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arXiv:2504.06895공식 코드 · Papers with Code

ColorizeDiffusion v2: Enhancing Reference-based Sketch Colorization Through Separating Utilities

Reference-based sketch colorization methods have garnered significant attention due to their potential applications in the animation production industry. However, most existing methods are trained with image triplets of sketch, reference, and ground truth that are semantically and spatially well-aligned, while real-world references and sketches often exhibit substantial misalignment. This mismatch in data distribution between training and inference leads to overfitting, consequently resulting in spatial artifacts and significant degradation in overall colorization quality, limiting potential applications of current methods for general purposes. To address this limitation, we conduct an in-depth analysis of the \textbf{carrier}, defined as the latent representation facilitating information transfer from reference to sketch. Based on this analysis, we propose a novel workflow that dynamically adapts the carrier to optimize distinct aspects of colorization. Specifically, for spatially misaligned artifacts, we introduce a split cross-attention mechanism with spatial masks, enabling region-specific reference injection within the diffusion process. To mitigate semantic neglect of sketches, we employ dedicated background and style encoders to transfer detailed reference information in the latent feature space, achieving enhanced spatial control and richer detail synthesis. Furthermore, we propose character-mask merging and background bleaching as preprocessing steps to improve foreground-background integration and background generation. Extensive qualitative and quantitative evaluations, including a user study, demonstrate the superior performance of our proposed method compared to existing approaches. An ablation study further validates the efficacy of each proposed component.

arXiv:2503.16948

MagicColor: Multi-Instance Sketch Colorization

We present \textit{MagicColor}, a diffusion-based framework for multi-instance sketch colorization. The production of multi-instance 2D line art colorization adheres to an industry-standard workflow, which consists of three crucial stages: the design of line art characters, the coloring of individual objects, and the refinement process. The artists are required to repeat the process of coloring each instance one by one, which is inaccurate and inefficient. Meanwhile, current generative methods fail to solve this task due to the challenge of multi-instance pair data collection. To tackle these challenges, we incorporate three technical designs to ensure precise character detail transcription and achieve multi-instance sketch colorization in a single forward. Specifically, we first propose the self-play training strategy to solve the lack of training data. Then we introduce an instance guider to feed the color of the instance. To achieve accurate color matching, we present fine-grained color matching with edge loss to enhance visual quality. Equipped with the proposed modules, MagicColor enables automatically transforming sketches into vividly-colored images with accurate consistency and multi-instance control. Experiments on our collected datasets show that our model outperforms existing methods regarding chromatic precision. Specifically, our model critically automates the colorization process with zero manual adjustments, so novice users can produce stylistically consistent artwork by providing reference instances and the original line art. Our code and additional details are available at https://yinhan-zhang.github.io/color

arXiv:2502.19937공식 코드 · Papers with Code

Image Referenced Sketch Colorization Based on Animation Creation Workflow

Sketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided methods still involve manual operation, and image-referenced methods are prone to cause artifacts. To address these limitations, we propose a diffusion-based framework inspired by real-world animation production workflows. Our approach leverages the sketch as the spatial guidance and an RGB image as the color reference, and separately extracts foreground and background from the reference image with spatial masks. Particularly, we introduce a split cross-attention mechanism with LoRA (Low-Rank Adaptation) modules. They are trained separately with foreground and background regions to control the corresponding embeddings for keys and values in cross-attention. This design allows the diffusion model to integrate information from foreground and background independently, preventing interference and eliminating the spatial artifacts. During inference, we design switchable inference modes for diverse use scenarios by changing modules activated in the framework. Extensive qualitative and quantitative experiments, along with user studies, demonstrate our advantages over existing methods in generating high-qualigy artifact-free results with geometric mismatched references. Ablation studies further confirm the effectiveness of each component. Codes are available at https://github.com/ tellurion-kanata/colorizeDiffusion.

arXiv:2405.18716공식 코드 · Papers with Code

SketchDeco: Decorating B&W Sketches with Colour

This paper introduces a novel approach to sketch colourisation, inspired by the universal childhood activity of colouring and its professional applications in design and story-boarding. Striking a balance between precision and convenience, our method utilises region masks and colour palettes to allow intuitive user control, steering clear of the meticulousness of manual colour assignments or the limitations of textual prompts. By strategically combining ControlNet and staged generation, incorporating Stable Diffusion v1.5, and leveraging BLIP-2 text prompts, our methodology facilitates faithful image generation and user-directed colourisation. Addressing challenges of local and global consistency, we employ inventive solutions such as an inversion scheme, guided sampling, and a self-attention mechanism with a scaling factor. The resulting tool is not only fast and training-free but also compatible with consumer-grade Nvidia RTX 4090 Super GPUs, making it a valuable asset for both creative professionals and enthusiasts in various fields. Project Page: \url{https://chaitron.github.io/SketchDeco/}

arXiv:2401.01456공식 코드 · Papers with Code

ColorizeDiffusion: Adjustable Sketch Colorization with Reference Image and Text

Diffusion models have recently demonstrated their effectiveness in generating extremely high-quality images and are now utilized in a wide range of applications, including automatic sketch colorization. Although many methods have been developed for guided sketch colorization, there has been limited exploration of the potential conflicts between image prompts and sketch inputs, which can lead to severe deterioration in the results. Therefore, this paper exhaustively investigates reference-based sketch colorization models that aim to colorize sketch images using reference color images. We specifically investigate two critical aspects of reference-based diffusion models: the "distribution problem", which is a major shortcoming compared to text-based counterparts, and the capability in zero-shot sequential text-based manipulation. We introduce two variations of an image-guided latent diffusion model utilizing different image tokens from the pre-trained CLIP image encoder and propose corresponding manipulation methods to adjust their results sequentially using weighted text inputs. We conduct comprehensive evaluations of our models through qualitative and quantitative experiments as well as a user study.

arXiv:2301.08590공식 코드 · Papers with Code

Improving Sketch Colorization using Adversarial Segmentation Consistency

We propose a new method for producing color images from sketches. Current solutions in sketch colorization either necessitate additional user instruction or are restricted to the "paired" translation strategy. We leverage semantic image segmentation from a general-purpose panoptic segmentation network to generate an additional adversarial loss function. The proposed loss function is compatible with any GAN model. Our method is not restricted to datasets with segmentation labels and can be applied to unpaired translation tasks as well. Using qualitative, and quantitative analysis, and based on a user study, we demonstrate the efficacy of our method on four distinct image datasets. On the FID metric, our model improves the baseline by up to 35 points. Our code, pretrained models, scripts to produce newly introduced datasets and corresponding sketch images are available at https://github.com/giddyyupp/AdvSegLoss.

arXiv:2210.14270

Guiding Users to Where to Give Color Hints for Efficient Interactive Sketch Colorization via Unsupervised Region Prioritization

Existing deep interactive colorization models have focused on ways to utilize various types of interactions, such as point-wise color hints, scribbles, or natural-language texts, as methods to reflect a user's intent at runtime. However, another approach, which actively informs the user of the most effective regions to give hints for sketch image colorization, has been under-explored. This paper proposes a novel model-guided deep interactive colorization framework that reduces the required amount of user interactions, by prioritizing the regions in a colorization model. Our method, called GuidingPainter, prioritizes these regions where the model most needs a color hint, rather than just relying on the user's manual decision on where to give a color hint. In our extensive experiments, we show that our approach outperforms existing interactive colorization methods in terms of the conventional metrics, such as PSNR and FID, and reduces required amount of interactions.

arXiv:2102.06192공식 코드 · Papers with Code

Adversarial Segmentation Loss for Sketch Colorization

We introduce a new method for generating color images from sketches or edge maps. Current methods either require some form of additional user-guidance or are limited to the "paired" translation approach. We argue that segmentation information could provide valuable guidance for sketch colorization. To this end, we propose to leverage semantic image segmentation, as provided by a general purpose panoptic segmentation network, to create an additional adversarial loss function. Our loss function can be integrated to any baseline GAN model. Our method is not limited to datasets that contain segmentation labels, and it can be trained for "unpaired" translation tasks. We show the effectiveness of our method on four different datasets spanning scene level indoor, outdoor, and children book illustration images using qualitative, quantitative and user study analysis. Our model improves its baseline up to 35 points on the FID metric. Our code and pretrained models can be found at https://github.com/giddyyupp/AdvSegLoss.

arXiv:1808.02473공식 코드 · Papers with Code

SketchyScene: Richly-Annotated Scene Sketches

We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed crowdsourcing pipeline, enabling users to efficiently generate large quantities of realistic and diverse scene sketches. SketchyScene contains more than 29,000 scene-level sketches, 7,000+ pairs of scene templates and photos, and 11,000+ object sketches. All objects in the scene sketches have ground-truth semantic and instance masks. The dataset is also highly scalable and extensible, easily allowing augmenting and/or changing scene composition. We demonstrate the potential impact of SketchyScene by training new computational models for semantic segmentation of scene sketches and showing how the new dataset enables several applications including image retrieval, sketch colorization, editing, and captioning, etc. The dataset and code can be found at https://github.com/SketchyScene/SketchyScene.