3D human pose estimation has wide applications in fields such as intelligent surveillance, motion capture, and virtual reality. However, in real-world scenarios, issues such as occlusion, noise interference, and missing viewpoints can severely affect pose estimation. To address these challenges, we introduce the task of Deficiency-Aware 3D Pose Estimation. Traditional 3D pose estimation methods often rely on multi-stage networks and modular combinations, which can lead to cumulative errors and increased training complexity, making them unable to effectively address deficiency-aware estimation. To this end, we propose DeProPose, a flexible method that simplifies the network architecture to reduce training complexity and avoid information loss in multi-stage designs. Additionally, the model innovatively introduces a multi-view feature fusion mechanism based on relative projection error, which effectively utilizes information from multiple viewpoints and dynamically assigns weights, enabling efficient integration and enhanced robustness to overcome deficiency-aware 3D Pose Estimation challenges. Furthermore, to thoroughly evaluate this end-to-end multi-view 3D human pose estimation model and to advance research on occlusion-related challenges, we have developed a novel 3D human pose estimation dataset, termed the Deficiency-Aware 3D Pose Estimation (DA-3DPE) dataset. This dataset encompasses a wide range of deficiency scenarios, including noise interference, missing viewpoints, and occlusion challenges. Compared to state-of-the-art methods, DeProPose not only excels in addressing the deficiency-aware problem but also shows improvement in conventional scenarios, providing a powerful and user-friendly solution for 3D human pose estimation. The source code will be available at https://github.com/WUJINHUAN/DeProPose.
3D human pose estimation aims to reconstruct the human skeleton of all the individuals in a scene by detecting several body joints. The creation of accurate and efficient methods is required for several real-world applications including animation, human-robot interaction, surveillance systems or sports, among many others. However, several obstacles such as occlusions, random camera perspectives, or the scarcity of 3D labelled data, have been hampering the models' performance and limiting their deployment in real-world scenarios. The higher availability of cameras has led researchers to explore multi-view solutions due to the advantage of being able to exploit different perspectives to reconstruct the pose. Thus, the goal of this survey is to present an overview of the methodologies used to estimate the 3D pose in multi-view settings, understand what were the strategies found to address the various challenges and also, identify their limitations. Based on the reviewed articles, it was possible to find that no method is yet capable of solving all the challenges associated with the reconstruction of the 3D pose. Due to the existing trade-off between complexity and performance, the best method depends on the application scenario. Therefore, further research is still required to develop an approach capable of quickly inferring a highly accurate 3D pose with bearable computation cost. To this goal, techniques such as active learning, methods that learn with a low level of supervision, the incorporation of temporal consistency, view selection, estimation of depth information and multi-modal approaches might be interesting strategies to keep in mind when developing a new methodology to solve this task.
We introduce UPose3D, a novel approach for multi-view 3D human pose estimation, addressing challenges in accuracy and scalability. Our method advances existing pose estimation frameworks by improving robustness and flexibility without requiring direct 3D annotations. At the core of our method, a pose compiler module refines predictions from a 2D keypoints estimator that operates on a single image by leveraging temporal and cross-view information. Our novel cross-view fusion strategy is scalable to any number of cameras, while our synthetic data generation strategy ensures generalization across diverse actors, scenes, and viewpoints. Finally, UPose3D leverages the prediction uncertainty of both the 2D keypoint estimator and the pose compiler module. This provides robustness to outliers and noisy data, resulting in state-of-the-art performance in out-of-distribution settings. In addition, for in-distribution settings, UPose3D yields performance rivalling methods that rely on 3D annotated data while being the state-of-the-art among methods relying only on 2D supervision.
We introduce SkelFormer, a novel markerless motion capture pipeline for multi-view human pose and shape estimation. Our method first uses off-the-shelf 2D keypoint estimators, pre-trained on large-scale in-the-wild data, to obtain 3D joint positions. Next, we design a regression-based inverse-kinematic skeletal transformer that maps the joint positions to pose and shape representations from heavily noisy observations. This module integrates prior knowledge about pose space and infers the full pose state at runtime. Separating the 3D keypoint detection and inverse-kinematic problems, along with the expressive representations learned by our skeletal transformer, enhance the generalization of our method to unseen noisy data. We evaluate our method on three public datasets in both in-distribution and out-of-distribution settings using three datasets, and observe strong performance with respect to prior works. Moreover, ablation experiments demonstrate the impact of each of the modules of our architecture. Finally, we study the performance of our method in dealing with noise and heavy occlusions and find considerable robustness with respect to other solutions.
Multi-view 3D human pose estimation is naturally superior to single view one, benefiting from more comprehensive information provided by images of multiple views. The information includes camera poses, 2D/3D human poses, and 3D geometry. However, the accurate annotation of these information is hard to obtain, making it challenging to predict accurate 3D human pose from multi-view images. To deal with this issue, we propose a fully self-supervised framework, named cascaded multi-view aggregating network (CMANet), to construct a canonical parameter space to holistically integrate and exploit multi-view information. In our framework, the multi-view information is grouped into two categories: 1) intra-view information , 2) inter-view information. Accordingly, CMANet consists of two components: intra-view module (IRV) and inter-view module (IEV). IRV is used for extracting initial camera pose and 3D human pose of each view; IEV is to fuse complementary pose information and cross-view 3D geometry for a final 3D human pose. To facilitate the aggregation of the intra- and inter-view, we define a canonical parameter space, depicted by per-view camera pose and human pose and shape parameters ($\theta$ and $\beta$) of SMPL model, and propose a two-stage learning procedure. At first stage, IRV learns to estimate camera pose and view-dependent 3D human pose supervised by confident output of an off-the-shelf 2D keypoint detector. At second stage, IRV is frozen and IEV further refines the camera pose and optimizes the 3D human pose by implicitly encoding the cross-view complement and 3D geometry constraint, achieved by jointly fitting predicted multi-view 2D keypoints. The proposed framework, modules, and learning strategy are demonstrated to be effective by comprehensive experiments and CMANet is superior to state-of-the-art methods in extensive quantitative and qualitative analysis.
In this work, we aim to improve the 3D reasoning ability of Transformers in multi-view 3D human pose estimation. Recent works have focused on end-to-end learning-based transformer designs, which struggle to resolve geometric information accurately, particularly during occlusion. Instead, we propose a novel hybrid model, MVGFormer, which has a series of geometric and appearance modules organized in an iterative manner. The geometry modules are learning-free and handle all viewpoint-dependent 3D tasks geometrically which notably improves the model's generalization ability. The appearance modules are learnable and are dedicated to estimating 2D poses from image signals end-to-end which enables them to achieve accurate estimates even when occlusion occurs, leading to a model that is both accurate and generalizable to new cameras and geometries. We evaluate our approach for both in-domain and out-of-domain settings, where our model consistently outperforms state-of-the-art methods, and especially does so by a significant margin in the out-of-domain setting. We will release the code and models: https://github.com/XunshanMan/MVGFormer.
3D human pose estimation has been a long-standing challenge in computer vision and graphics, where multi-view methods have significantly progressed but are limited by the tedious calibration processes. Existing multi-view methods are restricted to fixed camera pose and therefore lack generalization ability. This paper presents a novel Probabilistic Triangulation module that can be embedded in a calibrated 3D human pose estimation method, generalizing it to uncalibration scenes. The key idea is to use a probability distribution to model the camera pose and iteratively update the distribution from 2D features instead of using camera pose. Specifically, We maintain a camera pose distribution and then iteratively update this distribution by computing the posterior probability of the camera pose through Monte Carlo sampling. This way, the gradients can be directly back-propagated from the 3D pose estimation to the 2D heatmap, enabling end-to-end training. Extensive experiments on Human3.6M and CMU Panoptic demonstrate that our method outperforms other uncalibration methods and achieves comparable results with state-of-the-art calibration methods. Thus, our method achieves a trade-off between estimation accuracy and generalizability. Our code is in https://github.com/bymaths/probabilistic_triangulation
The rapid development of multi-view 3D human pose estimation (HPE) is attributed to the maturation of monocular 2D HPE and the geometry of 3D reconstruction. However, 2D detection outliers in occluded views due to neglect of view consistency, and 3D implausible poses due to lack of pose coherence, remain challenges. To solve this, we introduce a Multi-View Fusion module to refine 2D results by establishing view correlations. Then, Holistic Triangulation is proposed to infer the whole pose as an entirety, and anatomy prior is injected to maintain the pose coherence and improve the plausibility. Anatomy prior is extracted by PCA whose input is skeletal structure features, which can factor out global context and joint-by-joint relationship from abstract to concrete. Benefiting from the closed-form solution, the whole framework is trained end-to-end. Our method outperforms the state of the art in both precision and plausibility which is assessed by a new metric.
Regression-based methods have shown high efficiency and effectiveness for multi-view human mesh recovery. The key components of a typical regressor lie in the feature extraction of input views and the fusion of multi-view features. In this paper, we present Pixel-aligned Feedback Fusion (PaFF) for accurate yet efficient human mesh recovery from multi-view images. PaFF is an iterative regression framework that performs feature extraction and fusion alternately. At each iteration, PaFF extracts pixel-aligned feedback features from each input view according to the reprojection of the current estimation and fuses them together with respect to each vertex of the downsampled mesh. In this way, our regressor can not only perceive the misalignment status of each view from the feedback features but also correct the mesh parameters more effectively based on the feature fusion on mesh vertices. Additionally, our regressor disentangles the global orientation and translation of the body mesh from the estimation of mesh parameters such that the camera parameters of input views can be better utilized in the regression process. The efficacy of our method is validated in the Human3.6M dataset via comprehensive ablation experiments, where PaFF achieves 33.02 MPJPE and brings significant improvements over the previous best solutions by more than 29%. The project page with code and video results can be found at https://kairobo.github.io/PaFF/.
We address the problem of generalizability for multi-view 3D human pose estimation. The standard approach is to first detect 2D keypoints in images and then apply triangulation from multiple views. Even though the existing methods achieve remarkably accurate 3D pose estimation on public benchmarks, most of them are limited to a single spatial camera arrangement and their number. Several methods address this limitation but demonstrate significantly degraded performance on novel views. We propose a stochastic framework for human pose triangulation and demonstrate a superior generalization across different camera arrangements on two public datasets. In addition, we apply the same approach to the fundamental matrix estimation problem, showing that the proposed method can successfully apply to other computer vision problems. The stochastic framework achieves more than 8.8% improvement on the 3D pose estimation task, compared to the state-of-the-art, and more than 30% improvement for fundamental matrix estimation, compared to a standard algorithm.
We propose a new 2D pose refinement network that learns to predict the human bias in the estimated 2D pose. There are biases in 2D pose estimations that are due to differences between annotations of 2D joint locations based on annotators' perception and those defined by motion capture (MoCap) systems. These biases are crafted into publicly available 2D pose datasets and cannot be removed with existing error reduction approaches. Our proposed pose refinement network allows us to efficiently remove the human bias in the estimated 2D poses and achieve highly accurate multi-view 3D human pose estimation.
We present a novel method for estimation of 3D human poses from a multi-camera setup, employing distributed smart edge sensors coupled with a backend through a semantic feedback loop. 2D joint detection for each camera view is performed locally on a dedicated embedded inference processor. Only the semantic skeleton representation is transmitted over the network and raw images remain on the sensor board. 3D poses are recovered from 2D joints on a central backend, based on triangulation and a body model which incorporates prior knowledge of the human skeleton. A feedback channel from backend to individual sensors is implemented on a semantic level. The allocentric 3D pose is backprojected into the sensor views where it is fused with 2D joint detections. The local semantic model on each sensor can thus be improved by incorporating global context information. The whole pipeline is capable of real-time operation. We evaluate our method on three public datasets, where we achieve state-of-the-art results and show the benefits of our feedback architecture, as well as in our own setup for multi-person experiments. Using the feedback signal improves the 2D joint detections and in turn the estimated 3D poses.
Human pose and shape estimation from RGB images is a highly sought after alternative to marker-based motion capture, which is laborious, requires expensive equipment, and constrains capture to laboratory environments. Monocular vision-based algorithms, however, still suffer from rotational ambiguities and are not ready for translation in healthcare applications, where high accuracy is paramount. While fusion of data from multiple viewpoints could overcome these challenges, current algorithms require further improvement to obtain clinically acceptable accuracies. In this paper, we propose a learnable volumetric aggregation approach to reconstruct 3D human body pose and shape from calibrated multi-view images. We use a parametric representation of the human body, which makes our approach directly applicable to medical applications. Compared to previous approaches, our framework shows higher accuracy and greater promise for real-time prediction, given its cost efficiency.
We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem, increasing the reconstruction accuracy of the 3D human body under clothing. Our experiments show that this method benefits from the synthetic dataset generated from our pipeline since it has good flexibility of variable control and can provide ground-truth for validation. Our method outperforms existing methods on real-world images, especially on shape estimations.
We present two novel solutions for multi-view 3D human pose estimation based on new learnable triangulation methods that combine 3D information from multiple 2D views. The first (baseline) solution is a basic differentiable algebraic triangulation with an addition of confidence weights estimated from the input images. The second solution is based on a novel method of volumetric aggregation from intermediate 2D backbone feature maps. The aggregated volume is then refined via 3D convolutions that produce final 3D joint heatmaps and allow modelling a human pose prior. Crucially, both approaches are end-to-end differentiable, which allows us to directly optimize the target metric. We demonstrate transferability of the solutions across datasets and considerably improve the multi-view state of the art on the Human3.6M dataset. Video demonstration, annotations and additional materials will be posted on our project page (https://saic-violet.github.io/learnable-triangulation).
Many approaches have been proposed for human pose estimation in single and multi-view RGB images. However, some environments, such as the operating room, are still very challenging for state-of-the-art RGB methods. In this paper, we propose an approach for multi-view 3D human pose estimation from RGB-D images and demonstrate the benefits of using the additional depth channel for pose refinement beyond its use for the generation of improved features. The proposed method permits the joint detection and estimation of the poses without knowing a priori the number of persons present in the scene. We evaluate this approach on a novel multi-view RGB-D dataset acquired during live surgeries and annotated with ground truth 3D poses.