In recent years, range-view-based LiDAR point cloud super-resolution techniques attract significant attention as a low-cost method for generating higher-resolution point cloud data. However, due to the sparsity and irregular structure of LiDAR point clouds, the point cloud super-resolution problem remains a challenging topic, especially for point cloud upsampling under novel views. In this paper, we propose SRMamba, a novel method for super-resolution of LiDAR point clouds in sparse scenes, addressing the key challenge of recovering the 3D spatial structure of point clouds from novel views. Specifically, we implement projection technique based on Hough Voting and Hole Compensation strategy to eliminate horizontally linear holes in range image. To improve the establishment of long-distance dependencies and to focus on potential geometric features in vertical 3D space, we employ Visual State Space model and Multi-Directional Scanning mechanism to mitigate the loss of 3D spatial structural information due to the range image. Additionally, an asymmetric U-Net network adapts to the input characteristics of LiDARs with different beam counts, enabling super-resolution reconstruction for multi-beam point clouds. We conduct a series of experiments on multiple challenging public LiDAR datasets (SemanticKITTI and nuScenes), and SRMamba demonstrates significant superiority over other algorithms in both qualitative and quantitative evaluations.
We introduce R2LDM, an innovative approach for generating dense and accurate 4D radar point clouds, guided by corresponding LiDAR point clouds. Instead of utilizing range images or bird's eye view (BEV) images, we represent both LiDAR and 4D radar point clouds using voxel features, which more effectively capture 3D shape information. Subsequently, we propose the Latent Voxel Diffusion Model (LVDM), which performs the diffusion process in the latent space. Additionally, a novel Latent Point Cloud Reconstruction (LPCR) module is utilized to reconstruct point clouds from high-dimensional latent voxel features. As a result, R2LDM effectively generates LiDAR-like point clouds from paired raw radar data. We evaluate our approach on two different datasets, and the experimental results demonstrate that our model achieves 6- to 10-fold densification of radar point clouds, outperforming state-of-the-art baselines in 4D radar point cloud super-resolution. Furthermore, the enhanced radar point clouds generated by our method significantly improve downstream tasks, achieving up to 31.7% improvement in point cloud registration recall rate and 24.9% improvement in object detection accuracy.
Point clouds or depth images captured by current RGB-D cameras often suffer from low resolution, rendering them insufficient for applications such as 3D reconstruction and robots. Existing point cloud super-resolution (PCSR) methods are either constrained by geometric artifacts or lack attention to edge details. To address these issues, we propose an edge-guided geometric-preserving 3D point cloud super-resolution (EGP3D) method tailored for RGB-D cameras. Our approach innovatively optimizes the point cloud with an edge constraint on a projected 2D space, thereby ensuring high-quality edge preservation in the 3D PCSR task. To tackle geometric optimization challenges in super-resolution point clouds, particularly preserving edge shapes and smoothness, we introduce a multi-faceted loss function that simultaneously optimizes the Chamfer distance, Hausdorff distance, and gradient smoothness. Existing datasets used for point cloud upsampling are predominantly synthetic and inadequately represent real-world scenarios, neglecting noise and stray light effects. To address the scarcity of realistic RGB-D data for PCSR tasks, we built a dataset that captures real-world noise and stray-light effects, offering a more accurate representation of authentic environments. Validated through simulations and real-world experiments, the proposed method exhibited superior performance in preserving edge clarity and geometric details.
The millimeter-wave radar sensor maintains stable performance under adverse environmental conditions, making it a promising solution for all-weather perception tasks, such as outdoor mobile robotics. However, the radar point clouds are relatively sparse and contain massive ghost points, which greatly limits the development of mmWave radar technology. In this paper, we propose a novel point cloud super-resolution approach for 3D mmWave radar data, named Radar-diffusion. Our approach employs the diffusion model defined by mean-reverting stochastic differential equations(SDE). Using our proposed new objective function with supervision from corresponding LiDAR point clouds, our approach efficiently handles radar ghost points and enhances the sparse mmWave radar point clouds to dense LiDAR-like point clouds. We evaluate our approach on two different datasets, and the experimental results show that our method outperforms the state-of-the-art baseline methods in 3D radar super-resolution tasks. Furthermore, we demonstrate that our enhanced radar point cloud is capable of downstream radar point-based registration tasks.
Recent advances in implicit neural representations have achieved impressive results by sampling and fusing individual points along sampling rays in the sampling space. However, due to the explosively growing sampling space, finely representing and synthesizing detailed textures remains a challenge for unbounded large-scale outdoor scenes. To alleviate the dilemma of using individual points to perceive the entire colossal space, we explore learning the surface distribution of the scene to provide structural priors and reduce the samplable space and propose a Point Diffusion implicit Function, PDF, for large-scale scene neural representation. The core of our method is a large-scale point cloud super-resolution diffusion module that enhances the sparse point cloud reconstructed from several training images into a dense point cloud as an explicit prior. Then in the rendering stage, only sampling points with prior points within the sampling radius are retained. That is, the sampling space is reduced from the unbounded space to the scene surface. Meanwhile, to fill in the background of the scene that cannot be provided by point clouds, the region sampling based on Mip-NeRF 360 is employed to model the background representation. Expensive experiments have demonstrated the effectiveness of our method for large-scale scene novel view synthesis, which outperforms relevant state-of-the-art baselines.
This paper presents an approach for compressing point cloud geometry by leveraging a lightweight super-resolution network. The proposed method involves decomposing a point cloud into a base point cloud and the interpolation patterns for reconstructing the original point cloud. While the base point cloud can be efficiently compressed using any lossless codec, such as Geometry-based Point Cloud Compression, a distinct strategy is employed for handling the interpolation patterns. Rather than directly compressing the interpolation patterns, a lightweight super-resolution network is utilized to learn this information through overfitting. Subsequently, the network parameter is transmitted to assist in point cloud reconstruction at the decoder side. Notably, our approach differentiates itself from lookup table-based methods, allowing us to obtain more accurate interpolation patterns by accessing a broader range of neighboring voxels at an acceptable computational cost. Experiments on MPEG Cat1 (Solid) and Cat2 datasets demonstrate the remarkable compression performance achieved by our method.
Recently, research using point clouds has been increasing with the development of 3D scanner technology. According to this trend, the demand for high-quality point clouds is increasing, but there is still a problem with the high cost of obtaining high-quality point clouds. Therefore, with the recent remarkable development of deep learning, point cloud up-sampling research, which uses deep learning to generate high-quality point clouds from low-quality point clouds, is one of the fields attracting considerable attention. This paper proposes a new point cloud up-sampling method called Point cloud Up-sampling via Multi-scale Features Attention (PU-MFA). Inspired by previous studies that reported good performance using the multi-scale features or attention mechanisms, PU-MFA merges the two through a U-Net structure. In addition, PU-MFA adaptively uses multi-scale features to refine the global features effectively. The performance of PU-MFA was compared with other state-of-the-art methods through various experiments using the PU-GAN dataset, which is a synthetic point cloud dataset, and the KITTI dataset, which is the real-scanned point cloud dataset. In various experimental results, PU-MFA showed superior performance in quantitative and qualitative evaluation compared to other state-of-the-art methods, proving the effectiveness of the proposed method. The attention map of PU-MFA was also visualized to show the effect of multi-scale features.
With the increased use of virtual and augmented reality applications, the importance of point cloud data rises. High-quality capturing of point clouds is still expensive and thus, the need for point cloud super-resolution or point cloud upsampling techniques emerges. In this paper, we propose an interpolation scheme for color upsampling of three-dimensional color point clouds. As a point cloud represents an object's surface in three-dimensional space, we first conduct a local transform of the surface into a two-dimensional plane. Secondly, we propose to apply a novel Frequency-Selective Mesh-to-Mesh Resampling (FSMMR) technique for the interpolation of the points in 2D. FSMMR generates a model of weighted superpositions of basis functions on scattered points. This model is then evaluated for the final points in order to increase the resolution of the original point cloud. Evaluation shows that our approach outperforms common interpolation schemes. Visual comparisons of the jaguar point cloud underlines the quality of our upsampling results. The high performance of FSMMR holds for various sampling densities of the input point cloud.
Point cloud upsampling is vital for the quality of the mesh in three-dimensional reconstruction. Recent research on point cloud upsampling has achieved great success due to the development of deep learning. However, the existing methods regard point cloud upsampling of different scale factors as independent tasks. Thus, the methods need to train a specific model for each scale factor, which is both inefficient and impractical for storage and computation in real applications. To address this limitation, in this work, we propose a novel method called ``Meta-PU" to firstly support point cloud upsampling of arbitrary scale factors with a single model. In the Meta-PU method, besides the backbone network consisting of residual graph convolution (RGC) blocks, a meta-subnetwork is learned to adjust the weights of the RGC blocks dynamically, and a farthest sampling block is adopted to sample different numbers of points. Together, these two blocks enable our Meta-PU to continuously upsample the point cloud with arbitrary scale factors by using only a single model. In addition, the experiments reveal that training on multiple scales simultaneously is beneficial to each other. Thus, Meta-PU even outperforms the existing methods trained for a specific scale factor only.
This paper addresses the problem of generating uniform dense point clouds to describe the underlying geometric structures from given sparse point clouds. Due to the irregular and unordered nature, point cloud densification as a generative task is challenging. To tackle the challenge, we propose a novel deep neural network based method, called PUGeo-Net, that learns a $3\times 3$ linear transformation matrix $\bf T$ for each input point. Matrix $\mathbf T$ approximates the augmented Jacobian matrix of a local parameterization and builds a one-to-one correspondence between the 2D parametric domain and the 3D tangent plane so that we can lift the adaptively distributed 2D samples (which are also learned from data) to 3D space. After that, we project the samples to the curved surface by computing a displacement along the normal of the tangent plane. PUGeo-Net is fundamentally different from the existing deep learning methods that are largely motivated by the image super-resolution techniques and generate new points in the abstract feature space. Thanks to its geometry-centric nature, PUGeo-Net works well for both CAD models with sharp features and scanned models with rich geometric details. Moreover, PUGeo-Net can compute the normal for the original and generated points, which is highly desired by the surface reconstruction algorithms. Computational results show that PUGeo-Net, the first neural network that can jointly generate vertex coordinates and normals, consistently outperforms the state-of-the-art in terms of accuracy and efficiency for upsampling factor $4\sim 16$.
The effectiveness of learning-based point cloud upsampling pipelines heavily relies on the upsampling modules and feature extractors used therein. For the point upsampling module, we propose a novel model called NodeShuffle, which uses a Graph Convolutional Network (GCN) to better encode local point information from point neighborhoods. NodeShuffle is versatile and can be incorporated into any point cloud upsampling pipeline. Extensive experiments show how NodeShuffle consistently improves state-of-the-art upsampling methods. For feature extraction, we also propose a new multi-scale point feature extractor, called Inception DenseGCN. By aggregating features at multiple scales, this feature extractor enables further performance gain in the final upsampled point clouds. We combine Inception DenseGCN with NodeShuffle into a new point upsampling pipeline called PU-GCN. PU-GCN sets new state-of-art performance with much fewer parameters and more efficient inference.
Point clouds acquired from range scans are often sparse, noisy, and non-uniform. This paper presents a new point cloud upsampling network called PU-GAN, which is formulated based on a generative adversarial network (GAN), to learn a rich variety of point distributions from the latent space and upsample points over patches on object surfaces. To realize a working GAN network, we construct an up-down-up expansion unit in the generator for upsampling point features with error feedback and self-correction, and formulate a self-attention unit to enhance the feature integration. Further, we design a compound loss with adversarial, uniform and reconstruction terms, to encourage the discriminator to learn more latent patterns and enhance the output point distribution uniformity. Qualitative and quantitative evaluations demonstrate the quality of our results over the state-of-the-arts in terms of distribution uniformity, proximity-to-surface, and 3D reconstruction quality.
We present a detail-driven deep neural network for point set upsampling. A high-resolution point set is essential for point-based rendering and surface reconstruction. Inspired by the recent success of neural image super-resolution techniques, we progressively train a cascade of patch-based upsampling networks on different levels of detail end-to-end. We propose a series of architectural design contributions that lead to a substantial performance boost. The effect of each technical contribution is demonstrated in an ablation study. Qualitative and quantitative experiments show that our method significantly outperforms the state-of-the-art learning-based and optimazation-based approaches, both in terms of handling low-resolution inputs and revealing high-fidelity details.
Learning and analyzing 3D point clouds with deep networks is challenging due to the sparseness and irregularity of the data. In this paper, we present a data-driven point cloud upsampling technique. The key idea is to learn multi-level features per point and expand the point set via a multi-branch convolution unit implicitly in feature space. The expanded feature is then split to a multitude of features, which are then reconstructed to an upsampled point set. Our network is applied at a patch-level, with a joint loss function that encourages the upsampled points to remain on the underlying surface with a uniform distribution. We conduct various experiments using synthesis and scan data to evaluate our method and demonstrate its superiority over some baseline methods and an optimization-based method. Results show that our upsampled points have better uniformity and are located closer to the underlying surfaces.