We introduce the hfut-lmc team's solution to the SLRTP Sign Production Challenge. The challenge aims to generate semantically aligned sign language pose sequences from text inputs. To this end, we propose a Text-driven Diffusion Model (TDM) framework. During the training phase, TDM utilizes an encoder to encode text sequences and incorporates them into the diffusion model as conditional input to generate sign pose sequences. To guarantee the high quality and accuracy of the generated pose sequences, we utilize two key loss functions. The joint loss function L_{joint} is used to precisely measure and minimize the differences between the joint positions of the generated pose sequences and those of the ground truth. Similarly, the bone orientation loss function L_{bone} is instrumental in ensuring that the orientation of the bones in the generated poses aligns with the actual, correct orientations. In the inference stage, the TDM framework takes on a different yet equally important task. It starts with noisy sequences and, under the strict constraints of the text conditions, gradually refines and generates semantically consistent sign language pose sequences. Our carefully designed framework performs well on the sign language production task, and our solution achieves a BLEU-1 score of 20.17, placing second in the challenge.
Sign Languages are the primary form of communication for Deaf communities across the world. To break the communication barriers between the Deaf and Hard-of-Hearing and the hearing communities, it is imperative to build systems capable of translating the spoken language into sign language and vice versa. Building on insights from previous research, we propose a deep learning model for Sign Language Production (SLP), which to our knowledge is the first attempt on Greek SLP. We tackle this task by utilizing a transformer-based architecture that enables the translation from text input to human pose keypoints, and the opposite. We evaluate the effectiveness of the proposed pipeline on the Greek SL dataset Elementary23, through a series of comparative analyses and ablation studies. Our pipeline's components, which include data-driven gloss generation, training through video to text translation and a scheduling algorithm for teacher forcing - auto-regressive decoding seem to actively enhance the quality of produced SL videos.
Although sign language recognition aids non-hearing-impaired understanding, many hearing-impaired individuals still rely on sign language alone due to limited literacy, underscoring the need for advanced sign language production and translation (SLP and SLT) systems. In the field of sign language production, the lack of adequate models and datasets restricts practical applications. Existing models face challenges in production accuracy and pose control, making it difficult to provide fluent sign language expressions across diverse scenarios. Additionally, data resources are scarce, particularly high-quality datasets with complete sign vocabulary and pose annotations. To address these issues, we introduce CNText2Sign and CNSign, comprehensive datasets to benchmark SLP and SLT, respectively, with CNText2Sign covering gloss and landmark mappings for SLP, and CNSign providing extensive video-to-text data for SLT. To improve the accuracy and applicability of sign language systems, we propose the AuraLLM and SignMST-C models. AuraLLM, incorporating LoRA and RAG techniques, achieves a BLEU-4 score of 50.41 on the CNText2Sign dataset, enabling precise control over gesture semantics and motion. SignMST-C employs self-supervised rapid motion video pretraining, achieving a BLEU-4 score of 31.03/32.08 on the PHOENIX2014-T benchmark, setting a new state-of-the-art. These models establish robust baselines for the datasets released for their respective tasks.
Sign Language Production (SLP) aims to generate sign videos corresponding to spoken language sentences, where the conversion of sign Glosses to Poses (G2P) is the key step. Due to the cross-modal semantic gap and the lack of word-action correspondence labels for strong supervision alignment, the SLP suffers huge challenges in linguistics-vision consistency. In this work, we propose a Transformer-based Linguistics-Vision Monotonic Consistent Network (LVMCN) for SLP, which constrains fine-grained cross-modal monotonic alignment and coarse-grained multimodal semantic consistency in language-visual cues through Cross-modal Semantic Aligner (CSA) and Multimodal Semantic Comparator (MSC). In the CSA, we constrain the implicit alignment between corresponding gloss and pose sequences by computing the cosine similarity association matrix between cross-modal feature sequences (i.e., the order consistency of fine-grained sign glosses and actions). As for MSC, we construct multimodal triplets based on paired and unpaired samples in batch data. By pulling closer the corresponding text-visual pairs and pushing apart the non-corresponding text-visual pairs, we constrain the semantic co-occurrence degree between corresponding gloss and pose sequences (i.e., the semantic consistency of coarse-grained textual sentences and sign videos). Extensive experiments on the popular PHOENIX14T benchmark show that the LVMCN outperforms the state-of-the-art.
Sign Language Production (SLP) aims to generate semantically consistent sign videos from textual statements, where the conversion from textual glosses to sign poses (G2P) is a crucial step. Existing G2P methods typically treat sign poses as discrete three-dimensional coordinates and directly fit them, which overlooks the relative positional relationships among joints. To this end, we provide a new perspective, constraining joint associations and gesture details by modeling the limb bones to improve the accuracy and naturalness of the generated poses. In this work, we propose a pioneering iconicity disentangled diffusion framework, termed Sign-IDD, specifically designed for SLP. Sign-IDD incorporates a novel Iconicity Disentanglement (ID) module to bridge the gap between relative positions among joints. The ID module disentangles the conventional 3D joint representation into a 4D bone representation, comprising the 3D spatial direction vector and 1D spatial distance vector between adjacent joints. Additionally, an Attribute Controllable Diffusion (ACD) module is introduced to further constrain joint associations, in which the attribute separation layer aims to separate the bone direction and length attributes, and the attribute control layer is designed to guide the pose generation by leveraging the above attributes. The ACD module utilizes the gloss embeddings as semantic conditions and finally generates sign poses from noise embeddings. Extensive experiments on PHOENIX14T and USTC-CSL datasets validate the effectiveness of our method. The code is available at: https://github.com/NaVi-start/Sign-IDD.
Translating written sentences from oral languages to a sequence of manual and non-manual gestures plays a crucial role in building a more inclusive society for deaf and hard-of-hearing people. Facial expressions (non-manual), in particular, are responsible for encoding the grammar of the sentence to be spoken, applying punctuation, pronouns, or emphasizing signs. These non-manual gestures are closely related to the semantics of the sentence being spoken and also to the utterance of the speaker's emotions. However, most Sign Language Production (SLP) approaches are centered on synthesizing manual gestures and do not focus on modeling the speakers expression. This paper introduces a new method focused in synthesizing facial expressions for sign language. Our goal is to improve sign language production by integrating sentiment information in facial expression generation. The approach leverages a sentence sentiment and semantic features to sample from a meaningful representation space, integrating the bias of the non-manual components into the sign language production process. To evaluate our method, we extend the Frechet Gesture Distance (FGD) and propose a new metric called Frechet Expression Distance (FED) and apply an extensive set of metrics to assess the quality of specific regions of the face. The experimental results showed that our method achieved state of the art, being superior to the competitors on How2Sign and PHOENIX14T datasets. Moreover, our architecture is based on a carefully designed graph pyramid that makes it simpler, easier to train, and capable of leveraging emotions to produce facial expressions.
Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for continuous sign language production, easing communication between sign and non-sign language users. In particular, a sequence diffusion model, utilizing embeddings extracted from text or speech, is crafted to generate sign predictions step by step. Moreover, by creating a joint embedding space for text, audio, and sign, we bind these modalities and leverage the semantic consistency among them to provide informative feedback for the model training. This embedding-consistency learning strategy minimizes the reliance on sign triplets and ensures continuous model refinement, even with a missing audio modality. Experiments on How2Sign and PHOENIX14T datasets demonstrate that our model achieves competitive performance in sign language production.
This work addresses the challenges associated with the use of glosses in both Sign Language Translation (SLT) and Sign Language Production (SLP). While glosses have long been used as a bridge between sign language and spoken language, they come with two major limitations that impede the advancement of sign language systems. First, annotating the glosses is a labor-intensive and time-consuming process, which limits the scalability of datasets. Second, the glosses oversimplify sign language by stripping away its spatio-temporal dynamics, reducing complex signs to basic labels and missing the subtle movements essential for precise interpretation. To address these limitations, we introduce Universal Gloss-level Representation (UniGloR), a framework designed to capture the spatio-temporal features inherent in sign language, providing a more dynamic and detailed alternative to the use of the glosses. The core idea of UniGloR is simple yet effective: We derive dense spatio-temporal representations from sign keypoint sequences using self-supervised learning and seamlessly integrate them into SLT and SLP tasks. Our experiments in a keypoint-based setting demonstrate that UniGloR either outperforms or matches the performance of previous SLT and SLP methods on two widely-used datasets: PHOENIX14T and How2Sign.
In this work, we propose a two-stage sign language production (SLP) paradigm that first encodes sign language sequences into discrete codes and then autoregressively generates sign language from text based on the learned codebook. However, existing vector quantization (VQ) methods are fixed-length encodings, overlooking the uneven information density in sign language, which leads to under-encoding of important regions and over-encoding of unimportant regions. To address this issue, we propose a novel dynamic vector quantization (DVA-VAE) model that can dynamically adjust the encoding length based on the information density in sign language to achieve accurate and compact encoding. Then, a GPT-like model learns to generate code sequences and their corresponding durations from spoken language text. Extensive experiments conducted on the PHOENIX14T dataset demonstrate the effectiveness of our proposed method. To promote sign language research, we propose a new large German sign language dataset, PHOENIX-News, which contains 486 hours of sign language videos, audio, and transcription texts.Experimental analysis on PHOENIX-News shows that the performance of our model can be further improved by increasing the size of the training data. Our project homepage is https://t2sgpt-demo.yinaoxiong.cn.
This paper addresses the problem of diversity-aware sign language production, where we want to give an image (or sequence) of a signer and produce another image with the same pose but different attributes (\textit{e.g.} gender, skin color). To this end, we extend the variational inference paradigm to include information about the pose and the conditioning of the attributes. This formulation improves the quality of the synthesised images. The generator framework is presented as a UNet architecture to ensure spatial preservation of the input pose, and we include the visual features from the variational inference to maintain control over appearance and style. We generate each body part with a separate decoder. This architecture allows the generator to deliver better overall results. Experiments on the SMILE II dataset show that the proposed model performs quantitatively better than state-of-the-art baselines regarding diversity, per-pixel image quality, and pose estimation. Quantitatively, it faithfully reproduces non-manual features for signers.
In this paper, we propose SignLLM, a multilingual Sign Language Production (SLP) large language model, which includes two novel multilingual SLP modes MLSF and Prompt2LangGloss that allow sign language gestures generation from query texts input and question-style prompts input respectively. Both modes can use a new RL loss based on reinforcement learning and a new RL module named Priority Learning Channel. These RL components can accelerate the training by enhancing the model's capability to sample high-quality data. To train SignLLM, we introduce Prompt2Sign, a comprehensive multilingual sign language dataset, which builds from public data, including American Sign Language (ASL) and seven others. This dataset standardizes information by extracting pose information from sign language videos into a unified compressed format. We extensively evaluate SignLLM, demonstrating that our model achieves state-of-the-art performance on SLP tasks across eight sign languages.
Sign Language Production (SLP) is a challenging task, given the limited resources available and the inherent diversity within sign data. As a result, previous works have suffered from the problem of regression to the mean, leading to under-articulated and incomprehensible signing. In this paper, we propose using dictionary examples to create expressive sign language sequences. However, simply concatenating the signs would create robotic and unnatural sequences. Therefore, we present a 7-step approach to effectively stitch the signs together. First, by normalising each sign into a canonical pose, cropping and stitching we create a continuous sequence. Then by applying filtering in the frequency domain and resampling each sign we create cohesive natural sequences, that mimic the prosody found in the original data. We leverage the SignGAN model to map the output to a photo-realistic signer and present a complete Text-to-Sign (T2S) SLP pipeline. Our evaluation demonstrates the effectiveness of this approach, showcasing state-of-the-art performance across all datasets.
Sign languages, often categorised as low-resource languages, face significant challenges in achieving accurate translation due to the scarcity of parallel annotated datasets. This paper introduces Select and Reorder (S&R), a novel approach that addresses data scarcity by breaking down the translation process into two distinct steps: Gloss Selection (GS) and Gloss Reordering (GR). Our method leverages large spoken language models and the substantial lexical overlap between source spoken languages and target sign languages to establish an initial alignment. Both steps make use of Non-AutoRegressive (NAR) decoding for reduced computation and faster inference speeds. Through this disentanglement of tasks, we achieve state-of-the-art BLEU and Rouge scores on the Meine DGS Annotated (mDGS) dataset, demonstrating a substantial BLUE-1 improvement of 37.88% in Text to Gloss (T2G) Translation. This innovative approach paves the way for more effective translation models for sign languages, even in resource-constrained settings.
Phonetic representations are used when recording spoken languages, but no equivalent exists for recording signed languages. As a result, linguists have proposed several annotation systems that operate on the gloss or sub-unit level; however, these resources are notably irregular and scarce. Sign Language Production (SLP) aims to automatically translate spoken language sentences into continuous sequences of sign language. However, current state-of-the-art approaches rely on scarce linguistic resources to work. This has limited progress in the field. This paper introduces an innovative solution by transforming the continuous pose generation problem into a discrete sequence generation problem. Thus, overcoming the need for costly annotation. Although, if available, we leverage the additional information to enhance our approach. By applying Vector Quantisation (VQ) to sign language data, we first learn a codebook of short motions that can be combined to create a natural sequence of sign. Where each token in the codebook can be thought of as the lexicon of our representation. Then using a transformer we perform a translation from spoken language text to a sequence of codebook tokens. Each token can be directly mapped to a sequence of poses allowing the translation to be performed by a single network. Furthermore, we present a sign stitching method to effectively join tokens together. We evaluate on the RWTH-PHOENIX-Weather-2014T (PHOENIX14T) and the more challenging Meine DGS Annotated (mDGS) datasets. An extensive evaluation shows our approach outperforms previous methods, increasing the BLEU-1 back translation score by up to 72%.
Sign Language Production (SLP) is the tough task of turning sign language into sign videos. The main goal of SLP is to create these videos using a sign gloss. In this research, we've developed a new method to make high-quality sign videos without using human poses as a middle step. Our model works in two main parts: first, it learns from a generator and the video's hidden features, and next, it uses another model to understand the order of these hidden features. To make this method even better for sign videos, we make several significant improvements. (i) In the first stage, we take an improved 3D VQ-GAN to learn downsampled latent representations. (ii) In the second stage, we introduce sequence-to-sequence attention to better leverage conditional information. (iii) The separated two-stage training discards the realistic visual semantic of the latent codes in the second stage. To endow the latent sequences semantic information, we extend the token-level autoregressive latent codes learning with perceptual loss and reconstruction loss for the prior model with visual perception. Compared with previous state-of-the-art approaches, our model performs consistently better on two word-level sign language datasets, i.e., WLASL and NMFs-CSL.
Sign Languages (SL) serve as the primary mode of communication for the Deaf and Hard of Hearing communities. Deep learning methods for SL recognition and translation have achieved promising results. However, Sign Language Production (SLP) poses a challenge as the generated motions must be realistic and have precise semantic meaning. Most SLP methods rely on 2D data, which hinders their realism. In this work, a diffusion-based SLP model is trained on a curated large-scale dataset of 4D signing avatars and their corresponding text transcripts. The proposed method can generate dynamic sequences of 3D avatars from an unconstrained domain of discourse using a diffusion process formed on a novel and anatomically informed graph neural network defined on the SMPL-X body skeleton. Through quantitative and qualitative experiments, we show that the proposed method considerably outperforms previous methods of SLP. This work makes an important step towards realistic neural sign avatars, bridging the communication gap between Deaf and hearing communities.
We present SignAvatars, the first large-scale, multi-prompt 3D sign language (SL) motion dataset designed to bridge the communication gap for Deaf and hard-of-hearing individuals. While there has been an exponentially growing number of research regarding digital communication, the majority of existing communication technologies primarily cater to spoken or written languages, instead of SL, the essential communication method for Deaf and hard-of-hearing communities. Existing SL datasets, dictionaries, and sign language production (SLP) methods are typically limited to 2D as annotating 3D models and avatars for SL is usually an entirely manual and labor-intensive process conducted by SL experts, often resulting in unnatural avatars. In response to these challenges, we compile and curate the SignAvatars dataset, which comprises 70,000 videos from 153 signers, totaling 8.34 million frames, covering both isolated signs and continuous, co-articulated signs, with multiple prompts including HamNoSys, spoken language, and words. To yield 3D holistic annotations, including meshes and biomechanically-valid poses of body, hands, and face, as well as 2D and 3D keypoints, we introduce an automated annotation pipeline operating on our large corpus of SL videos. SignAvatars facilitates various tasks such as 3D sign language recognition (SLR) and the novel 3D SL production (SLP) from diverse inputs like text scripts, individual words, and HamNoSys notation. Hence, to evaluate the potential of SignAvatars, we further propose a unified benchmark of 3D SL holistic motion production. We believe that this work is a significant step forward towards bringing the digital world to the Deaf and hard-of-hearing communities as well as people interacting with them.
Gloss-free Sign Language Production (SLP) offers a direct translation of spoken language sentences into sign language, bypassing the need for gloss intermediaries. This paper presents the Sign language Vector Quantization Network, a novel approach to SLP that leverages Vector Quantization to derive discrete representations from sign pose sequences. Our method, rooted in both manual and non-manual elements of signing, supports advanced decoding methods and integrates latent-level alignment for enhanced linguistic coherence. Through comprehensive evaluations, we demonstrate superior performance of our method over prior SLP methods and highlight the reliability of Back-Translation and Fr\'echet Gesture Distance as evaluation metrics.
In this paper, we propose a dual-condition diffusion pre-training model named SignDiff that can generate human sign language speakers from a skeleton pose. SignDiff has a novel Frame Reinforcement Network called FR-Net, similar to dense human pose estimation work, which enhances the correspondence between text lexical symbols and sign language dense pose frames, reduces the occurrence of multiple fingers in the diffusion model. In addition, we propose a new method for American Sign Language Production (ASLP), which can generate ASL skeletal pose videos from text input, integrating two new improved modules and a new loss function to improve the accuracy and quality of sign language skeletal posture and enhance the ability of the model to train on large-scale data. We propose the first baseline for ASL production and report the scores of 17.19 and 12.85 on BLEU-4 on the How2Sign dev/test sets. We evaluated our model on the previous mainstream dataset PHOENIX14T, and the experiments achieved the SOTA results. In addition, our image quality far exceeds all previous results by 10 percentage points in terms of SSIM.
Despite tremendous progress in natural language processing using deep learning techniques in recent years, sign language production and comprehension has advanced very little. One critical barrier is the lack of largescale datasets available to the public due to the unbearable cost of labeled data generation. Efforts to provide public data for American Sign Language (ASL) comprehension have yielded two datasets, comprising more than thousand video clips. These datasets are large enough to enable a meaningful start to deep learning research on sign languages but are far too small to lead to any solution that can be practically deployed. So far, there is still no suitable dataset for ASL production. We proposed a system that can generate large scale ASL datasets for continuous ASL. It is suitable for general ASL processing and is particularly useful for ASL production. The continuous ASL dataset contains English labeled human articulations in condensed body pose data formats. To better serve the research community, we are releasing the first version of our ASL dataset, which contains 30k sentences, 416k words, a vocabulary of 18k words, in a total of 104 hours. This is the largest continuous sign language dataset published to date in terms of video duration. We also describe a system that can evolve and expand the dataset to incorporate better data processing techniques and more contents when available. It is our hope that the release of this ASL dataset and the sustainable dataset generation system to the public will propel better deep-learning research in ASL natural language processing.