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arXiv:2505.04793

DetReIDX: A Stress-Test Dataset for Real-World UAV-Based Person Recognition

Person reidentification (ReID) technology has been considered to perform relatively well under controlled, ground-level conditions, but it breaks down when deployed in challenging real-world settings. Evidently, this is due to extreme data variability factors such as resolution, viewpoint changes, scale variations, occlusions, and appearance shifts from clothing or session drifts. Moreover, the publicly available data sets do not realistically incorporate such kinds and magnitudes of variability, which limits the progress of this technology. This paper introduces DetReIDX, a large-scale aerial-ground person dataset, that was explicitly designed as a stress test to ReID under real-world conditions. DetReIDX is a multi-session set that includes over 13 million bounding boxes from 509 identities, collected in seven university campuses from three continents, with drone altitudes between 5.8 and 120 meters. More important, as a key novelty, DetReIDX subjects were recorded in (at least) two sessions on different days, with changes in clothing, daylight and location, making it suitable to actually evaluate long-term person ReID. Plus, data were annotated from 16 soft biometric attributes and multitask labels for detection, tracking, ReID, and action recognition. In order to provide empirical evidence of DetReIDX usefulness, we considered the specific tasks of human detection and ReID, where SOTA methods catastrophically degrade performance (up to 80% in detection accuracy and over 70% in Rank-1 ReID) when exposed to DetReIDXs conditions. The dataset, annotations, and official evaluation protocols are publicly available at https://www.it.ubi.pt/DetReIDX/

arXiv:2505.04616

Person Recognition at Altitude and Range: Fusion of Face, Body Shape and Gait

We address the problem of whole-body person recognition in unconstrained environments. This problem arises in surveillance scenarios such as those in the IARPA Biometric Recognition and Identification at Altitude and Range (BRIAR) program, where biometric data is captured at long standoff distances, elevated viewing angles, and under adverse atmospheric conditions (e.g., turbulence and high wind velocity). To this end, we propose FarSight, a unified end-to-end system for person recognition that integrates complementary biometric cues across face, gait, and body shape modalities. FarSight incorporates novel algorithms across four core modules: multi-subject detection and tracking, recognition-aware video restoration, modality-specific biometric feature encoding, and quality-guided multi-modal fusion. These components are designed to work cohesively under degraded image conditions, large pose and scale variations, and cross-domain gaps. Extensive experiments on the BRIAR dataset, one of the most comprehensive benchmarks for long-range, multi-modal biometric recognition, demonstrate the effectiveness of FarSight. Compared to our preliminary system, this system achieves a 34.1% absolute gain in 1:1 verification accuracy ([email omitted]% FAR), a 17.8% increase in closed-set identification (Rank-20), and a 34.3% reduction in open-set identification errors (FNIR@1% FPIR). Furthermore, FarSight was evaluated in the 2025 NIST RTE Face in Video Evaluation (FIVE), which conducts standardized face recognition testing on the BRIAR dataset. These results establish FarSight as a state-of-the-art solution for operational biometric recognition in challenging real-world conditions.

arXiv:2410.09842

Fusion Based Hand Geometry Recognition Using Dempster-Shafer Theory

This paper presents a new technique for person recognition based on the fusion of hand geometric features of both the hands without any pose restrictions. All the features are extracted from normalized left and right hand images. Fusion is applied at feature level and also at decision level. Two probability based algorithms are proposed for classification. The first algorithm computes the maximum probability for nearest three neighbors. The second algorithm determines the maximum probability of the number of matched features with respect to a thresholding on distances. Based on these two highest probabilities initial decisions are made. The final decision is considered according to the highest probability as calculated by the Dempster-Shafer theory of evidence. Depending on the various combinations of the initial decisions, three schemes are experimented with 201 subjects for identification and verification. The correct identification rate found to be 99.5%, and the False Acceptance Rate (FAR) of 0.625% has been found during verification.

arXiv:2405.12708

Multimodal video analysis for crowd anomaly detection using open access tourism cameras

In this article, we propose the detection of crowd anomalies through the extraction of information in the form of time series from video format using a multimodal approach. Through pattern recognition algorithms and segmentation, informative measures of the number of people and image occupancy are extracted at regular intervals, which are then analyzed to obtain trends and anomalous behaviors. Specifically, through temporal decomposition and residual analysis, intervals or specific situations of unusual behaviors are identified, which can be used in decision-making and improvement of actions in sectors related to human movement such as tourism or security. The application of this methodology on the webcam of Turisme Comunitat Valenciana in the town of Morella (Comunitat Valenciana, Spain) has provided excellent results. It is shown to correctly detect specific anomalous situations and unusual overall increases during the previous weekend and during the festivities in October 2023. These results have been obtained while preserving the confidentiality of individuals at all times by using measures that maximize anonymity, without trajectory recording or person recognition.

arXiv:2310.17383

On the recognition of the game type based on physiological signals and eye tracking

Automated interpretation of signals yields many impressive applications from the area of affective computing and human activity recognition (HAR). In this paper we ask the question about possibility of cognitive activity recognition on the base of particular set of signals. We use recognition of the game played by the participant as a playground for exploration of the problem. We build classifier of three different games (Space Invaders, Tetris, Tower Defence) and inter-game pause. We validate classifier in the player-independent and player-dependent scenario. We discuss the improvement in the player-dependent scenario in the context of biometric person recognition. On the base of the results obtained in game classification, we consider potential applications in smart surveillance and quantified self.

arXiv:2308.11757

Weakly Supervised Face and Whole Body Recognition in Turbulent Environments

Face and person recognition have recently achieved remarkable success under challenging scenarios, such as off-pose and cross-spectrum matching. However, long-range recognition systems are often hindered by atmospheric turbulence, leading to spatially and temporally varying distortions in the image. Current solutions rely on generative models to reconstruct a turbulent-free image, but often preserve photo-realism instead of discriminative features that are essential for recognition. This can be attributed to the lack of large-scale datasets of turbulent and pristine paired images, necessary for optimal reconstruction. To address this issue, we propose a new weakly supervised framework that employs a parameter-efficient self-attention module to generate domain agnostic representations, aligning turbulent and pristine images into a common subspace. Additionally, we introduce a new tilt map estimator that predicts geometric distortions observed in turbulent images. This estimate is used to re-rank gallery matches, resulting in up to 13.86\% improvement in rank-1 accuracy. Our method does not require synthesizing turbulent-free images or ground-truth paired images, and requires significantly fewer annotated samples, enabling more practical and rapid utility of increasingly large datasets. We analyze our framework using two datasets -- Long-Range Face Identification Dataset (LRFID) and BRIAR Government Collection 1 (BGC1) -- achieving enhanced discriminability under varying turbulence and standoff distance.

논문 ID: document/9959509

Attribute De-biased Vision Transformer (AD-ViT) for Long-Term Person Re-identification

Person re-identification (re-ID) aims to retrieve images of the same identity from a gallery of person images across cameras and viewpoints. However, most works in person re-ID assume a short-term setting characterized by invariance in appearance. In contrast, a high visual variance can be frequently seen in a long-term setting due to changes in apparel and accessories, which makes the task more challenging. Therefore, learning identity-specific features agnostic of temporally variant features is crucial for robust long-term person Re-ID. To this end, we propose an Attribute De-biased Vision Transformer (AD-ViT) to provide direct supervision to learn identity-specific features. Specifically, we produce attribute labels for person instances and utilize them to guide our model to focus on identity features through gradient reversal. Our experiments on two longterm re-ID datasets - LTCC and NKUP show that the proposed work consistently outperforms current state-of-theart methods.

arXiv:2306.16772

M3Act: Learning from Synthetic Human Group Activities

The study of complex human interactions and group activities has become a focal point in human-centric computer vision. However, progress in related tasks is often hindered by the challenges of obtaining large-scale labeled datasets from real-world scenarios. To address the limitation, we introduce M3Act, a synthetic data generator for multi-view multi-group multi-person human atomic actions and group activities. Powered by Unity Engine, M3Act features multiple semantic groups, highly diverse and photorealistic images, and a comprehensive set of annotations, which facilitates the learning of human-centered tasks across single-person, multi-person, and multi-group conditions. We demonstrate the advantages of M3Act across three core experiments. The results suggest our synthetic dataset can significantly improve the performance of several downstream methods and replace real-world datasets to reduce cost. Notably, M3Act improves the state-of-the-art MOTRv2 on DanceTrack dataset, leading to a hop on the leaderboard from 10th to 2nd place. Moreover, M3Act opens new research for controllable 3D group activity generation. We define multiple metrics and propose a competitive baseline for the novel task. Our code and data are available at our project page: http://cjerry1243.github.io/M3Act.

arXiv:2306.13907공식 코드 · Papers with Code

Person Recognition using Facial Micro-Expressions with Deep Learning

This study investigates the efficacy of facial micro-expressions as a soft biometric for enhancing person recognition, aiming to broaden the understanding of the subject and its potential applications. We propose a deep learning approach designed to capture spatial semantics and motion at a fine temporal resolution. Experiments on three widely-used micro-expression databases demonstrate a notable increase in identification accuracy compared to existing benchmarks, highlighting the potential of integrating facial micro-expressions for improved person recognition across various fields.

arXiv:2305.16049

CN-Celeb-AV: A Multi-Genre Audio-Visual Dataset for Person Recognition

Audio-visual person recognition (AVPR) has received extensive attention. However, most datasets used for AVPR research so far are collected in constrained environments, and thus cannot reflect the true performance of AVPR systems in real-world scenarios. To meet the request for research on AVPR in unconstrained conditions, this paper presents a multi-genre AVPR dataset collected `in the wild', named CN-Celeb-AV. This dataset contains more than 419k video segments from 1,136 persons from public media. In particular, we put more emphasis on two real-world complexities: (1) data in multiple genres; (2) segments with partial information. A comprehensive study was conducted to compare CN-Celeb-AV with two popular public AVPR benchmark datasets, and the results demonstrated that CN-Celeb-AV is more in line with real-world scenarios and can be regarded as a new benchmark dataset for AVPR research. The dataset also involves a development set that can be used to boost the performance of AVPR systems in real-life situations. The dataset is free for researchers and can be downloaded from http://cnceleb.org/.

arXiv:2303.13814

Multimodal Adaptive Fusion of Face and Gait Features using Keyless attention based Deep Neural Networks for Human Identification

Biometrics plays a significant role in vision-based surveillance applications. Soft biometrics such as gait is widely used with face in surveillance tasks like person recognition and re-identification. Nevertheless, in practical scenarios, classical fusion techniques respond poorly to changes in individual users and in the external environment. To this end, we propose a novel adaptive multi-biometric fusion strategy for the dynamic incorporation of gait and face biometric cues by leveraging keyless attention deep neural networks. Various external factors such as viewpoint and distance to the camera, are investigated in this study. Extensive experiments have shown superior performanceof the proposed model compared with the state-of-the-art model.

arXiv:2212.08969

A Brief Survey on Person Recognition at a Distance

Person recognition at a distance entails recognizing the identity of an individual appearing in images or videos collected by long-range imaging systems such as drones or surveillance cameras. Despite recent advances in deep convolutional neural networks (DCNNs), this remains challenging. Images or videos collected by long-range cameras often suffer from atmospheric turbulence, blur, low-resolution, unconstrained poses, and poor illumination. In this paper, we provide a brief survey of recent advances in person recognition at a distance. In particular, we review recent work in multi-spectral face verification, person re-identification, and gait-based analysis techniques. Furthermore, we discuss the merits and drawbacks of existing approaches and identify important, yet under explored challenges for deploying remote person recognition systems in-the-wild.

arXiv:2212.08896

Human Image Generation: A Comprehensive Survey

Image and video synthesis has become a blooming topic in computer vision and machine learning communities along with the developments of deep generative models, due to its great academic and application value. Many researchers have been devoted to synthesizing high-fidelity human images as one of the most commonly seen object categories in daily lives, where a large number of studies are performed based on various models, task settings and applications. Thus, it is necessary to give a comprehensive overview on these variant methods on human image generation. In this paper, we divide human image generation techniques into three paradigms, i.e., data-driven methods, knowledge-guided methods and hybrid methods. For each paradigm, the most representative models and the corresponding variants are presented, where the advantages and characteristics of different methods are summarized in terms of model architectures. Besides, the main public human image datasets and evaluation metrics in the literature are summarized. Furthermore, due to the wide application potentials, the typical downstream usages of synthesized human images are covered. Finally, the challenges and potential opportunities of human image generation are discussed to shed light on future research.

arXiv:2211.01917

Expanding Accurate Person Recognition to New Altitudes and Ranges: The BRIAR Dataset

Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.

arXiv:2210.13129

Facial Soft Biometrics for Recognition in the Wild: Recent Works, Annotation, and COTS Evaluation

The role of soft biometrics to enhance person recognition systems in unconstrained scenarios has not been extensively studied. Here, we explore the utility of the following modalities: gender, ethnicity, age, glasses, beard, and moustache. We consider two assumptions: 1) manual estimation of soft biometrics and 2) automatic estimation from two commercial off-the-shelf systems (COTS). All experiments are reported using the labeled faces in the wild (LFW) database. First, we study the discrimination capabilities of soft biometrics standalone. Then, experiments are carried out fusing soft biometrics with two state-of-the-art face recognition systems based on deep learning. We observe that soft biometrics is a valuable complement to the face modality in unconstrained scenarios, with relative improvements up to 40%/15% in the verification performance when using manual/automatic soft biometrics estimation. Results are reproducible as we make public our manual annotations and COTS outputs of soft biometrics over LFW, as well as the face recognition scores.

arXiv:2210.10972

A Multimodal Sensor Fusion Framework Robust to Missing Modalities for Person Recognition

Utilizing the sensor characteristics of the audio, visible camera, and thermal camera, the robustness of person recognition can be enhanced. Existing multimodal person recognition frameworks are primarily formulated assuming that multimodal data is always available. In this paper, we propose a novel trimodal sensor fusion framework using the audio, visible, and thermal camera, which addresses the missing modality problem. In the framework, a novel deep latent embedding framework, termed the AVTNet, is proposed to learn multiple latent embeddings. Also, a novel loss function, termed missing modality loss, accounts for possible missing modalities based on the triplet loss calculation while learning the individual latent embeddings. Additionally, a joint latent embedding utilizing the trimodal data is learnt using the multi-head attention transformer, which assigns attention weights to the different modalities. The different latent embeddings are subsequently used to train a deep neural network. The proposed framework is validated on the Speaking Faces dataset. A comparative analysis with baseline algorithms shows that the proposed framework significantly increases the person recognition accuracy while accounting for missing modalities.

arXiv:2209.08814공식 코드 · Papers with Code

T2V-DDPM: Thermal to Visible Face Translation using Denoising Diffusion Probabilistic Models

Modern-day surveillance systems perform person recognition using deep learning-based face verification networks. Most state-of-the-art facial verification systems are trained using visible spectrum images. But, acquiring images in the visible spectrum is impractical in scenarios of low-light and nighttime conditions, and often images are captured in an alternate domain such as the thermal infrared domain. Facial verification in thermal images is often performed after retrieving the corresponding visible domain images. This is a well-established problem often known as the Thermal-to-Visible (T2V) image translation. In this paper, we propose a Denoising Diffusion Probabilistic Model (DDPM) based solution for T2V translation specifically for facial images. During training, the model learns the conditional distribution of visible facial images given their corresponding thermal image through the diffusion process. During inference, the visible domain image is obtained by starting from Gaussian noise and performing denoising repeatedly. The existing inference process for DDPMs is stochastic and time-consuming. Hence, we propose a novel inference strategy for speeding up the inference time of DDPMs, specifically for the problem of T2V image translation. We achieve the state-of-the-art results on multiple datasets. The code and pretrained models are publically available at http://github.com/Nithin-GK/T2V-DDPM

arXiv:2204.10242

The 2021 NIST Speaker Recognition Evaluation

The 2021 Speaker Recognition Evaluation (SRE21) was the latest cycle of the ongoing evaluation series conducted by the U.S. National Institute of Standards and Technology (NIST) since 1996. It was the second large-scale multimodal speaker/person recognition evaluation organized by NIST (the first one being SRE19). Similar to SRE19, it featured two core evaluation tracks, namely audio and audio-visual, as well as an optional visual track. In addition to offering fixed and open training conditions, it also introduced new challenges for the community, thanks to a new multimodal (i.e., audio, video, and selfie images) and multilingual (i.e., with multilingual speakers) corpus, termed WeCanTalk, collected outside North America by the Linguistic Data Consortium (LDC). These challenges included: 1) trials (target and non-target) with enrollment and test segments originating from different domains (i.e., telephony versus video), and 2) trials (target and non-target) with enrollment and test segments spoken in different languages (i.e., cross-lingual trials). This paper presents an overview of SRE21 including the tasks, performance metric, data, evaluation protocol, results and system performance analyses. A total of 23 organizations (forming 15 teams) from academia and industry participated in SRE21 and submitted 158 valid system outputs. Evaluation results indicate: audio-visual fusion produce substantial gains in performance over audio-only or visual-only systems; top performing speaker and face recognition systems exhibited comparable performance under the matched domain conditions present in this evaluation; and, the use of complex neural network architectures (e.g., ResNet) along with angular losses with margin, data augmentation, as well as long duration fine-tuning contributed to notable performance improvements for the audio-only speaker recognition task.

arXiv:2203.15618

Exploring Body Texture from mmW Images for Person Recognition

Imaging using millimeter waves (mmWs) has many advantages including the ability to penetrate obscurants such as clothes and polymers. After having explored shape information retrieved from mmW images for person recognition, in this work we aim to gain some insight about the potential of using mmW texture information for the same task, considering not only the mmW face, but also mmW torso and mmW wholebody. We report experimental results using the mmW TNO database consisting of 50 individuals based on both hand-crafted and learned features from Alexnet and VGG-face pretrained Convolutional Neural Networks (CNN) models. First, we analyze the individual performance of three mmW body parts, concluding that: i) mmW torso region is more discriminative than mmW face and the whole body, ii) CNN features produce better results compared to hand-crafted features on mmW faces and the entire body, and iii) hand-crafted features slightly outperform CNN features on mmW torso. In the second part of this work, we analyze different multi-algorithmic and multi-modal techniques, including a novel CNN-based fusion technique, improving verification results to 2% EER and identification rank-1 results up to 99%. Comparative analyses with mmW body shape information and face recognition in the visible and NIR spectral bands are also reported.

arXiv:2203.06082공식 코드 · Papers with Code

LFW-Beautified: A Dataset of Face Images with Beautification and Augmented Reality Filters

Selfie images enjoy huge popularity in social media. The same platforms centered around sharing this type of images offer filters to beautify them or incorporate augmented reality effects. Studies suggests that filtered images attract more views and engagement. Selfie images are also in increasing use in security applications due to mobiles becoming data hubs for many transactions. Also, video conference applications, boomed during the pandemic, include such filters. Such filters may destroy biometric features that would allow person recognition or even detection of the face itself, even if such commodity applications are not necessarily used to compromise facial systems. This could also affect subsequent investigations like crimes in social media, where automatic analysis is usually necessary given the amount of information posted in social sites or stored in devices or cloud repositories. To help in counteracting such issues, we contribute with a database of facial images that includes several manipulations. It includes image enhancement filters (which mostly modify contrast and lightning) and augmented reality filters that incorporate items like animal noses or glasses. Additionally, images with sunglasses are processed with a reconstruction network trained to learn to reverse such modifications. This is because obfuscating the eye region has been observed in the literature to have the highest impact on the accuracy of face detection or recognition. We start from the popular Labeled Faces in the Wild (LFW) database, to which we apply different modifications, generating 8 datasets. Each dataset contains 4,324 images of size 64 x 64, with a total of 34,592 images. The use of a public and widely employed face dataset allows for replication and comparison. The created database is available at https://github.com/HalmstadUniversityBiometrics/LFW-Beautified