Advancements in foundation models have made it possible to conduct applications in various downstream tasks. Especially, the new era has witnessed a remarkable capability to extend Large Language Models (LLMs) for tackling tasks of 3D scene understanding. Current methods rely heavily on 3D point clouds, but the 3D point cloud reconstruction of an indoor scene often results in information loss. Some textureless planes or repetitive patterns are prone to omission and manifest as voids within the reconstructed 3D point clouds. Besides, objects with complex structures tend to introduce distortion of details caused by misalignments between the captured images and the dense reconstructed point clouds. 2D multi-view images present visual consistency with 3D point clouds and provide more detailed representations of scene components, which can naturally compensate for these deficiencies. Based on these insights, we propose Argus, a novel 3D multimodal framework that leverages multi-view images for enhanced 3D scene understanding with LLMs. In general, Argus can be treated as a 3D Large Multimodal Foundation Model (3D-LMM) since it takes various modalities as input(text instructions, 2D multi-view images, and 3D point clouds) and expands the capability of LLMs to tackle 3D tasks. Argus involves fusing and integrating multi-view images and camera poses into view-as-scene features, which interact with the 3D features to create comprehensive and detailed 3D-aware scene embeddings. Our approach compensates for the information loss while reconstructing 3D point clouds and helps LLMs better understand the 3D world. Extensive experiments demonstrate that our method outperforms existing 3D-LMMs in various downstream tasks.
This paper presents an end-to-end framework for reconstructing 3D parametric curves directly from multi-view edge maps. Contrasting with existing two-stage methods that follow a sequential ``edge point cloud reconstruction and parametric curve fitting'' pipeline, our one-stage approach optimizes 3D parametric curves directly from 2D edge maps, eliminating error accumulation caused by the inherent optimization gap between disconnected stages. However, parametric curves inherently lack suitability for rendering-based multi-view optimization, necessitating a complementary representation that preserves their geometric properties while enabling differentiable rendering. We propose a novel bi-directional coupling mechanism between parametric curves and edge-oriented Gaussian components. This tight correspondence formulates a curve-aware Gaussian representation, \textbf{CurveGaussian}, that enables differentiable rendering of 3D curves, allowing direct optimization guided by multi-view evidence. Furthermore, we introduce a dynamically adaptive topology optimization framework during training to refine curve structures through linearization, merging, splitting, and pruning operations. Comprehensive evaluations on the ABC dataset and real-world benchmarks demonstrate our one-stage method's superiority over two-stage alternatives, particularly in producing cleaner and more robust reconstructions. Additionally, by directly optimizing parametric curves, our method significantly reduces the parameter count during training, achieving both higher efficiency and superior performance compared to existing approaches.
Reconstructing a 3D point cloud from a given conditional sketch is challenging. Existing methods often work directly in 3D space, but domain variability and difficulty in reconstructing accurate 3D structures from 2D sketches remain significant obstacles. Moreover, ideal models should also accept prompts for control, in addition with the sparse sketch, posing challenges in multi-modal fusion. We propose DiffS-NOCS (Diffusion-based Sketch-to-NOCS Map), which leverages ControlNet with a modified multi-view decoder to generate NOCS maps with embedded 3D structure and position information in 2D space from sketches. The 3D point cloud is reconstructed by combining multiple NOCS maps from different views. To enhance sketch understanding, we integrate a viewpoint encoder for extracting viewpoint features. Additionally, we design a feature-level multi-view aggregation network as the denoising module, facilitating cross-view information exchange and improving 3D consistency in NOCS map generation. Experiments on ShapeNet demonstrate that DiffS-NOCS achieves controllable and fine-grained point cloud reconstruction aligned with sketches.
We challenge the common assumption that deeper decoder architectures always yield better performance in point cloud reconstruction. Our analysis reveals that, beyond a certain depth, increasing decoder complexity leads to overfitting and degraded generalization. Additionally, we propose a novel multi-head decoder architecture that exploits the inherent redundancy in point clouds by reconstructing complete shapes from multiple independent heads, each operating on a distinct subset of points. The final output is obtained by concatenating the predictions from all heads, enhancing both diversity and fidelity. Extensive experiments on ModelNet40 and ShapeNetPart demonstrate that our approach achieves consistent improvements across key metrics--including Chamfer Distance (CD), Hausdorff Distance (HD), Earth Mover's Distance (EMD), and F1-score--outperforming standard single-head baselines. Our findings highlight that output diversity and architectural design can be more critical than depth alone for effective and efficient point cloud reconstruction.
Traditional 3D garment creation requires extensive manual operations, resulting in time and labor costs. Recently, 3D Gaussian Splatting has achieved breakthrough progress in 3D scene reconstruction and rendering, attracting widespread attention and opening new pathways for 3D garment reconstruction. However, due to the unstructured and irregular nature of Gaussian primitives, it is difficult to reconstruct high-fidelity, non-watertight 3D garments. In this paper, we present GarmentGS, a dense point cloud-guided method that can reconstruct high-fidelity garment surfaces with high geometric accuracy and generate non-watertight, single-layer meshes. Our method introduces a fast dense point cloud reconstruction module that can complete garment point cloud reconstruction in 10 minutes, compared to traditional methods that require several hours. Furthermore, we use dense point clouds to guide the movement, flattening, and rotation of Gaussian primitives, enabling better distribution on the garment surface to achieve superior rendering effects and geometric accuracy. Through numerical and visual comparisons, our method achieves fast training and real-time rendering while maintaining competitive quality.
Forest inventories rely on accurate measurements of the diameter at breast height (DBH) for ecological monitoring, resource management, and carbon accounting. While LiDAR-based techniques can achieve centimeter-level precision, they are cost-prohibitive and operationally complex. We present a low-cost alternative that only needs a consumer-grade 360 video camera. Our semi-automated pipeline comprises of (i) a dense point cloud reconstruction using Structure from Motion (SfM) photogrammetry software called Agisoft Metashape, (ii) semantic trunk segmentation by projecting Grounded Segment Anything (SAM) masks onto the 3D cloud, and (iii) a robust RANSAC-based technique to estimate cross section shape and DBH. We introduce an interactive visualization tool for inspecting segmented trees and their estimated DBH. On 61 acquisitions of 43 trees under a variety of conditions, our method attains median absolute relative errors of 5-9% with respect to "ground-truth" manual measurements. This is only 2-4% higher than LiDAR-based estimates, while employing a single 360 camera that costs orders of magnitude less, requires minimal setup, and is widely available.
This paper presents a NeRF-based framework for point cloud (PCD) reconstruction, specifically designed for indoor high-throughput plant phenotyping facilities. Traditional NeRF-based reconstruction methods require cameras to move around stationary objects, but this approach is impractical for high-throughput environments where objects are rapidly imaged while moving on conveyors or rotating pedestals. To address this limitation, we develop a variant of NeRF-based PCD reconstruction that uses a single stationary camera to capture images as the object rotates on a pedestal. Our workflow comprises COLMAP-based pose estimation, a straightforward pose transformation to simulate camera movement, and subsequent standard NeRF training. A defined Region of Interest (ROI) excludes irrelevant scene data, enabling the generation of high-resolution point clouds (10M points). Experimental results demonstrate excellent reconstruction fidelity, with precision-recall analyses yielding an F-score close to 100.00 across all evaluated plant objects. Although pose estimation remains computationally intensive with a stationary camera setup, overall training and reconstruction times are competitive, validating the method's feasibility for practical high-throughput indoor phenotyping applications. Our findings indicate that high-quality NeRF-based 3D reconstructions are achievable using a stationary camera, eliminating the need for complex camera motion or costly imaging equipment. This approach is especially beneficial when employing expensive and delicate instruments, such as hyperspectral cameras, for 3D plant phenotyping. Future work will focus on optimizing pose estimation techniques and further streamlining the methodology to facilitate seamless integration into automated, high-throughput 3D phenotyping pipelines.
We introduce R2LDM, an innovative approach for generating dense and accurate 4D radar point clouds, guided by corresponding LiDAR point clouds. Instead of utilizing range images or bird's eye view (BEV) images, we represent both LiDAR and 4D radar point clouds using voxel features, which more effectively capture 3D shape information. Subsequently, we propose the Latent Voxel Diffusion Model (LVDM), which performs the diffusion process in the latent space. Additionally, a novel Latent Point Cloud Reconstruction (LPCR) module is utilized to reconstruct point clouds from high-dimensional latent voxel features. As a result, R2LDM effectively generates LiDAR-like point clouds from paired raw radar data. We evaluate our approach on two different datasets, and the experimental results demonstrate that our model achieves 6- to 10-fold densification of radar point clouds, outperforming state-of-the-art baselines in 4D radar point cloud super-resolution. Furthermore, the enhanced radar point clouds generated by our method significantly improve downstream tasks, achieving up to 31.7% improvement in point cloud registration recall rate and 24.9% improvement in object detection accuracy.
Three-dimensional urban reconstruction of buildings from single-view images has attracted significant attention over the past two decades. However, recent methods primarily focus on rooftops from aerial images, often overlooking essential geometrical details. Additionally, there is a notable lack of datasets containing complete 3D point clouds for entire buildings, along with challenges in obtaining reliable camera pose information for aerial images. This paper addresses these challenges by presenting a novel methodology, AIM2PC , which utilizes our generated dataset that includes complete 3D point clouds and determined camera poses. Our approach takes features from a single aerial image as input and concatenates them with essential additional conditions, such as binary masks and Sobel edge maps, to enable more edge-aware reconstruction. By incorporating a point cloud diffusion model based on Centered denoising Diffusion Probabilistic Models (CDPM), we project these concatenated features onto the partially denoised point cloud using our camera poses at each diffusion step. The proposed method is able to reconstruct the complete 3D building point cloud, including wall information and demonstrates superior performance compared to existing baseline techniques. To allow further comparisons with our methodology the dataset has been made available at https://github.com/Soulaimene/AIM2PCDataset
DUSt3R has recently shown that one can reduce many tasks in multi-view geometry, including estimating camera intrinsics and extrinsics, reconstructing the scene in 3D, and establishing image correspondences, to the prediction of a pair of viewpoint-invariant point maps, i.e., pixel-aligned point clouds defined in a common reference frame. This formulation is elegant and powerful, but unable to tackle dynamic scenes. To address this challenge, we introduce the concept of Dynamic Point Maps (DPM), extending standard point maps to support 4D tasks such as motion segmentation, scene flow estimation, 3D object tracking, and 2D correspondence. Our key intuition is that, when time is introduced, there are several possible spatial and time references that can be used to define the point maps. We identify a minimal subset of such combinations that can be regressed by a network to solve the sub tasks mentioned above. We train a DPM predictor on a mixture of synthetic and real data and evaluate it across diverse benchmarks for video depth prediction, dynamic point cloud reconstruction, 3D scene flow and object pose tracking, achieving state-of-the-art performance. Code, models and additional results are available at https://www.robots.ox.ac.uk/~vgg/research/dynamic-point-maps/.
We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from one, a few, or hundreds of its views. This approach is a step forward in 3D computer vision, where models have typically been constrained to and specialized for single tasks. It is also simple and efficient, reconstructing images in under one second, and still outperforming alternatives that require post-processing with visual geometry optimization techniques. The network achieves state-of-the-art results in multiple 3D tasks, including camera parameter estimation, multi-view depth estimation, dense point cloud reconstruction, and 3D point tracking. We also show that using pretrained VGGT as a feature backbone significantly enhances downstream tasks, such as non-rigid point tracking and feed-forward novel view synthesis. Code and models are publicly available at https://github.com/facebookresearch/vggt.
Point cloud enhancement is the process of generating a high-quality point cloud from an incomplete input. This is done by filling in the missing details from a reference like the ground truth via regression, for example. In addition to unimodal image and point cloud reconstruction, we focus on the task of view-guided point cloud completion, where we gather the missing information from an image, which represents a view of the point cloud and use it to generate the output point cloud. With the recent research efforts surrounding state-space models, originally in natural language processing and now in 2D and 3D vision, Mamba has shown promising results as an efficient alternative to the self-attention mechanism. However, there is limited research towards employing Mamba for cross-attention between the image and the input point cloud, which is crucial in multi-modal problems. In this paper, we introduce MambaTron, a Mamba-Transformer cell that serves as a building block for our network which is capable of unimodal and cross-modal reconstruction which includes view-guided point cloud completion.We explore the benefits of Mamba's long-sequence efficiency coupled with the Transformer's excellent analytical capabilities through MambaTron. This approach is one of the first attempts to implement a Mamba-based analogue of cross-attention, especially in computer vision. Our model demonstrates a degree of performance comparable to the current state-of-the-art techniques while using a fraction of the computation resources.
This paper delves into the study of 3D point cloud reconstruction from a single image. Our objective is to develop the Consistency Diffusion Model, exploring synergistic 2D and 3D priors in the Bayesian framework to ensure superior consistency in the reconstruction process, a challenging yet critical requirement in this field. Specifically, we introduce a pioneering training framework under diffusion models that brings two key innovations. First, we convert 3D structural priors derived from the initial 3D point cloud as a bound term to increase evidence in the variational Bayesian framework, leveraging these robust intrinsic priors to tightly govern the diffusion training process and bolster consistency in reconstruction. Second, we extract and incorporate 2D priors from the single input image, projecting them onto the 3D point cloud to enrich the guidance for diffusion training. Our framework not only sidesteps potential model learning shifts that may arise from directly imposing additional constraints during training but also precisely transposes the 2D priors into the 3D domain. Extensive experimental evaluations reveal that our approach sets new benchmarks in both synthetic and real-world datasets. The code is included with the submission.
With the widespread use of virtual reality applications, 3D scene generation has become a new challenging research frontier. 3D scenes have highly complex structures and need to ensure that the output is dense, coherent, and contains all necessary structures. Many current 3D scene generation methods rely on pre-trained text-to-image diffusion models and monocular depth estimators. However, the generated scenes occupy large amounts of storage space and often lack effective regularisation methods, leading to geometric distortions. To this end, we propose BloomScene, a lightweight structured 3D Gaussian splatting for crossmodal scene generation, which creates diverse and high-quality 3D scenes from text or image inputs. Specifically, a crossmodal progressive scene generation framework is proposed to generate coherent scenes utilizing incremental point cloud reconstruction and 3D Gaussian splatting. Additionally, we propose a hierarchical depth prior-based regularization mechanism that utilizes multi-level constraints on depth accuracy and smoothness to enhance the realism and continuity of the generated scenes. Ultimately, we propose a structured context-guided compression mechanism that exploits structured hash grids to model the context of unorganized anchor attributes, which significantly eliminates structural redundancy and reduces storage overhead. Comprehensive experiments across multiple scenes demonstrate the significant potential and advantages of our framework compared with several baselines.
ObitoNet employs a Cross Attention mechanism to integrate multimodal inputs, where Vision Transformers (ViT) extract semantic features from images and a point cloud tokenizer processes geometric information using Farthest Point Sampling (FPS) and K Nearest Neighbors (KNN) for spatial structure capture. The learned multimodal features are fed into a transformer-based decoder for high-resolution point cloud reconstruction. This approach leverages the complementary strengths of both modalities rich image features and precise geometric details ensuring robust point cloud generation even in challenging conditions such as sparse or noisy data.
As a potential application of Vehicle-to-Everything (V2X) communication, multi-agent collaborative perception has achieved significant success in 3D object detection. While these methods have demonstrated impressive results on standard benchmarks, the robustness of such approaches in the face of complex real-world environments requires additional verification. To bridge this gap, we introduce the first comprehensive benchmark designed to evaluate the robustness of collaborative perception methods in the presence of natural corruptions typical of real-world environments. Furthermore, we propose DSRC, a robustness-enhanced collaborative perception method aiming to learn Density-insensitive and Semantic-aware collaborative Representation against Corruptions. DSRC consists of two key designs: i) a semantic-guided sparse-to-dense distillation framework, which constructs multi-view dense objects painted by ground truth bounding boxes to effectively learn density-insensitive and semantic-aware collaborative representation; ii) a feature-to-point cloud reconstruction approach to better fuse critical collaborative representation across agents. To thoroughly evaluate DSRC, we conduct extensive experiments on real-world and simulated datasets. The results demonstrate that our method outperforms SOTA collaborative perception methods in both clean and corrupted conditions. Code is available at https://github.com/Terry9a/DSRC.
Reconstructing desired objects and scenes has long been a primary goal in 3D computer vision. Single-view point cloud reconstruction has become a popular technique due to its low cost and accurate results. However, single-view reconstruction methods often rely on expensive CAD models and complex geometric priors. Effectively utilizing prior knowledge about the data remains a challenge. In this paper, we introduce hyperbolic space to 3D point cloud reconstruction, enabling the model to represent and understand complex hierarchical structures in point clouds with low distortion. We build upon previous methods by proposing a hyperbolic Chamfer distance and a regularized triplet loss to enhance the relationship between partial and complete point clouds. Additionally, we design adaptive boundary conditions to improve the model's understanding and reconstruction of 3D structures. Our model outperforms most existing models, and ablation studies demonstrate the significance of our model and its components. Experimental results show that our method significantly improves feature extraction capabilities. Our model achieves outstanding performance in 3D reconstruction tasks.
Reconstructing complex structures from planar cross-sections is a challenging problem, with wide-reaching applications in medical imaging, manufacturing, and topography. Out-of-the-box point cloud reconstruction methods can often fail due to the data sparsity between slicing planes, while current bespoke methods struggle to reconstruct thin geometric structures and preserve topological continuity. This is important for medical applications where thin vessel structures are present in CT and MRI scans. This paper introduces CrossSDF, a novel approach for extracting a 3D signed distance field from 2D signed distances generated from planar contours. Our approach makes the training of neural SDFs contour-aware by using losses designed for the case where geometry is known within 2D slices. Our results demonstrate a significant improvement over existing methods, effectively reconstructing thin structures and producing accurate 3D models without the interpolation artifacts or over-smoothing of prior approaches.
This paper describes an efficient algorithm for solving noisy linear inverse problems using pretrained diffusion models. Extending the paradigm of denoising diffusion implicit models (DDIM), we propose constrained diffusion implicit models (CDIM) that modify the diffusion updates to enforce a constraint upon the final output. For noiseless inverse problems, CDIM exactly satisfies the constraints; in the noisy case, we generalize CDIM to satisfy an exact constraint on the residual distribution of the noise. Experiments across a variety of tasks and metrics show strong performance of CDIM, with analogous inference acceleration to unconstrained DDIM: 10 to 50 times faster than previous conditional diffusion methods. We demonstrate the versatility of our approach on many problems including super-resolution, denoising, inpainting, deblurring, and 3D point cloud reconstruction.
In indoor environments, multi-robot visual (RGB-D) mapping and exploration hold immense potential for application in domains such as domestic service and logistics, where deploying multiple robots in the same environment can significantly enhance efficiency. However, there are two primary challenges: (1) the "ghosting trail" effect, which occurs due to overlapping views of robots impacting the accuracy and quality of point cloud reconstruction, and (2) the oversight of visual reconstructions in selecting the most effective frontiers for exploration. Given these challenges are interrelated, we address them together by proposing a new semi-distributed framework (SPACE) for spatial cooperation in indoor environments that enables enhanced coverage and 3D mapping. SPACE leverages geometric techniques, including "mutual awareness" and a "dynamic robot filter," to overcome spatial mapping constraints. Additionally, we introduce a novel spatial frontier detection system and map merger, integrated with an adaptive frontier assigner for optimal coverage balancing the exploration and reconstruction objectives. In extensive ROS-Gazebo simulations, SPACE demonstrated superior performance over state-of-the-art approaches in both exploration and mapping metrics.