Accurate 6D pose estimation is key for robotic manipulation, enabling precise object localization for tasks like grasping. We present RAG-6DPose, a retrieval-augmented approach that leverages 3D CAD models as a knowledge base by integrating both visual and geometric cues. Our RAG-6DPose roughly contains three stages: 1) Building a Multi-Modal CAD Knowledge Base by extracting 2D visual features from multi-view CAD rendered images and also attaching 3D points; 2) Retrieving relevant CAD features from the knowledge base based on the current query image via our ReSPC module; and 3) Incorporating retrieved CAD information to refine pose predictions via retrieval-augmented decoding. Experimental results on standard benchmarks and real-world robotic tasks demonstrate the effectiveness and robustness of our approach, particularly in handling occlusions and novel viewpoints. Supplementary material is available on our project website: https://sressers.github.io/RAG-6DPose .
Text-to-image retrieval (TIR) aims to find relevant images based on a textual query, but existing approaches are primarily based on whole-image captions and lack interpretability. Meanwhile, referring expression segmentation (RES) enables precise object localization based on natural language descriptions but is computationally expensive when applied across large image collections. To bridge this gap, we introduce Mask-aware TIR (MaTIR), a new task that unifies TIR and RES, requiring both efficient image search and accurate object segmentation. To address this task, we propose a two-stage framework, comprising a first stage for segmentation-aware image retrieval and a second stage for reranking and object grounding with a multimodal large language model (MLLM). We leverage SAM 2 to generate object masks and Alpha-CLIP to extract region-level embeddings offline at first, enabling effective and scalable online retrieval. Secondly, MLLM is used to refine retrieval rankings and generate bounding boxes, which are matched to segmentation masks. We evaluate our approach on COCO and D$^3$ datasets, demonstrating significant improvements in both retrieval accuracy and segmentation quality over previous methods.
3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate effectiveness of VoteSplat in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies. Our code is available at https://sy-ja.github.io/votesplat/
Diffusion Policy (DP) enables robots to learn complex behaviors by imitating expert demonstrations through action diffusion. However, in practical applications, hardware limitations often degrade data quality, while real-time constraints restrict model inference to instantaneous state and scene observations. These limitations seriously reduce the efficacy of learning from expert demonstrations, resulting in failures in object localization, grasp planning, and long-horizon task execution. To address these challenges, we propose Causal Diffusion Policy (CDP), a novel transformer-based diffusion model that enhances action prediction by conditioning on historical action sequences, thereby enabling more coherent and context-aware visuomotor policy learning. To further mitigate the computational cost associated with autoregressive inference, a caching mechanism is also introduced to store attention key-value pairs from previous timesteps, substantially reducing redundant computations during execution. Extensive experiments in both simulated and real-world environments, spanning diverse 2D and 3D manipulation tasks, demonstrate that CDP uniquely leverages historical action sequences to achieve significantly higher accuracy than existing methods. Moreover, even when faced with degraded input observation quality, CDP maintains remarkable precision by reasoning through temporal continuity, which highlights its practical robustness for robotic control under realistic, imperfect conditions.
The mining sector increasingly adopts digital tools to improve operational efficiency, safety, and data-driven decision-making. One of the key challenges remains the reliable acquisition of high-resolution, geo-referenced spatial information to support core activities such as extraction planning and on-site monitoring. This work presents an integrated system architecture that combines UAV-based sensing, LiDAR terrain modeling, and deep learning-based object detection to generate spatially accurate information for open-pit mining environments. The proposed pipeline includes geo-referencing, 3D reconstruction, and object localization, enabling structured spatial outputs to be integrated into an industrial digital twin platform. Unlike traditional static surveying methods, the system offers higher coverage and automation potential, with modular components suitable for deployment in real-world industrial contexts. While the current implementation operates in post-flight batch mode, it lays the foundation for real-time extensions. The system contributes to the development of AI-enhanced remote sensing in mining by demonstrating a scalable and field-validated geospatial data workflow that supports situational awareness and infrastructure safety.
Language-instructed active object localization is a critical challenge for robots, requiring efficient exploration of partially observable environments. However, state-of-the-art approaches either struggle to generalize beyond demonstration datasets (e.g., imitation learning methods) or fail to generate physically grounded actions (e.g., VLMs). To address these limitations, we introduce WoMAP (World Models for Active Perception): a recipe for training open-vocabulary object localization policies that: (i) uses a Gaussian Splatting-based real-to-sim-to-real pipeline for scalable data generation without the need for expert demonstrations, (ii) distills dense rewards signals from open-vocabulary object detectors, and (iii) leverages a latent world model for dynamics and rewards prediction to ground high-level action proposals at inference time. Rigorous simulation and hardware experiments demonstrate WoMAP's superior performance in a broad range of zero-shot object localization tasks, with more than 9x and 2x higher success rates compared to VLM and diffusion policy baselines, respectively. Further, we show that WoMAP achieves strong generalization and sim-to-real transfer on a TidyBot.
Multispectral object detection aims to leverage complementary information from visible (RGB) and infrared (IR) modalities to enable robust performance under diverse environmental conditions. In this letter, we propose IC-Fusion, a multispectral object detector that effectively fuses visible and infrared features through a lightweight and modalityaware design. Motivated by wavelet analysis and empirical observations, we find that IR images contain structurally rich high-frequency information critical for object localization, while RGB images provide complementary semantic context. To exploit this, we adopt a compact RGB backbone and design a novel fusion module comprising a Multi-Scale Feature Distillation (MSFD) block to enhance RGB features and a three-stage fusion block with Cross-Modal Channel Shuffle Gate (CCSG) and Cross-Modal Large Kernel Gate (CLKG) to facilitate effective cross-modal interaction. Experiments on the FLIR and LLVIP benchmarks demonstrate the effectiveness and efficiency of our IR-centric fusion strategy. Our code is available at https://github.com/smin-hwang/IC-Fusion.
Omnidirectional images (ODIs), with their 360{\deg} field of view, provide unparalleled spatial awareness for immersive applications like augmented reality and embodied AI. However, the capability of existing multi-modal large language models (MLLMs) to comprehend and reason about such panoramic scenes remains underexplored. This paper addresses this gap by introducing OmniVQA, the first dataset and conducting the first benchmark for omnidirectional visual question answering. Our evaluation of state-of-the-art MLLMs reveals significant limitations in handling omnidirectional visual question answering, highlighting persistent challenges in object localization, feature extraction, and hallucination suppression within panoramic contexts. These results underscore the disconnect between current MLLM capabilities and the demands of omnidirectional visual understanding, which calls for dedicated architectural or training innovations tailored to 360{\deg} imagery. Building on the OmniVQA dataset and benchmark, we further introduce a rule-based reinforcement learning method, 360-R1, based on Qwen2.5-VL-Instruct. Concretely, we modify the group relative policy optimization (GRPO) by proposing three novel reward functions: (1) reasoning process similarity reward, (2) answer semantic accuracy reward, and (3) structured format compliance reward. Extensive experiments on our OmniVQA demonstrate the superiority of our proposed method in omnidirectional space (+6% improvement).
This work presents a simple yet effective workflow for automatically scaling instruction-following data to elicit pixel-level grounding capabilities of VLMs under complex instructions. In particular, we address five critical real-world challenges in text-instruction-based grounding: hallucinated references, multi-object scenarios, reasoning, multi-granularity, and part-level references. By leveraging knowledge distillation from a pre-trained teacher model, our approach generates high-quality instruction-response pairs linked to existing pixel-level annotations, minimizing the need for costly human annotation. The resulting dataset, Ground-V, captures rich object localization knowledge and nuanced pixel-level referring expressions. Experiment results show that models trained on Ground-V exhibit substantial improvements across diverse grounding tasks. Specifically, incorporating Ground-V during training directly achieves an average accuracy boost of 4.4% for LISA and a 7.9% for PSALM across six benchmarks on the gIoU metric. It also sets new state-of-the-art results on standard benchmarks such as RefCOCO/+/g. Notably, on gRefCOCO, we achieve an N-Acc of 83.3%, exceeding the previous state-of-the-art by more than 20%.
Pointing serves as a fundamental and intuitive mechanism for grounding language within visual contexts, with applications spanning robotics, assistive technologies, and interactive AI systems. While recent multimodal models have started to support pointing capabilities, existing benchmarks typically focus only on referential object localization tasks. We introduce PointArena, a comprehensive platform for evaluating multimodal pointing across diverse reasoning scenarios. PointArena comprises three components: (1) Point-Bench, a curated dataset containing approximately 1,000 pointing tasks across five reasoning categories; (2) Point-Battle, an interactive, web-based arena facilitating blind, pairwise model comparisons, which has already gathered over 4,500 anonymized votes; and (3) Point-Act, a real-world robotic manipulation system allowing users to directly evaluate multimodal model pointing capabilities in practical settings. We conducted extensive evaluations of both state-of-the-art open-source and proprietary multimodal models. Results indicate that Molmo-72B consistently outperforms other models, though proprietary models increasingly demonstrate comparable performance. Additionally, we find that supervised training specifically targeting pointing tasks significantly enhances model performance. Across our multi-stage evaluation pipeline, we also observe strong correlations, underscoring the critical role of precise pointing capabilities in enabling multimodal models to effectively bridge abstract reasoning with concrete, real-world actions. Project page: https://pointarena.github.io/
The Large Visual-Language Models (LVLMs) have significantly advanced image understanding. Their comprehension and reasoning capabilities enable promising applications in autonomous driving scenarios. However, existing research typically focuses on front-view perspectives and partial objects within scenes, struggling to achieve comprehensive scene understanding. Meanwhile, existing LVLMs suffer from the lack of mapping relationship between 2D and 3D and insufficient integration of 3D object localization and instruction understanding. To tackle these limitations, we first introduce NuInteract, a large-scale dataset with over 1.5M multi-view image language pairs spanning dense scene captions and diverse interactive tasks. Furthermore, we propose DriveMonkey, a simple yet effective framework that seamlessly integrates LVLMs with a spatial processor using a series of learnable queries. The spatial processor, designed as a plug-and-play component, can be initialized with pre-trained 3D detectors to improve 3D perception. Our experiments show that DriveMonkey outperforms general LVLMs, especially achieving a 9.86% notable improvement on the 3D visual grounding task. The dataset and code will be released at https://github.com/zc-zhao/DriveMonkey.
This work addresses the critical lack of precision in state estimation in the Kalman filter for 3D multi-object tracking (MOT) and the ongoing challenge of selecting the appropriate motion model. Existing literature commonly relies on constant motion models for estimating the states of objects, neglecting the complex motion dynamics unique to each object. Consequently, trajectory division and imprecise object localization arise, especially under occlusion conditions. The core of these challenges lies in the limitations of the current Kalman filter formulation, which fails to account for the variability of motion dynamics as objects navigate their environments. This work introduces a novel formulation of the Kalman filter that incorporates motion dynamics, allowing the motion model to adaptively adjust according to changes in the object's movement. The proposed Kalman filter substantially improves state estimation, localization, and trajectory prediction compared to the traditional Kalman filter. This is reflected in tracking performance that surpasses recent benchmarks on the KITTI and Waymo Open Datasets, with margins of 0.56\% and 0.81\% in higher order tracking accuracy (HOTA) and multi-object tracking accuracy (MOTA), respectively. Furthermore, the proposed Kalman filter consistently outperforms the baseline across various detectors. Additionally, it shows an enhanced capability in managing long occlusions compared to the baseline Kalman filter, achieving margins of 1.22\% in higher order tracking accuracy (HOTA) and 1.55\% in multi-object tracking accuracy (MOTA) on the KITTI dataset. The formulation's efficiency is evident, with an additional processing time of only approximately 0.078 ms per frame, ensuring its applicability in real-time applications.
Object localization in satellite imagery is particularly challenging due to the high variability of objects, low spatial resolution, and interference from noise and dominant features such as clouds and city lights. In this research, we focus on three satellite datasets: upper atmospheric Gravity Waves (GW), mesospheric Bores (Bore), and Ocean Eddies (OE), each presenting its own unique challenges. These challenges include the variability in the scale and appearance of the main object patterns, where the size, shape, and feature extent of objects of interest can differ significantly. To address these challenges, we introduce YOLO-DCAP, a novel enhanced version of YOLOv5 designed to improve object localization in these complex scenarios. YOLO-DCAP incorporates a Multi-scale Dilated Residual Convolution (MDRC) block to capture multi-scale features at scale with varying dilation rates, and an Attention-aided Spatial Pooling (AaSP) module to focus on the global relevant spatial regions, enhancing feature selection. These structural improvements help to better localize objects in satellite imagery. Experimental results demonstrate that YOLO-DCAP significantly outperforms both the YOLO base model and state-of-the-art approaches, achieving an average improvement of 20.95% in mAP50 and 32.23% in IoU over the base model, and 7.35% and 9.84% respectively over state-of-the-art alternatives, consistently across all three satellite datasets. These consistent gains across all three satellite datasets highlight the robustness and generalizability of the proposed approach. Our code is open sourced at https://github.com/AI-4-atmosphere-remote-sensing/satellite-object-localization.
Zero-shot Semantic Segmentation (ZSS) aims to segment categories that are not annotated during training. While fine-tuning vision-language models has achieved promising results, these models often overfit to seen categories due to the lack of supervision for unseen classes. As an alternative to fully supervised approaches, query-based segmentation has shown great latent in ZSS, as it enables object localization without relying on explicit labels. However, conventional Hungarian matching, a core component in query-based frameworks, needs full supervision and often misclassifies unseen categories as background in the setting of ZSS. To address this issue, we propose Split Matching (SM), a novel assignment strategy that decouples Hungarian matching into two components: one for seen classes in annotated regions and another for latent classes in unannotated regions (referred to as unseen candidates). Specifically, we partition the queries into seen and candidate groups, enabling each to be optimized independently according to its available supervision. To discover unseen candidates, we cluster CLIP dense features to generate pseudo masks and extract region-level embeddings using CLS tokens. Matching is then conducted separately for the two groups based on both class-level similarity and mask-level consistency. Additionally, we introduce a Multi-scale Feature Enhancement (MFE) module that refines decoder features through residual multi-scale aggregation, improving the model's ability to capture spatial details across resolutions. SM is the first to introduce decoupled Hungarian matching under the inductive ZSS setting, and achieves state-of-the-art performance on two standard benchmarks.
Weakly Supervised Object Localization (WSOL), which aims to localize objects by only using image-level labels, has attracted much attention because of its low annotation cost in real applications. Current studies focus on the Class Activation Map (CAM) of CNN and the self-attention map of transformer to identify the region of objects. However, both CAM and self-attention maps can not learn pixel-level fine-grained information on the foreground objects, which hinders the further advance of WSOL. To address this problem, we initiatively leverage the capability of zero-shot generalization and fine-grained segmentation in Segment Anything Model (SAM) to boost the activation of integral object regions. Further, to alleviate the semantic ambiguity issue accrued in single point prompt-based SAM, we propose an innovative mask prompt to SAM (Pro2SAM) network with grid points for WSOL task. First, we devise a Global Token Transformer (GTFormer) to generate a coarse-grained foreground map as a flexible mask prompt, where the GTFormer jointly embeds patch tokens and novel global tokens to learn foreground semantics. Secondly, we deliver grid points as dense prompts into SAM to maximize the probability of foreground mask, which avoids the lack of objects caused by a single point/box prompt. Finally, we propose a pixel-level similarity metric to come true the mask matching from mask prompt to SAM, where the mask with the highest score is viewed as the final localization map. Experiments show that the proposed Pro2SAM achieves state-of-the-art performance on both CUB-200-2011 and ILSVRC, with 84.03\% and 66.85\% Top-1 Loc, respectively.
Vision Foundation Models (VFMs) have become a de facto choice for many downstream vision tasks, like image classification, image segmentation, and object localization. However, they can also provide significant utility for downstream 3D tasks that can leverage the cross-modal information (e.g., from paired image data). In our work, we further explore the utility of VFMs for adapting from a labeled source to unlabeled target data for the task of LiDAR-based 3D semantic segmentation. Our method consumes paired 2D-3D (image and point cloud) data and relies on the robust (cross-domain) features from a VFM to train a 3D backbone on a mix of labeled source and unlabeled target data. At the heart of our method lies a fusion network that is guided by both the image and point cloud streams, with their relative contributions adjusted based on the target domain. We extensively compare our proposed methodology with different state-of-the-art methods in several settings and achieve strong performance gains. For example, achieving an average improvement of 6.5 mIoU (over all tasks), when compared with the previous state-of-the-art.
We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model.
Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.
Wood defect detection is critical for ensuring quality control in the wood processing industry. However, current industrial applications face two major challenges: traditional methods are costly, subjective, and labor-intensive, while mainstream deep learning models often struggle to balance detection accuracy and computational efficiency for edge deployment. To address these issues, this study proposes CFIS-YOLO, a lightweight object detection model optimized for edge devices. The model introduces an enhanced C2f structure, a dynamic feature recombination module, and a novel loss function that incorporates auxiliary bounding boxes and angular constraints. These innovations improve multi-scale feature fusion and small object localization while significantly reducing computational overhead. Evaluated on a public wood defect dataset, CFIS-YOLO achieves a mean Average Precision ([email omitted]) of 77.5\%, outperforming the baseline YOLOv10s by 4 percentage points. On SOPHON BM1684X edge devices, CFIS-YOLO delivers 135 FPS, reduces power consumption to 17.3\% of the original implementation, and incurs only a 0.5 percentage point drop in mAP. These results demonstrate that CFIS-YOLO is a practical and effective solution for real-world wood defect detection in resource-constrained environments.
Multimodal large language models (MLLMs) have altered the landscape of computer vision, obtaining impressive results across a wide range of tasks, especially in zero-shot settings. Unfortunately, their strong performance does not always transfer to out-of-distribution domains, such as earth observation (EO) imagery. Prior work has demonstrated that MLLMs excel at some EO tasks, such as image captioning and scene understanding, while failing at tasks that require more fine-grained spatial reasoning, such as object localization. However, MLLMs are advancing rapidly and insights quickly become out-dated. In this work, we analyze more recent MLLMs that have been explicitly trained to include fine-grained spatial reasoning capabilities, benchmarking them on EO object localization tasks. We demonstrate that these models are performant in certain settings, making them well suited for zero-shot scenarios. Additionally, we provide a detailed discussion focused on prompt selection, ground sample distance (GSD) optimization, and analyzing failure cases. We hope that this work will prove valuable as others evaluate whether an MLLM is well suited for a given EO localization task and how to optimize it.