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arXiv:2507.00566공식 코드 · Papers with Code

Zero-shot Skeleton-based Action Recognition with Prototype-guided Feature Alignment

Zero-shot skeleton-based action recognition aims to classify unseen skeleton-based human actions without prior exposure to such categories during training. This task is extremely challenging due to the difficulty in generalizing from known to unknown actions. Previous studies typically use two-stage training: pre-training skeleton encoders on seen action categories using cross-entropy loss and then aligning pre-extracted skeleton and text features, enabling knowledge transfer to unseen classes through skeleton-text alignment and language models' generalization. However, their efficacy is hindered by 1) insufficient discrimination for skeleton features, as the fixed skeleton encoder fails to capture necessary alignment information for effective skeleton-text alignment; 2) the neglect of alignment bias between skeleton and unseen text features during testing. To this end, we propose a prototype-guided feature alignment paradigm for zero-shot skeleton-based action recognition, termed PGFA. Specifically, we develop an end-to-end cross-modal contrastive training framework to improve skeleton-text alignment, ensuring sufficient discrimination for skeleton features. Additionally, we introduce a prototype-guided text feature alignment strategy to mitigate the adverse impact of the distribution discrepancy during testing. We provide a theoretical analysis to support our prototype-guided text feature alignment strategy and empirically evaluate our overall PGFA on three well-known datasets. Compared with the top competitor SMIE method, our PGFA achieves absolute accuracy improvements of 22.96%, 12.53%, and 18.54% on the NTU-60, NTU-120, and PKU-MMD datasets, respectively.

arXiv:2506.18721

Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition

Effective human action recognition is widely used for cobots in Industry 4.0 to assist in assembly tasks. However, conventional skeleton-based methods often lose keypoint semantics, limiting their effectiveness in complex interactions. In this work, we introduce a novel approach to skeleton-based action recognition that enriches input representations by leveraging word embeddings to encode semantic information. Our method replaces one-hot encodings with semantic volumes, enabling the model to capture meaningful relationships between joints and objects. Through extensive experiments on multiple assembly datasets, we demonstrate that our approach significantly improves classification performance, and enhances generalization capabilities by simultaneously supporting different skeleton types and object classes. Our findings highlight the potential of incorporating semantic information to enhance skeleton-based action recognition in dynamic and diverse environments.

arXiv:2506.00915

3D Skeleton-Based Action Recognition: A Review

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective, often neglecting the fundamental steps involved in skeleton-based action recognition. This oversight tends to ignore key components of skeleton-based action recognition beyond model design and has hindered deeper, more intrinsic understanding of the task. To bridge this gap, our review aims to address these limitations by presenting a comprehensive, task-oriented framework for understanding skeleton-based action recognition. We begin by decomposing the task into a series of sub-tasks, placing particular emphasis on preprocessing steps such as modality derivation and data augmentation. The subsequent discussion delves into critical sub-tasks, including feature extraction and spatio-temporal modeling techniques. Beyond foundational action recognition networks, recently advanced frameworks such as hybrid architectures, Mamba models, large language models (LLMs), and generative models have also been highlighted. Finally, a comprehensive overview of public 3D skeleton datasets is presented, accompanied by an analysis of state-of-the-art algorithms evaluated on these benchmarks. By integrating task-oriented discussions, comprehensive examinations of sub-tasks, and an emphasis on the latest advancements, our review provides a fundamental and accessible structured roadmap for understanding and advancing the field of 3D skeleton-based action recognition.

arXiv:2505.23012공식 코드 · Papers with Code

Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition

Traditional approaches in unsupervised or self supervised learning for skeleton-based action classification have concentrated predominantly on the dynamic aspects of skeletal sequences. Yet, the intricate interaction between the moving and static elements of the skeleton presents a rarely tapped discriminative potential for action classification. This paper introduces a novel measurement, referred to as spatial-temporal joint density (STJD), to quantify such interaction. Tracking the evolution of this density throughout an action can effectively identify a subset of discriminative moving and/or static joints termed "prime joints" to steer self-supervised learning. A new contrastive learning strategy named STJD-CL is proposed to align the representation of a skeleton sequence with that of its prime joints while simultaneously contrasting the representations of prime and nonprime joints. In addition, a method called STJD-MP is developed by integrating it with a reconstruction-based framework for more effective learning. Experimental evaluations on the NTU RGB+D 60, NTU RGB+D 120, and PKUMMD datasets in various downstream tasks demonstrate that the proposed STJD-CL and STJD-MP improved performance, particularly by 3.5 and 3.6 percentage points over the state-of-the-art contrastive methods on the NTU RGB+D 120 dataset using X-sub and X-set evaluations, respectively.

arXiv:2504.11749공식 코드 · Papers with Code

SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation

While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new action categories, diverse performers, and varied skeleton layouts, leading to significant performance degeneration. Additionally, the high cost and difficulty of collecting skeleton data make large-scale data collection impractical. This paper studies one-shot and limited-scale learning settings to enable efficient adaptation with minimal data. Existing approaches often overlook the rich mutual information between labeled samples, resulting in sub-optimal performance in low-data scenarios. To boost the utility of labeled data, we identify the variability among performers and the commonality within each action as two key attributes. We present SkeletonX, a lightweight training pipeline that integrates seamlessly with existing GCN-based skeleton action recognizers, promoting effective training under limited labeled data. First, we propose a tailored sample pair construction strategy on two key attributes to form and aggregate sample pairs. Next, we develop a concise and effective feature aggregation module to process these pairs. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and PKU-MMD with various GCN backbones, demonstrating that the pipeline effectively improves performance when trained from scratch with limited data. Moreover, it surpasses previous state-of-the-art methods in the one-shot setting, with only 1/10 of the parameters and much fewer FLOPs. The code and data are available at: https://github.com/zzysteve/SkeletonX

arXiv:2503.23214공식 코드 · Papers with Code

Action Recognition in Real-World Ambient Assisted Living Environment

The growing ageing population and their preference to maintain independence by living in their own homes require proactive strategies to ensure safety and support. Ambient Assisted Living (AAL) technologies have emerged to facilitate ageing in place by offering continuous monitoring and assistance within the home. Within AAL technologies, action recognition plays a crucial role in interpreting human activities and detecting incidents like falls, mobility decline, or unusual behaviours that may signal worsening health conditions. However, action recognition in practical AAL applications presents challenges, including occlusions, noisy data, and the need for real-time performance. While advancements have been made in accuracy, robustness to noise, and computation efficiency, achieving a balance among them all remains a challenge. To address this challenge, this paper introduces the Robust and Efficient Temporal Convolution network (RE-TCN), which comprises three main elements: Adaptive Temporal Weighting (ATW), Depthwise Separable Convolutions (DSC), and data augmentation techniques. These elements aim to enhance the model's accuracy, robustness against noise and occlusion, and computational efficiency within real-world AAL contexts. RE-TCN outperforms existing models in terms of accuracy, noise and occlusion robustness, and has been validated on four benchmark datasets: NTU RGB+D 60, Northwestern-UCLA, SHREC'17, and DHG-14/28. The code is publicly available at: https://github.com/Gbouna/RE-TCN

arXiv:2503.20436

Siformer: Feature-isolated Transformer for Efficient Skeleton-based Sign Language Recognition

Sign language recognition (SLR) refers to interpreting sign language glosses from given videos automatically. This research area presents a complex challenge in computer vision because of the rapid and intricate movements inherent in sign languages, which encompass hand gestures, body postures, and even facial expressions. Recently, skeleton-based action recognition has attracted increasing attention due to its ability to handle variations in subjects and backgrounds independently. However, current skeleton-based SLR methods exhibit three limitations: 1) they often neglect the importance of realistic hand poses, where most studies train SLR models on non-realistic skeletal representations; 2) they tend to assume complete data availability in both training or inference phases, and capture intricate relationships among different body parts collectively; 3) these methods treat all sign glosses uniformly, failing to account for differences in complexity levels regarding skeletal representations. To enhance the realism of hand skeletal representations, we present a kinematic hand pose rectification method for enforcing constraints. Mitigating the impact of missing data, we propose a feature-isolated mechanism to focus on capturing local spatial-temporal context. This method captures the context concurrently and independently from individual features, thus enhancing the robustness of the SLR model. Additionally, to adapt to varying complexity levels of sign glosses, we develop an input-adaptive inference approach to optimise computational efficiency and accuracy. Experimental results demonstrate the effectiveness of our approach, as evidenced by achieving a new state-of-the-art (SOTA) performance on WLASL100 and LSA64. For WLASL100, we achieve a top-1 accuracy of 86.50\%, marking a relative improvement of 2.39% over the previous SOTA. For LSA64, we achieve a top-1 accuracy of 99.84%.

arXiv:2502.05869

HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition

Transformers have demonstrated remarkable performance in skeleton-based human action recognition, yet their quadratic computational complexity remains a bottleneck for real-world applications. To mitigate this, linear attention mechanisms have been explored but struggle to capture the hierarchical structure of skeleton data. Meanwhile, the Poincaré model, as a typical hyperbolic geometry, offers a powerful framework for modeling hierarchical structures but lacks well-defined operations for existing mainstream linear attention. In this paper, we propose HyLiFormer, a novel hyperbolic linear attention Transformer tailored for skeleton-based action recognition. Our approach incorporates a Hyperbolic Transformation with Curvatures (HTC) module to map skeleton data into hyperbolic space and a Hyperbolic Linear Attention (HLA) module for efficient long-range dependency modeling. Theoretical analysis and extensive experiments on NTU RGB+D and NTU RGB+D 120 datasets demonstrate that HyLiFormer significantly reduces computational complexity while preserving model accuracy, making it a promising solution for efficiency-critical applications.

논문 ID: document/1080721

MSA-GCN: Exploiting Multi-Scale Temporal Dynamics With Adaptive Graph Convolution for Skeleton-Based Action Recognition

Graph convolutional networks (GCNs) have been widely used and have achieved remarkable results in skeleton-based action recognition. We note that existing GCN-based approaches rely on local context information of the skeleton joints to construct adaptive graphs for feature aggregation, limiting their ability to understand actions that involve coordinated movements across various parts of the body. An adaptive graph built upon the global context information of the joints can help move beyond this limitation. Therefore, in this paper, we propose a novel approach to skeleton-based action recognition named Multi-stage Adaptive Graph Convolution Network (MSA-GCN). It consists of two modules: Multi-stage Adaptive Graph Convolution (MSA-GC) and Temporal Multi-Scale Transformer (TMST). These two modules work together to capture complex spatial and temporal patterns within skeleton data effectively. Specifically, MSA-GC explores both local and global context information of the joints across all sequences to construct the adaptive graph and facilitates the understanding of complex and nuanced relationships between joints. On the other hand, the TMST module integrates a Gated Multi-stage Temporal Convolution (GMSTC) with a Temporal Multi-Head Self-Attention (TMHSA) to capture global temporal features and accommodate both long-term and short-term dependencies within action sequences. Through extensive experiments on multiple benchmark datasets, including NTU RGB+D 60, NTU RGB+D 120, and Northwestern-UCLA, MSA-GCN achieves state-of-the-art performance and verifies its effectiveness in skeleton-based action recognition.

arXiv:2502.21085공식 코드 · Papers with Code

BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports

Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player stroke-type classification. In this paper, we introduce a novel video segmentation strategy to extract frames of each player's racket swing in a badminton broadcast match. These segmented frames are then processed by two existing models: one for Human Pose Estimation to obtain player skeletal joints, and the other for shuttlecock trajectory detection to extract shuttlecock trajectories. Leveraging these joints, trajectories, and player positions as inputs, we propose Badminton Stroke-type Transformer (BST) to classify player stroke-types in singles. To the best of our knowledge, experimental results demonstrate that our method outperforms the previous state-of-the-art on the largest publicly available badminton video dataset, ShuttleSet, which shows that effectively leveraging ball trajectory is likely to be a trend for racket sports action recognition.

arXiv:2501.11007

HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition

In recent years, action recognition has received much attention and wide application due to its important role in video understanding. Most of the researches on action recognition methods focused on improving the performance via various deep learning methods rather than the classification of skeleton points. The topological modeling between skeleton points and body parts was seldom considered. Although some studies have used a data-driven approach to classify the topology of the skeleton point, the nature of the skeleton point in terms of kinematics has not been taken into consideration. Therefore, in this paper, we draw on the theory of kinematics to adapt the topological relations of the skeleton point and propose a topological relation classification based on body parts and distance from core of body. To synthesize these topological relations for action recognition, we propose a novel Hypergraph Fusion Graph Convolutional Network (HFGCN). In particular, the proposed model is able to focus on the human skeleton points and the different body parts simultaneously, and thus construct the topology, which improves the recognition accuracy obviously. We use a hypergraph to represent the categorical relationships of these skeleton points and incorporate the hypergraph into a graph convolution network to model the higher-order relationships among the skeleton points and enhance the feature representation of the network. In addition, our proposed hypergraph attention module and hypergraph graph convolution module optimize topology modeling in temporal and channel dimensions, respectively, to further enhance the feature representation of the network. We conducted extensive experiments on three widely used datasets.The results validate that our proposed method can achieve the best performance when compared with the state-of-the-art skeleton-based methods.

arXiv:2501.12318

BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation

Human Pose Estimation (HPE) from monocular RGB images is crucial for clinical in-bed skeleton-based action recognition, however, it poses unique challenges for HPE models due to the frequent presence of blankets occluding the person, while labeled HPE data in this scenario is scarce. To address this we introduce BlanketGen2-Fit3D (BG2-Fit3D), an augmentation of Fit3D dataset that contains 1,217,312 frames with synthetic photo-realistic blankets. To generate it we used BlanketGen2, our new and improved version of our BlanketGen pipeline that simulates synthetic blankets using ground-truth Skinned Multi-Person Linear model (SMPL) meshes and then renders them as transparent images that can be layered on top of the original frames. This dataset was used in combination with the original Fit3D to finetune the ViTPose-B HPE model, to evaluate synthetic blanket augmentation effectiveness. The trained models were further evaluated on a real-world blanket occluded in-bed HPE dataset (SLP dataset). Comparing architectures trained on only Fit3D with the ones trained with our synthetic blanket augmentation the later improved pose estimation performance on BG2-Fit3D, the synthetic blanket occluded dataset significantly to (0.977 Percentage of Correct Keypoints (PCK), 0.149 Normalized Mean Error (NME)) with an absolute 4.4% PCK increase. Furthermore, the test results on SLP demonstrated the utility of synthetic data augmentation by improving performance by an absolute 2.3% PCK, on real-world images with the poses occluded by real blankets. These results show synthetic blanket augmentation has the potential to improve in-bed blanket occluded HPE from RGB images. The dataset as well as the code will be made available to the public.

arXiv:2501.12086공식 코드 · Papers with Code

DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modeling

Graph convolutional networks (GCNs) have emerged as a powerful tool for skeleton-based action and gesture recognition, thanks to their ability to model spatial and temporal dependencies in skeleton data. However, existing GCN-based methods face critical limitations: (1) they lack effective spatio-temporal topology modeling that captures dynamic variations in skeletal motion, and (2) they struggle to model multiscale structural relationships beyond local joint connectivity. To address these issues, we propose a novel framework called Dynamic Spatial-Temporal Semantic Awareness Graph Convolutional Network (DSTSA-GCN). DSTSA-GCN introduces three key modules: Group Channel-wise Graph Convolution (GC-GC), Group Temporal-wise Graph Convolution (GT-GC), and Multi-Scale Temporal Convolution (MS-TCN). GC-GC and GT-GC operate in parallel to independently model channel-specific and frame-specific correlations, enabling robust topology learning that accounts for temporal variations. Additionally, both modules employ a grouping strategy to adaptively capture multiscale structural relationships. Complementing this, MS-TCN enhances temporal modeling through group-wise temporal convolutions with diverse receptive fields. Extensive experiments demonstrate that DSTSA-GCN significantly improves the topology modeling capabilities of GCNs, achieving state-of-the-art performance on benchmark datasets for gesture and action recognition, including SHREC17 Track, DHG-14\/28, NTU-RGB+D, and NTU-RGB+D-120.

arXiv:2501.07039

IoT-Based Real-Time Medical-Related Human Activity Recognition Using Skeletons and Multi-Stage Deep Learning for Healthcare

The Internet of Things (IoT) and mobile technology have significantly transformed healthcare by enabling real-time monitoring and diagnosis of patients. Recognizing medical-related human activities (MRHA) is pivotal for healthcare systems, particularly for identifying actions that are critical to patient well-being. However, challenges such as high computational demands, low accuracy, and limited adaptability persist in Human Motion Recognition (HMR). While some studies have integrated HMR with IoT for real-time healthcare applications, limited research has focused on recognizing MRHA as essential for effective patient monitoring. This study proposes a novel HMR method for MRHA detection, leveraging multi-stage deep learning techniques integrated with IoT. The approach employs EfficientNet to extract optimized spatial features from skeleton frame sequences using seven Mobile Inverted Bottleneck Convolutions (MBConv) blocks, followed by ConvLSTM to capture spatio-temporal patterns. A classification module with global average pooling, a fully connected layer, and a dropout layer generates the final predictions. The model is evaluated on the NTU RGB+D 120 and HMDB51 datasets, focusing on MRHA, such as sneezing, falling, walking, sitting, etc. It achieves 94.85% accuracy for cross-subject evaluations and 96.45% for cross-view evaluations on NTU RGB+D 120, along with 89.00% accuracy on HMDB51. Additionally, the system integrates IoT capabilities using a Raspberry Pi and GSM module, delivering real-time alerts via Twilios SMS service to caregivers and patients. This scalable and efficient solution bridges the gap between HMR and IoT, advancing patient monitoring, improving healthcare outcomes, and reducing costs.

arXiv:2501.05066공식 코드 · Papers with Code

Improving Skeleton-based Action Recognition with Interactive Object Information

Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects interacting with humans, resulting in poor performance in recognizing actions that involve object interactions. We propose a new action recognition framework introducing object nodes to supplement absent interactive object information. We also propose Spatial Temporal Variable Graph Convolutional Networks (ST-VGCN) to effectively model the Variable Graph (VG) containing object nodes. Specifically, in order to validate the role of interactive object information, by leveraging a simple self-training approach, we establish a new dataset, JXGC 24, and an extended dataset, NTU RGB+D+Object 60, including more than 2 million additional object nodes. At the same time, we designe the Variable Graph construction method to accommodate a variable number of nodes for graph structure. Additionally, we are the first to explore the overfitting issue introduced by incorporating additional object information, and we propose a VG-based data augmentation method to address this issue, called Random Node Attack. Finally, regarding the network structure, we introduce two fusion modules, CAF and WNPool, along with a novel Node Balance Loss, to enhance the comprehensive performance by effectively fusing and balancing skeleton and object node information. Our method surpasses the previous state-of-the-art on multiple skeleton-based action recognition benchmarks. The accuracy of our method on NTU RGB+D 60 cross-subject split is 96.7\%, and on cross-view split, it is 99.2\%.

arXiv:2501.02593

Evolving Skeletons: Motion Dynamics in Action Recognition

Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences, where each pose is represented as a skeletal graph structured around human physical connectivity. Among these, the Spatiotemporal Graph Convolutional Network (ST-GCN) has become a widely used framework. Alternatively, hypergraph-based models, such as the Hyperformer, capture higher-order correlations, offering a more expressive representation of complex joint interactions. A recent advancement, termed Taylor Videos, introduces motion-enhanced skeleton sequences by embedding motion concepts, providing a fresh perspective on interpreting human actions in skeleton-based action recognition. In this paper, we conduct a comprehensive evaluation of both traditional skeleton sequences and Taylor-transformed skeletons using ST-GCN and Hyperformer models on the NTU-60 and NTU-120 datasets. We compare skeletal graph and hypergraph representations, analyzing static poses against motion-injected poses. Our findings highlight the strengths and limitations of Taylor-transformed skeletons, demonstrating their potential to enhance motion dynamics while exposing current challenges in fully using their benefits. This study underscores the need for innovative skeletal modelling techniques to effectively handle motion-rich data and advance the field of action recognition.

논문 ID: publication/3832063

Action Recognition for Privacy-Preserving Ambient Assisted Living

The care challenges posed by an increasing elderly population have made ambient assisted living a significant research focus. Computer vision-based technologies can monitor older adults’ daily activities in their homes, providing insights into their health and prolonging their capacity to live independently. However, despite the benefits of these technologies, their widespread adoption has been hampered due to privacy concerns. These concerns frequently stem from the need to stream user data to cloud servers for computation, posing a risk to user privacy. This study proposes a privacy-preserving method for activity recognition that enhances the accuracy of activity recognition locally, eliminating the need to stream user data to the cloud. The paper’s contributions are twofold: a Temporal Decoupling Graph Depthwise Separable Convolution Network (TD-GDSCN) to address the challenges of real-time performance and a data augmentation technique to prevent accuracy degradation in real-world environmental conditions. The experimental results show that the TD-GDSCN and data augmentation techniques outperform existing methods in addressing real-time performance and degradation challenges on the NTU-RGB+D 60 and NW-UCLA datasets.

arXiv:2412.18780공식 코드 · Papers with Code

Skeleton-based Action Recognition with Non-linear Dependency Modeling and Hilbert-Schmidt Independence Criterion

Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to capture non-linear dependencies between physically distant joints. Moreover, most existing approaches distinguish action classes by estimating the probability density of motion representations, yet the high-dimensional nature of human motions invokes inherent difficulties in accomplishing such measurements. In this paper, we seek to tackle these challenges from two directions: (1) We propose a novel dependency refinement approach that explicitly models dependencies between any pair of joints, effectively transcending the limitations imposed by joint distance. (2) We further propose a framework that utilizes the Hilbert-Schmidt Independence Criterion to differentiate action classes without being affected by data dimensionality, and mathematically derive learning objectives guaranteeing precise recognition. Empirically, our approach sets the state-of-the-art performance on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA datasets.

논문 ID: publication/3872301

Hierarchical Temporal Convolution Network:Towards Privacy-Centric Activity Recognition

In response to the healthcare issues associated with the ageing population, various ambient assisted living technologies are being developed. To mitigate privacy concerns related to cloud-based data processing, recent methods have shifted towards using edge devices for local data processing. Despite their perceived benefits, the limited computational resources of these edge devices present a significant challenge for real-time performance, which is often an imperative requirement. However, recent computer vision-based methods for recognising activities of daily living among the elderly face increased computational complexity when capturing the multi-scale temporal context essential for accurate activity recognition. In this context, we propose HT-ConvNet (Hierarchical Temporal Convolution Network) to capture multi-scale temporal information without increasing computational complexity. HT-ConvNet employs exponentially increasing receptive fields across successive convolution layers to enable efficient hierarchical extraction of temporal features. Furthermore, HT-ConvNet provides an adaptive weighting mechanism to emphasise the most important features. Experimental results show that the multi-scale temporal feature extraction and the feature-weighted fusion mechanisms outperform existing methods in enhancing accuracy without increasing model complexity. The code is publicly available in: https://github.com/Gbouna/HT-ConvNet.

arXiv:2412.14833공식 코드 · Papers with Code

Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition

Skeleton-based action recognition using GCNs has achieved remarkable performance, but recognizing ambiguous actions, such as "waving" and "saluting", remains a significant challenge. Existing methods typically rely on a serial combination of GCNs and TCNs, where spatial and temporal features are extracted independently, leading to an unbalanced spatial-temporal information, which hinders accurate action recognition. Moreover, existing methods for ambiguous actions often overemphasize local details, resulting in the loss of crucial global context, which further complicates the task of differentiating ambiguous actions. To address these challenges, we propose a lightweight plug-and-play module called Synchronized and Fine-grained Head (SF-Head), inserted between GCN and TCN layers. SF-Head first conducts Synchronized Spatial-Temporal Extraction (SSTE) with a Feature Redundancy Loss (F-RL), ensuring a balanced interaction between the two types of features. It then performs Adaptive Cross-dimensional Feature Aggregation (AC-FA), with a Feature Consistency Loss (F-CL), which aligns the aggregated feature with their original spatial-temporal feature. This aggregation step effectively combines both global context and local details. Experimental results on NTU RGB+D 60, NTU RGB+D 120, and NW-UCLA datasets demonstrate significant improvements in distinguishing ambiguous actions. Our code will be made available at https://github.com/HaoHuang2003/SFHead.