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arXiv:2410.14118

Skill Generalization with Verbs

It is imperative that robots can understand natural language commands issued by humans. Such commands typically contain verbs that signify what action should be performed on a given object and that are applicable to many objects. We propose a method for generalizing manipulation skills to novel objects using verbs. Our method learns a probabilistic classifier that determines whether a given object trajectory can be described by a specific verb. We show that this classifier accurately generalizes to novel object categories with an average accuracy of 76.69% across 13 object categories and 14 verbs. We then perform policy search over the object kinematics to find an object trajectory that maximizes classifier prediction for a given verb. Our method allows a robot to generate a trajectory for a novel object based on a verb, which can then be used as input to a motion planner. We show that our model can generate trajectories that are usable for executing five verb commands applied to novel instances of two different object categories on a real robot.

arXiv:2410.07706

AgentBank: Towards Generalized LLM Agents via Fine-Tuning on 50000+ Interaction Trajectories

Fine-tuning on agent-environment interaction trajectory data holds significant promise for surfacing generalized agent capabilities in open-source large language models (LLMs). In this work, we introduce AgentBank, by far the largest trajectory tuning data collection featuring more than 50k diverse high-quality interaction trajectories which comprises 16 tasks covering five distinct agent skill dimensions. Leveraging a novel annotation pipeline, we are able to scale the annotated trajectories and generate a trajectory dataset with minimized difficulty bias. Furthermore, we fine-tune LLMs on AgentBank to get a series of agent models, Samoyed. Our comparative experiments demonstrate the effectiveness of scaling the interaction trajectory data to acquire generalized agent capabilities. Additional studies also reveal some key observations regarding trajectory tuning and agent skill generalization.

arXiv:2403.09479

Laying the Foundation First? Investigating the Generalization from Atomic Skills to Complex Reasoning Tasks

Current language models have demonstrated their capability to develop basic reasoning, but struggle in more complicated reasoning tasks that require a combination of atomic skills, such as math word problem requiring skills like arithmetic and unit conversion. Previous methods either do not improve the inherent atomic skills of models or not attempt to generalize the atomic skills to complex reasoning tasks. In this paper, we first propose a probing framework to investigate whether the atomic skill can spontaneously generalize to complex reasoning tasks. Then, we introduce a hierarchical curriculum learning training strategy to achieve better skill generalization. In our experiments, we find that atomic skills can not spontaneously generalize to compositional tasks. By leveraging hierarchical curriculum learning, we successfully induce generalization, significantly improve the performance of open-source LMs on complex reasoning tasks. Promisingly, the skill generalization exhibit effective in cross-dataset and cross-domain scenarios. Complex reasoning can also help enhance atomic skills. Our findings offer valuable guidance for designing better training strategies for complex reasoning tasks.

arXiv:2310.15059

Robot Skill Generalization via Keypoint Integrated Soft Actor-Critic Gaussian Mixture Models

A long-standing challenge for a robotic manipulation system operating in real-world scenarios is adapting and generalizing its acquired motor skills to unseen environments. We tackle this challenge employing hybrid skill models that integrate imitation and reinforcement paradigms, to explore how the learning and adaptation of a skill, along with its core grounding in the scene through a learned keypoint, can facilitate such generalization. To that end, we develop Keypoint Integrated Soft Actor-Critic Gaussian Mixture Models (KIS-GMM) approach that learns to predict the reference of a dynamical system within the scene as a 3D keypoint, leveraging visual observations obtained by the robot's physical interactions during skill learning. Through conducting comprehensive evaluations in both simulated and real-world environments, we show that our method enables a robot to gain a significant zero-shot generalization to novel environments and to refine skills in the target environments faster than learning from scratch. Importantly, this is achieved without the need for new ground truth data. Moreover, our method effectively copes with scene displacements.

arXiv:2205.06175

A Generalist Agent

Inspired by progress in large-scale language modeling, we apply a similar approach towards building a single generalist agent beyond the realm of text outputs. The agent, which we refer to as Gato, works as a multi-modal, multi-task, multi-embodiment generalist policy. The same network with the same weights can play Atari, caption images, chat, stack blocks with a real robot arm and much more, deciding based on its context whether to output text, joint torques, button presses, or other tokens. In this report we describe the model and the data, and document the current capabilities of Gato.

arXiv:2110.06192공식 코드 · Papers with Code

Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes

We study the problem of robotic stacking with objects of complex geometry. We propose a challenging and diverse set of such objects that was carefully designed to require strategies beyond a simple "pick-and-place" solution. Our method is a reinforcement learning (RL) approach combined with vision-based interactive policy distillation and simulation-to-reality transfer. Our learned policies can efficiently handle multiple object combinations in the real world and exhibit a large variety of stacking skills. In a large experimental study, we investigate what choices matter for learning such general vision-based agents in simulation, and what affects optimal transfer to the real robot. We then leverage data collected by such policies and improve upon them with offline RL. A video and a blog post of our work are provided as supplementary material.