We introduce the Shape-Image Multimodal Network (SIM-Net), a novel 2D image classification architecture that integrates 3D point cloud representations inferred directly from RGB images. Our key contribution lies in a pixel-to-point transformation that converts 2D object masks into 3D point clouds, enabling the fusion of texture-based and geometric features for enhanced classification performance. SIM-Net is particularly well-suited for the classification of digitized herbarium specimens (a task made challenging by heterogeneous backgrounds), non-plant elements, and occlusions that compromise conventional image-based models. To address these issues, SIM-Net employs a segmentation-based preprocessing step to extract object masks prior to 3D point cloud generation. The architecture comprises a CNN encoder for 2D image features and a PointNet-based encoder for geometric features, which are fused into a unified latent space. Experimental evaluations on herbarium datasets demonstrate that SIM-Net consistently outperforms ResNet101, achieving gains of up to 9.9% in accuracy and 12.3% in F-score. It also surpasses several transformer-based state-of-the-art architectures, highlighting the benefits of incorporating 3D structural reasoning into 2D image classification tasks.
Millimeter-wave (mmWave) 5G New Radio (NR) communication systems, with their high-resolution antenna arrays and extensive bandwidth, offer a transformative opportunity for high-throughput data transmission and advanced environmental sensing. Although passive sensing-based SLAM techniques can estimate user locations and environmental reflections simultaneously, their effectiveness is often constrained by assumptions of specular reflections and oversimplified map representations. To overcome these limitations, this work employs a mmWave 5G NR system for active sensing, enabling it to function similarly to a laser scanner for point cloud generation. Specifically, point clouds are extracted from the power delay profile estimated from each beam direction using a binary search approach. To ensure accuracy, hardware delays are calibrated with multiple predefined target points. Pose variations of the terminal are then estimated from point cloud data gathered along continuous trajectory viewpoints using point cloud registration algorithms. Loop closure detection and pose graph optimization are subsequently applied to refine the sensing results, achieving precise terminal localization and detailed radio map reconstruction. The system is implemented and validated through both simulations and experiments, confirming the effectiveness of the proposed approach.
Low-cost indoor mobile robots have gained popularity with the increasing adoption of automation in homes and commercial spaces. However, existing lidar and camera-based solutions have limitations such as poor performance in visually obscured environments, high computational overhead for data processing, and high costs for lidars. In contrast, mmWave radar sensors offer a cost-effective and lightweight alternative, providing accurate ranging regardless of visibility. However, existing radar-based localization suffers from sparse point cloud generation, noise, and false detections. Thus, in this work, we introduce RaGNNarok, a real-time, lightweight, and generalizable graph neural network (GNN)-based framework to enhance radar point clouds, even in complex and dynamic environments. With an inference time of just 7.3 ms on the low-cost Raspberry Pi 5, RaGNNarok runs efficiently even on such resource-constrained devices, requiring no additional computational resources. We evaluate its performance across key tasks, including localization, SLAM, and autonomous navigation, in three different environments. Our results demonstrate strong reliability and generalizability, making RaGNNarok a robust solution for low-cost indoor mobile robots.
Chamfer Distance (CD) comprises two components that can evaluate the global distribution and local performance of generated point clouds, making it widely utilized as a similarity measure between generated and target point clouds in point cloud completion tasks. Additionally, CD's computational efficiency has led to its frequent application as an objective function for guiding point cloud generation. However, using CD directly as an objective function with fixed equal weights for its two components can often result in seemingly high overall performance (i.e., low CD score), while failing to achieve a good global distribution. This is typically reflected in high Earth Mover's Distance (EMD) and Decomposed Chamfer Distance (DCD) scores, alongside poor human assessments. To address this issue, we propose a Flexible-Weighted Chamfer Distance (FCD) to guide point cloud generation. FCD assigns a higher weight to the global distribution component of CD and incorporates a flexible weighting strategy to adjust the balance between the two components, aiming to improve global distribution while maintaining robust overall performance. Experimental results on two state-of-the-art networks demonstrate that our method achieves superior results across multiple evaluation metrics, including CD, EMD, DCD, and F-Score, as well as in human evaluations.
Recent advancements in Diffusion Transformer (DiT) models have significantly improved 3D point cloud generation. However, existing methods primarily focus on local feature extraction while overlooking global topological information, such as voids, which are crucial for maintaining shape consistency and capturing complex geometries. To address this limitation, we propose TopoDiT-3D, a Topology-Aware Diffusion Transformer with a bottleneck structure for 3D point cloud generation. Specifically, we design the bottleneck structure utilizing Perceiver Resampler, which not only offers a mode to integrate topological information extracted through persistent homology into feature learning, but also adaptively filters out redundant local features to improve training efficiency. Experimental results demonstrate that TopoDiT-3D outperforms state-of-the-art models in visual quality, diversity, and training efficiency. Furthermore, TopoDiT-3D demonstrates the importance of rich topological information for 3D point cloud generation and its synergy with conventional local feature learning. Videos and code are available at https://github.com/Zechao-Guan/TopoDiT-3D.
Unsupervised domain adaptation (UDA) frameworks have shown good generalization capabilities for 3D point cloud semantic segmentation models on clean data. However, existing works overlook adversarial robustness when the source domain itself is compromised. To comprehensively explore the robustness of the UDA frameworks, we first design a stealthy adversarial point cloud generation attack that can significantly contaminate datasets with only minor perturbations to the point cloud surface. Based on that, we propose a novel dataset, AdvSynLiDAR, comprising synthesized contaminated LiDAR point clouds. With the generated corrupted data, we further develop the Adversarial Adaptation Framework (AAF) as the countermeasure. Specifically, by extending the key point sensitive (KPS) loss towards the Robust Long-Tail loss (RLT loss) and utilizing a decoder branch, our approach enables the model to focus on long-tail classes during the pre-training phase and leverages high-confidence decoded point cloud information to restore point cloud structures during the adaptation phase. We evaluated our AAF method on the AdvSynLiDAR dataset, where the results demonstrate that our AAF method can mitigate performance degradation under source adversarial perturbations for UDA in the 3D point cloud segmentation application.
As 3D point clouds become the prevailing shape representation in computer vision, how to generate high-resolution point clouds has become a pressing issue. Flow-based generative models can effectively perform point cloud generation tasks. However, traditional CNN-based flow architectures rely only on local information to extract features, making it difficult to capture global contextual information. Inspired by the wide adoption of Transformers, we explored the complementary roles of self-attention mechanisms in Transformers, CNN, and continuous normalizing flows. To this end, we propose a probabilistic model via adaptive normalizing flows and self-attention. Our idea leverages self-attention mechanisms to capture global contextual information. We also propose adaptive continuous normalizing flows by introducing adaptive bias correction mechanism. Combined with normalization, the mechanism dynamically handles different input contexts and mitigates potential bias-shift issues from standard initialization. Experimental results demonstrate that EAGLE achieves competitive performance in point cloud generation.
We introduce a pioneering autoregressive generative model for 3D point cloud generation. Inspired by visual autoregressive modeling (VAR), we conceptualize point cloud generation as an autoregressive up-sampling process. This leads to our novel model, PointARU, which progressively refines 3D point clouds from coarse to fine scales. PointARU follows a two-stage training paradigm: first, it learns multi-scale discrete representations of point clouds, and then it trains an autoregressive transformer for next-scale prediction. To address the inherent unordered and irregular structure of point clouds, we incorporate specialized point-based up-sampling network modules in both stages and integrate 3D absolute positional encoding based on the decoded point cloud at each scale during the second stage. Our model surpasses state-of-the-art (SoTA) diffusion-based approaches in both generation quality and parameter efficiency across diverse experimental settings, marking a new milestone for autoregressive methods in 3D point cloud generation. Furthermore, PointARU demonstrates exceptional performance in completing partial 3D shapes and up-sampling sparse point clouds, outperforming existing generative models in these tasks.
Diffusion models represent a class of generative models that produce data by denoising a sample corrupted by white noise. Despite the success of diffusion models in computer vision, audio synthesis, and point cloud generation, so far they overlook inherent multiscale structures in data and have a slow generation process due to many iteration steps. In physics, the renormalization group offers a fundamental framework for linking different scales and giving an accurate coarse-grained model. Here we introduce a renormalization group-based diffusion model that leverages multiscale nature of data distributions for realizing a high-quality data generation. In the spirit of renormalization group procedures, we define a flow equation that progressively erases data information from fine-scale details to coarse-grained structures. Through reversing the renormalization group flows, our model is able to generate high-quality samples in a coarse-to-fine manner. We validate the versatility of the model through applications to protein structure prediction and image generation. Our model consistently outperforms conventional diffusion models across standard evaluation metrics, enhancing sample quality and/or accelerating sampling speed by an order of magnitude. The proposed method alleviates the need for data-dependent tuning of hyperparameters in the generative diffusion models, showing promise for systematically increasing sample efficiency based on the concept of the renormalization group.
ObitoNet employs a Cross Attention mechanism to integrate multimodal inputs, where Vision Transformers (ViT) extract semantic features from images and a point cloud tokenizer processes geometric information using Farthest Point Sampling (FPS) and K Nearest Neighbors (KNN) for spatial structure capture. The learned multimodal features are fed into a transformer-based decoder for high-resolution point cloud reconstruction. This approach leverages the complementary strengths of both modalities rich image features and precise geometric details ensuring robust point cloud generation even in challenging conditions such as sparse or noisy data.
Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned generative model for 3D humans in loose clothing. We motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations. Consequently, they are restricted to modeling clothing that is topologically similar to the naked body and do not extend well to loose clothing. The few methods that attempt to model loose clothing typically require either canonicalization or a UV-parameterization and need to address the challenging problem of explicitly estimating correspondences for the deforming clothes. In this work, we formulate avatar clothing deformation as a conditional point-cloud generation task within the denoising diffusion framework. Crucially, our framework operates directly on unordered point clouds, eliminating the need for a parametric model or a clothing template. This also enables a variety of practical applications, such as point-cloud completion and pose-based editing -- important features for virtual human animation. As current datasets for human avatars in loose clothing are far too small for training diffusion models, we release a dataset of two subjects performing various poses in loose clothing with a total of 75K point clouds. By contributing towards tackling the challenging task of effectively modeling loose clothing and expanding the available data for training these models, we aim to set the stage for further innovation in digital humans. The source code is available at https://github.com/sidsunny/pocoloco .
Structural representation is crucial for reconstructing and generating editable 3D shapes with part semantics. Recent 3D shape generation works employ complicated networks and structure definitions relying on hierarchical annotations and pay less attention to the details inside parts. In this paper, we propose the method that parameterizes the shared structure in the same category using a differentiable template and corresponding fixed-length parameters. Specific parameters are fed into the template to calculate cuboids that indicate a concrete shape. We utilize the boundaries of three-view drawings of each cuboid to further describe the inside details. Shapes are represented with the parameters and three-view details inside cuboids, from which the SDF can be calculated to recover the object. Benefiting from our fixed-length parameters and three-view details, our networks for reconstruction and generation are simple and effective to learn the latent space. Our method can reconstruct or generate diverse shapes with complicated details, and interpolate them smoothly. Extensive evaluations demonstrate the superiority of our method on reconstruction from point cloud, generation, and interpolation.
Gen-Swarms is an innovative method that leverages and combines the capabilities of deep generative models with reactive navigation algorithms to automate the creation of drone shows. Advancements in deep generative models, particularly diffusion models, have demonstrated remarkable effectiveness in generating high-quality 2D images. Building on this success, various works have extended diffusion models to 3D point cloud generation. In contrast, alternative generative models such as flow matching have been proposed, offering a simple and intuitive transition from noise to meaningful outputs. However, the application of flow matching models to 3D point cloud generation remains largely unexplored. Gen-Swarms adapts these models to automatically generate drone shows. Existing 3D point cloud generative models create point trajectories which are impractical for drone swarms. In contrast, our method not only generates accurate 3D shapes but also guides the swarm motion, producing smooth trajectories and accounting for potential collisions through a reactive navigation algorithm incorporated into the sampling process. For example, when given a text category like Airplane, Gen-Swarms can rapidly and continuously generate numerous variations of 3D airplane shapes. Our experiments demonstrate that this approach is particularly well-suited for drone shows, providing feasible trajectories, creating representative final shapes, and significantly enhancing the overall performance of drone show generation.
The rapid evolution of deep learning and its integration with autonomous driving systems have led to substantial advancements in 3D perception using multimodal sensors. Notably, radar sensors show greater robustness compared to cameras and lidar under adverse weather and varying illumination conditions. This study delves into the often-overlooked yet crucial issue of domain shift in 4D radar-based object detection, examining how varying environmental conditions, such as different weather patterns and road types, impact 3D object detection performance. Our findings highlight distinct domain shifts across various weather scenarios, revealing unique dataset sensitivities that underscore the critical role of radar point cloud generation. Additionally, we demonstrate that transitioning between different road types, especially from highways to urban settings, introduces notable domain shifts, emphasizing the necessity for diverse data collection across varied road environments. To the best of our knowledge, this is the first comprehensive analysis of domain shift effects on 4D radar-based object detection. We believe this empirical study contributes to understanding the complex nature of domain shifts in radar data and suggests paths forward for data collection strategy in the face of environmental variability.
We propose a novel point cloud U-Net diffusion architecture for 3D generative modeling capable of generating high-quality and diverse 3D shapes while maintaining fast generation times. Our network employs a dual-branch architecture, combining the high-resolution representations of points with the computational efficiency of sparse voxels. Our fastest variant outperforms all non-diffusion generative approaches on unconditional shape generation, the most popular benchmark for evaluating point cloud generative models, while our largest model achieves state-of-the-art results among diffusion methods, with a runtime approximately 70% of the previously state-of-the-art PVD. Beyond unconditional generation, we perform extensive evaluations, including conditional generation on all categories of ShapeNet, demonstrating the scalability of our model to larger datasets, and implicit generation which allows our network to produce high quality point clouds on fewer timesteps, further decreasing the generation time. Finally, we evaluate the architecture's performance in point cloud completion and super-resolution. Our model excels in all tasks, establishing it as a state-of-the-art diffusion U-Net for point cloud generative modeling. The code is publicly available at https://github.com/JohnRomanelis/SPVD.git.
LiDAR-based sensors employing optical spectrum signals play a vital role in providing significant information about the target objects in autonomous driving vehicle systems. However, the presence of fog in the atmosphere severely degrades the overall system's performance. This manuscript analyzes the role of fog particle size distributions in 3D object detection under adverse weather conditions. We utilise Mie theory and meteorological optical range (MOR) to calculate the attenuation and backscattering coefficient values for point cloud generation and analyze the overall system's accuracy in Car, Cyclist, and Pedestrian case scenarios under easy, medium and hard detection difficulties. Gamma and Junge (Power-Law) distributions are employed to mathematically model the fog particle size distribution under strong and moderate advection fog environments. Subsequently, we modified the KITTI dataset based on the backscattering coefficient values and trained it on the PV-RCNN++ deep neural network model for Car, Cyclist, and Pedestrian cases under different detection difficulties. The result analysis shows a significant variation in the system's accuracy concerning the changes in target object dimensionality, the nature of the fog environment and increasing detection difficulties, with the Car exhibiting the highest accuracy of around 99% and the Pedestrian showing the lowest accuracy of around 73%.
The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes, thereby constraining the diffusion model's potential for 3D shape manipulation. To address this limitation, we introduce a novel deformable 3D shape diffusion model that facilitates comprehensive 3D shape manipulation, including point cloud generation, mesh deformation, and facial animation. Our approach innovatively incorporates a differential deformation kernel, which deconstructs the generation of geometric structures into successive non-rigid deformation stages. By leveraging a probabilistic diffusion model to simulate this step-by-step process, our method provides a versatile and efficient solution for a wide range of applications, spanning from graphics rendering to facial expression animation. Empirical evidence highlights the effectiveness of our approach, demonstrating state-of-the-art performance in point cloud generation and competitive results in mesh deformation. Additionally, extensive visual demonstrations reveal the significant potential of our approach for practical applications. Our method presents a unique pathway for advancing 3D shape manipulation and unlocking new opportunities in the realm of virtual reality.
The complex traffic environment and various weather conditions make the collection of LiDAR data expensive and challenging. Achieving high-quality and controllable LiDAR data generation is urgently needed, controlling with text is a common practice, but there is little research in this field. To this end, we propose Text2LiDAR, the first efficient, diverse, and text-controllable LiDAR data generation model. Specifically, we design an equirectangular transformer architecture, utilizing the designed equirectangular attention to capture LiDAR features in a manner with data characteristics. Then, we design a control-signal embedding injector to efficiently integrate control signals through the global-to-focused attention mechanism. Additionally, we devise a frequency modulator to assist the model in recovering high-frequency details, ensuring the clarity of the generated point cloud. To foster development in the field and optimize text-controlled generation performance, we construct nuLiDARtext which offers diverse text descriptors for 34,149 LiDAR point clouds from 850 scenes. Experiments on uncontrolled and text-controlled generation in various forms on KITTI-360 and nuScenes datasets demonstrate the superiority of our approach.
We introduce RGB2Point, an unposed single-view RGB image to a 3D point cloud generation based on Transformer. RGB2Point takes an input image of an object and generates a dense 3D point cloud. Contrary to prior works based on CNN layers and diffusion denoising approaches, we use pre-trained Transformer layers that are fast and generate high-quality point clouds with consistent quality over available categories. Our generated point clouds demonstrate high quality on a real-world dataset, as evidenced by improved Chamfer distance (51.15%) and Earth Mover's distance (45.96%) metrics compared to the current state-of-the-art. Additionally, our approach shows a better quality on a synthetic dataset, achieving better Chamfer distance (39.26%), Earth Mover's distance (26.95%), and F-score (47.16%). Moreover, our method produces 63.1% more consistent high-quality results across various object categories compared to prior works. Furthermore, RGB2Point is computationally efficient, requiring only 2.3GB of VRAM to reconstruct a 3D point cloud from a single RGB image, and our implementation generates the results 15,133x faster than a SOTA diffusion-based model.
Lumina-T2X is a nascent family of Flow-based Large Diffusion Transformers that establishes a unified framework for transforming noise into various modalities, such as images and videos, conditioned on text instructions. Despite its promising capabilities, Lumina-T2X still encounters challenges including training instability, slow inference, and extrapolation artifacts. In this paper, we present Lumina-Next, an improved version of Lumina-T2X, showcasing stronger generation performance with increased training and inference efficiency. We begin with a comprehensive analysis of the Flag-DiT architecture and identify several suboptimal components, which we address by introducing the Next-DiT architecture with 3D RoPE and sandwich normalizations. To enable better resolution extrapolation, we thoroughly compare different context extrapolation methods applied to text-to-image generation with 3D RoPE, and propose Frequency- and Time-Aware Scaled RoPE tailored for diffusion transformers. Additionally, we introduced a sigmoid time discretization schedule to reduce sampling steps in solving the Flow ODE and the Context Drop method to merge redundant visual tokens for faster network evaluation, effectively boosting the overall sampling speed. Thanks to these improvements, Lumina-Next not only improves the quality and efficiency of basic text-to-image generation but also demonstrates superior resolution extrapolation capabilities and multilingual generation using decoder-based LLMs as the text encoder, all in a zero-shot manner. To further validate Lumina-Next as a versatile generative framework, we instantiate it on diverse tasks including visual recognition, multi-view, audio, music, and point cloud generation, showcasing strong performance across these domains. By releasing all codes and model weights, we aim to advance the development of next-generation generative AI capable of universal modeling.