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arXiv:2506.20936

PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and differentiability. However, LBS introduces artifacts such as volume loss and unnatural deformations, and it fails to model elastic materials like soft tissues, fur, and flexible appendages (e.g., elephant trunks, ears, and fatty tissues). In this work, we propose PhysRig: a differentiable physics-based skinning and rigging framework that overcomes these limitations by embedding the rigid skeleton into a volumetric representation (e.g., a tetrahedral mesh), which is simulated as a deformable soft-body structure driven by the animated skeleton. Our method leverages continuum mechanics and discretizes the object as particles embedded in an Eulerian background grid to ensure differentiability with respect to both material properties and skeletal motion. Additionally, we introduce material prototypes, significantly reducing the learning space while maintaining high expressiveness. To evaluate our framework, we construct a comprehensive synthetic dataset using meshes from Objaverse, The Amazing Animals Zoo, and MixaMo, covering diverse object categories and motion patterns. Our method consistently outperforms traditional LBS-based approaches, generating more realistic and physically plausible results. Furthermore, we demonstrate the applicability of our framework in the pose transfer task highlighting its versatility for articulated object modeling.

arXiv:2505.19049

Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learning

In recent years, more and more attention has been paid to the learning of 3D human representation. However, the complexity of lots of hand-defined human body constraints and the absence of supervision data limit that the existing works controllably and accurately represent the human body in views of semantics and representation ability. In this paper, we propose a human body representation with controllable fine-grained semantics and high precison of reconstruction in an unsupervised learning framework. In particularly, we design a whole-aware skeleton-grouped disentangle strategy to learn a correspondence between geometric semantical measurement of body and latent codes, which facilitates the control of shape and posture of human body by modifying latent coding paramerers. With the help of skeleton-grouped whole-aware encoder and unsupervised disentanglement losses, our representation model is learned by an unsupervised manner. Besides, a based-template residual learning scheme is injected into the encoder to ease of learning human body latent parameter in complicated body shape and pose spaces. Because of the geometrically meaningful latent codes, it can be used in a wide range of applications, from human body pose transfer to bilinear latent code interpolation. Further more, a part-aware decoder is utlized to promote the learning of controllable fine-grained semantics. The experimental results on public 3D human datasets show that the method has the ability of precise reconstruction.

arXiv:2504.15145

"I Know It When I See It": Mood Spaces for Connecting and Expressing Visual Concepts

Expressing complex concepts is easy when they can be labeled or quantified, but many ideas are hard to define yet instantly recognizable. We propose a Mood Board, where users convey abstract concepts with examples that hint at the intended direction of attribute changes. We compute an underlying Mood Space that 1) factors out irrelevant features and 2) finds the connections between images, thus bringing relevant concepts closer. We invent a fibration computation to compress/decompress pre-trained features into/from a compact space, 50-100x smaller. The main innovation is learning to mimic the pairwise affinity relationship of the image tokens across exemplars. To focus on the coarse-to-fine hierarchical structures in the Mood Space, we compute the top eigenvector structure from the affinity matrix and define a loss in the eigenvector space. The resulting Mood Space is locally linear and compact, allowing image-level operations, such as object averaging, visual analogy, and pose transfer, to be performed as a simple vector operation in Mood Space. Our learning is efficient in computation without any fine-tuning, needs only a few (2-20) exemplars, and takes less than a minute to learn.

arXiv:2502.03426

TruePose: Human-Parsing-guided Attention Diffusion for Full-ID Preserving Pose Transfer

Pose-Guided Person Image Synthesis (PGPIS) generates images that maintain a subject's identity from a source image while adopting a specified target pose (e.g., skeleton). While diffusion-based PGPIS methods effectively preserve facial features during pose transformation, they often struggle to accurately maintain clothing details from the source image throughout the diffusion process. This limitation becomes particularly problematic when there is a substantial difference between the source and target poses, significantly impacting PGPIS applications in the fashion industry where clothing style preservation is crucial for copyright protection. Our analysis reveals that this limitation primarily stems from the conditional diffusion model's attention modules failing to adequately capture and preserve clothing patterns. To address this limitation, we propose human-parsing-guided attention diffusion, a novel approach that effectively preserves both facial and clothing appearance while generating high-quality results. We propose a human-parsing-aware Siamese network that consists of three key components: dual identical UNets (TargetNet for diffusion denoising and SourceNet for source image embedding extraction), a human-parsing-guided fusion attention (HPFA), and a CLIP-guided attention alignment (CAA). The HPFA and CAA modules can embed the face and clothes patterns into the target image generation adaptively and effectively. Extensive experiments on both the in-shop clothes retrieval benchmark and the latest in-the-wild human editing dataset demonstrate our method's significant advantages over 13 baseline approaches for preserving both facial and clothes appearance in the source image.

arXiv:2502.04847

HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation

Human motion video generation has advanced significantly, while existing methods still struggle with accurately rendering detailed body parts like hands and faces, especially in long sequences and intricate motions. Current approaches also rely on fixed resolution and struggle to maintain visual consistency. To address these limitations, we propose HumanDiT, a pose-guided Diffusion Transformer (DiT)-based framework trained on a large and wild dataset containing 14,000 hours of high-quality video to produce high-fidelity videos with fine-grained body rendering. Specifically, (i) HumanDiT, built on DiT, supports numerous video resolutions and variable sequence lengths, facilitating learning for long-sequence video generation; (ii) we introduce a prefix-latent reference strategy to maintain personalized characteristics across extended sequences. Furthermore, during inference, HumanDiT leverages Keypoint-DiT to generate subsequent pose sequences, facilitating video continuation from static images or existing videos. It also utilizes a Pose Adapter to enable pose transfer with given sequences. Extensive experiments demonstrate its superior performance in generating long-form, pose-accurate videos across diverse scenarios.

arXiv:2501.15648

Can Pose Transfer Models Generate Realistic Human Motion?

Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer methods -- AnimateAnyone, MagicAnimate, and ExAvatar -- by generating videos with actions and identities outside the training distribution and conducting a participant study about the quality of these videos. In a controlled environment of 20 distinct human actions, we find that participants, presented with the pose-transferred videos, correctly identify the desired action only 42.92% of the time. Moreover, the participants find the actions in the generated videos consistent with the reference (source) videos only 36.46% of the time. These results vary by method: participants find the splatting-based ExAvatar more consistent and photorealistic than the diffusion-based AnimateAnyone and MagicAnimate.

arXiv:2412.18797

DRDM: A Disentangled Representations Diffusion Model for Synthesizing Realistic Person Images

Person image synthesis with controllable body poses and appearances is an essential task owing to the practical needs in the context of virtual try-on, image editing and video production. However, existing methods face significant challenges with details missing, limbs distortion and the garment style deviation. To address these issues, we propose a Disentangled Representations Diffusion Model (DRDM) to generate photo-realistic images from source portraits in specific desired poses and appearances. First, a pose encoder is responsible for encoding pose features into a high-dimensional space to guide the generation of person images. Second, a body-part subspace decoupling block (BSDB) disentangles features from the different body parts of a source figure and feeds them to the various layers of the noise prediction block, thereby supplying the network with rich disentangled features for generating a realistic target image. Moreover, during inference, we develop a parsing map-based disentangled classifier-free guided sampling method, which amplifies the conditional signals of texture and pose. Extensive experimental results on the Deepfashion dataset demonstrate the effectiveness of our approach in achieving pose transfer and appearance control.

arXiv:2412.08486공식 코드 · Papers with Code

Learning Flow Fields in Attention for Controllable Person Image Generation

Controllable person image generation aims to generate a person image conditioned on reference images, allowing precise control over the person's appearance or pose. However, prior methods often distort fine-grained textural details from the reference image, despite achieving high overall image quality. We attribute these distortions to inadequate attention to corresponding regions in the reference image. To address this, we thereby propose learning flow fields in attention (Leffa), which explicitly guides the target query to attend to the correct reference key in the attention layer during training. Specifically, it is realized via a regularization loss on top of the attention map within a diffusion-based baseline. Our extensive experiments show that Leffa achieves state-of-the-art performance in controlling appearance (virtual try-on) and pose (pose transfer), significantly reducing fine-grained detail distortion while maintaining high image quality. Additionally, we show that our loss is model-agnostic and can be used to improve the performance of other diffusion models.

arXiv:2411.18350공식 코드 · Papers with Code

TryOffDiff: Virtual-Try-Off via High-Fidelity Garment Reconstruction using Diffusion Models

This paper introduces Virtual Try-Off (VTOFF), a novel task focused on generating standardized garment images from single photos of clothed individuals. Unlike traditional Virtual Try-On (VTON), which digitally dresses models, VTOFF aims to extract a canonical garment image, posing unique challenges in capturing garment shape, texture, and intricate patterns. This well-defined target makes VTOFF particularly effective for evaluating reconstruction fidelity in generative models. We present TryOffDiff, a model that adapts Stable Diffusion with SigLIP-based visual conditioning to ensure high fidelity and detail retention. Experiments on a modified VITON-HD dataset show that our approach outperforms baseline methods based on pose transfer and virtual try-on with fewer pre- and post-processing steps. Our analysis reveals that traditional image generation metrics inadequately assess reconstruction quality, prompting us to rely on DISTS for more accurate evaluation. Our results highlight the potential of VTOFF to enhance product imagery in e-commerce applications, advance generative model evaluation, and inspire future work on high-fidelity reconstruction. Demo, code, and models are available at: https://rizavelioglu.github.io/tryoffdiff/

arXiv:2410.04052

Beyond Imperfections: A Conditional Inpainting Approach for End-to-End Artifact Removal in VTON and Pose Transfer

Artifacts often degrade the visual quality of virtual try-on (VTON) and pose transfer applications, impacting user experience. This study introduces a novel conditional inpainting technique designed to detect and remove such distortions, improving image aesthetics. Our work is the first to present an end-to-end framework addressing this specific issue, and we developed a specialized dataset of artifacts in VTON and pose transfer tasks, complete with masks highlighting the affected areas. Experimental results show that our method not only effectively removes artifacts but also significantly enhances the visual quality of the final images, setting a new benchmark in computer vision and image processing.

arXiv:2409.09593공식 코드 · Papers with Code

One-Shot Learning for Pose-Guided Person Image Synthesis in the Wild

Current Pose-Guided Person Image Synthesis (PGPIS) methods depend heavily on large amounts of labeled triplet data to train the generator in a supervised manner. However, they often falter when applied to in-the-wild samples, primarily due to the distribution gap between the training datasets and real-world test samples. While some researchers aim to enhance model generalizability through sophisticated training procedures, advanced architectures, or by creating more diverse datasets, we adopt the test-time fine-tuning paradigm to customize a pre-trained Text2Image (T2I) model. However, naively applying test-time tuning results in inconsistencies in facial identities and appearance attributes. To address this, we introduce a Visual Consistency Module (VCM), which enhances appearance consistency by combining the face, text, and image embedding. Our approach, named OnePoseTrans, requires only a single source image to generate high-quality pose transfer results, offering greater stability than state-of-the-art data-driven methods. For each test case, OnePoseTrans customizes a model in around 48 seconds with an NVIDIA V100 GPU.

arXiv:2406.09728

Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses

We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3) transferring pose information to other object identities. Based on these properties, our method enables the generation of 3D deformable objects with diversity in both identities and poses, using variations of a single object. It does not require explicit shape parameterization such as skeletons or joints, point-level or shape-level correspondence supervision, or variations of the target object for pose transfer. To achieve pose disentanglement, compactness for generative models, and transferability, we first design the pose extractor to represent the pose as a keypoint-based hybrid representation and the pose applier to learn an implicit deformation field. To better distill pose information from the object's geometry, we propose the implicit pose applier to output an intrinsic mesh property, the face Jacobian. Once the extracted pose information is transferred to the target object, the pose applier is fine-tuned in a self-supervised manner to better describe the target object's shapes with pose variations. The extracted poses are also used to train a cascaded diffusion model to enable the generation of novel poses. Our experiments with the DeformThings4D and Human datasets demonstrate state-of-the-art performance in pose transfer and the ability to generate diverse deformed shapes with various objects and poses.

arXiv:2404.02242

Towards Robust 3D Pose Transfer with Adversarial Learning

3D pose transfer that aims to transfer the desired pose to a target mesh is one of the most challenging 3D generation tasks. Previous attempts rely on well-defined parametric human models or skeletal joints as driving pose sources. However, to obtain those clean pose sources, cumbersome but necessary pre-processing pipelines are inevitable, hindering implementations of the real-time applications. This work is driven by the intuition that the robustness of the model can be enhanced by introducing adversarial samples into the training, leading to a more invulnerable model to the noisy inputs, which even can be further extended to directly handling the real-world data like raw point clouds/scans without intermediate processing. Furthermore, we propose a novel 3D pose Masked Autoencoder (3D-PoseMAE), a customized MAE that effectively learns 3D extrinsic presentations (i.e., pose). 3D-PoseMAE facilitates learning from the aspect of extrinsic attributes by simultaneously generating adversarial samples that perturb the model and learning the arbitrary raw noisy poses via a multi-scale masking strategy. Both qualitative and quantitative studies show that the transferred meshes given by our network result in much better quality. Besides, we demonstrate the strong generalizability of our method on various poses, different domains, and even raw scans. Experimental results also show meaningful insights that the intermediate adversarial samples generated in the training can successfully attack the existing pose transfer models.

arXiv:2402.14454

CCPA: Long-term Person Re-Identification via Contrastive Clothing and Pose Augmentation

Long-term Person Re-Identification (LRe-ID) aims at matching an individual across cameras after a long period of time, presenting variations in clothing, pose, and viewpoint. In this work, we propose CCPA: Contrastive Clothing and Pose Augmentation framework for LRe-ID. Beyond appearance, CCPA captures body shape information which is cloth-invariant using a Relation Graph Attention Network. Training a robust LRe-ID model requires a wide range of clothing variations and expensive cloth labeling, which is lacked in current LRe-ID datasets. To address this, we perform clothing and pose transfer across identities to generate images of more clothing variations and of different persons wearing similar clothing. The augmented batch of images serve as inputs to our proposed Fine-grained Contrastive Losses, which not only supervise the Re-ID model to learn discriminative person embeddings under long-term scenarios but also ensure in-distribution data generation. Results on LRe-ID datasets demonstrate the effectiveness of our CCPA framework.

arXiv:2401.12433

A Novel Garment Transfer Method Supervised by Distilled Knowledge of Virtual Try-on Model

This paper proposes a novel garment transfer method supervised with knowledge distillation from virtual try-on. Our method first reasons the transfer parsing to provide shape prior to downstream tasks. We employ a multi-phase teaching strategy to supervise the training of the transfer parsing reasoning model, learning the response and feature knowledge from the try-on parsing reasoning model. To correct the teaching error, it transfers the garment back to its owner to absorb the hard knowledge in the self-study phase. Guided by the transfer parsing, we adjust the position of the transferred garment via STN to prevent distortion. Afterward, we estimate a progressive flow to precisely warp the garment with shape and content correspondences. To ensure warping rationality, we supervise the training of the garment warping model using target shape and warping knowledge from virtual try-on. To better preserve body features in the transfer result, we propose a well-designed training strategy for the arm regrowth task to infer new exposure skin. Experiments demonstrate that our method has state-of-the-art performance compared with other virtual try-on and garment transfer methods in garment transfer, especially for preserving garment texture and body features.

arXiv:2310.16074

RePoseDM: Recurrent Pose Alignment and Gradient Guidance for Pose Guided Image Synthesis

Pose-guided person image synthesis task requires re-rendering a reference image, which should have a photorealistic appearance and flawless pose transfer. Since person images are highly structured, existing approaches require dense connections for complex deformations and occlusions because these are generally handled through multi-level warping and masking in latent space. The feature maps generated by convolutional neural networks do not have equivariance, and hence multi-level warping is required to perform pose alignment. Inspired by the ability of the diffusion model to generate photorealistic images from the given conditional guidance, we propose recurrent pose alignment to provide pose-aligned texture features as conditional guidance. Due to the leakage of the source pose in conditional guidance, we propose gradient guidance from pose interaction fields, which output the distance from the valid pose manifold given a predicted pose as input. This helps in learning plausible pose transfer trajectories that result in photorealism and undistorted texture details. Extensive results on two large-scale benchmarks and a user study demonstrate the ability of our proposed approach to generate photorealistic pose transfer under challenging scenarios. Additionally, we demonstrate the efficiency of gradient guidance in pose-guided image generation on the HumanArt dataset with fine-tuned stable diffusion.

arXiv:2309.05013

Geometrically Consistent Partial Shape Matching

Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics, which is for example relevant for tasks like shape interpolation, pose transfer, or texture transfer. An often neglected but essential property of matchings is geometric consistency, which means that neighboring triangles in one shape are consistently matched to neighboring triangles in the other shape. Moreover, while in practice one often has only access to partial observations of a 3D shape (e.g. due to occlusion, or scanning artifacts), there do not exist any methods that directly address geometrically consistent partial shape matching. In this work we fill this gap by proposing to integrate state-of-the-art deep shape features into a novel integer linear programming partial shape matching formulation. Our optimization yields a globally optimal solution on low resolution shapes, which we then refine using a coarse-to-fine scheme. We show that our method can find more reliable results on partial shapes in comparison to existing geometrically consistent algorithms (for which one first has to fill missing parts with a dummy geometry). Moreover, our matchings are substantially smoother than learning-based state-of-the-art shape matching methods.

arXiv:2308.00906

ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation

While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation task using natural language is laborious and sometimes even impossible, primarily due to the inherent uncertainty and ambiguity present in linguistic expressions. Is it feasible to accomplish image manipulation without resorting to external cross-modal language information? If this possibility exists, the inherent modality gap would be effortlessly eliminated. In this paper, we propose a novel manipulation methodology, dubbed ImageBrush, that learns visual instructions for more accurate image editing. Our key idea is to employ a pair of transformation images as visual instructions, which not only precisely captures human intention but also facilitates accessibility in real-world scenarios. Capturing visual instructions is particularly challenging because it involves extracting the underlying intentions solely from visual demonstrations and then applying this operation to a new image. To address this challenge, we formulate visual instruction learning as a diffusion-based inpainting problem, where the contextual information is fully exploited through an iterative process of generation. A visual prompting encoder is carefully devised to enhance the model's capacity in uncovering human intent behind the visual instructions. Extensive experiments show that our method generates engaging manipulation results conforming to the transformations entailed in demonstrations. Moreover, our model exhibits robust generalization capabilities on various downstream tasks such as pose transfer, image translation and video inpainting.

arXiv:2307.13459공식 코드 · Papers with Code

Weakly-supervised 3D Pose Transfer with Keypoints

The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with different topologies. We thus propose a novel weakly-supervised keypoint-based framework to overcome these difficulties. Specifically, we use a topology-agnostic keypoint detector with inverse kinematics to compute transformations between the source and target meshes. Our method only requires supervision on the keypoints, can be applied to meshes with different topologies and is shape-invariant for the target which allows extraction of pose-only information from the target meshes without transferring shape information. We further design a cycle reconstruction to perform self-supervised pose transfer without the need for ground truth deformed mesh with the same pose and shape as the target and source, respectively. We evaluate our approach on benchmark human and animal datasets, where we achieve superior performance compared to the state-of-the-art unsupervised approaches and even comparable performance with the fully supervised approaches. We test on the more challenging Mixamo dataset to verify our approach's ability in handling meshes with different topologies and complex clothes. Cross-dataset evaluation further shows the strong generalization ability of our approach.

arXiv:2307.07754공식 코드 · Papers with Code

Bidirectionally Deformable Motion Modulation For Video-based Human Pose Transfer

Video-based human pose transfer is a video-to-video generation task that animates a plain source human image based on a series of target human poses. Considering the difficulties in transferring highly structural patterns on the garments and discontinuous poses, existing methods often generate unsatisfactory results such as distorted textures and flickering artifacts. To address these issues, we propose a novel Deformable Motion Modulation (DMM) that utilizes geometric kernel offset with adaptive weight modulation to simultaneously perform feature alignment and style transfer. Different from normal style modulation used in style transfer, the proposed modulation mechanism adaptively reconstructs smoothed frames from style codes according to the object shape through an irregular receptive field of view. To enhance the spatio-temporal consistency, we leverage bidirectional propagation to extract the hidden motion information from a warped image sequence generated by noisy poses. The proposed feature propagation significantly enhances the motion prediction ability by forward and backward propagation. Both quantitative and qualitative experimental results demonstrate superiority over the state-of-the-arts in terms of image fidelity and visual continuity. The source code is publicly available at github.com/rocketappslab/bdmm.