Due to advancements in infrastructural modulations, architectural design is one of the most peculiar and tedious processes. As the technology evolves to the next phase, using some latest techniques like generative adversarial networks, creating a hybrid architectural design from old and new models is possible with maximum accuracy. Training the model with appropriate samples makes it evident that the designing phase will be simple for even a layman by including proper parameters such as material description, structural engineering, etc. This research paper suggests a hybrid model for an architectural design using generative adversarial networks. For example, merging Rome's architectural style with Italy's will accurately and precisely recover the pixel-level structure of 3D forms without needing a 2D viewpoint or 3D annotations from a real 2D generated image.
Existing methods for capturing datasets of 3D heads in dense semantic correspondence are slow, and commonly address the problem in two separate steps; multi-view stereo (MVS) reconstruction followed by non-rigid registration. To simplify this process, we introduce TEMPEH (Towards Estimation of 3D Meshes from Performances of Expressive Heads) to directly infer 3D heads in dense correspondence from calibrated multi-view images. Registering datasets of 3D scans typically requires manual parameter tuning to find the right balance between accurately fitting the scans surfaces and being robust to scanning noise and outliers. Instead, we propose to jointly register a 3D head dataset while training TEMPEH. Specifically, during training we minimize a geometric loss commonly used for surface registration, effectively leveraging TEMPEH as a regularizer. Our multi-view head inference builds on a volumetric feature representation that samples and fuses features from each view using camera calibration information. To account for partial occlusions and a large capture volume that enables head movements, we use view- and surface-aware feature fusion, and a spatial transformer-based head localization module, respectively. We use raw MVS scans as supervision during training, but, once trained, TEMPEH directly predicts 3D heads in dense correspondence without requiring scans. Predicting one head takes about 0.3 seconds with a median reconstruction error of 0.26 mm, 64% lower than the current state-of-the-art. This enables the efficient capture of large datasets containing multiple people and diverse facial motions. Code, model, and data are publicly available at https://tempeh.is.tue.mpg.de.
Multi-view projection methods have demonstrated their ability to reach state-of-the-art performance on 3D shape recognition. Those methods learn different ways to aggregate information from multiple views. However, the camera view-points for those views tend to be heuristically set and fixed for all shapes. To circumvent the lack of dynamism of current multi-view methods, we propose to learn those view-points. In particular, we introduce the Multi-View Transformation Network (MVTN) that regresses optimal view-points for 3D shape recognition, building upon advances in differentiable rendering. As a result, MVTN can be trained end-to-end along with any multi-view network for 3D shape classification. We integrate MVTN in a novel adaptive multi-view pipeline that can render either 3D meshes or point clouds. MVTN exhibits clear performance gains in the tasks of 3D shape classification and 3D shape retrieval without the need for extra training supervision. In these tasks, MVTN achieves state-of-the-art performance on ModelNet40, ShapeNet Core55, and the most recent and realistic ScanObjectNN dataset (up to 6% improvement). Interestingly, we also show that MVTN can provide network robustness against rotation and occlusion in the 3D domain. The code is available at https://github.com/ajhamdi/MVTN .
How to obtain the desirable representation of a 3D shape is a key challenge in 3D shape retrieval task. Most existing 3D shape retrieval methods focus on capturing shape representation with different neural network architectures, while the learning ability of each layer in the network is neglected. A common and tough issue that limits the capacity of the network is overfitting. To tackle this, L2 regularization is applied widely in existing deep learning frameworks. However,the effect on the generalization ability with L2 regularization is limited as it only controls large value in parameters. To make up the gap, in this paper, we propose a novel regularization term called Gram regularization which reinforces the learning ability of the network by encouraging the weight kernels to extract different information on the corresponding feature map. By forcing the variance between weight kernels to be large, the regularizer can help to extract discriminative features. The proposed Gram regularization is data independent and can converge stably and quickly without bells and whistles. Moreover, it can be easily plugged into existing off-the-shelf architectures. Extensive experimental results on the popular 3D object retrieval benchmark ModelNet demonstrate the effectiveness of our method.
How to obtain the desirable representation of a 3D shape, which is discriminative across categories and polymerized within classes, is a significant challenge in 3D shape retrieval. Most existing 3D shape retrieval methods focus on capturing strong discriminative shape representation with softmax loss for the classification task, while the shape feature learning with metric loss is neglected for 3D shape retrieval. In this paper, we address this problem based on the intuition that the cosine distance of shape embeddings should be close enough within the same class and far away across categories. Since most of 3D shape retrieval tasks use cosine distance of shape features for measuring shape similarity, we propose a novel metric loss named angular triplet-center loss, which directly optimizes the cosine distances between the features. It inherits the triplet-center loss property to achieve larger inter-class distance and smaller intra-class distance simultaneously. Unlike previous metric loss utilized in 3D shape retrieval methods, where Euclidean distance is adopted and the margin design is difficult, the proposed method is more convenient to train feature embeddings and more suitable for 3D shape retrieval. Moreover, the angle margin is adopted to replace the cosine margin in order to provide more explicit discriminative constraints on an embedding space. Extensive experimental results on two popular 3D object retrieval benchmarks, ModelNet40 and ShapeNetCore 55, demonstrate the effectiveness of our proposed loss, and our method has achieved state-of-the-art results on various 3D shape datasets.