrounding crowds, e.g. due to multiple people occluding its pathway or to a few of them showing colliding plans, rather than to its own planned route. The code is available at https://github.com/GDam90/hyp2nav.

arXiv:2407.10547공식 코드 · Papers with Code

Learning Social Cost Functions for Human-Aware Path Planning

Achieving social acceptance is one of the main goals of Social Robotic Navigation. Despite this topic has received increasing interest in recent years, most of the research has focused on driving the robotic agent along obstacle-free trajectories, planning around estimates of future human motion to respect personal distances and optimize navigation. However, social interactions in everyday life are also dictated by norms that do not strictly depend on movement, such as when standing at the end of a queue rather than cutting it. In this paper, we propose a novel method to recognize common social scenarios and modify a traditional planner's cost function to adapt to them. This solution enables the robot to carry out different social navigation behaviors that would not arise otherwise, maintaining the robustness of traditional navigation. Our approach allows the robot to learn different social norms with a single learned model, rather than having different modules for each task. As a proof of concept, we consider the tasks of queuing and respect interaction spaces of groups of people talking to one another, but the method can be extended to other human activities that do not involve motion.

arXiv:2407.08725

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility

Public urban spaces like streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in Robotics and Embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. Micromobility enabled by AI for short-distance travel in public urban spaces plays a crucial component in the future transportation system. Ensuring the generalizability and safety of AI models maneuvering mobile machines is essential. In this work, we present MetaUrban, a compositional simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an infinite number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and dataset will be publicly available.

arXiv:2406.11495공식 코드 · Papers with Code

Online Context Learning for Socially Compliant Navigation

Robot social navigation needs to adapt to different human factors and environmental contexts. However, since these factors and contexts are difficult to predict and cannot be exhaustively enumerated, traditional learning-based methods have difficulty in ensuring the social attributes of robots in long-term and cross-environment deployments. This letter introduces an online context learning method that aims to empower robots to adapt to new social environments online. The proposed method adopts a two-layer structure. The bottom layer is built using a deep reinforcement learning-based method to ensure the output of basic robot navigation commands. The upper layer is implemented using an online robot learning-based method to socialize the control commands suggested by the bottom layer. Experiments using a community-wide simulator show that our method outperforms the state-of-the-art ones. Experimental results in the most challenging scenarios show that our method improves the performance of the state-of-the-art by 8%. The source code of the proposed method, the data used, and the tools for the per-training step are publicly available at https://github.com/Nedzhaken/SOCSARL-OL.