Event-based sensors have emerged as a promising solution for addressing challenging conditions in pedestrian and traffic monitoring systems. Their low-latency and high dynamic range allow for improved response time in safety-critical situations caused by distracted walking or other unusual movements. However, the availability of data covering such scenarios remains limited. To address this gap, we present SEPose -- a comprehensive synthetic event-based human pose estimation dataset for fixed pedestrian perception generated using dynamic vision sensors in the CARLA simulator. With nearly 350K annotated pedestrians with body pose keypoints from the perspective of fixed traffic cameras, SEPose is a comprehensive synthetic multi-person pose estimation dataset that spans busy and light crowds and traffic across diverse lighting and weather conditions in 4-way intersections in urban, suburban, and rural environments. We train existing state-of-the-art models such as RVT and YOLOv8 on our dataset and evaluate them on real event-based data to demonstrate the sim-to-real generalization capabilities of the proposed dataset.
Multi-person pose estimation (MPPE) estimates keypoints for all individuals present in an image. MPPE is a fundamental task for several applications in computer vision and virtual reality. Unfortunately, there are currently no transformer-based models that can perform MPPE in real time. The paper presents a family of transformer-based models capable of performing multi-person 2D pose estimation in real-time. Our approach utilizes a modified decoder architecture and keypoint similarity metrics to generate both positive and negative queries, thereby enhancing the quality of the selected queries within the architecture. Compared to state-of-the-art models, our proposed models train much faster, using 5 to 10 times fewer epochs, with competitive inference times without requiring quantization libraries to speed up the model. Furthermore, our proposed models provide competitive results or outperform alternative models, often using significantly fewer parameters.
Most of the current top-down multi-person pose estimation lightweight methods are based on multi-branch parallel pure CNN network architecture, which often struggle to capture the global context required for detecting semantically complex keypoints and are hindered by high latency due to their intricate and redundant structures. In this article, an approximate single-branch lightweight global modeling network (LGM-Pose) is proposed to address these challenges. In the network, a lightweight MobileViM Block is designed with a proposed Lightweight Attentional Representation Module (LARM), which integrates information within and between patches using the Non-Parametric Transformation Operation(NPT-Op) to extract global information. Additionally, a novel Shuffle-Integrated Fusion Module (SFusion) is introduced to effectively integrate multi-scale information, mitigating performance degradation often observed in single-branch structures. Experimental evaluations on the COCO and MPII datasets demonstrate that our approach not only reduces the number of parameters compared to existing mainstream lightweight methods but also achieves superior performance and faster processing speeds.
Human pose estimation based on Channel State Information (CSI) has emerged as a promising approach for non-intrusive and precise human activity monitoring, yet faces challenges including accurate multi-person pose recognition and effective CSI feature learning. This paper presents MultiFormer, a wireless sensing system that accurately estimates human pose through CSI. The proposed system adopts a Transformer based time-frequency dual-token feature extractor with multi-head self-attention. This feature extractor is able to model inter-subcarrier correlations and temporal dependencies of the CSI. The extracted CSI features and the pose probability heatmaps are then fused by Multi-Stage Feature Fusion Network (MSFN) to enforce the anatomical constraints. Extensive experiments conducted on on the public MM-Fi dataset and our self-collected dataset show that the MultiFormer achieves higher accuracy over state-of-the-art approaches, especially for high-mobility keypoints (wrists, elbows) that are particularly difficult for previous methods to accurately estimate.
We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar geometry constraints and long-term video object segmentation for consistent identity tracking across views. Initial 3D poses are obtained through weighted triangulation and spline smoothing, followed by kinematic optimization to refine pose accuracy. We further enhance pose realism and robustness by introducing a multi-person physics-based trajectory optimization step, effectively addressing challenges such as rapid motions, occlusions, and close interactions. Experimental results on diverse datasets, including a new benchmark of elite boxing footage, demonstrate state-of-the-art performance. Additionally, we release comprehensive annotated video datasets to advance future research in multi-person pose estimation for combat sports.
The integration of multi-view imaging and pose estimation represents a significant advance in computer vision applications, offering new possibilities for understanding human movement and interactions. This work presents a new algorithm that improves multi-view multi-person pose estimation, focusing on fast triangulation speeds and good generalization capabilities. The approach extends to whole-body pose estimation, capturing details from facial expressions to finger movements across multiple individuals and viewpoints. Adaptability to different settings is demonstrated through strong performance across unseen datasets and configurations. To support further progress in this field, all of this work is publicly accessible.
In the rapidly advancing domain of computer vision, accurately estimating the poses of multiple individuals from various viewpoints remains a significant challenge, especially when reliability is a key requirement. This paper introduces a novel algorithm that excels in multi-view, multi-person pose estimation by incorporating depth information. An extensive evaluation demonstrates that the proposed algorithm not only generalizes well to unseen datasets, and shows a fast runtime performance, but also is adaptable to different keypoints. To support further research, all of the work is publicly accessible.
Human pose estimation, a vital task in computer vision, involves detecting and localising human joints in images and videos. While single-frame pose estimation has seen significant progress, it often fails to capture the temporal dynamics for understanding complex, continuous movements. We propose Poseidon, a novel multi-frame pose estimation architecture that extends the ViTPose model by integrating temporal information for enhanced accuracy and robustness to address these limitations. Poseidon introduces key innovations: (1) an Adaptive Frame Weighting (AFW) mechanism that dynamically prioritises frames based on their relevance, ensuring that the model focuses on the most informative data; (2) a Multi-Scale Feature Fusion (MSFF) module that aggregates features from different backbone layers to capture both fine-grained details and high-level semantics; and (3) a Cross-Attention module for effective information exchange between central and contextual frames, enhancing the model's temporal coherence. The proposed architecture improves performance in complex video scenarios and offers scalability and computational efficiency suitable for real-world applications. Our approach achieves state-of-the-art performance on the PoseTrack21 and PoseTrack18 datasets, achieving mAP scores of 88.3 and 87.8, respectively, outperforming existing methods.
We propose the Waterfall Transformer architecture for Pose estimation (WTPose), a single-pass, end-to-end trainable framework designed for multi-person pose estimation. Our framework leverages a transformer-based waterfall module that generates multi-scale feature maps from various backbone stages. The module performs filtering in the cascade architecture to expand the receptive fields and to capture local and global context, therefore increasing the overall feature representation capability of the network. Our experiments on the COCO dataset demonstrate that the proposed WTPose architecture, with a modified Swin backbone and transformer-based waterfall module, outperforms other transformer architectures for multi-person pose estimation
In the rapidly evolving field of computer vision, the task of accurately estimating the poses of multiple individuals from various viewpoints presents a formidable challenge, especially if the estimations should be reliable as well. This work presents an extensive evaluation of the generalization capabilities of multi-view multi-person pose estimators to unseen datasets and presents a new algorithm with strong performance in this task. It also studies the improvements by additionally using depth information. Since the new approach can not only generalize well to unseen datasets, but also to different keypoints, the first multi-view multi-person whole-body estimator is presented. To support further research on those topics, all of the work is publicly accessible.
Multi-person pose estimation (MPPE) presents a formidable yet crucial challenge in computer vision. Most existing methods predominantly concentrate on isolated interaction either between instances or joints, which is inadequate for scenarios demanding concurrent localization of both instances and joints. This paper introduces a novel CNN-based single-stage method, named Dual-path Hierarchical Relation Network (DHRNet), to extract instance-to-joint and joint-to-instance interactions concurrently. Specifically, we design a dual-path interaction modeling module (DIM) that strategically organizes cross-instance and cross-joint interaction modeling modules in two complementary orders, enriching interaction information by integrating merits from different correlation modeling branches. Notably, DHRNet excels in joint localization by leveraging information from other instances and joints. Extensive evaluations on challenging datasets, including COCO, CrowdPose, and OCHuman datasets, showcase DHRNet's state-of-the-art performance. The code will be released at https://github.com/YHDang/dhrnet-multi-pose-estimation.
Multi-person pose estimation (MPPE), which aims to locate the key points for all persons in the frames, is an active research branch of computer vision. Variable human poses and complex scenes make MPPE dependent on local details and global structures; their absence may cause key point feature misalignment. In this case, high-order spatial interactions that can effectively link the local and global information of features are particularly important. However, most methods do not include spatial interactions. A few methods have low-order spatial interactions, but achieving a good balance between accuracy and complexity is challenging. To address the above problems, a dual-residual spatial interaction network (DRSI-Net) for MPPE with high accuracy and low complexity is proposed herein. Compared to other methods, DRSI-Net recursively performs residual spatial information interactions on the neighbouring features so that more useful spatial information can be retained and more similarities can be obtained between shallow and deep extracted features. The channel and spatial dual attention mechanism introduced in the multi-scale feature fusion also helps the network to adaptively focus on features relevant to the target key points and further refine the generated poses. Simultaneously, by optimising the interactive channel dimensions and dividing the gradient flow, the spatial interaction module is designed to be lightweight, thus reducing the complexity of the network. According to the experimental results on the COCO dataset, the proposed DRSI-Net outperforms other state-of-the-art methods in accuracy and complexity.
Real-time multi-person pose estimation presents significant challenges in balancing speed and precision. While two-stage top-down methods slow down as the number of people in the image increases, existing one-stage methods often fail to simultaneously deliver high accuracy and real-time performance. This paper introduces RTMO, a one-stage pose estimation framework that seamlessly integrates coordinate classification by representing keypoints using dual 1-D heatmaps within the YOLO architecture, achieving accuracy comparable to top-down methods while maintaining high speed. We propose a dynamic coordinate classifier and a tailored loss function for heatmap learning, specifically designed to address the incompatibilities between coordinate classification and dense prediction models. RTMO outperforms state-of-the-art one-stage pose estimators, achieving 1.1% higher AP on COCO while operating about 9 times faster with the same backbone. Our largest model, RTMO-l, attains 74.8% AP on COCO val2017 and 141 FPS on a single V100 GPU, demonstrating its efficiency and accuracy. The code and models are available at https://github.com/open-mmlab/mmpose/tree/main/projects/rtmo.
Human pose analysis has garnered significant attention within both the research community and practical applications, owing to its expanding array of uses, including gaming, video surveillance, sports performance analysis, and human-computer interactions, among others. The advent of deep learning has significantly improved the accuracy of pose capture, making pose-based applications increasingly practical. This paper presents a comprehensive survey of pose-based applications utilizing deep learning, encompassing pose estimation, pose tracking, and action recognition.Pose estimation involves the determination of human joint positions from images or image sequences. Pose tracking is an emerging research direction aimed at generating consistent human pose trajectories over time. Action recognition, on the other hand, targets the identification of action types using pose estimation or tracking data. These three tasks are intricately interconnected, with the latter often reliant on the former. In this survey, we comprehensively review related works, spanning from single-person pose estimation to multi-person pose estimation, from 2D pose estimation to 3D pose estimation, from single image to video, from mining temporal context gradually to pose tracking, and lastly from tracking to pose-based action recognition. As a survey centered on the application of deep learning to pose analysis, we explicitly discuss both the strengths and limitations of existing techniques. Notably, we emphasize methodologies for integrating these three tasks into a unified framework within video sequences. Additionally, we explore the challenges involved and outline potential directions for future research.
This work aims to address an advanced keypoint detection problem: how to accurately detect any keypoints in complex real-world scenarios, which involves massive, messy, and open-ended objects as well as their associated keypoints definitions. Current high-performance keypoint detectors often fail to tackle this problem due to their two-stage schemes, under-explored prompt designs, and limited training data. To bridge the gap, we propose X-Pose, a novel end-to-end framework with multi-modal (i.e., visual, textual, or their combinations) prompts to detect multi-object keypoints for any articulated (e.g., human and animal), rigid, and soft objects within a given image. Moreover, we introduce a large-scale dataset called UniKPT, which unifies 13 keypoint detection datasets with 338 keypoints across 1,237 categories over 400K instances. Training with UniKPT, X-Pose effectively aligns text-to-keypoint and image-to-keypoint due to the mutual enhancement of multi-modal prompts based on cross-modality contrastive learning. Our experimental results demonstrate that X-Pose achieves notable improvements of 27.7 AP, 6.44 PCK, and 7.0 AP compared to state-of-the-art non-promptable, visual prompt-based, and textual prompt-based methods in each respective fair setting. More importantly, the in-the-wild test demonstrates X-Pose's strong fine-grained keypoint localization and generalization abilities across image styles, object categories, and poses, paving a new path to multi-object keypoint detection in real applications. Our code and dataset are available at https://github.com/IDEA-Research/X-Pose.
Single-stage multi-person human pose estimation (MPPE) methods have shown great performance improvements, but existing methods fail to disentangle features by individual instances under crowded scenes. In this paper, we propose a bounding box-level instance representation learning called BoIR, which simultaneously solves instance detection, instance disentanglement, and instance-keypoint association problems. Our new instance embedding loss provides a learning signal on the entire area of the image with bounding box annotations, achieving globally consistent and disentangled instance representation. Our method exploits multi-task learning of bottom-up keypoint estimation, bounding box regression, and contrastive instance embedding learning, without additional computational cost during inference. BoIR is effective for crowded scenes, outperforming state-of-the-art on COCO val (0.8 AP), COCO test-dev (0.5 AP), CrowdPose (4.9 AP), and OCHuman (3.5 AP). Code will be available at https://github.com/uyoung-jeong/BoIR
3D pose estimation is an invaluable task in computer vision with various practical applications. Especially, 3D pose estimation for multi-person from a monocular video (3DMPPE) is particularly challenging and is still largely uncharted, far from applying to in-the-wild scenarios yet. We pose three unresolved issues with the existing methods: lack of robustness on unseen views during training, vulnerability to occlusion, and severe jittering in the output. As a remedy, we propose POTR-3D, the first realization of a sequence-to-sequence 2D-to-3D lifting model for 3DMPPE, powered by a novel geometry-aware data augmentation strategy, capable of generating unbounded data with a variety of views while caring about the ground plane and occlusions. Through extensive experiments, we verify that the proposed model and data augmentation robustly generalizes to diverse unseen views, robustly recovers the poses against heavy occlusions, and reliably generates more natural and smoother outputs. The effectiveness of our approach is verified not only by achieving the state-of-the-art performance on public benchmarks, but also by qualitative results on more challenging in-the-wild videos. Demo videos are available at https://www.youtube.com/@potr3d.
In this paper, we study the problem of end-to-end multi-person pose estimation. State-of-the-art solutions adopt the DETR-like framework, and mainly develop the complex decoder, e.g., regarding pose estimation as keypoint box detection and combining with human detection in ED-Pose, hierarchically predicting with pose decoder and joint (keypoint) decoder in PETR. We present a simple yet effective transformer approach, named Group Pose. We simply regard $K$-keypoint pose estimation as predicting a set of $N\times K$ keypoint positions, each from a keypoint query, as well as representing each pose with an instance query for scoring $N$ pose predictions. Motivated by the intuition that the interaction, among across-instance queries of different types, is not directly helpful, we make a simple modification to decoder self-attention. We replace single self-attention over all the $N\times(K+1)$ queries with two subsequent group self-attentions: (i) $N$ within-instance self-attention, with each over $K$ keypoint queries and one instance query, and (ii) $(K+1)$ same-type across-instance self-attention, each over $N$ queries of the same type. The resulting decoder removes the interaction among across-instance type-different queries, easing the optimization and thus improving the performance. Experimental results on MS COCO and CrowdPose show that our approach without human box supervision is superior to previous methods with complex decoders, and even is slightly better than ED-Pose that uses human box supervision. $\href{https://github.com/Michel-liu/GroupPose-Paddle}{\rm Paddle}$ and $\href{https://github.com/Michel-liu/GroupPose}{\rm PyTorch}$ code are available.
Human-centric visual understanding is an important desideratum for effective human-robot interaction. In order to navigate crowded public places, social robots must be able to interpret the activity of the surrounding humans. This paper addresses one key aspect of human-centric visual understanding, multi-person pose estimation. Achieving good performance on multi-person pose estimation in crowded scenes is difficult due to the challenges of occluded joints and instance separation. In order to tackle these challenges and overcome the limitations of image features in representing invisible body parts, we propose a novel prompt-based pose inference strategy called LAMP (Language Assisted Multi-person Pose estimation). By utilizing the text representations generated by a well-trained language model (CLIP), LAMP can facilitate the understanding of poses on the instance and joint levels, and learn more robust visual representations that are less susceptible to occlusion. This paper demonstrates that language-supervised training boosts the performance of single-stage multi-person pose estimation, and both instance-level and joint-level prompts are valuable for training. The code is available at https://github.com/shengnanh20/LAMP.
We introduce a novel one-stage end-to-end multi-person 2D pose estimation algorithm, known as Joint Coordinate Regression and Association (JCRA), that produces human pose joints and associations without requiring any post-processing. The proposed algorithm is fast, accurate, effective, and simple. The one-stage end-to-end network architecture significantly improves the inference speed of JCRA. Meanwhile, we devised a symmetric network structure for both the encoder and decoder, which ensures high accuracy in identifying keypoints. It follows an architecture that directly outputs part positions via a transformer network, resulting in a significant improvement in performance. Extensive experiments on the MS COCO and CrowdPose benchmarks demonstrate that JCRA outperforms state-of-the-art approaches in both accuracy and efficiency. Moreover, JCRA demonstrates 69.2 mAP and is 78\% faster at inference acceleration than previous state-of-the-art bottom-up algorithms. The code for this algorithm will be publicly available.